r/IndieGameDevs
Does it feel appealing for a digital board game?
Curious what people here think about the visual style and overall presentation.
I'm mainly interested in first impressions - things like readability, atmosphere, animations, board layout, and whether the interface feels intuitive or cluttered. Does it capture the feeling of sitting around a real table, or does it come across as too game-like or too minimalistic?
Also wondering whether the pacing of the actions and transitions feels comfortable to watch, and if anything immediately stands out as distracting or out of place.
Would be interested to hear any thoughts, whether positive or critical.
İki arkadaş zorlu hava şartlarına karşı mücadele ettiğimiz bir üretim oyunu geliştiriyoruz. Fırtına atmosferimiz hakkında ne düşünüyorsunuz?
Void Janitors: my UE5 co-op party game about cleaning up an alien ship that does NOT want to be cleaned!
Hey everybody, I just wanted to share some progress on a game I've been building over the last year by myself called Void Janitors.
The pitch: you and your crew are janitors on a derelict spaceship, and your job is to clean up debris before it causes bigger problems... except the ship itself is actively working against you. Doors slam shut, lights cut out, gravity glitches, it's less "tidy up" and more "survive the tidy up."
I just hit a solid milestone: all 8 unique debris types are in and working (each with their own quirks, some are just heavy, some fight back, some mess with your screen), and the ship's full trap and hazard system is built out too. Lockdown shutters, sabotage vents, gravity flickers, the works. It's finally at the point where a level feels like a real level instead of a test box.
Built in Unreal Engine 5, designed for couch/co-op chaos energy, think Overcooked meets a horror movie ship system.
Still early, still solo, but it's starting to feel like a real game instead of a pile of systems. Happy to answer questions about how any of it works under the hood if anyone's curious, always love talking Blueprint/UE5 shop with other devs.
You can check out the game's itch page here: kloudpixel.itch.io/void-janitors
Also announcement trailer #1 can be seen here: youtube.com/watch?v=dgQMP8-HUJY
Lastly, announcement trailer #2 can be seen here: youtube.com/watch?v=EyJfqitByQ0
P.S. My first gameplay trailer is in the works right now and coming soon! I'll be sure to post it here too so everyone can take a peek.
How often should I post Youtube shorts promoting my game? Any suggestions?
Today I posted my first Youtube Shorts promoting my first Android game which was released a couple of days ago, and got about 600 views. My question is how often should I post Youtube shorts to promote my game? How much is too less or too much?
🥏 I’m building a browser-based tazos battle game inspired by 90s playground collectibles
I've been solo-developing Trading Tazos Game (TTG) for the past weeks and I'd love to get some fresh eyes on it. It's a 3D multiplayer tazo battling game that plays directly in your browser.
What is it?
If you grew up with POGs, you'll get it immediately. You collect tazos (circular discs with monster artwork), build decks, and battle other players in physics-based arenas. Think Marvel Snap meets POGs, in 3D.
What's actually playable right now:
- 🎮 Battle system: 3D arenas with elastic physics — your tazos collide, flip, get captured. 10 different arenas (forest, volcano, cyber, ice, cosmos...), each with traps.
- 🏆 Game modes: Score Clash (main mode), Daily Challenges, Tournaments, PvP
- 📦 351 collectible tazos across 3 series (Cybermon, Draco Bell, Minimon) — each with unique artwork, stats, and rarity
- 🛒 Shop & Market: Buy booster bags, equip tubemazos, trade on the marketplace
- 💬 Global chat (real-time, rate-limited)
- 🏅 52 achievements, 22 power-ups, 6 slammers
- 🌍 10 languages (ES, EN, FR, DE, IT, PT, JA, ZH, KO, RU — translations still getting polished)
Tech stack (for the nerds):
Three.js • React 19 • Next.js 16 • TypeScript • Bun • WebSocket (Socket.io) • SQLite → planned PostgreSQL migration
What I know needs work:
- 🔸 The UI is going through a massive polish pass right now. Some screens still have rough edges.
- 🔸 English translations exist but Spanish is the primary dev language — you'll spot some Spanglish. I'm actively fixing these.
- 🔸 Mobile experience: playable but needs responsive love (PWA install available)
- 🔸 PvP matchmaking works but needs more players to properly stress-test
- 🔸 The tutorial / onboarding flow is minimal — still figuring out the right first-time experience
What I'm looking for from you:
- Does the core battle loop feel fun? Does it make you want to play another round?
- What's confusing in your first 5 minutes?
- Does the visual style (dark brutalist + tazo artwork) work for you?
- Any dealbreaker bugs or UX friction?
Full disclosure: this is proprietary code, actively developed by just me. I'm not asking for wishlists or pre-orders — just your honest take on what's there.
If you want to report bugs or discuss, drop a comment here or find me in the in-game global chat (I'm usually around CEST evenings).
