r/TowerDefense

This has gotta be the dumbest thing ive seen in tds in the past 2 years of playing it
▲ 125 r/TowerDefense+2 crossposts

This has gotta be the dumbest thing ive seen in tds in the past 2 years of playing it

My teammate just placed a medic to "help" his mili bases but it was doing nothing. He defended it saying "It's gonna speed up the spawn" and I said "That's not how spawn towers work 😭😭😭" and we lost in wave 15 cuz of his stupidity (this is badlands btw)

u/Far_Habit_6716 — 3 days ago

Old school tower defense game.

Hey all, few months ago i asked here for help to find strange tower defense game from 90s fortunately Ai could help me find it in just 30mins😂

The game is called NetStorm: Islands At War (1997)

Maybe there will be someone who will enjoy it

u/SLeXsss — 2 days ago

Developping my tower defense game and I need help with balancing.

hey guys, i'm having a very hard time with wave management.
in very short, i'm really unsure how to balancing my waves properly, i don't know when/what to spawn, at which frequency, etc.

i've just been spawning mobs at set intervals and reducing the interval every wave, while increasing the mob spawn. which resulted in BIG chunks of mobs in an area.

the obvious solution to that would be to increase the interval at which they spawn, but also maybe reduce the insects spawned.

but i'd appreciate any other advice that you can think of aside from these, from the top of your head!

reddit.com
u/somecuteboy23 — 4 days ago
▲ 16 r/TowerDefense+3 crossposts

I’m developing a system where players can control how resources are distributed across machines.

Splitters allow dividing the flow, and merging lets you recombine outputs into a main pipeline.

Curious if you’ve implemented similar systems and how you handled balancing.

u/TrameRougeStudio — 4 days ago
▲ 130 r/TowerDefense+5 crossposts

I finally made a proper trailer for my incremental co-op tower defense

Botfestation is a 1-4 player incremental tower defense where players deploy towers, fight inside the swarm themselves, harvest resources during runs, and survive escalating techno-insect waves.

I just released a new trailer and the Steam demo is now live: https://store.steampowered.com/app/2804430/Botfestation/

Would love to hear what stands out visually and gameplay-wise. If you like it give it a wishlist.

u/Small_Fix_ — 6 days ago
▲ 112 r/TowerDefense+2 crossposts

We gave ourselves one year to make a game from scratch all the way to a steam release. We’re now in Month 9/12

We’ve got the mechanics down and are now working on creating more content to make it into a full game! We'd love to hear what you think ^^

u/V055K — 7 days ago
▲ 13 r/TowerDefense+3 crossposts

Early look at the upgrade tree for my incremental tower defense game with a bureaucratic sci-fi theme. Here's what it looks like!

youtu.be
u/dublinsolodev — 6 days ago
▲ 18 r/TowerDefense+5 crossposts

I’ve been building a browser-based MMO RTS for the past while and I’m finally opening alpha. Looking for players who want to actually break things.

It’s a persistent galaxy game. Shared world, real coordinates, real travel times. You build a nexus, expand your economy, train troops, scout neighbors, raid them, or get raided. Every player is in the same galaxy and the map doesn’t reset.
No pay-to-win. No premium currency. Just you figuring out whether your neighbor is a future ally or a future problem.
There are 12 troop types with different roles, 8 buildings per nexus, and three resources keeping everything running. Fights are resolved by composition, not by whoever spent more. You can capture enemy nexuses by grinding their control down with an Overseer unit, which I like a lot as a mechanic.
It runs in the browser and works as a PWA so you can check in from your phone. The economy ticks 24/7, you queue builds before bed, and plan strikes around real travel times. Very much a game you can play alongside your life rather than one that demands you sit in front of it.
Alpha is open now. 150 spots total, 12 taken so far. If this sounds like your kind of game, link in the comments.
Happy to answer anything about the design or current state of it.

https://vexara.world/register

EDIT: Added register URL

reddit.com
u/vexaraworld — 7 days ago
▲ 186 r/TowerDefense+5 crossposts

Hey everyone, we’ve been working on bringing Zombie Rollerz: The Last Ship to Nintendo Switch for a while now. It’s finally up on the eShop, launching May 14. We’re running a 20% pre-order discount as well. Really excited (and honestly a bit nervous) to finally share this version with Switch players.

https://www.nintendo.com/us/store/products/zombie-rollerz-the-last-ship-switch/?srsltid=AfmBOop9tl0WIPR0DevfSbJMa63oOYqGE_lnih6esrdVGPdfTFq6thva

u/gomo666 — 8 days ago
▲ 34 r/TowerDefense+3 crossposts

[iOS] [4.99$ -> Free Lifetime] 🔥 for 24 hours 🔥 Premium Tower Defense Game Offline

Free Premium Unlock ($4.99)

I wanted a tower defense game that felt more tactical…

So I built one using chess pieces.

