r/IndieGameDevs
For us, this is not just an RTS. We deliberately moved away from base building and economy to focus on what truly matters - commanding regiments and making tough decisions. We aim to capture the spirit of Napoleonic warfare, where discipline, morale, and formation determine everything.
The game features tactical battles with infantry, cavalry, and artillery, along with the impact of fatigue, positioning, and terrain. You’ll also experience dynamic battlefields with weather and smoke that can shift the course of a fight. Everything revolves around command decisions, timing, and troop control.
The project is inspired by real campaigns starting from 1796 and is being developed with a focus on conveying the feeling of commanding an army in the chaos of battle. The game is in active development, and we welcome every idea.
https://store.steampowered.com/app/4202430/Veterans_Napoleonic_Wars/
Discord: moldydoldy
Email: syomapozdeev@gmail.com
Portfolio: https://www.artstation.com/moldydoldy
https://www.behance.net/moldydoldy
Devlog 1: Raudra Cosmos- Anime-Style Multiplayer TCG/RPG Mobile Game
Hey y'all, For the last 3 months, I’ve been developing Raudra Cosmos: an Anime/ Mythology-inspired Multiplayer Card Battler TCG/ RPG!
Its a AFK Heroes/ Deck Heroes/ Eredan Arena type of Card Battler Game (Teams).
⚔️ Collect 250+ Gods and Build your Teams to Eradicate Evil!
🎴 Find the Best Builds for your Gods - Match Equipment and Runes..
🌌 Wage War against The Outer Corruptor!
👥 Team up in Multiplayer Guild Gameplay and Co-op with Friends to Reclaim the Holy Lands!
If you want to follow along the Development Journey, Please Join the Raudra Cosmos Discord Server in my comment down below.
You can also check out the Full Devlog Video on Youtube in my comment down below.
(Some images have been generated using AI as placeholders. Most will be replaced once Funding comes in.)
Would love your Feedback, Thoughts and Insights! What looks Good? What Looks Bad? Any Feature Suggestions would be Great! :)
One drop, zero room for error. Play "plink" for free on your smartphone!
Any feedback will be greatly appreciated ♥️
Cat Craft - Wishlists needed!
We are developing a cozy gardening / alchemy / crafting simulator! Where you grow crops, manage your cat cafe, crafting cats (where every cat is unique), and bring happiness back to the gray city! Help us to finish our Vertical slice by wishlisting!
I'm currently working on my very first game. This is the very first glimpse, what do you think?
Hey everyone! As I mentioned before, this is the very first glimpse of my own game, a real-time RPG - I think. I’ve been working on it for a few weeks now, and I actually started completely from scratch, learning pixel art, learning GameMaker, and basically everything else that goes along with it. I’m having an absolute blast creating a world that people can truly immerse themselves in.
This chicken isn’t sick! What do you think of our animator’s work?
Update, We finally hired an illustrator! But...
Hey everyone,
we’ve run into something a bit weird during our demo launch and wanted to hear your thoughts...
SOME people have been calling our capsule art “AI-generated,” even though that’s not really the case, we worked with a real artist Giovanni Fim (he's really great check his Artstation, stunning work btw!) and a lot of love and work went into the visuals and direction within the game also.
but we’re honestly a bit confused where this impression is coming from, because it’s not something we ever anticipated...
Do you think there’s something in recent game dev presentation/art styles that makes people jump into that conclusion? would love to understand how others see it.
If you’re interested in our game, you can wishlist it here.
I would appreciate any feedback or thoughts 🙏
To see his own game grow and take shape is absolutely brilliant.
Tô fazendo um jogo de anti-tiro onde você tem que não acertar ninguém
Opa, eu faço parte da Point N' Sheep, um estúdio indie de 5 pessoas. Tamo trabalhando no nosso segundo jogo comercial, o Laser Guy
O jogo é sobre um alienzinho gamedev que tem uma crise alérgica que faz ele soltar laser pelos olhos
O jogo vai ter bastante discussão sobre trabalho precarizado na indústria e cultura de escritório, trazendo bastante das experiências da gente trabalhando com jogo
Quem tiver interesse e quiser dar aquela força a melhor maneira de ajudar é dar wishlist na página da steam (link aqui)
I intentionally kept the lighting intensity between 2-3 in this undergoround tunnel because I wanted visibility without comfort. Do you think low visibility creates better tension than complete darkness?
