r/TowerDefense

I made a tower defense that runs on any real address. Type a street, defend it.

You type in an address, the game streams Google's photorealistic 3D tiles for that place, and the enemies come up the actual streets from OpenStreetMap. Paris, Tokyo, New York, or your own street.

Towers, a tech tree, upgrades, a hero, abilities like nukes and an orbital laser, and you can jump into any tower and aim yourself. Co-op works in the desktop app.

It's free and open source. Play in the browser or grab the app for Windows/Linux: https://3dtd.sgeht.net

More videos on Youtube here: https://www.youtube.com/watch?v=Eq5YEDuE3x8

One catch: you need your own free Cesium Ion token for the map tiles, since they're billed per request. The game walks you through it.

Happy to hear what breaks or where it's too hard.

u/swordd — 10 days ago
▲ 42 r/TowerDefense+4 crossposts

I just released the biggest update of my upcoming fantasy RTS!

Hi!

I'm working on The Citadel Must Hold, a fantasy base-building (pausable) RTS game with hero based exploration.

I see the game is a combination of they are billions, homm and against the storm.

I've just released the biggest pre-release update titled "The World Fights Back"! It adds new regions, new threats, new units, new looks, lots of QoL improvements and a new trailer.

I think the unique parts of the game that make it so different from they are billions and other such games are the places of power - The map is not a field of enemies to slowly clear. Instead, expansion brings you into the influence of hostile Places of Power. Each guarded Place of Power launches raids against nearby your holdings between Monster Tides. You must venture out with your hero and army, defeat its unique guardians, stop the raids, and claim a powerful reward.

The rewards can be much more than normal loot/stat upgrades. They can recruit monsters such as Griffins or Drakes to fight for you, reshape the map by creating forests or mountains, create permanent damaging areas, give gold for every enemy killed, improve the hero/army/economy, and more.

If you're interested in the game, come check out the Steam page, the playtest is open if you want to try the game and help shape it!

Steam: https://store.steampowered.com/app/4891190/The_Citadel_Must_Hold/

u/Nirsho — 10 days ago

Primordio tower defense

I'm working on a sequel to my game... Instead of another roguelite survivors-like, it'll be an incremental RTS tower defense with some roguelite mechanics. The UI is all placeholder, just copy/pasted from example... it'll be completely redone.

One tester has hit 2 million enemies on the map at a cool 200FPS... My testing has an arbitrary limit of 8mil and I can hold 60fps.

The units are not fluid sim, though I use flow fields as a pathfinding helper (not governor)

Towers are magical wisps that you can move at will, not static placements.

Gameplay is endless, always-on. Waves are organic, not set.

Engine is proprietary, written in Odin and webgpu.

Is this something you might enjoy? I'm early in development... So, if you have any wishlists, let me know. Also accepting more pre-alpha testers, DM if interested, especially interested if you've got a rare GPU.

u/Additional_Name_706 — 10 days ago

I made a tower defense where every tower is an instrument, so your layout writes the song

Polyvale is a free browser tower defense. Every tower plays a note in a 16-step beat loop and only attacks when its note plays, so a good defense is also a good track.

Keep the mix balanced for +20% damage and to charge the Drop for double damage. Seven maps, each with its own song, a boss every tenth wave and a hardcore mode.

No download, no ads: https://polyvale.foxbase.dev

Made with Claude Code. The art and music are generated in code, no image or audio files.

I'd love to hear where the difficulty breaks for you.

u/IsThisTheInterwebs — 10 days ago