Do you prefer your main character to be the powerful "Chosen One" or a complete underdog?
The “power level” of the main character is really important for how a CRPG feels. It’s way more immersive for me when I’m playing a scrappy underdog trying to figure out how to get the upper hand despite my disadvantages (maybe it reminds me of real life hahaha) compared to playing some sort of unstoppable hero everyone loves.
A lot of RPGs have you playing some sort of prophesied chosen one, only you can save the world from whatever evil force is trying to destroy or conquer it. Pathfinder Wrath of the Righteous cranks it to absurdity with its mythic paths, where you can literally ascend into a demigod partway through and start warping reality (the mythic paths are ALL absolutely bananas). The whole world orients itself around you and your choices actually reshape the map. But that’s an extreme example, most games have you slowly building up to being that powerful, and fulfilling “the prophecy” or something.
On the other side sit the games that make you a nobody and mean it. Age of Decadence is the obvious example that comes to mind. You can die in 5 minutes if you aren’t careful, and god help you if you draw your sword in front of the wrong person. Underrail has that same feel, you start as a nothing in a hole in the ground and every scrap you can get is valuable. Another one different in tone and theme (and gameplay) from these previous two, that I tried this year, was Hollow Home. Though it might be cheating to include a purely narrative based RPG with no power climb of this sort. You play a child so you don’t really get to build up to becoming powerful, but your narrative choices can have great consequences, which is an interesting way to have such a “weak” character have a strong impact on the story. The game is set in Ukraine during the war which is pretty interesting too, since it's quite rare to have a game set in our actual reality (And our reality can be way harsher than fantasy).
I can personally enjoy both, but I prefer being the underdog more, probably because of the immersion and my preference for really difficult games (obviously it's usually harder being the underdog)
How do you feel about this? I feel like devs are experimenting a lot more with this lately, whereas before most games had the same kind of “You are the chosen one” kind of storyline.