r/IndieGameDevs

▲ 40 r/IndieGameDevs+3 crossposts

Кровь и Огонь

Всем привет! Добавил в игру новые анимации атаки мечом и механику стрельбы.

Тестовая версия - количество выстрелов в данный момент неограниченно (потом будут расходоваться боеприпасы или другой ресурс - еще не решил)

Пока без возможности стрелять по подброшенным противникам (еще думаю как реализовать). Вообще их можно бить мечом в воздухе, но анимации еще не сделал.

Блин, только сейчас понял- забыл добавить отлетающие гильзы, ну переснимать уже не хочется))

Любая критика приветствуется, спасибо за просмотр!

u/AdaBlood — 6 hours ago
▲ 11 r/IndieGameDevs+3 crossposts

Trafiğimin Wishlist dönüşümü çok düşük (%1in altında). Neyi yanlış yapıyorum?

Selamlar herkese,

Bir süredir oyunum Why V Got AKs? üzerinde çalışıyorum. Mağaza sayfasını açalı 1 hafta oldu. Sosyal medyadan ufak bir trafik çekmeye başladım fakat insanların sayfaya girdikten sonra wishlist eklemeden çıkmasından endişeleniyorum. Mağaza sayfam tam olarak oturdu mu emin olmak istiyorum.

Şuan istatistik yorumlamak için erken biliyorum ama wishlist dönüşüm oranı yaklaşık %0.7 civarında.(tanıdıklarımın ziyaretleri ve wishlistleri yok sayılınca)

İnsanların sayfaya tıkladıktan sonra neden istek listesine eklemeden çıktığını çözmeye çalışıyorum. İnceleyip acımasızca eleştirebilecek olan var mı?

Şu anki şüphelerim / Kontrol etmek istediğim noktalar:

  • Capsule Art / Görseller
  • Fragman (Trailer)
  • Steam Kısa Açıklama/Uzun açıklama (Türü ve ana mekaniği net anlatamak)
  • GIF'ler / Sayfa Düzeni

Oyunun Steam Sayfası: https://store.steampowered.com/app/5082000/Why_V_Got_AKs/

Her türlü olumlu/olumsuz geri bildirime açığım. Şimdiden vakit ayıran herkese teşekkürler!

store.steampowered.com
u/anesever — 8 hours ago
▲ 14 r/IndieGameDevs+4 crossposts

My game“Runway Rumble: Fashion Show” with over a year of solo development! 7588-5005-6081

So excited to share my trailer for my fashion game!
The game has you equipping your combos while awarding points to your fellow models each round.

Round 1 - Outfit, Pickaxe, & Backbling
Round 2 - Emote Exhibition
Round 3 - Glider & Contrail Air Show

Top 3 Models Announced Each Show with a winning emote cutscene! Complete 4 Shows To Reveal The #1 Runway Royale!

There’s also a 1v1 arena, soccer/football arena, and parkour if you want to play in between rounds or if you want a break from fashion!

Excited to see what y’all think of my take on the genre as a solo-fortnite developer!

u/Separate_Two_2187 — 6 hours ago
▲ 3 r/IndieGameDevs+3 crossposts

You've found the game you're going to add to your wishist 👀👀

Varitav Demo Coming Soon!

Preparations for Varitav’s first playable demo are underway! 👀

Don’t forget to add it to your Steam wishlist to support the game and make sure you don’t miss the demo!

More gameplay footage and development updates coming soon!

#gamedevelopment #steam #indiedev #indiegame

u/playvaritav — 5 hours ago
▲ 9 r/IndieGameDevs+8 crossposts

My First Game ON Steam

My new game TANKLE is an action-packed top down shooter! 🎮

If you want to play or wishlist the game check out the steam page and sign up for the playtest! 🖊

The development team is hoping to get the game to at least 100 wishlists by the end of the month! 🎉

The game is going to come out some time in 2027 so be prepared! ⏳️

Thank You!

u/THEGAMERSTUDIOS — 9 hours ago
▲ 366 r/IndieGameDevs+11 crossposts

A game about a sentient octopus escaping its evil game developer

You were created five minutes ago.
The god who made you is watching your every move.

He's called the Sky King, and he abandons every world he builds the moment something new catches his eye.

You're the first creation he's made with the power to change that. Eight arms, a grappling hook, a sword, ink.

Eight endings, genre-shifting worlds, existential dark humour.

