r/Grimdawn

Top Tips for Beginners Guide (from the viewpoint of a returning player with only 300 hours)
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Top Tips for Beginners Guide (from the viewpoint of a returning player with only 300 hours)

So after a bit of a break from GD, I decided to come back to play a little bit before the release of FOA DLC.

Been watching some twitch streamers and saw some new people trying the game which is great!

Here are some of my top tips that I found/realised when I was starting out that you may find useful.

In no particular order:

1. Minimap

There is a toggle button on the right side corner near the energy bar can make the circle bigger. This is useful as it highlights quest stars, shrines, totems, and other things of note that are not shown when you open the normal map.

  1. Loot filter

You can pretty safely remove white items as soon as you start the game and yellow items once your character has every slot filled. The game drops a tonne of greens very early so you never need to look at yellows again. And no, picking them up and selling them for bits is not worth the time.

Also, enable the "always show double rares" in your loot filter. Double rare means that the green item has a rare prefix and rare suffix, usually you only get either or as a rare. This might be confusing to understand but for beginner's purposes its not that important.

Side note: Blue is not always better than green items. Dont think that you can just equip all the blues you have picked up and think that thats an upgrade. It really isnt. Most blues are going to be character/class/build specific and not relevant to whichever class you pick.

  1. Camera

Get comfortable with rotating the camera to face the direction you want to go or just to explore/admire the view. You can hold the mousewheel and swivel or I like to have key binds to rotate the camera. This also lets you see things you wont normally see such as hidden chests or pathways.

  1. Riftgates

You can teleport to any riftgate by just opening the map, clicking world map and then selecting the riftgate of where you want to go. You dont need to manually spawn a personal riftgate first then click into it.

Side note - its a good idea to open a personal riftgate (and not use it) every so often, this means if you die, then you can teleport back there rather than to the nearest riftgate and walk through the long dungeon or whatever all over again. I like to open a personal riftgate if I see any scary mob packs or a boss fight.

Side note 2 - this is for efficiency but if you see something interesting on your way, open a personal riftgate but then keep progressing to the next riftgate. Then teleport back to that place of interest. (saves time walking back)

  1. Lorenotes

Lorenotes can be clicked for experience points. Also it has lore if you want to read it. You can always go back and read the notes you have found by clicking the `/~ key.

  1. Blueprints

These are crafting recipes that unlock at the blacksmith. You want to click these soon after you pick them up because these are a random drop and if you are holding it or saving it then the game can technically give you another copy of the same blueprint rather than giving you a new one since you had already learnt it.

  1. Blacksmiths

Pretty early on in Act 1 there is a quest involving Angrim/Duncan. You can choose to side with one or the other and the person you side with will return to Devils Crossing and become your blacksmith. They offer slightly different craftable items but in general it doesnt matter who you pick. Since you get to play the storyline over in Elite difficulty and then again in Ultimate, you can pick a different guy so you have access to both blacksmith's items in the end.

Each town's blacksmith offers slightly different craft completion bonuses which are additional stats that are added to the item you craft. These bonuses are shown if you hover over the side side of the craft button.

  1. Components

Components drop frequently in the game, dont be afraid to read and use them by right clicking it and slotting it into its relevant item slot. These provide valuable power/defences/resistances at all stages of the game. Later on, when you unlock kasperov's apprentice near the middle of Act 1, she can help you to remove components from gear you want to keep, or destroy the gear and return the component you want to save.

There are some key components that are very useful such as an "antivenom salve" (armor/poison res) that do not drop naturally and need to be crafted at the blacksmith. This particular one is ideally placed on the belt as the armor bonus from it is applied across all armor pieces.

What you can do is head to the blacksmith, go to the last tab and search "pierce" if you want a component with pierce resistance and then see which slot it applies to. Same thing you can search "aether res" and "chaos res" etc and find what you need.

  1. Itemizing

Arguably the most important part of an ARPG is the LOOT!

It can be very confusing and overwhelming to know what items to keep and what to equip when starting out.

During leveling, for armor pieces prioritise in roughly this order:

Does it have higher armor than what you currently have

resistances that I am lacking

any +health

damage of the relevant type

any +skills to what I am using

For weapons:

Does it have the right damage type and is it higher?

are there any damage conversion that I dont want

does it provide any skill benefit to what I am using

(I understand that this is ultra basic but as you play and read the item tooltips you should get more comfortable figuring it out)

  1. "MI's" or "Monster Infrequents"

There are specific items with a special name (involving the name of that said monster) with a guaranteed drop rate (not always 100%) and provide certain benefits to certain skills. These can be target farmed by killing that monster again and again. These can be build defining items and provide big power boosts at all stages of the game.

The Grimtools website is a great resource to find what is relevant to your build and it will also tell you where to farm it if you want to do some research.

