r/metroidvania

Not so hot take but the quality of a full fledged AAA metroidvania from The Lost Crown dev team would be borderline unbelievable, provided they're given enough time and budget

Not so hot take but the quality of a full fledged AAA metroidvania from The Lost Crown dev team would be borderline unbelievable, provided they're given enough time and budget

I mean.... come on Ubisoft, nobody in the world would have a team which designs levels that can go toe to toe with Dark Souls or Hollow Knight and choose to do nothing with it

u/Blue-fox-004 — 10 hours ago

Laika - Aged Through Blood is beautiful, but it was a pain to complete

I knew from the start that controls were weird, but I like experimental games (Dandara is one of my GOATs, and I really enjoyed Yoku Island Express). But I don't think that motorcycle controls really mesh well with Metroidvania exploration, especially if you mix "Trials" movement with "Hotline Miami" one shot kill.

I think both Trials and HM work well because they are stage-based. Now imagine having to backtrack from point A to point B, and you still have to deal with challenging physics based platforming and enemies that actually grow in numbers the more you go on and will kill you in one hit.

Add to that the wide world and sparse fast travel points, and you'll spend an ungodly amount of time just to reach places you need to be. And corpse runs of course...

Another terrible thing are sidequests. Most of them add NOTHING to the game. Some important ones add important plot beats, but most of them are go to this place, get item, come back. They don't tell you exactly where the item is, so you're stuck wandering, and then you give the item and they reward you with stuff like 4 pieces of Wood, of which you already have hundreds.

I think the game is fine if you just want to finish it and follow the plot. It has a really engaging story and world, plus it's really beautiful to look at. But be prepared to smash your head repeatedly if you want to see everything it has to offer. I'm kinda sad because this game is clearly made with great care and passion, but it's incredibly frustrating.

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u/PurplMaster — 16 hours ago

Really enjoying Ender Lillies, any more less skill-demanding Metroidvanias?

I beat Nine Sols, Hollow Knight, and Blasphemous, loved them, but they left me exhausted at the same time. Even Metroid Dread had an unexpected amount of difficulty. They all gave me the Sekiro feeling of, "Am I satisfied with victory or glad it's behind me?"

I feel like Ended Lillies captures the vibe of classic Dark Souls where it's got some difficulty, but it's not busting my balls on every boss or putting me through some insane obstacle courses. As a parent of 2, with a full time job, progression has been smooth, the vibes immaculate.

Bloodstained RoTN was fun and laid-back too, but very janky and crashed a lot. Had a lot of mechanical fluff.

Is the sequel Magnolia good? Any other similar Metroidvanias? Preferably without the recollection mechanic too?

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u/Forhaver — 22 hours ago

Looking for recommendations that are focused on puzzles instead of precision

I've been enamored of Metroidvanias as a meta-structure for decades, but ever since I had a bad time with Hollow Knight years ago, I've been reluctant to really get into them more. I'm just not into precision platforming, or brutally difficult combat, or timing challenges. What I would enjoy is something that focused on using the acquired upgrades for non-dexterity-based puzzles. Are there any like that that people consider to be good?

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u/ESchwenke — 21 hours ago

Thoughts/Suggestions on the art for my Cormac McCarthy inspired Metroidvania?

Note - the screenshots made the game seem super unsaturated for some reason. The game is more colorful, for some reason snipping tool screwed up the saturation. Thanks!

u/BEAMAL111 — 20 hours ago

Thoughts on Boomerangs in Metroidvanias

So, lots of Metroidvanias center their combat on either beams/guns or swords. Recently sword metroidvanias are everywhere courtesy of Hollow Knight, but I curious if there were any metroidvanias where they use boomerangs, since they're kind of a mix of guns and swords, and if they were any good.

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u/BEAMAL111 — 20 hours ago

Games with input-directional melee attacks?

Edit: 2D/metroidvania games specifically

Are there any games where you control attacks in at least 8 directions? Where you can position around enemies and try to strike weakpoints?

