r/ARPG

▲ 3 r/ARPG

Been out of the game for a long time

Hello, Ive been out of the game for 15 years and looking to get back into it. Ive been searching but having a hard time finding a solid one. I keep finding one, doing some research then seeing things like saves not loading or tons of essential paywalls.

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u/Vivid-Being-38 — 11 hours ago
▲ 0 r/ARPG

D2R / GD order?

I'm a semi-casual ARPG player that usually plays more modern ones, the oldest ARPG I played was probably D3 back in the day. Wanted to try these two as they are always recommended so picked them up on a sale. Which one should I tackle first? Also for D2R is vanilla recommended for a first timer because I've seen some people suggest modded version?

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u/ferevon — 14 hours ago
▲ 5 r/ARPG+1 crossposts

Added a staff weapon type to Unearthly

Hi everyone, this morning I've been testing the staff weapon and mini gun for my ARPG. Normally the staff would start with only 2 bolts firing but I started with a higher value for testing purposes 😆.

u/Pound-Time — 11 hours ago
▲ 55 r/ARPG

I think the biggest appeal for Grim Dawn is the map design. I almost never get frustrated with it the way I do with other ARPGs.

I know grim dawn gets constant praise here but still.

When I play other APRGs, I often get bored relatively quickly and get a sudden urge to quit. For Grim Dawn, I will have no problem playing for 5, 6 hours straight.

I think part of it is the map design. Randomized maps come with this overwhelming feeling that any turn can be the 'wrong' turn and you will have to backtrack a while. You never truly feel like you're going the right way, because there is no possible way to know if you're going the right way. It adds to this sense of dullness and lack of curiosity when going through the maps.

With grim dawn, there is a sense of purpose to every single location. You don't get truly lost often, and if you do, there is usually something unique to find wherever you go. The stress of getting lost or having to backtrack or the feeling of placelessness isn't really there.

The big downside of course is doing the campaign again on alts. You've seen it all before. But that isn't really too different on, say, PoE2s campaign, where the maps are mostly the same, just with different paths.

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u/kolejack2293 — 1 day ago
▲ 20 r/ARPG

Opinions: Which ARPG Has the Coolest Loot

Curious on peoples take on which ARPG has the coolest loot. Weapons, Sheilds, Armour sets etc. What do you think is the best?

I feel like my fav is Diablo III just for the aesthetics of the armour and weapons.

Interest to hear yours.

Cheers!

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u/PadrePlayz — 2 days ago
▲ 0 r/ARPG

Unique shapeshifitng forms are more interesting and should be the new norm

Grim dawns new expansion just came out and introduced shapeshifting for the first time. It has the classic werewolf form that honestly plays so poorly and clunky compared to diablo 4 or Poe 2's warewolf. Even D2R's werewolf is much better. The wereraven on the other hand is so unique as a caster type and plays so well. It reminds me of the insect transform in last epoch or the wyvern in POE 2 (in that it is unique). I get that everyone loves werewolf/werebear but at this point I prefer if games try something new as those archetypes have been done to death with little difference.

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u/CryptographerFew8947 — 2 days ago
▲ 0 r/ARPG

Just bought PoE2. Second job?

I just bought PoE2 with excitement, but I can still refund it. I liked PoE1 and I have about 400 hours in it, but it was very much a "second job" and I'm currently working on my doctoral thesis. What do you think about this?

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u/Electrical-Dog-9193 — 2 days ago
▲ 33 r/ARPG

Hollow ARPG. Toned down hit effects... still missing something...

On suggestion from reddit I toned down the hit effects on impact for the game. The blood effect is still there. I think it needs something though....

u/TrainingIdeal2872 — 2 days ago
▲ 23 r/ARPG

Does anyone else enjoy theorycrafting in their head almost as much as actually playing?

Some of my best build ideas happen when I'm nowhere near my PC. I'll be doing something totally unrelated to gaming, like sitting in some boring meeting, and my brain just wanders off and I get some stupid build idea I obsess over until I get home. And then when I actually get to trying it out it's never as good as it sounded in my head hahaha. 

Somehow the theorycrafting and thinking of these build ideas in my head is almost as satisfying as playing the actual game. Sometimes more, cuz the version in my head always works flawlessly and never runs into the reality of me being kinda bad at the game and not getting good drops or misunderstanding a mechanic. 

Last Epoch is prolly my favorite game for this, purely because the skill trees mean one ability can turn into five completely different things depending on how you spec it, so my brain keeps coming up with new things to try. Grim Dawn is the other game I catch myself thinking about all the time. I'm really excited for the DLC tomorrow, can’t wait to see where my brain will take me with the berserker….

I think part of why I find it so fun to theorycraft is because in the fantasy the build always works and kicks ass, and you get the drops you need, and details like not having enough defenses or damage don’t really matter (I rarely come up with a build that has actual good numbers this way tbh). 

It's just the fun part of an ARPG, the imagining and the optimizing, with none of the tedium attached. I guess I’m just a really nerdy person that enjoys thinking about video games even when he is not playing them.

Anyway, I’m just wondering if I’m alone in this. Do you guys also catch yourself daydreaming about builds in random situations when you’re bored?

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u/varnajohn — 3 days ago
▲ 0 r/ARPG

D4 Devs are mid

The state of Diablo 4 is forever fucked thanks to the garbage Devs over at Blizzard running the show.

The game has the same performance issues since it came out.

They only allow 3 builds ever to reach 150 in the pit every season between all the classes.

The microtransactions are unreasonable af.

Gameplay loop never changes. It's either Helltide, Pit or Bossing.

