Path of Exile 2 - Early Access Supporter Pack (Special) - 50% steam
Hi, there's a 50% offer on Steam, is it worth getting it or are you saying that early access doesn't make sense today? Thank you
Hi, there's a 50% offer on Steam, is it worth getting it or are you saying that early access doesn't make sense today? Thank you
Hey everyone,
Like many of you, I grew up playing a lot of Diablo 2 and RuneScape, and those two games left a huge mark on me for very different reasons.
Diablo 2 gave me that dark, addictive ARPG loop; loot, builds, atmosphere, and the feeling of carving your way through a dangerous world. RuneScape gave me something different but just as important; a world full of odd characters, strange little stories, non-linear quests, and the sense that every corner had something memorable waiting in it.
The game I’m working on, Poets of Noor, is my attempt to combine those two feelings into the kind of game I always wanted to play.
It’s an ARPG set in a fictional world loosely inspired by medieval North African Arabia, where you play as part of a zealous mercenary group devoted to an unconventional deity who believes poet-warriors are the chosen people. The idea is to have classic ARPG combat and loot, but with a world that feels full of characters, weird quests, dark humor, and stories that keep adding to the setting rather than just moving you from point A to point B.
I’m not here to sell anything. I mostly just wanted to introduce myself and hopefully chat with people who loved games from that era and still think about what made them special.
I’d love to hear what you all miss most from older ARPGs, RuneScape-style questing, or that early-2000s era of games in general.
Hello, long time Diablo veteran. I'm looking to see if I can find an ARPG that my fiancé would like. So far the extent of us gaming together is playing Mario Kart, Mario Party and a little bit of Stardew Valley. Looking for something very simple and not too gory. I know there are plenty of niche ones I've never heard of or played.
Title. Separating league and Atlas points has been the most painful endgame experience for me. The destination is great and very promising, but the journey is not.
After 10-20 hours of campaign, which is already exhausting for me, I have to do another massive chore just to begin playing the game the way I like. This was not the case in 0.4. Once I reached the endgame, I could immediately invest into whichever farming strategy I wanted to play.
I know I will have a lot of fun experiencing the new, vastly improved endgame mechanics, but the problem is that trying to get there already kills nearly all of my fun and motivation. I don’t think I can enjoy any league mechanic before unlocking a decent amount of Atlas points.
Currently, I unlock Atlas points by speedrunning empty, low-level maps, skipping all objectives, and running straight to the boss. Rinse and repeat until Arbiter. This is not to mention that early-game map sustain is also a problem.
Unlocking Atlas points is pretty much mandatory, yet players have little to no agency over it. Everybody has the exact same Atlas, and to me it feels very boring and, in some ways, meaningless. The few choices that do exist are hardly meaningful enough to be felt.
People say I can ignore the Atlas, stop rushing to Arbiter, and go straight into league mechanics, but honestly, that doesn’t seem like an option to me. Running a league mechanic without 4-mod (or at least 3-mod) tablets feels really bad. There are also far too many travel maps just to reach those mechanics, each rewarding me with nothing but a waste of time.
I really don’t mind sinking dozens of hours into grinding POE2. I just want those dozens of hours to be fun, and currently, early endgame isn’t fun until 20–30 hours later.
Been playing about two weeks now I love the skill system. I’ve played ARPG since the first Diablo and really loving this game. Looks like it will get even better with unique items coming out.
How Would Mirror Image from D3 Look if It Were Added to Last Epoch?
I've always wondered what kind of spell could improve the Mage gameplay experience. I was pretty disappointed with Disintegrate and Black Hole. They both have viable builds, and in Diablo 3 those were some of my favorite skills, but in Last Epoch they never really clicked for me.
While trying to think of possible reworks for those skills, I suddenly came up with a different idea: a spell designed to synergize with other Mage abilities rather than being a standalone damage skill. That's when I thought about Mirror Image from Diablo 3. I think it could fit Last Epoch perfectly.
Initially, I came up with three possible archetypes for the skill:
Exploding Clones – summon multiple fragile clones that rush enemies and explode on contact.
The Doppelgänger – summon a single powerful clone that fights alongside you like a companion, copying your actions and helping clear enemies.
Clone Army – create an army of mirror images that cast your spells together with you, turning the entire screen into a chain reaction of explosions and spell effects.
I designed a skill tree for Mirror Image, trying to balance the point distribution and create logical progression paths. I feel like there could be even more interesting directions for a skill like this, and I'd love to hear your ideas.
One thing I've also considered is adding a summoning-focused passive options, allowing players to scale the clones as minions and build around them as a true summoner Mage.
What do you think? Would Mirror Image fit into Last Epoch, and what mechanics or skill tree nodes would you add to make it unique?
I played most of the big hitters like Diablo 2,3,4, Poe 1,2, Grim Dawn. What else you guys can recommend? I am open to indie games aswell and I'm on PC.