Thanks for checking it out!
Game Devs, I make music. I will make music for your game for free.
Hi I go under Wattmo I make electronic music I’m not here to promote but I want to get into making music for games and I will make soundtracks for your games entirely for free for the credits and publicity. You can look up my work on music platforms if you want. I am a very versatile musician and I can work quickly.
Here is Last Cleanup, our upcoming co-op horror cleaning game
Game name : Last Cleanup
Here is the footage of our upcoming co-op horror cleaning game.
What do you think of it?
What do you suggest we improve?
Which of these convey an opponent being knocked out?
So we're trying to make icons above an enemies head where they are permanently knocked out but not dead bcz mc of our game does not kill, which of these convey that if any ?
Free Educational Materials for Godot
Hello, I created a Godot course as part of my Master's thesis and urgently need your feedback to complete it. A sufficient number of feedback forms will show that the materials can really be used in the curriculum of the GameDev bachelor's program at a major Czech college.
If you have the time, could you please pick a topic that interests you? I mainly need feedback for the labs 4-10. They can all be found on the homepage of the course. Could you please try to go through it and fill out a short questionnaire? As a token of gratitude, you can use these materials to learn or even share them with other people trying to learn game development.
(For those extra interested, you can even download the provided templates and try to fill them out along with the course.)
Course homepage: https://cent.felk.cvut.cz/courses/39HRY/godot/
Feedback questionnaire: https://forms.gle/XqfZZaJSCSfSGToMA
Thank you for reading this and for any feedback provided.
A 360° view feature has been added... and yes, you can also replace the battery. 😊
We've been working on making the device feel more like something you'd actually own.
You can now rotate it freely instead of only dragging it around, inspect it from every angle, and even open the back cover to replace the battery.
Unity, Godot or Gamemaker, which engine and language should I go for?
I want to get into game development and I want to make my own 2D game but now after i did some research Im lost and i don’t really know what to do. I know this question was asked but I knew a little bit of C++ and so i started learning C# for game development. I wanted to work in Godot because i read that it handles 2D better than Unity and its easier to catch up while in Unity u work in 3D space on a 2D and i don’t know how difficult will that be as a beginner. But now i learned Godot uses GDScript and for C# its the specific .NET Edition which i don’t know how it works. I also chose C# because if my game flops, I hope to that I will learn enough skill to work for a game company or a team of devs. I already learned about loops, while loops, methods, if statements, switches etc. and I intend to learn more of course. Gamemaker is if I want easy and fast results but I heard it has limits and industries don’t use it. So should I continue learning C# and then learn and work in Unity or Godot C# version, or my knowledge of C# isn’t that much and I should switch to GDScript, or should I go for an easy engine and language with faster results but less opportunities with Gamemaker, please help. (Also this is my first ever thread and Im sorry if I did something wrong.)
Game Devs, I make music. I will make music for your game for free.
Hi I go under Wattmo I make electronic music I’m not here to promote but I want to get into making music for games and I will make soundtracks for your games entirely for free for the credits and publicity. You can look up my work on music platforms if you want. I am a very versatile musician and I can work quickly.
Solo Dev progress: Battle Gameplay from my Mobile CCG/ RPG - Does it Need more IMPACT?
Does this combat look fun or does it need more impact?
Please give me some ideas guys!
I am thinking of adding skill/ attack animations next - which is going to be a huge task as i need around 250 x 3 total animations. I will probably build a custom animation effect system or use Godot's Particle System instead of sprite based animations.
Join Discord: https://discord.gg/YXrX4UJTA
Character locomotion v1 of my superhero game
wip game im working on
added buffs, a wave system and redid the entire ui
demo coming somewhat soon
I made a game using Godot and Golang
Hello everyone I am a webdev that wanted to dabble in game dev, and I wanted to try Godot for a long time due to it's simplicity compared the Unity and Unreal. Also while building this game I started building the simulation in Golang to get the advantage of using goroutines, lightweight concurrency in Golang. My main purpose was simulating a huge city very quickly, all the people or lets say buyers in a short span of time.
Anyway after building the sim engine I was moving forward with ebitengine(golang game 2d library/framework lets say). However trying to deal with level design and all the stuff was taking too long then I told to myself why not try Godot as a Frontend and Golang engine as a backend. And the result was good Godot and Golang communicate via websockets my sim engine is still fast, and it is very easy to build UI and Levels in Godot.
So for anyone aspiring to try Godot but also a webdev. You can use Godot as a frontend and your language of choice that have websockets as a backend. If anyone tells you you are mad just don't listen them :D
I spent 4 years work alone on this game what so think guys ?!
First person shooter speed-run style game
Hi! This is my superhero game's jumping & physics test.
There are still some issues to solve, but I believe it is worth sharing! Thanks!