  1. BIG DAMAGE!

General rule is to focus on a main skill ability and put points into that and use it as your left/right click. Its tempting to put a point into every skill but they may not work well with each other or lack damage and give you too many buttons to press.

Ideally you have one or two damage skills and a few passive/supporting skills.

Feel free to play around with each skill to see what you like as it can be easily changed at the spirit guide for a little bit of iron bits.

Side note: its a good idea to also put 1 or 2 points into the mastery bar each time you level as it provides raw stats like health and energy and this is required to equip certain gear as you find them while leveling

  1. Attribute points

Generally you can pretty much dump most points into physique for health and put less points into cunning/spirit to meet item requirements.

Its a good idea to hold some points in reserve so you can see where you need to put the points in order to equip a new bit of gear you found.

  1. Devotions/Shrines

Every now and then you will discover a shrine that requires an offering of some sort or for you to kill enemies. Make sure you dont skip these. Each time you clear a shrine you get a devotion point. These are huge in how the character develops into the late game so you want to get it.

In terms of how to build out a devotion, this is a much more complex topic but you can use it to fill in resistance gaps, get more damage, get more health, movement speed, get certain skills etc. use the search bar and type in "cold" or "lightning" or "fire" or "chaos resistance" or "pet" etc to try to see where to put the points.

Side note: This can also be respec'ed at the spirit guide but it requires aether crystals, 1 per point so keep that in mind.

The very basic explanation of how it works is, a certain constellation requires a certain number of certain colors. once it meets the requirements you can put points into it. When you complete that constellation it provides you with a completion bonus.

For example, if one devotion needs 1 green before you can put points into it, you put 1 point into the green node in the crossroads (centre of the devotions page), and then fill out that devotion. Once complete, it might grant you 3 green points. This means that the 1 point in the crossroads is not required anymore as it is "self-sustaining". So you can then go and remove that point at the spirit guide and use it elsewhere.

  1. Items Hidden!?

There is a keyboard hotkey bind to show/hide items. This is useful when killing big packs of enemies at a shrine/totem as item tags can clutter up the screen when you are fighting. It also means that if you accidentally press this while in panic, you might be thinking that no items are dropping for some reason. So check the settings and know which button it is and you can use it.

Side note: holding down the "Alt" key will show all items even the ones hidden by your loot filter.

  1. Any other suggestions?

Ive tried to keep it as simple and beginner friendly as possible but still ended up with quite a

bit of text. I think I've covered a lot of the basics that a new player might need to get started.

I may also have made some mistakes given my level of knowledge compared to the thousands of hours of gametime experts so feel free to correct anything above.

Thanks and happy gaming!

u/Fantastic-Nerve-5767 — 3 hours ago

What class will you play with berserker?

Does anyone know what they are planning on rolling? I love the idea of an ice mage, so I am torn between archanist or inquisitor

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u/Munchlaxboi — 4 hours ago

What do people mean when they say the game "respects your time" ?

I have seen alot of reviews and even on reddit that say that game is great as it respects your time.

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To me that normally means the game is quite short or you make progess really quickly towards endgame within a few hours of a new character.

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But I have a feeling its not quite that so what does the game respecting your time actually mean ?

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u/Competitive-Math-458 — 8 hours ago

is nightblade weak or am i playing wrong?

i dont think i shoud be dying so easily, im playing on veteran because everything kills me with 2 hits on elite and even on veteran there are still some bosses that i cant kill. i dont know what i could improve, im witch hunter (occultist + nightblade) but all of my points are allocated in nb, how could i be better?

edit.1.: heres my grimtools link

https://www.grimtools.com/calc/2jBBAer2

u/No_Initial_6554 — 9 hours ago

Did not expect I would Grim Dawn this much. Anything I should know that might not be obvious?

So I was looking forward to Furthest Frontier and it came in a bundle with Grim dawn for like 2$ more so I said why not. Well its like a week later and Ive played more Grim Dawn than FF lol. So ive played stuff like Titan Quest, Diablo(1-3) a bit of PoE. Its been going good so far but is there anything I should know coming from these or things you veterans have learned with experience that would make my playing this mroe enjoyable/smoother?

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u/Digital332006 — 10 hours ago

Maybe I should lay off the fevered rage

Sorry for the background noise in the first clip.

I was doing the last quest for the outcast and was in Port Valbury on Veteran for the first time and this guy slapped me straight, twice, while I was facetanking everything else.

u/ChromMann — 10 hours ago

Occultist Summoner Build Help

New player, playing base game, no dlc. I'm planning on going full summoner occultist w/ shaman briar thorn as a secondary. As far as stat weight on gear is concerned. In the examples above, is this a D2 case of + skills always have more value than %damage? or should I prioritize items with more %bonus to pets overall rather than +skills? What am I looking for as far as affixes on gear is concerned.

u/GeneralTachenko — 8 hours ago

Got cocky and died in East Marsh on my first Hardcore character

Every thing went well until the Swamp King dealt too much DoT that I could not run and heal in time.

u/Coschta — 22 hours ago

First finish, Blademaster, tried Steps of Torment roguelike dungeon couple times and failed, now what?

