r/IndieGame

▲ 30 r/IndieGame+8 crossposts

What do you think of my new ZombUs trailer?

🚐 “Home Sweet Home” isn’t a place — it’s your motorhome on wheels.

🗺️ Nowhere Island spans 10 regions (40 km²), with 3 already in Early Access and the 4th on the way.

🛠️ Upgrade your truck.

⚙️ Process materials into powerful items.

🕶️ Stealth or loud, every choice has consequences.

⚔️ Upgrade your character in Mastery—enhance your stats, survival skills, and exploration abilities.

🗺️ Follow the clues and uncover one-of-a-kind mythical weapons.

📦 Stock up: every region has its own needs

⭐ Available on Steam — Wishlist now.

https://store.steampowered.com/app/3511360/ZombUs/

u/GaianGames — 10 hours ago
▲ 83 r/IndieGame+6 crossposts

I've always loved the idea that somewhere out there in the galaxy, someone has to check aliens' passports before they travel. So my small team and I decided to make a game about it called XenoFeels

You play as a customs officer stationed on a remote asteroid outpost, inspecting alien travelers arriving from every corner of the galaxy. Your job is to compare documents, faces, ships, license plates, and cargo to catch smugglers, terrorists, and impostors before they can reach your home planet.

As your shift goes on, the inspections become more complicated... and reality itself starts feeling less reliable. By the end of the day, it's hard to tell whether you're chasing a criminal or just another bizarre alien species. And if you're really not sure, your employer has conveniently issued you a shotgun.

It's basically our attempt to blend Papers, Please, "spot the difference" gameplay, and dark sci-fi comedy into what might be the worst border control job in the galaxy.

Steam page: https://store.steampowered.com/app/4293910/XenoFeels/

u/Final-System5343 — 11 hours ago
▲ 87 r/IndieGame+4 crossposts

I guess we have something

Door + Grace be like

I always wanted to make a 2D Grace fangame, and now I stoped pracastinating and made this

this is a project that took me 2 hours to make by now. still in very early stage, design and gameplay may change

for now, I don't know if this is going to be a real game or not, but I'm going to work on it and sometimes maybe post about the project here

aight, that's it bois :]

u/iagodobrawl — 11 hours ago
▲ 7 r/IndieGame+5 crossposts

Solo developer here I just finished a game called UGLYROCKETS. I'd love to hear your thoughts!

u/Beginning-Door5856 — 6 hours ago
▲ 5 r/IndieGame+3 crossposts

A constellation puzzle game coming to Steam later this month

Hello! I made Starglyphs, a puzzle game where you follow a guide and trace its paths through a constellation without retracing a line.

The puzzles are generated to be always solvable. When you finish one, the constellation turns into a very pretty nebula! It's meant to be a genuinely chill, relaxing experience - at least for me it is!

There is also a Daily Glyph, and completed constellations go into an Atlas where you can name them and revisit them later or use Photo Mode to save them.

You can try the free web version here: https://starglyphs.com

And wishlist on Steam here: https://store.steampowered.com/app/4879810/Starglyphs/

u/delicate_ostrich — 9 hours ago
▲ 336 r/IndieGame+3 crossposts

İki arkadaş zorlu hava şartlarına karşı mücadele ettiğimiz bir üretim oyunu geliştiriyoruz. Fırtına atmosferimiz hakkında ne düşünüyorsunuz?

u/NecromaGames — 1 day ago
▲ 151 r/IndieGame+6 crossposts

BIG NEWS: The Alchemic Beasts Kickstarter Pre-Launch Page Is Live!

Hello everyone!

We've got some exciting news to share today, our Alchemic Beasts Kickstarter Demo Is Launching Soon!

This is a huge milestone for our team and brings us one step closer to making Alchemic Beasts a reality.

Alchemic Beasts is a monster taming RPG where you'll capture and bond with powerful beasts, use Alchemy to evolve them, and help rebuild the village of Mizu as you embark on a great adventure to uncover the mystery of the entity known as the Demon King.

If you're interested in the game and would like to support its development, our Kickstarter demo is launching soon so, join our prelaunch page to be notified when that goes live. Every follow helps us build momentum ahead of launch and shows Kickstarter that there's excitement for Alchemic Beasts.

Kickstarter Pre-Launch Page: Alchemic Beasts Kickstarter Prelaunch

Thank you to everyone who has supported us so far. Your encouragement and feedback have helped us get to this point, and we're excited to share more as we move closer to launch.

u/trexrell — 1 day ago
▲ 227 r/IndieGame+16 crossposts

The Demo of The Severed Gods is out today!

Today, we are incredibly proud to announce that The Severed Gods public demo is officially live on Steam and free to download!

This is not just a quick "taste test" - this is the complete, playable first chapter, containing core combat, build-crafting, karma choices, and meta-progression. We want you to fully experience the unique god-slaying loop of The Severed Gods.

