不得不说,人形boss做久了做点怪兽boss换换口味真不赖吧~
这是我们正在开发的游戏《猎异者》欢迎来试玩我们的线上demo!你们的意见和建议都是我们宝贵的经验!https://store.steampowered.com/app/3826220/_Demo/
这是我们正在开发的游戏《猎异者》欢迎来试玩我们的线上demo!你们的意见和建议都是我们宝贵的经验!https://store.steampowered.com/app/3826220/_Demo/
Our demo is now live on Steam and ready for you to try! We're hard at work on a brand-new demo featuring even more boss battles and scenes! Just search for 'Tia: Weird Hunter' on Steam to download it now! https://store.steampowered.com/app/3826220/_Demo/
This is Tia: weird hunter, a fast-paced 2D side-scrolling action game centered around spectacular combo chains.
It would mean a lot if you could wishlist it.
Demo on steam: store.steampowered.com/app/3193330/
This is Tia: weird hunter, a fast-paced 2D side-scrolling action game centered around spectacular combo chains.
It would mean a lot if you could wishlist it.
Demo on steam: store.steampowered.com/app/3193330/
This is Tia: weird hunter, a fast-paced 2D side-scrolling action game centered around spectacular combo chains.
It would mean a lot if you could wishlist it.
Wishlist on steam: store.steampowered.com/app/3193330/
This is Tia: weird hunter, a fast-paced 2D side-scrolling action game centered around spectacular combo chains.
It would mean a lot if you could wishlist it.
Wishlist on steam: store.steampowered.com/app/3193330/
This is Tia: weird hunter, a fast-paced 2D side-scrolling action game centered around spectacular combo chains.
It would mean a lot if you could wishlist it.
Wishlist on steam: store.steampowered.com/app/3193330/
This is Tia: weird hunter, a fast-paced 2D side-scrolling action game centered around spectacular combo chains.
It would mean a lot if you could wishlist it.
Wishlist on steam: store.steampowered.com/app/3193330/
Wishlist on steam: store.steampowered.com/app/3193330/
This is Tia: weird hunter, a fast-paced 2D side-scrolling action game centered around spectacular combo chains.
It would mean a lot if you could wishlist it.
This is Tia: weird hunter, a fast-paced 2D side-scrolling action game centered around spectacular combo chains.
It would mean a lot if you could wishlist it.
Our demo is now live on Steam and ready for you to try! We're hard at work on a brand-new demo featuring even more boss battles and scenes! Just search for 'Tia: Weird Hunter' on Steam to download it now!
Hey hey, hello everyone on Reddit! I'm the developer of The Weird Hunter.
After waiting endlessly with no luck for sequels to icey, Rainblood: Mirage, and Night's Watch, we decided that if you want something done right, you gotta do it yourself! So we made our own!
The Weird Hunter is a 2D action-adventure game centered around epic boss battles. It focuses on fast-paced, super satisfying, and super accessible combat as its core, combined with level exploration, character progression, branching storylines, and other ARPG elements.
We wanted to create a rich experience that's different from traditional side-scrolling arcade games, beat 'em ups, or pure boss rush titles.However, because we really lacked experience, the past two years have been a bumpy ride full of stumbles. We've finally completed a full reconstruction of the demo. We'll keep optimizing and updating the content going forward — we won't quit halfway!
We genuinely hope you guys will come try our game and share your valuable opinions, suggestions, or even some savage reviews
Game Name: The Weird Hunter
Platform: Steam
Type: Single Player, 2D Side-Scrolling Action, Boss Rush, Stylish Combos
Steam page: https://store.steampowered.com/app/3193330/_/
More Explosive and Satisfying Combat System
Given that traditional action games already have a relatively high barrier to entry, and pulling off flashy, visually stunning combos requires a huge amount of practice time, I believe that while this does give players a strong sense of achievement when they successfully land those combos, the massive negative feedback during the practice phase can’t be ignored.
So, I chose to replace traditional manual inputs with skill-based mechanics. This simplifies the combo system to a certain extent, letting players first focus on successfully chaining combos together before figuring out how to make them look spectacular and stylish.