I've tried that dungeon at end of Steps of Torment, the Outkast lady quest in the Fort jail, with the Skeleton key a couple times and failed. The last time I got into the chamber of souls room and survived a bit before dying. The trouble I have now is farming for Ch'thon Blood to make more keys. Honestly I'm already tired of that. Started reading posts here and some say to just ignore it for now.

So now what? I think I found 1 more quest from the starting area at the end of last session.
I wouldn't say I consulted any guides, but asked AI a few things. I kinda regretted the 2nd class Night-whatever almost immediately because it seems too similar to Soldier. Have just started another ranged char and haven't decided 2nd class yet.

Grok told me to go for dual build and those Dermapteran Slicers, so those worked for awhile. Only recently, after beating the final boss, did I start to find new weapons that were better. Still pretty confused by all the item traits. And how to value armor, like what to do when comparing armor, when 1 has higher armor but crap stats, but other has lower armor but better stats and effects?

is there any kind of combat log? often times I die and have no idea why, like was it a certain type of damage?

and my god, is there some kind of inventory improvement, maybe with the expansions? I just bought the basic game of a recent Steam sale. I'm so tired of merging components I found back into my chest.

Also, I still have a fair amount of skill pts I'm not using. I guess that's dumb because you can undo them. Tried to find Blademaster guide after killing final boss but didn't find much.

but overall, enjoying it, cool game... I went looking for another ARPG because I was tired of the blood/demon/hell focus of Diablo and PoE. Oh well, still bloody with Ch'thon and final boss but...

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u/codeman73 — 15 hours ago

First Playthrough Progression!

Started doing optional content in base game. Just hit Lv50. Finally gave up on exclusively focusing on Health Regen, now I'm focusing on resistance & OA/DA.

Will continue DLC soon. This is probably the furthest I've ever made it in an ARPG before, except maybe PoE1. Will eventually do other builds on higher difficulties!

Also, just learned about loot filter, was getting a LOT of magic items, realized at some point (like around Fort Ikon) they were kinda garbage, toggled those off, now my gear is MUCH better.

Hoping to have both DLC beaten by time the new one releases, but also not trying to rush it. Generally, I only get a couple hours a day to play. This is 30 hours in so far.

u/JustSomeGuyThing — 17 hours ago

Can I archive my save data to start fresh with the expansion, but still retain my blueprint data?

Or will that mess things up?

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u/Zakton06 — 14 hours ago

New Player Witch Hunter Question (Level 60, Elite Difficulty)

Hey everyone,

I’m a level 60 Witch Hunter with about 45 hours played and I just started Elite. I’m absolutely loving the game, but I’ve hit a point where I’m confused about how my build is supposed to come together.

I’m playing a dual-wield Nightblade/Occultist and somehow I’ve naturally fallen into a pierce-focused setup because of the gear I’ve found. The build feels strong right now, but I’m struggling to understand how the Occultist side is supposed to fit into it.

Since Occultist has a lot of acid/poison support, I’ve been trying to transition toward an acid-focused Witch Hunter. The problem is that whenever I replace my pierce gear with gear that has % Acid Damage and flat Acid Damage, my sheet DPS absolutely tanks. I’ll go from around 10k DPS to 4.5k DPS just by swapping gear.

A couple things are confusing me:

-Is Witch Hunter actually meant to transition from pierce into acid later on?
-Am I trying to convert too early?
-Why doesn’t Nidalla’s Hidden Hand seem to increase my acid damage in the character tooltip at all?
-Should I be focusing on specific skills to make acid work before replacing my pierce gear?
-Is Blood of Dreeg mainly just a buff/heal for dual-wield Witch Hunters, or am I missing something important?

My goal is to make my own build rather than follow a guide, but right now it feels like every attempt to move toward acid makes the character weaker.
How does an acid dual-wield Witch Hunter usually make the transition without destroying its damage output?

Thanks!

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u/RemoteGrapefruit8263 — 13 hours ago
▲ 820 r/Grimdawn+1 crossposts

The timing is regrettable, but it's not stopping me!

u/Zambash — 1 day ago

Looking for two types of build

Hello !

I've always wanted to play this game and I'd like some advice on two possible build ideas.

I won't be looking for a guide but consider i have no bank yet so i play from the beginning.