The Sun is dying and humanity lost hope, but Jupiter's ice moon's surface has melted. (early look)
Early Development!
This underwater game takes place on Europa, Jupiter's 4th biggest moon. It is covered with 40km deep, thick ice layer. Maybe something lives there.
In 2043, the Sun began to die - expanding, heating, and slowly destroying humanity.
As Earth collapses, Europa’s 40-kilometer ice shell finally melts open, exposing a dark ocean humanity was never meant to reach.
You are sent alone beneath the ice with one mission: explore the abyss, collect samples, and send humanity a final hope for survival.
Guided only by your Directive Assistant AI, you descend deeper and deeper into Europa’s ocean.
But something beneath the surface is watching.
Something ancient is trying to reach you.
And the deeper you go, the more impossible it becomes to tell whether your AI is protecting you, or hiding the truth.
If you want to stay connected and follow the development, share feedback or just wanna be part of a nice community join my discord, theres a link in the comments.
Can anyone relate? - Want to team up to help each other stay committed? See comment.
If you have some spare time, I’d really appreciate it if you could try my small game project and share your thoughts on the story, performance, and visuals. Your feedback would be very valuable for its development, thank you.
You can find the download link and game information below.
https://sizez111.itch.io/obscuremindspace
also If you encounter any lag or crashes, please keep in mind that I’m still working on optimizing the game.
Короткий ролик, що передає атмосферу гри «Night Record: Thin Walls» — психологічного хорору, заснованого на реальних подіях, дія якого розгортається в пострадянську епоху.
У грі робиться акцент не на раптові лякаючі моменти, а на реалістичні локації, тиху напругу та ледь вловиме відчуття тривоги.
Місце, де спочатку все здається нормальним — доки це не перестає бути так.
Якщо вас зацікавило — не забудьте додати гру до списку бажаного.
AI generated game.. what means?
Hi everyone,
I am solo indie dev... I published already 2 games on android Play Store, and now I am working on a game for VR on Steam (PCVR only). And I also work as PHP SQL for 7 years for a medium company in Europe.
My dilemma when do you consider that a game is AI generated (I saw a reddit that was asking about that with on/off toggle) because, is obvious that even AAA studios are using AI... It looks now that writing code has almost no meaning anymore...
Is also obvious that if you will ask AI something like: create me a game like this... and after that you will publish most likely it will be garbage.
Now I am using 6 AI's like Claude, Codex, Meshy, Mixamo, Suno and Grok... all of them have their strengths, but I created concept, I make very strict debugging, testing and so on.... Is just like I have hired 2 very good and fast programmers but I am responsible for concept, testing, debugging, design (like deciding, not creating from scratch) and quality....
Is like in music. 80% of music now have AI inside, and even before AI it was autotuning etc.
My dark roguelike, in which you play a rigged dice game against Death itself, is launching an open playtest.
At the core of Cheat Death is the idea of a game within a game. You sit down at a table with a mysterious figure and enter a dangerous confrontation. There are no traditional battles here: the gameplay revolves around card mechanics, dice rolls, and a hexagonal board. Every turn is a risk and a wager.
The project is inspired by virtual tabletop experiences like Inscryption and Hand of Fate, where gameplay systems and storytelling are tightly intertwined. In Cheat Death, the internal game of dice, combinations, and artifacts directly affects the overarching narrative and intensifies the pressure from Death itself.
A special emphasis is placed on cheating. Death breaks the rules, but the player gains access to the same tools: artifacts and probability manipulation. What matters here is not fair play, but ingenuity.
The game is currently in open testing, and we would be happy to receive your attention and feedback.
https://store.steampowered.com/app/3756340/Cheat_Death/