r/ARPG

▲ 29 r/ARPG+1 crossposts

Eastern Sun Resurrected Mod

Hi there,

I've been working on this Diablo II Resurrected mod for the past 2 years or so and I decided to post here and maybe get your attention.

Some things that it includes:

  1. Class rebalance/overhaul - Most skills have been reworked, changed, buffed or nerfed so every skill has a place in at least one build. A lot of skills have also received some QoL. Most notable changes include whirlwind following your cursor, paladin's charge having splash, auras being equippable on left click, most melee skills having built in splash and many more.
  2. Campaign and endgame has been thoroughly reworked - Campaign is more difficult, but the choices you make regarding your gear are also more impactful. You have more tools at your disposal. Countless new runewords, uniques, gemwords and an overhauled affix system. The game culminates in an endgame map system similar to what poe has with very complex boss fights.
  3. Ascendancies - Beyond the regular character progression, you also have access to ascendancy stones that change how you gear your character fundamentally.
  4. Crossbow rework - Crossbows now hold a limited number of bolts at any given time and can be reloaded. This comes with an increased total damage bonus and the attack animation is highly reduced to a fixed 0.2 seconds.
  5. Dedicated launcher - Unlike in the past, installing ESR now is very straightforward with the new launcher and it also features advanced loot filters.
  6. Improved stash tabs - The special dlc tabs have been improved to hold all in-game currency and you can update and downgrade gems, runes, crafting materials on the fly with a simple keyboard + mouse hotkey.
  7. Warlock has been added to the mod and it received significant changes to make him more interesting and less clunky to play (e.g. no more delay).
  8. Engine improvements - ESR is probably the only mod as of now that improves performance by fixing a few quadratic loops related to missile travel, which boosts performance massively when there are a lot of effects on the screen.

If you like what you read, check out the official website for more info: https://easternsunresurrected.com/

reddit.com
u/demon-storm — 4 days ago
▲ 9 r/ARPG

Boss combat in Crimson Ark, a 2.5D dark fantasy action RPG I'm developing

u/GneulGames — 5 days ago
▲ 22 r/ARPG

When Stars Die Pre-Alpha (web build)

Hey ARPGers,

I play a LOT of ARPGs, PoE 1/2, LE, D2, Chronicon, Slormancer. I am also TERRIBLE at self promotion (and art), so i'll get straight into it. I have been building a custom game engine for the past 8 months, purely for isometric games. From there I have been building little ARPG maps and similar to test it, and optimise it, purely cause I wanted to learn more about engine creation and how to manage huge amounts of mobs on one screen.

From there I built the first boss, "forest warden", with a little map and a blobby warrior who could only cleave and slash. People loved the combat engine behind it, they said it was snappy, clean, and fun. They also said the game looked like trash.

So since then i've implemented ray tracing (vulkan build only), better art work (completely code based artwork NO AI), and many more abilities. I've even added a new class, the mage.

A little bit about me, i'm a business owner, and software dev for many years, long time nerd. I have always loved the idea of creating my own game, but existing engines like Unity never excited me because I want it to be completely streamlined, it come with a lot of bloat, and I wanted a reason to properly learn c++. Since this is a pure passion project, there's no reason for me to cashgrab, so i'll be keeping it completely f2p until actual release. No paid EA. For now people can play it on the web build here. Once we hit alpha, i'll compile it into a local build that people can download, then steam for the beta!

Would love for you guys to play it, roast it, tell me how bad it is, as i'm ready to really take this as far as I can whilst sticking to that core combat loop.

You can play it on the web build at https://play.whenstarsdie.com

And any updates will be through the discord!

u/Nmomy — 5 days ago
▲ 3 r/ARPG+1 crossposts

Do ARPGs necessarily have to use a top-down perspective?

I prefer the horizontal screen perspective, and I haven't really seen many games similar to PoE, Last Epoch, or Diablo that use this format specifically games featuring the kind of spectacular, explosive magical skills found in PoE.

In the upcoming update, purchasing equipment without careful planning will be challenging, as the game will strictly simulate the specific details of each component rather than simply boosting standard stats.