They wait weeks to fix game breaking bugs.

The only thing that peaks my interest is the new cube mechanic and what it has the potential to do.

Storage is so bad you have to make stash characters...

The builds that can make it to the top aren't even fun to play/watch.

Like wtf is a Charge Barbarian?

Being able to turn Uniques into Mythics is actually amazing, but still cant trade them.

I just can't enjoy this game in it's current state without innovation.

I can't be alone on this right?

Devs need to gone and head over to GGG and make Arpgs great again.

-D4 Bad

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u/DonJustice — 2 days ago
▲ 81 r/ARPG

Can't wait for Fangs to drop tomorrow!

Especially seeing all the streamers and content creators attempt to try to enjoy grim dawn and milk it while the hype is at a high point

Give me Grim Dawn 2 instead Crate

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u/Outriderdetected — 3 days ago
▲ 549 r/ARPG+2 crossposts

We're a two-devs team making a co-op action game. Playtest sign-ups are finally open now. It was a long journey, but we can show you some playable demo soon.

Guardians of the Wall is a fast-paced co-op action game.

Fight through hordes of demons, take down brutal bosses, and explore the lands beyond humanity’s last fortress. Choose from unique heroes, master their abilities, and survive intense hack-and-slash combat.

Still a lot of work to be done, but any feedback will be useful.

Steam page: Guardians of the Wall

u/BoilingBits — 5 days ago
▲ 0 r/ARPG

Permadeath MMO in development!

Follow on Discord: https://discord.gg/jB2nWG3N8

Blood is a low fantasy multiplayer RPG built around one brutal truth: death is permanent. But your legacy is not.

When your character dies, they are gone. But in Valdenmoor, death is not the punishment it is in other worlds — it is a transition. Your heirs carry forward the skills, knowledge, and power your fallen warrior earned in life. You return not as a stranger to the world, but as the next chapter of a story already in motion. Weaker perhaps in body, but never starting from nothing. Never starting from zero.

Your bloodline carries on. Your estate. Your legacy. In the world of Valdenmoor, death is not an ending — it is a passage. The fallen become memory, and memory becomes power. Those who inherit the blood of warriors carry with them the echoes of every battle their ancestors fought, every alliance forged, every enemy made. You do not return from death. Your heirs rise from it.

They inherit what you built. They inherit what you lost. And they inherit the enemies you made along the way. For the player, this means that when your warrior falls, you step into the life of your heir — shaped by everything that came before them, and facing a world that already knows your family name.

Valdenmoor does not welcome the uninitiated. There are no glowing markers showing you where to go. No quest arrows. No tooltips reminding you how to survive. This is a world that existed long before you arrived and will continue long after you are gone. Knowledge is earned, passed down through bloodlines, bought with failure and paid for in lives. The weak do not last. The ignorant do not last. But those who learn — those who adapt, who build alliances, who understand that Valdenmoor rewards patience and punishes arrogance — they build legacies that echo through generations.

Blood is being built by a solo developer with a vision for something the MMO space has never delivered — a world where every decision carries real weight, every battle has genuine stakes, and the passage of time and loss of life actually means something.

We’re building this game for players who are tired of dying meaning nothing. For players who have watched the MMO genre become a theme park — safe, predictable, and consequence-free. For players who remember when an online world felt dangerous. When losing something actually hurt. When the person next to you could be your greatest ally or your worst enemy and you genuinely couldn’t tell which. For players who want to build something that outlasts them — a family legacy, an estate, a name that other players will come to know and either respect or fear.

Currently in development for PC with estate management available on mobile, Blood is moving from multiplayer demo toward a full MMO release.

This is the game for people who want to feel it.

youtu.be
u/Useful_Cable_2735 — 3 days ago
▲ 54 r/ARPG

I've been spending the last few years building a dark fantasy ARPG inspired by the atmosphere of Diablo 1. Here's a look at the combat.

I've been working on Hollow, a dark fantasy ARPG inspired by the atmosphere of classic dungeon crawlers.

One thing I've been focusing on is making melee combat feel impactful instead of floaty. This clip shows one of the current combat encounters.

I'm still polishing everything before the Steam demo launches on July 23, so I'd appreciate honest feedback from people who play a lot of ARPGs.

What's working here, and what would you improve?

https://store.steampowered.com/app/4901160/Hollow/

u/TrainingIdeal2872 — 4 days ago
▲ 0 r/ARPG

What should I play instead of D4 and PoE2?

I'm still kinda new to the genre. I've already played:
— PoE2
— Diablo 4
— Torchlight 2
— Grim Dawn
— Diablo 3 (enjoyed it the most)

  1. I didn't like D4, it's super messy and clunky. I can't stand Druid and Sorc animations, it's absolutely terrible. The combat doesn't feel impactful at all. I don't get it, how could they screw up the way the combat feels comparing to D3?
  2. PoE2 is way too complex, it tries to become your second job, which I don't like. I'm more like a dad gamer, looking for fast dopamine.
  3. With all the respect, Grim Dawn feels outdated and unpolished, even comparing to D3. Also, I hate quests descriptions, it's super vague.
  4. D3 is great for me in every aspect, but it's endgame is kinda the same 15 maps. So I'm looking for something more modern and new.

I know this sounds a bit like nitpicking, but what would you recommend playing in my case? Thanks in advance!

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u/merenn — 5 days ago
▲ 159 r/ARPG

Are arpgs a young man's genre?

Can hardly last an hour these days before the wrist yells at me. Any tips for a 40 year old sweatlord?

u/bluethunder1985 — 6 days ago