I really want to play a game where blade positioning and direction matters. Flipping over an enemy with a shield and slashing down on his head. Poking under a shield. Deflecting other blade by swinging your sword into them.

There are some 3D games that do this, like exanima. Nidhogg does something similar. Rain world has the physics system down, but not striking

But I want to be a fast ninja flying through maps and perfect-striking NPCS while I unlock stuff.

I can't find any examples, so maybe it doesn't exist. Im considering learning to program and spending 10 years figuring it out.

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u/Toppoppler — 22 hours ago

What was the hardest Metroidvania you played to 100%

This Game felt harder to 100% than Silksong for one reason: The Nuggets. One of my biggest gripes with this game is the lack of a collectible list where you can see how many you collected and how many you haven’t. When I first played Seven Sirens, I could not for the life of me find the last nugget, and I was playing on Legacy Mode which didn’t have any of the features from Definitive Mode. Thankfully in the middle of my Second Playthrough on Rule Breaker I was able to find the last nugget I needed. Now I just need to finish the rest of the game.

u/Suitable_Swim5202 — 23 hours ago

Every version of Constance (official concept arts). I like how emo early styles look

This is an official concept art by the way, saw it in a recent interview, and it's not anywhere else afaik.

The first version has a grim look with the clothes too, and it's interesting how "colorless" every version looks, except for the final one.

u/arisefrym — 1 day ago

Islets or Biogun or Doomblade?

I cannot choose between them and I cannot find a topic either where they are against eac other!

Islets idk if it's long enough and has enough content to keep my entertained, Biogun I fear performance issues and that it looks like a well polished flash game??? I don't know if it wouldn't anno me on the long run, Doomblade idk if I would like the gameplay with the mouse clicking mechanic.

:(

Help me please! Thank you

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u/damneyedsee — 1 day ago

Grime II is quite good

Bought Grime II at a small discount after playing the demo. At first I disliked the graphics but then found them deliciously gross, my favorite is the animation when you unlock a new checkpoint. But the star of the show is the combat. I prefer platforming-centered metroidvanias, but even fighting basic mobs in Grime II is so much fun. The parry timings are well tuned, parrying feels really satisfying to pull off and the mechanic of dashing into an enemy to steal its attack after it reaches a certain amount of health adds a new layer to the combat. The level design is well done and constantly forces you to engage with enemies.

My only complaint is that I'm currently 90 minutes in and my route was a straight line, didn't really hit an ability gate yet that forced me to take a major detour.

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u/New_Yak_8982 — 1 day ago

80s and 90s games that would make awesome remakes in the form of a Metroidvania?

Maybe some devs read this and make it happen. Let's hope.

In a time where old IPs come back (Shinobi, Ninja Gaiden, Pac-Man sort of) what games from the past would make absolutely awesome MVs in you opinion?

I vote for Quackshot (best SEGA/Disney combo ever). The original game already has a MV-like structure (non linear, map, light rpg elements), it has a plateformer DNA and the main weapon (plunger gun) opens endless possibilities for traversal options.

Also from the Genesis library I think Kid Chameleon could be a potential banger if it would return ine our beloved MV form.

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u/Relative-Aide-3254 — 1 day ago

Instead of Corpse Runs, what’s your favourite alternative for death consequences?

Howdy everyone! As I’m sure many of us have seen, there’s been some discussion here about soulslike elements in metroidvanias recently, especially on the topic of corpse runs (aka returning back to where you died, to retrieve otherwise permanently lost items/currency).

Firstly to clarify: this isn’t meant to spark the debate again about the value of soulslike aspects in MVs lol. Nor do I think that inherently soulslike aspects are good/bad! If you love corpse runs then please feel free to ignore this post.

But for those of you who aren’t a fan, I’d love to know what different approaches you think metroidvanias can take that replace corpse runs as a mechanic. In many cases, death in video games needs to have some sort of consequence, or else the player has no real reason to avoid it.