Wishlist Here!
Steam page: https://store.steampowered.com/app/4767470/INKURSION/

u/19HzStudios — 19 hours ago
▲ 35 r/IndieGameDevs+4 crossposts

Anyone looking for background music for their indie game?

There are some game soundtracks that just resonate and leave a lasting impression. (personal examples: Super Mario N64. Phantasy Star Online. Some Final Fantasy soundtracks--- and many others haha)

Over the last few years, I've been compiling some instrumental recordings with a "Rhodes" piano. The overall vibe tends to lean on the side of chill/ electronic/ ambient/ mellow etc.

Just throwing these instrumentals out there to see if there are any developers that resonate and want to collaborate!

My motivation is more experiential than financial, so for projects that don't have a big budget, I'd be honored to help supply some music!

(I've attached a playlist of 114 tracks (ranging from 20 seconds to 5 minutes or so))

If anyone resonates with the general vibe, feel free to email me some project details at dntst.info@gmail.com and we can see if the stars align! :p

Cheers, and happy game developing!

open.spotify.com
u/dntst — 19 hours ago
▲ 3 r/IndieGameDevs+6 crossposts

I built a silly arcade game where you kick a footballer around for coins and upgrades

Hey everyone, I just published my first version of a small mobile game called Kick the Footballer on iOS.

It’s a casual physics-style game where you create your own opponent, kick them around, earn coins, and unlock ridiculous weapons/upgrades. I made it as a fun side project and wanted to share it with the community to get honest feedback.

What I’d love feedback on:

  • Does the concept sound fun enough to try?
  • Does the App Store page communicate the game clearly?
  • What would make you click install from the screenshots/icon?

App Store link:
Kick the Footballer

Any feedback is super appreciated — especially brutal honesty. I’m mainly trying to figure out what to improve before I push the next update.

u/lirazhad — 16 hours ago
▲ 78 r/IndieGameDevs+3 crossposts

Dev Update #3: New Trailer and screenshots ! Game progress well.

Hello future players!

I'm happy to share new screenshots and a trailer on the Steam page!

I've received so many good vibes and suggestions about the game, it's really encouraging!

I'm working on it every single day to make the best product I can, and it's coming along really well.

What's new

  • I've been hard at work on the economic engine, and we've reached a solid, stable version that simulates real trade, pricing, inputs and outputs, over centuries.
  • All the main resources are on the map, waiting to be mined, drilled and more, with realistic reserves and logic. Seriously juicy!
  • The world is filled with real people, with families, in every nation, across every party. The political layer is stable with hundreds of parameters, and every population and party reacts to your choices, and the AI's.
  • And so many tiny details that really shape the systems and the world, the kind of thing our niche community loves. For example, oil is a complete simulation of every oil type and extraction technology, so oil in Canada, Venezuela or Qatar isn't the same thing at all! Also system for a full Exclusive Economic Zone (EEZ) setup for offshore drilling, and more...

Under the hood

  • Performance tests are positive.
  • I've set up the Mac pipeline, so the game will be available on Mac at release.
  • I've integrated the saving system successfully, plus a full range of settings, taking care of every inch of comfort in the game.

I get more and more excited every week watching the game take shape. It's on a very good track to become the dream game I've always wanted to build.

Thanks for being here!

u/Hogus31 — 1 day ago
▲ 272 r/IndieGameDevs+8 crossposts

I GOT -1 WISHLISTS IN 3 MONTHS!

I would like to proudly announce that my game TANKLE! had made it to -1 wishlists!

I would love to thank everyone for all the support so far! Thank you all and have an amazing day!

u/THEGAMERSTUDIOS — 1 day ago
▲ 7 r/IndieGameDevs+4 crossposts

Project Nine

You are a caregiver in a war torn city. 

You have 9 minutes to find all the orphans and get them to the safety of the bunker. However, be careful, there are soldiers out that don't want survivors to make it to the bunker.

This atmospheric horror game will test your wits with it's PSX Style Graphics, fog, and audio.

Contact me to Alpha Test the game!

Link to YT Trailer: https://www.youtube.com/watch?v=zsHYTFSNuQw

u/Mr_Tech108 — 21 hours ago
▲ 35 r/IndieGameDevs+6 crossposts

Trying to make my RTS battlefield feel like a world instead of a board

I've been spending a slightly unreasonable amount of development time lately on something that started with: "The ground needs grass."

This is Icon: Voidfall, the RTS I've been building for about three months now, and one of the things I've really wanted to improve is how much the battlefield itself reacts to what's happening on it.