For instance, you must calculate the power consumption of each piece of gear; the surplus power becomes the energy used to cast skills, and much like a real computerthe system won't function at all without a power supply.

Accumulating heat (or "dust/grime") leads to overheating, but you can turn this to your advantage by triggering a heat-release skill that causes an explosion and cools the system down enabling a "high-temperature" playstyle.

Running your power supply near the overload threshold allows for a build focused on lightning, electricity, and electrical discharges.
The game emphasizes satisfying, explosive magical abilities

combined with *Path of Exile* or *Diablo*-style gear customization and abundant visual effects however, if spellcasting isn't your preference, you can switch to a melee build, summon enemies to fight for you, and more.

Please support me if you like it I am ready to dedicate decades to developing this game. https://store.steampowered.com/app/4290500/BOXPAST

u/Consistent-Candy6434 — 8 days ago
▲ 41 r/ARPG

Alright fine I was wrong about PoE2

Follow up from this post around feeling that PoE2 had too high an execution threshold.

Lots of you commented pointing out that it was probably my build (And a few of you even DMed me to call me some really nice names, special thanks to that lot). Turns out you were all right.

I rerolled as a Ranger. I love bows so I don't know why I didnt do that in the first place? But the moment to moment gameplay is SO much better. I love that it feels like a twin stick shooter!

I ascended to Pathfinder and hit some big walls in Act II. That forced me to really think about my build, and where my damage was coming from. After a lot of grinding for currency to respec, and a lot of time on Path of Building, learning how things work (eg. That +X% projectile damage affects the poison from Gas Arrow too!), I finally got a working build together and finished Act II.

Now I'm nearing the end of Act III, running a Acidic Concoction & Gas Arrow build, and I am cleaning up. I also keep finding potential synergies and things to tinker with which is really fun. Right now I'm playing around with Hollow Palm Technique which lets me use Quarterstaff skills when unarmed (which I have to be to use Acidic Concoction), so I can use Hand of Chayula which can apply Despair and Wither with Withering Touch for extra poison damage. But I could also potentially respec my second weapon set into a caster with Essence Drain and scale up the chance to apply Withering Touch with +X% spell / chaos damage - Pathfinder has a passive that lets me allocate points from the Sorcerer starting point.

Honestly, hitting a wall, realising your build isnt working, and the puzzling through and eventually discovering something that does is peak ARPG for me, and PoE2 is nailing it. Looking forward to hundreds of more hours of this!

reddit.com
u/LectricVersion — 13 days ago
▲ 27 r/ARPG

Last Epoch new season

I know this game gets lots of hate, but it gives me nice break from Poe1 and 2. Really love some of its aspects. Watched recent streams with Raxx and Aaron Arpg. EHG seems finally to really want to turn things around. Season 5, 6 and Orobyss expansion might be their last chance. 3 questions...

  1. Do u think LE still stand a chance to exist alongside PoE and Diablo?

  2. Do u think there will be more players today than 40k?

  3. What would be the first thing to change in LE if u could decide?

reddit.com
u/Vegetable_Bread_9995 — 14 days ago
▲ 18 r/ARPG+1 crossposts

I'm currently developing top-down action survival with RPG elements, inspired by State of Decay, V-Rising and Hades - Red Meridian. Build a sci-fi base and defend peasants in a medieval world.

For more info about Red Meridian, you can watch my devlog I just did, covering game mechanics and a bit of the story: https://youtu.be/23ovViQqr1M

And you can wishlist here: https://store.steampowered.com/app/3842360/VALKYRA_Red_Meridian/

Thanks for taking a look.

u/CosmicSeizure — 11 days ago
▲ 8 r/ARPG

One huge skill tree or multiple?

I'm building Ashikai, an upcoming Japanese themed ARPG and I'm building now what Is arguably one of the most important part of RPGs in general: Skill tree.

The player can switch skills around and they level up the more you use them at the moment instead of a one level up for all so that's why the current state.

The video shows current status but I'm wondering (and since i can still change things), what do you find more appealing: One huge skill tree or multiple smaller ones?

u/TrickyConfusion5723 — 13 days ago