r/IndieGame

▲ 14 r/IndieGame+4 crossposts

Major trailer changed. Did I go too far?

My original trailer listed all the features within the game but it didn't seem to give people a good enough understanding on the game. I completely changed my trailer to reflect that my game is all about the gameplay and vibe. Did I go too far?

u/OldSignificance9574 — 9 hours ago
▲ 149 r/IndieGame+12 crossposts

Still in the Fog on Steam

Amigos less comparto algunos cambios en los que estuve trabajando recientemente en mi juego, le darían un vistazo al trailer a ver qué les parece? Me ayudan mucho compartiendo

El combate intenté hacerlo más tenso e intenso, el enemigo ahora se siente más agresivo, tiene más animaciones de ataque y de daño, y el enfrentamiento en general es más difícil. El sistema cuerpo a cuerpo es simple, tenés un botón para esquivar hacia atrás y evitar los ataques en el momento justo.

Reduje el brillo de la linterna porque antes iluminaba demasiado, especialmente en interiores. Ahora es más limitada y ayuda a generar más tensión.

En la iluminación y los entornos bajé la intensidad general de la luz (menos luz de sol y de día) para lograr una atmósfera más oscura y con niebla, y también estuve trabajando en que los escenarios se vean más desgastados y creíbles.

store.steampowered.com
u/JuanPierozzi — 13 hours ago
▲ 11 r/IndieGame+4 crossposts

Trafiğimin Wishlist dönüşümü çok düşük (%1in altında). Neyi yanlış yapıyorum?

Selamlar herkese,

Bir süredir oyunum Why V Got AKs? üzerinde çalışıyorum. Mağaza sayfasını açalı 1 hafta oldu. Sosyal medyadan ufak bir trafik çekmeye başladım fakat insanların sayfaya girdikten sonra wishlist eklemeden çıkmasından endişeleniyorum. Mağaza sayfam tam olarak oturdu mu emin olmak istiyorum.

Şuan istatistik yorumlamak için erken biliyorum ama wishlist dönüşüm oranı yaklaşık %0.7 civarında.(tanıdıklarımın ziyaretleri ve wishlistleri yok sayılınca)

İnsanların sayfaya tıkladıktan sonra neden istek listesine eklemeden çıktığını çözmeye çalışıyorum. İnceleyip acımasızca eleştirebilecek olan var mı?

Şu anki şüphelerim / Kontrol etmek istediğim noktalar:

  • Capsule Art / Görseller
  • Fragman (Trailer)
  • Steam Kısa Açıklama/Uzun açıklama (Türü ve ana mekaniği net anlatamak)
  • GIF'ler / Sayfa Düzeni

Oyunun Steam Sayfası: https://store.steampowered.com/app/5082000/Why_V_Got_AKs/

Her türlü olumlu/olumsuz geri bildirime açığım. Şimdiden vakit ayıran herkese teşekkürler!

store.steampowered.com
u/anesever — 16 hours ago
▲ 23 r/IndieGame+4 crossposts

Developing a narrative psychological horror solo. Made a small promo for one of the characters.

Hushroot - This is a narrative psychological horror. The player takes on the role of an unnamed cultist who managed to build a bridge between two dimensions and let a new organism into the world — a fungus that unites every mind into a single whole. As its faithful follower, you must help the fungus grow. From its particles, you create a mixture with which you influence visitors to completely turn them to the side of this entity step by step.

Hushroot is my first game. During development, I am still learning pixel art, programming, game design, and other intricacies of development

If you would like to support the lone developer, please add it to your wishlist - WISHLIST here.

u/Inner_Marzipan_1459 — 12 hours ago
▲ 22 r/IndieGame+4 crossposts

We reworked Code of Shadows and made a new trailer. Does this one show it better?

We’ve made quite a few changes to the game, from visuals and gameplay to the overall feel and presentation.

So naturally, we went back and reworked the trailer too.

We also took a lot of the feedback from our previous trailer into account when making this version. We wanted to give a clearer idea of what the game actually feels like to play while keeping some things for you to discover in-game.

If you saw the previous version, does this one do a better job of showing off the game?

We’d genuinely love to hear what works, what doesn’t, and what you’d still change.

Also Steam: https://store.steampowered.com/app/3424800/Code_of_Shadows/

u/Till_Black — 14 hours ago
▲ 19 r/IndieGame+5 crossposts

Sky Paws Awakening — Official Trailer (Retro Version)

Meet Bonnie & Clyde in Sky Paws Awakening, a handcrafted 16-bit action-adventure made with heart and love coming to MODERN and RETRO platforms!