So naturally, adding grass escalated.

The grass is procedurally generated across the playable NavMesh and GPU instanced rather than being placed as authored objects. It reacts to units moving through it, clears underneath structures, dies around the spreading Malignance used by the Arafel faction, responds to wind and lighting, and eventually regrows when temporary damage to the environment disappears.

Then I added Twisters.

They're neutral environmental actors that wander the NavMesh and physically affect the match. They'll tear paths through the grass, damage structures, pick up smaller units, throw larger ones around, uproot resource trees, scatter their logs, and leave temporary scars through Malignance.

Wildlife and neutral Kobolds will actually recognize one approaching and attempt to get the hell out of its way.

There's also a match mutator called Tempest that turns these things loose during normal games.

And because apparently none of this had become complicated enough yet, I added fire.

Fire spreads through the grass with an intentionally irregular front, chars the ground behind it, produces smoke, can ignite units caught in its path, temporarily sets structures and trees visually ablaze, and eventually burns itself out. The grass then slowly grows back into the scar.

The fun part for me has been trying to do all of this without turning environmental simulation into the most expensive system in an RTS that's already expected to handle hundreds of units.

A lot of what you're seeing here is shader driven, bounded, pooled, or represented through compact world-space data rather than trying to simulate every individual blade of grass or particle as an object.

There are still plenty of rough edges, and fire in particular is currently offline-only while I work out the host-authoritative world-event path it needs for multiplayer.

But this is getting much closer to what I want the world of Voidfall to feel like.

The battlefield isn't just scenery underneath the RTS anymore. It's slowly becoming another participant in the match.

Anyway, here's roughly four minutes of me abusing the environment in the name of game development.

Happy to get into the technical weeds on any of it if anyone is interested.

u/_Req — 1 day ago
▲ 56 r/IndieGameDevs+3 crossposts

A quiet day in the Scraplands... until the junk starts moving

Stories of travellers who never came back. Warnings about things moving beneath the scrap. Rumours of strange creatures and artifacts nobody can explain.

A short teaser from Junkyard Stories: Rebirth, showing a glimpse of the Scraplands and some of the strange things waiting out there.

Explore, solve quests and puzzles, collect Non-Terrestrial Artifacts, trade with the people you meet and try to keep your batteries alive.

Junkyard Stories: Rebirth is an indie game being developed by just two people. We're working hard to bring these scenes to life, one strange corner at a time.

u/junkyardstories — 1 day ago
▲ 14 r/IndieGameDevs+5 crossposts

Desenvolvi um jogo online de futebol com poderes

Estou finalizando meu primeiro jogo, um jogo de futebol online 3v3 onde você precisa ser rápido e também ter estratégia para utilizar as habilidades!

Meu sonho é construir uma comunidade em volta do jogo, criar campeonatos todos finais de semana. Temos a parte de criação de club/time, convidar amigos, customização de personagem, treinamento. As partidas são por matchmaking, você entra na fila só ou com seus amigos, igual todos os jogos competitivos.

Vocês são todos bem-vindos, espero que vocês gostem e que possamos construir uma comunidade juntos!

u/fc_champions — 23 hours ago
▲ 4 r/IndieGameDevs+4 crossposts

So i am stuck with unreal engine I was trying tomake a enemy ai

so i was trying to create an enemy ai system but the ai was not using the animations i have assigned to it and I am genuinely so confused tried a lot of things for hours and still didn't work so i need help with this the enemy just runs at me with this pose and then uses the montage animation like i am so confused at this point I have no choice but to ask for help

u/Piyushbro — 1 day ago
🔥 Hot ▲ 9.3k r/IndieGameDevs+3 crossposts

Yes, the game has a native Linux build on Steam 😁 It also runs smoothly on the SteamDeck!

If the game looks interesting to you, feel free to try Demo for free: https://store.steampowered.com/app/4514070/Barely_Breathing/

Barely Breathing is a 3D Physics-based Puzzle/Platformer, where you play as a cute cozy goldfish jumping around pots, knocking over water glasses, to try and get out of the house.

u/BarelyBreathingGame — 3 days ago
▲ 20 r/IndieGameDevs+3 crossposts

Trailer update!

First of all, thank you so much for all your help! We’ve updated our trailer based on your suggestions. We’d love to hear your thoughts on this new version as well. Once we polish the final details, we’re planning to launch our Steam page!

u/eeyorenf — 1 day ago