And in order to stop players from spamming skills like crazy, we’ve also implemented strict mana restrictions, cooldown limits, and careful numerical balancing on the skills.
Of course, as mentioned above, to satisfy the high-end players’ pursuit of high-difficulty combos, we allow players to equip up to six skills simultaneously and have provided at least 20 skill options. Furthermore, we’ve created three upgrade stages for every single skill
(each stage increases the skill’s numerical values, adds brand-new mechanics, and includes updated textures).
At the same time, to accommodate our “clumsy-handed” players and casual gamers, we’ve also added a leveling system. Players can grind small enemies to level up and strengthen their character, then absolutely steamroll bosses with the sheer power of numbers! (My super wisdom tells me it’s time to unleash the super power!)
Big, Filling, and Super Satisfying Boss Design
As a game centered around boss battles, we really poured our hearts and souls into every single one. With over 20 bosses of all shapes and sizes, each boss features at least one unique mechanic and playstyle, guaranteeing players a completely fresh and brand-new experience in every fight.
Story Design and World-Building
Our game features a linear story, meaning even the most directionally challenged players (a.k.a. road idiots) won’t get lost — probably! Just enjoy the plot and beat up some monsters along the way.
The game is packed with a large amount of exquisite hand-drawn backgrounds, animations, and comic-style panels. Every single frame and every cell has been meticulously drawn to deliver a visually stunning and immersive experience for players.
Last but not least
This is my first attempt at developing a fast-paced 2D side-scrolling action game. There are still many parts that I'm slowly refining, optimizing, and filling with more inspiration.
Personally, I believe a game cannot exist apart from the players' experience. That's why we really need your suggestions and feedback right now — every single opinion is incredibly valuable to me.
I want to express my most sincere gratitude to all of you who are willing to spend time trying out our game and sharing your valuable opinions and suggestions.
Hey hey, hello everyone on Reddit! I'm the developer of The Weird Hunter.
After waiting endlessly with no luck for sequels to icey, Rainblood: Mirage, and Night's Watch, we decided that if you want something done right, you gotta do it yourself! So we made our own!
The Weird Hunter is a 2D action-adventure game centered around epic boss battles. It focuses on fast-paced, super satisfying, and super accessible combat as its core, combined with level exploration, character progression, branching storylines, and other ARPG elements.
We wanted to create a rich experience that's different from traditional side-scrolling arcade games, beat 'em ups, or pure boss rush titles.However, because we really lacked experience, the past two years have been a bumpy ride full of stumbles. We've finally completed a full reconstruction of the demo. We'll keep optimizing and updating the content going forward — we won't quit halfway!
We genuinely hope you guys will come try our game and share your valuable opinions, suggestions, or even some savage reviews
Game Name: The Weird Hunter
Platform: Steam
Type: Single Player, 2D Side-Scrolling Action, Boss Rush, Stylish Combos
Steam page: https://store.steampowered.com/app/3193330/_/
More Explosive and Satisfying Combat System
Given that traditional action games already have a relatively high barrier to entry, and pulling off flashy, visually stunning combos requires a huge amount of practice time, I believe that while this does give players a strong sense of achievement when they successfully land those combos, the massive negative feedback during the practice phase can’t be ignored.
So, I chose to replace traditional manual inputs with skill-based mechanics. This simplifies the combo system to a certain extent, letting players first focus on successfully chaining combos together before figuring out how to make them look spectacular and stylish.
And in order to stop players from spamming skills like crazy, we’ve also implemented strict mana restrictions, cooldown limits, and careful numerical balancing on the skills.
Of course, as mentioned above, to satisfy the high-end players’ pursuit of high-difficulty combos, we allow players to equip up to six skills simultaneously and have provided at least 20 skill options. Furthermore, we’ve created three upgrade stages for every single skill
(each stage increases the skill’s numerical values, adds brand-new mechanics, and includes updated textures).
At the same time, to accommodate our “clumsy-handed” players and casual gamers, we’ve also added a leveling system. Players can grind small enemies to level up and strengthen their character, then absolutely steamroll bosses with the sheer power of numbers! (My super wisdom tells me it’s time to unleash the super power!)