🎮 PC + original Sega Mega Drive / Genesis
🐾 Switch between both siblings in real time
⚔️ Fast-paced combat, exploration and bosses

The trailer was captured using the RETRO Sega Genesis version!

If you like what you see, wishlist us on Steam! It helps our indie team a lot. ❤️

🔗 https://store.steampowered.com/app/4769990/Sky_Paws_Awakening/

u/Inner-Walk9090 — 15 hours ago
▲ 83 r/IndieGame+3 crossposts

Manage the guests, place the props, load the carts. Run your own haunted house!

Hey r/IndieGame,

I’m Japhet, the developer of Scream Operator: Haunted House Manager. A cozy-spooky pixelart management game in which you are invited to take place in the control booth of a haunted house dark ride.

You can read everything about it, and wishlist the game on it's steampage here!

A few weeks ago, IGN exclusively revealed the game's first trailer,, which you can check out here!

In this game:

  • You manage the full ride flow, from loading anxious guests to dispatching carts. You push the buttons and control it all.
  • You must drag-and-drop props, lighting, and animatronics to design scares and raise your max Scare Score.
  • You can unlock upgrades, new items and automate manual work (Expect staff, shops & snacks😏).
  • and you can enjoy a great cozy/spooky atmosphere and a original composed soundtrack + a neat little origin story involving everyone you meet on your new work.

And great news! A free public demo is planned for this Halloween season, alongside Steam Next Fest 🎃.

I'm a solo developer, so any feedback on the atmosphere or mechanics is genuinely valuable to me. Let me know what you think, and if you have any questions or suggestions, also please feel free to hit me up in the comments below!

No Generative AI was used for the art, animations, code, or assets. All pixel art and mechanics were created by me and the artists I've worked with, and the soundtrack was composed by a great musician. 

u/JaphetDev — 1 day ago
▲ 6 r/IndieGame+2 crossposts

Solo geliştirdiğim piksel tırmanma oyunu "Why The Ladder?" için yeni fragman hazırladım! Sizce nasıl olmuş?

Selamlar herkese!

Bir süredir üzerinde çalıştığım piksel sanat tarzındaki tırmanma ve hızlı yön kombinasyonları gerektiren oyunum Why The Ladder? için yeni bir fragman kurguladım.

Özellikle fragmanın temposu, müzik/ses uyumu ve oyun mekaniklerinin ne kadar anlaşılır olduğu konusunda yerli geliştirici topluluğunun dürüst fikirlerini almak istiyorum.

Gözünüze batan, "şurası olmamış" dediğiniz veya beğendiğiniz detayları paylaşırsanız çok sevinirim. Şimdiden desteğiniz için teşekkürler!

u/ErenSametSaricicek — 19 hours ago
▲ 2.6k r/IndieGame+12 crossposts

I made my NPC right-handed so my procedural pain system would look natural

u/tripledose_guy — 2 days ago
▲ 272 r/IndieGame+8 crossposts

I GOT -1 WISHLISTS IN 3 MONTHS!

I would like to proudly announce that my game TANKLE! had made it to -1 wishlists!

I would love to thank everyone for all the support so far! Thank you all and have an amazing day!

u/THEGAMERSTUDIOS — 1 day ago
▲ 4 r/IndieGame+4 crossposts

Send Them to Hell Co-op Reveal Trailer

Hello Everyone.

Yes it's me again. But you know what. We have a good game. We have a community who is passionate and finding a hole to fill that Megabonk left. We didn't decompile code. We didn't copy and paste the art style, we made new mechanics, we listened to feedback, and we built a community who is die hard passionate for a game that isn't even released. You don't have to stop playing Megabonk, you don't have to compare us. Instead find a place where you can scratch the same itch or get your fix with friends.

ScreenRant called us a hidden gem and 2026's Megabonk:
https://screenrant.com/constantine-megabonk-send-them-to-hell-demo-announcement/

Wishlist Now:
https://store.steampowered.com/app/4922730/Send_Them_to_Hell/

Discord:
https://discord.gg/K4MR8FNCH
Join for Play Sessions, meet our amazing community, and see why we are growing so fast.

u/SojaplinStudios — 1 day ago
▲ 7 r/IndieGame+4 crossposts

Project Nine

You are a caregiver in a war torn city. 

You have 9 minutes to find all the orphans and get them to the safety of the bunker. However, be careful, there are soldiers out that don't want survivors to make it to the bunker.

This atmospheric horror game will test your wits with it's PSX Style Graphics, fog, and audio.