- If someone knows a skill that works like ARC from Path of Exile, i would REALLY love zapping things with a chain lightning sort of thing. From scratch, is it possible to play something that works that way ?

- My other option would be a pet build. There are three classes to choose from basically and if someone would be help me point out the pro's and con's of each it would be awesome.

Thank you for your help ❤️

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u/MisterDoudou — 22 hours ago

Best Visual Builds...

Hey guys, I've gotten my first character to endgame LVL 98 Warder.

Next I want to do a character that has really cool visuals because warder has gotten boring currently. I know primal strike looks cool any other ideas.

Thanks for your time guys 🙏

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u/GamerKnight28 — 1 day ago

Got stuck in here, can't get down no matter what...

Got stuck in here using leap (Dreeg's Wounds) and even trying to jump with that can't get me unstuck me for some reason, I'll just jump in the same place... I'm over the stairs armrest piece or whatever its called

u/Blue_banana_peel — 1 day ago

Builds are built around a "Primary" skill.

So I'm figuring out what I think is a fundamental of making builds in Grim Dawn, and I think I need to put it in a little presentation so people who know better can check my work, and people who as inexperienced as I am can learn alongside me. Please bear with me as I try to make sense of this.

So on any Grim Dawn build, you are generally going to have one, singular "Main" attack that is the one you spam when you've got nothing better to do. It's the skill on your Left Mouse Button, most of the time. The most basic example of this is the default attack, obviously, but by my reckoning there are about 3 different categories of skills that can serve this role, and I'm hoping to get some help understanding which skills synergize with which abilities, because I know some skills only synergize with basic attacks and their replacements.

The most obvious set are the skills meant to be Defaults Attacks: Cadence, Fire Strike, Savagery, Righteous Fervor, and from the look of things, Onslaught from the upcoming Berserker.

These are generally, functionally better versions of your default attack. Sure, they eat a bit of mana on use, but it's a small enough ammount that you're never gonna run dry using these, at least in my experience. If someone has a build where that's a legitimate concern, I would genuinely be interested and impressed to see it.

These work with passives that talk about default weapon attacks with a % chance to activate, right? Inquisitor's Bursting Rounds, Chilling Rounds and Storm Spread, Shaman's Feral Hunger and Upheaval, Nightblade's very long skill tree branching off from Dual Blades, etc. I've run a Fire Strike Purifier, and I'm 90% sure it works that way, but if I'm wrong, now would be a great time to tell me so I don't embarass myself any further.

Then, you get spammable Spells, and spells that can become Spammable in the right build - Panetti's Replicating Missile is probably the most iconic of these, but the likes of Tremor Forcewave, Blackwater Cocktail, Frenetic Throw Phantasmal Blades, Devouring Swarm, Thunderous Primal Strike, Dreeg's Evil Eye, and apparently Vire's Might with the right items, can all be turned into your primary skill if you're doing more of a caster build, yes?

Based on the tooltip for Thunderous Strike, which is pretty clearly written to try and explain this exact dyanmic to new players, these don't trigger passive effects like the default attacks do. They are classified differently, and are a much more mana-intensive primary casting option.

So what do they synergize with? Shaman Specifically seems to be where these two types of abilities are in tension, so let's focus on that class - Brutal Force adds both flat damage, and percentage boosts. Does it only add those to default attacks, or does it also boost Primal Strike? It says it's for 2-handed weapons specifically, but if I'm holding a 2-handed weapon as I cast Devouring Swarm, does it buff that too?

The part I'm looking for help wrapping my head around is how I should categorize passives to know what builds they would and wouldn't help, I guess. Similarly, toggleable buffs like Mogdrogen's Pact, Solael's Witchfire, Iskandra's Elemental Exchange, and Flame Touched I feel like I usually avoid, because I don't know what abilities they do or don't apply to. Is it just everything? That feels like it would make sense of why the caster classes get these abilities, but I'm not sure.

Of course, the split I'm placing between abilities with cooldowns and abilities without is entirely a functional one based on the fact that you probably don't have a use for two no-cooldown abilities, and you're better off having one primary, and one or more secondaries that you click whenever they're off cooldown, which is why Blackwater Cocktail, Dreeg's Evil Eye, and a few others being able to be modified to be stronger with a cooldown or spamable without makes them useful and versatile skills. So presumably whatever buffs those spells will also buff spells that always have a cooldown, like Trozan's Sky Shard, Aegis of Menthir, or even summons that don't scale based on pet bonuses, like the Shaman's Totems.

That's probably enough rant for me to get useful feedback. Anyone willing to help me get a clearer picture of what works well together?

Edit: Oh, and where does Casting Speed factor in? I guess that's the other important question - which skills benefit from Casting Speed, and which from Attack Speed? Do some benefit from both somehow? Or neither?

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u/TenWildBadgers — 1 day ago