Big, Filling, and Super Satisfying Boss Design
As a game centered around boss battles, we really poured our hearts and souls into every single one. With over 20 bosses of all shapes and sizes, each boss features at least one unique mechanic and playstyle, guaranteeing players a completely fresh and brand-new experience in every fight.
Story Design and World-Building
Our game features a linear story, meaning even the most directionally challenged players (a.k.a. road idiots) won’t get lost — probably! Just enjoy the plot and beat up some monsters along the way.
The game is packed with a large amount of exquisite hand-drawn backgrounds, animations, and comic-style panels. Every single frame and every cell has been meticulously drawn to deliver a visually stunning and immersive experience for players.
Last but not least
This is my first attempt at developing a fast-paced 2D side-scrolling action game. There are still many parts that I'm slowly refining, optimizing, and filling with more inspiration.
Personally, I believe a game cannot exist apart from the players' experience. That's why we really need your suggestions and feedback right now — every single opinion is incredibly valuable to me.
I want to express my most sincere gratitude to all of you who are willing to spend time trying out our game and sharing your valuable opinions and suggestions.
嘿嘿,reddit的各位你们好呀,我是《猎异者》的制作人
在苦等艾希,雨血蜃楼和守夜人的续作无果之后,我们决定求人不如求己!自己做!
猎异者是一款以Boss战体验为核心之 2D 动作冒险游戏,以快节奏、高爽感且低门槛的战斗体验为核心,并结合关卡探索、角色成长、分线剧情等 ARPG 要素,打造有别于传统横板街机或者清版或者bossrush游戏的丰富体验。
但是因为我们的经验实在不足,在过去的两年里大家一路磕磕绊绊,终于对demo内容进行了完成的重构,后续也会持续优化、更新内容,不会半途而废的!
我们真心希望大家可以来试试看我们的游戏,并且提出你们宝贵的意见和建议或者锐评hhhh。
游戏名:《猎异者》
平台:Steam类型:单机,横板动作,bossrush,华丽连段
steam地址:https://store.steampowered.com/app/3193330/_/
更加狂暴更加战斗爽的战斗系统
鉴于传统动作游戏的上手门槛本来就高,想打出华丽好看的连段更是要求大量的时间去练习,我认为这虽然会提高玩家们在打出连段时的成就感但是在练习时产生的大量负反馈也是不可忽视的,所以我选择用技能来代替搓招,在一定程度上简化了连段系统,让玩家能先把连段连起来,再去考虑如何打出华丽的连段。当然为了对不让玩家能疯狂的怼技能,我们也对技能做了严格的蓝量限制,cd限制和数值平衡
当然上面也说了,为了弥补高端玩家对高难连段的追求,我们允许玩家同时装备至多六种技能并且提供了至少20种技能选择,并且为每个技能都制作了三段升级(每一段都会给技能增加数值,全新的机制和贴图更新)
同时为了照顾手残党和休闲玩家,我们也加入了等级机制,让玩家可以通过刷小怪来提升自己的能力,然后动用数值的力量从boss身上碾过去!(我的超级智慧告诉我该使用超级力量了)
量大管饱的boss设计
作为一个主营boss战斗的游戏,我们确实在每个boss上都下足了心思,总共20+个大小boss的情况下,我们给每个boss都设计了至少一个独立的机制玩法,保证玩家在每一场boss战都能有一个全新的体验
剧情设计和世界观拓展
我们游戏是线性剧情,意思就是路痴也不会迷路啦(应该吧),看看剧情,打打怪。游戏中有大量精致的手绘背景、动画、漫画,通过逐帧、逐格的绘制,来给玩家带来震撼的视觉享受。
不是结语的结语
这是我第一款次尝试高速横板动作游戏的开发,很多地方还在慢慢修改、优化、填充更多的灵感
就我个人而言,一款游戏是不能脱离玩家的体验而存在的,所以现在真的非常需要大家的建议与回馈,任何意见对我来说都非常珍贵。
向所有愿意花时间试玩我们游戏并且提供宝贵意见和建议的你们表示最诚挚的感谢
PS:之后我也会在这个帖子底下时不时更新一下开发进度,感谢支持欸!