The obvious choice to me is: just don’t make the player really ‘lose’ anything at all, other than progress to an extent. They’re respawned back at the last save point and they just have to, well, do the same thing again. This is obviously tried and tested across the genre, but I’d be really interested to hear any more ‘novel’ approaches than that one too.

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u/pat_456 — 1 day ago

Need some Rec

Sup folks. Been wanting a good Metroidvania. I feel like a played fewer then i should for a metroidvania fan but i also feel like a played all the ones i like and no other is drawing my attention lately. though i feel like there still might be some hidden gems out there.

Last metroidvania i played was Silksong and i know its hard to compare any other to this one.

Anyways i really like Afterimage, Ender Lilies, Ori, Blodstained Ritual of the Knight (on of my fav games of all time), Ghostsong...

I played a little bit of Momodora. I liked it enough but it still haven't grabbed me by the balls. I also liked Doomblade but im looking for something different now. Played a little of Blasphemous 1 and it sort falls into the same category of Momodora

I was not a huge fan of Ender magnolia, which is disappointing considering i loved Lilies.

I love gothic stuff such as BLoodstained and Ender Lilies and stuff like that. Next Bloodstained and Belmont's Curse are two of my most anticipated games right now

So based on my likes do yall have any recommendation? Did i already played all the GOATs or am i missing some?

Edit: I wont play Castlevania just yet but eventually i will.

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u/Heiwajima_Izaya — 1 day ago

MIO: Memories in Orbit - Just WOW!...

Just that, I come to say that MIO is a great game... it's a Soulslike (in a way), it's difficult in a good way, some bosses are really a pain in the ass... some platformer sections are really challenging... doesn't feel cheap when you know how to control your character; everything flow.

The exploration and the story are awesome, if you like to pick up breadcrumbs of lore (like the Soulslike), you definitely have to try this game.

To get the 100% I spent ~25 hrs. I have to use a guide from YouTube and some interactive map to track down all the collectibles at the very end of the game... some areas are hidden very well and it feels totally unfair that some big areas are inaccessible or the game doesn't give a clear hint about how to reach them... I had a similar feeling when in Elden Ring it's discovered the underground world.
All in all, was one of the best Metroidvanias that I played in the last 2 or 3 years, easily.

Take it for a try; if you have a PC or Xbox Series, it's on GamePass Ultimate.
If you liked Nine Sols, this is another gem with the same feeling.

Edit - I will update some other Metroidvanias that I played recently:
- Nine Sols
- Ghost Song
- Mandragora
- Replay: Blasphemous 1 + DLCs
- Replay: Hollow Knight + DLCs
- Prince of Persia: The Lost Crown + DLCs
- Minishoot' Adventures

https://preview.redd.it/lwu1ogq9cb2h1.png?width=1774&format=png&auto=webp&s=671cdf48bd9f1cadba29d4b91c43aeccf005815a

https://preview.redd.it/vr4vj507db2h1.png?width=1725&format=png&auto=webp&s=220724f10a89d9a6d472128c68fa00378f020759

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u/mbv401920150 — 1 day ago

Probably an unpopular opinion but this is me whenever a new MV game gets announced lately

And this is coming from someone who loves Hollow Knight, 9 Sols, Blasphemous and 9 Years of Shadows... but damn it feels as if this subgenre is 90% of all metroidvanias nowadays.

u/giulianosse — 2 days ago

Switch 2 to Steam Deck

Hi all

I’ve bought a steam deck, I’m looking for games that ran very poor on switch that I can try on steam deck

Grime is one, any others you can recommend?

Also if anyone has made the change over to Steam Deck, how did you find it? Any things you would recommend I try to maximize usage.

Have some mods for hollow knight, but only interested in things that add game play like expansion packs and extra boxes. I have pale court, any other?

Thanks, all help appreciated

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u/jscouser2002 — 1 day ago