The Severed Gods is a dark fantasy turn-based roguelite RPG. Lead a group of heroes trapped in an endless cycle of reincarnation as they fight to stop Umbra, an ancient dragon whose existence threatens the entire world.

Link to download demo: https://store.steampowered.com/app/3755930/The_Severed_Gods/

u/_topebox — 1 day ago
▲ 23 r/IndieGame+3 crossposts

Game Title: Invasion Survivors

Hello everyone!

My name is Julio, I'm 37 years old, and about two and a half years ago I started making my first game with the help of a few friends.

The game is called Invasion Survivors. It's a bullet heaven with bullet hell and roguelike elements. If you enjoy chaotic, challenging games with lots of build variety, I'd love for you to give it a try the demo on Steam. The link is below!

If you have any feedback, I'd be happy to hear it. I'm currently finishing up some balancing and polishing before I start reaching out to streamers and content creators.

Thanks for checking it out!

Playable Link:
https://store.steampowered.com/app/4076540/Invasion_Survivors_Demo/

Platform:
Steam

Description:
Invasion Survivors is a fast-paced bullet heaven and bullet hell arena shooter with roguelike elements.

Free to Play Status:

- [x] Demot

Involvement:
I'm the Founder, Game Director, Producer, Game Designer, 3D Artist, UI/UX Designer, Audio Designer, and Project Lead. I oversee every aspect of the game's development while working closely with the rest of the team.

u/FewCharacter968 — 24 hours ago
▲ 7 r/IndieGame+2 crossposts

GORODITH: Feedback for my Master's Thesis

Hello, I have made a demo version of a game that I would like people to try out as part of my Master's Thesis.

The demo should take you about 15-30 minutes. I will be glad for every play and feedback I get. The questionnaire for feedback is available on the itch page with the game. However, it should open automatically once you close the game.

Here is the link:
https://tutek1.itch.io/gorodith

Thank you for reading this and for any feedback provided.

u/Tutek1 — 1 day ago
▲ 28 r/IndieGame+5 crossposts

I finally finished version 1.04 of my first larger game made with raylib + C++.

It's a fast-paced arcade game where you dodge enemies, collect powerups, survive boss fights, and unlock higher levels.

Features:

  • Boss fight system with projectile attacks
  • Multiple enemy types
  • Powerups (shield, speed boost, double points, extra life)
  • Level progression + save system
  • Gamepad support
  • Audio + UI system
  • Dynamic difficulty scaling
  • State-based game flow (menu, pause, countdown, bossfight, game over, etc.)

The whole project was built from scratch in C++ using raylib.

Working on this taught me a lot about:

  • game loops
  • collision systems
  • entity/state management
  • timers
  • balancing difficulty
  • organizing a larger codebase

Big thanks to u/leifbron for helping me normalize the player movement vector properly — movement feels much better now.

Some parts are definitely still messy, but finishing a complete playable project feels great.

Would love feedback from other raylib devs.

Link to game: https://pingponger231.itch.io/avoid-b

u/Pale-Candidate-4122 — 2 days ago
▲ 21 r/IndieGame+5 crossposts

We've finished filming the new trailer for our upcoming multiplayer game H.I.T, and we're really curious to hear your thoughts.

We especially want honest feedback on the trailer itself. Did it grab your attention? How did you find the pacing? Did it pique your interest in the game, or are there areas that could be improved?

u/K1ngfish_ — 2 days ago
▲ 22 r/IndieGame+2 crossposts

Third Person Shooter in Rio de Janeiro - Brazil

Hi guys, im a solo indie dev and im developing a game that represents the urban combat of "BOPE" the special police force from rio against the criminals and drug dealers. I just would like to know what you guys think... i just need some honest feedbacks. Thanks for the attention.

​

**The game still loading in the firsts 20secs***

​

Still a lot of work to be done. This is not the final envirement, Animstions and Character Models.

u/Consistent_Intern111 — 2 days ago
▲ 16 r/IndieGame+5 crossposts

"I’ll replace it later" was a lie I told myself for almost 2 years

Lately, I’ve been working on new visuals across the whole game: VFX, enemies, tiles, UI, and UX.

Honestly, if I could start over, I would never rely on so much free placeholder art. Telling myself "I’ll replace it later" seemed harmless at the time, but after almost two years of development, it has become a real pain.

Wish list and/or play public Beta! :)

https://store.steampowered.com/app/3447010/Knightmared/

u/DeliriumMonstruozum — 2 days ago
▲ 9 r/IndieGame+4 crossposts

In Anomaly President, while you're supposed to dive into action at night, we wanted to make the presidential race a bit more fun by adding activities you can do during the day as well :) One of these is our gift-throwing mini-game. Do you think we can win over the crowd? 😄

imgur.com
u/AnomalyAgentGame — 3 days ago