On this sub when you talk about PoE 2, people act like everything is perfectly flawless and even if you mention the common issues that *literally* the entire PoE 2 sub is complaining about constantly, people here act like you’re lying.
On the PoE 2 sub there’s constant complaints about the trials mechanics, heavy stun, UI, gem support, melee balance, maps too big and tedious, etc.
On this sub if you mention ANY of that, people just downvote you and bark you down.
What’s up with that?
How did that happen? How did this sub become the “sodiumfreePoE2” sub it appears to be?
Many times here I’ve been called names, mocked, etc for opinions that are common on the PoE2 sub, anyone have any thoughts on this?
**DISCLAIMER** I'm a backer/ big fan of the campaign. (First time backing a Kickstarter!)
Hey everyone, I stumbled across a project during the Indie Quest showcase that I think a lot of people in this sub would love. It’s an upcoming top-down, single-player action RPG called Colossus: Eternal Blight, and the crowdfunding campaign is live right now.The developers, Rustic Panda Games, describe it as a mix between classic JRPG storytelling (think Chrono Trigger world-building) and tight, modernized ARPG combat.
Aspects that make it really promising:
High-Skill Combat, Class Customization, Choices with Consequences, Hand-Crafted Pixel Aesthetic, Zero Microtransactions.
They already passed their initial funding goal, but they are working through stretch goals before the campaign wraps up on June 28, 2026. If you want to check out the trailer, back the project, or look at the reward tiers, you can find the campaign directly on the Colossus: Eternal Blight Kickstarter Page
P.S. If there is any issue with me posting since I'm also a backer, please just let me know and I'll take it down. Thanks for the interest!
My mains are LE and D4, but also understand that both don't have a real ramp up in difficulty until later corruption/torment s. Of the two, theory crafting in both is the best part of the genre for me
Is poe2 worth it on 1-2 hours a day?
Edit: thanks for the insights yall - I'm gonna go in blind then do a build guide afterwards.
Trying to decide if I want to get poe2. I’ve been playing Diablo 2 forever, I love the simplicity of it. What should I be mindful of for poe2?
So every time I see someone ask for game suggestions on this sub grim dawn is brought up.
I have a free week coming up, no work or responsibility so wanted to fill it with some ARPG. I was thinking about some poe since I have not started new season of poe 2 yet but should I be playing grim dawn instead ?
Do I also need to buy all the DLC or just the base game ?
I realy enjoy minions so id be looking for that sort of build in grim dawn also.
The Warhammer ARPG bundle (Inquisitor Martyr ultimate edition and Chaosbane Slayer edition) is on sale for only 13 BUCKS!!!
These are both stellar Warhammer themed arpgs by two really solid AA devs in the genre! Do yourself a favor and pick the bundle up while you still can! (4 days left!)
So, the whole point is - im a new player, AND i've barely played this type of RPGs. I've played a LOT of games, but i guess i was just way to young to understadt the whole hype about RPG. Now, i got older and this looks really intersting to me. So, any advice for that one? What games should i also play besides torchlight?
So I have hit a point where i have less time to play so cant really split time between poe 1 and poe 2 and make meaningful progession.
Im currently averaging something like 10 - 15 hours a month to play so splitting between each game means i only have 20-30 hours per season.
So im planning to do 2 things, move to playing standard so I can keep progressing over time and eventually hit new endgame content when it comes out and just choose one to focus on.
So im wondering in terms of playing standard trade league whats the "better" game to play in your opinion. I see streamers say with 0.5 update that poe2 is now better than poe1 but also I have more knowledge and can make my own builds alot easier in poe1.
I was just banned for a day from poe2 Reddit after making friends and talking to the community for a few hours and decided to make a post about how happy I was and just happened to ad in I was a year and a half sober so cool
I do not recall when evade (space) became a thing in this genre but it's become difficult to play a title that doesn't have it. This isn't my point though, it's that Path of Exile 2 did it again. When it asked me which control style I preferred I was confused. I chose WASD for control and was blown away when I could use the mouse to rotate the player whilst moving. Subtle thing but it's such a great idea!
Combine this new movement with evade and the game feels completely different than other titles, and I'm curious of this will (or has already) become a trend? Any other titles already implement this style of movement?
Edit: I should clarify that in PoE 2 WASD moves the character in world space, while the mouse independently controls which direction the character is facing. That's the key distinction.
So I have limited time to play at about 20-30 hours a month. This means the normal seasonal rotation and playing 3-4 different ARPG is not really a good idea anymore.
So im looking for a game I can just fully focus on and play in the non seasonal mode for the next year or more and push my character to endgame stuff. It might sound like a long time wanting a 1 year project but thats actually going to be like 240-300 hours which is what some people play in a season.