Contact me to Alpha Test the game!

Link to YT Trailer: https://www.youtube.com/watch?v=zsHYTFSNuQw

u/Mr_Tech108 — 1 day ago
▲ 1 r/IndieGame+1 crossposts

What if enemies could just destroy your maze?

I’m making Encave, a first-person base-defense game where you can build killrooms and defensive setups, but enemies can also destroy parts of the base and create new paths.

I opened the playtest today and would love feedback from tower defense players especially.

Does that sound like an interesting twist, or does destroying player-made paths undermine the fun of designing defenses?

Steam: https://store.steampowered.com/app/3246990/Encave/

u/Imagination-Port — 22 hours ago
▲ 21 r/IndieGame+13 crossposts

Saboteur — a pass-the-phone party drawing game where one of you is secretly faking it (no sign-up, no download)

Thanks for checking it out! Saboteur is a local party game you play by passing ONE phone around — fitting for this sub: no accounts, no download, no data collection.

✅ Runs in any standard browser — desktop (draw with the mouse) OR phone (touch). It's a pass-the-phone local game, so it shines with a group, but you can click through the whole flow solo on desktop to see how it works.

How it works: everyone gets the same secret word and adds one stroke to a shared drawing… except one player (the impostor) who has no idea what the word is and has to bluff. Then you discuss and vote on who was faking it.

A few things that make it spicy:

- 🎭 The impostor can SABOTAGE someone's turn — mess up another player's drawing to throw the suspicion onto them.

- ⚙️ Lots to customize: rounds, turn style, number of impostors, sabotage rules, hints for the impostor, plus quick presets (Quick / Classic / Chaos).

- 🌍 6 languages, runs offline once loaded.

Honestly I picture it for those in-between moments — at the pub, during a boring lecture, or at work when you're bored and just want to kill some time together. It's still an early demo, so I'm updating it often based on feedback.

Would love feedback on: is the impostor too easy/hard to catch, and is anything confusing in the first 30 seconds? 🙏

saboteur.playsaboteur.workers.dev
u/Reasonable_Put6352 — 1 day ago
▲ 26 r/IndieGame+5 crossposts

my indie game, #?!¥?!# (or just hashtag yen for short) is out now on itch.io!!

its a funky roguelike with a bunch of random ideas i had. you basically take over hell. search hashtag yen or #?!¥?!# on itch io to download the game !! (keep in mind this is version 0.1.0, so its not the full version)

u/grenskii — 1 day ago
▲ 70 r/IndieGame+3 crossposts

FluxWerks demo is out now!

Feels great and terrifying to finally put the game demo publicly out there.

Go ahead and give it a spin if the trailer made you interested! There is roughly 6-10 hours of content to play in the demo, depending on your familiarity of the factory building genre.

If you encounter any bugs or issues I would appreciate any feedback either on the Steam forum or the discord (link in Steam forum).

Steam: https://store.steampowered.com/app/4436200/FluxWerks/

u/Moppemopsi — 1 day ago
▲ 20 r/IndieGame+2 crossposts

I need testers for my new 2d mmorpg game-Vaelmark.

I have created a 2d pixel based mmorpg game. VAELMARK.

The game is needed to be tested by testers. If you can play the game it will be published in the Play Store soon.

You can also play the game if you like this kind.

Feedbacks are important for me to improve the game.

How to play it:

  1. Please join the google groups to be tester: https://groups.google.com/g/vaelmarktesters

  2. Now you need to click this link to download the game:

https://play.google.com/apps/testing/com.vaelmark.game

After joining google group, it may take some time to see the app in the second link you can check it again after a few mins.

I play the game everyday, come let's grind together 😄

Thanks for your supports.

Website: https://playvaelmark.com/

Discord: https://discord.gg/jH52GaE5Vh

u/tsunade147 — 1 day ago
▲ 16 r/IndieGame+5 crossposts

Desenvolvi um jogo online de futebol com poderes

Estou finalizando meu primeiro jogo, um jogo de futebol online 3v3 onde você precisa ser rápido e também ter estratégia para utilizar as habilidades!

Meu sonho é construir uma comunidade em volta do jogo, criar campeonatos todos finais de semana. Temos a parte de criação de club/time, convidar amigos, customização de personagem, treinamento. As partidas são por matchmaking, você entra na fila só ou com seus amigos, igual todos os jogos competitivos.

Vocês são todos bem-vindos, espero que vocês gostem e que possamos construir uma comunidade juntos!

u/fc_champions — 1 day ago