In Rook Tower TD – Chess Defense, every piece has a unique role:
Fire, Ice, Lightning, Speed, Economy.

Simple controls.
Clean strategy.
Endless enemy waves.

No complicated systems —
just positioning, timing, and smart decisions.

Built for iPhone & iPad.
Game Center leaderboard included.

Made for players who enjoy chess, strategy, and premium-feeling gameplay ♟️

Free Lifetime giveaways 🎁 (24 hours)

App Store: https://apps.apple.com/app/id6759969110

apps.apple.com
u/TuHocSolidityCom — 10 days ago

Tower defense Game Empfehlungen für Android

Hallo, könnt ihr mir ja ein paar Empfehlungen nennen für ein Tower defense Game auf Android?

Am liebsten etwas, was mit Aliens zu tun hat oder mit Außerirdischen oder mit fremden Planeten sowas in der Art.

Egal ob kostenlos oder ob es ein wenig kostet.

Thx

reddit.com
u/Bitter445 — 7 days ago

I’m working on a tower defense game where your keyboard is the battlefield.

I’ve been working on a small indie game called Clicky Keys.

It started as a simple idea: what if your keyboard is the battlefield?

In the game, every key triggers an attack against incoming waves of enemies. There’s no mouse at all - everything is controlled through keyboard input. So you will need more than just WASD.

The core of the game is about experimenting with upgrades, building synergies between keys, and slowly surviving more and more chaotic waves each run.

It’s still early, but I’d love to hear what you think.

Steam page here:

u/Birne41 — 7 days ago
▲ 7 r/TowerDefense+1 crossposts

After 1.5 years of solo-dev, just made our Steam page public — Mechs V Kaijus 2 [RTS/Tower Defense]

Hey r/indiegaming,

https://preview.redd.it/pptg6rj88b1h1.png?width=2560&format=png&auto=webp&s=9725265c5f0586b3b4c14ce3c11b63172f1e5a18

Nacho here, solo dev / small studio from Uruguay. I made Mechs V Kaijus a few years back and have been quietly building the sequel with massive improvements and from the ground up. Not a single line of code from my first game. Wanted to share the progress (first build of the game, just some economy towers and energy connection system vs the epicenes is now)

https://preview.redd.it/yai9ek0h8b1h1.png?width=1677&format=png&auto=webp&s=570ed53f347193f8da715f6bfd6cccf4a0f8b030

MVK2 is a 2.5D RTS/Tower Defense — 2D sprites on 3D terrain — where you command mechs against waves of kaijus. The big additions over the first game:

https://preview.redd.it/jwwb65lb8b1h1.png?width=2560&format=png&auto=webp&s=7424c3e639365d5a2d452b9a48ec91a99acaa2bf

— Full RTS layer: you move and command units, not just place towers

— Mission/map editor (think Warcraft 3 style), so everyone can make maps too!

— New enemy AI: The Kaijus now colonize the planet, build bases, farms and refineries.

— 3 resource circular economy. Energy, Metal and Ammo. So you now need to really build your base.
— Army building with control, Tanks, Jets, Drones, that can be automated or control directly.

Heading to Steam Early Access this July. Demo at Steam Next Fest in June.

Would love any feedback on the store page, the trailer and the game?. Wishlist if it looks interesting for you!

https://store.steampowered.com/app/4439370/Mechs_V_Kaijus_2/

Happy to answer anything about the dev process.
If want to chat about the development in more direct way or join the current play test, join my discord.
https://discord.gg/4bz77VzS3X

GLHF!

Nacho aka Tenacious

reddit.com
u/RealVJTenacious — 7 days ago

I think Zero Bugs Given is overrated.

Hi guys! I have been played Zero Bugs Given on steam, after that a lot of friends suggested me this game, telling me that is fun and addictive. But I think this game is fucking overrated and ripetitive. What do you think about it?

... I swear I'm not the creator of this game! :D

reddit.com
u/JackRocco — 7 days ago