r/TowerDefense

Our VR tower defense series is currently on a big sale on PlayStation, also would love to know which cover art do you prefer?
▲ 131 r/TowerDefense+3 crossposts

Our VR tower defense series is currently on a big sale on PlayStation, also would love to know which cover art do you prefer?

We're a small indie team and both of our PSVR2 games are on sale right now

• IRON GUARD (50% off)
https://store.playstation.com/concept/10003472
• IRON GUARD: Salvation (30% off)
https://store.playstation.com/concept/10014836

One thing we've always debated internally is which artwork players would prefer, the darker, more grounded look of the original, or the brighter, more action-heavy style of Salvation.

Would love to know what everyone here thinks!

u/ironguardvr — 13 hours ago
▲ 18 r/TowerDefense+4 crossposts

[iOS] [4.99$ -> Free Lifetime] 🔥 for 24 hours 🔥 Premium Tower Defense Game Offline

Free Premium Unlock ($4.99)

I wanted a tower defense game that felt more tactical…

So I built one using chess pieces.

In Rook Tower TD – Chess Defense, every piece has a unique role:
Fire, Ice, Lightning, Speed, Economy.

Simple controls.
Clean strategy.
Endless enemy waves.

No complicated systems —
just positioning, timing, and smart decisions.

Built for iPhone & iPad.
Game Center leaderboard included.

Made for players who enjoy chess, strategy, and premium-feeling gameplay ♟️

Free Lifetime giveaways 🎁 (24 hours)

App Store: https://apps.apple.com/app/id6759969110

apps.apple.com
u/TuHocSolidityCom — 9 hours ago
▲ 43 r/TowerDefense+4 crossposts

Dieselwake - Floating Fortress Builder

Hi There,

We're a small team developing Dieselwake, a floating fortress builder with a focus on naval combat set in a post apocalyptic flooded world.

We just released an early prototype showing the basics of building, economy management and naval battles.

You can check it out here: https://cmtda.itch.io/dieselwake

u/Enough-Ride-3184 — 10 hours ago

Which game do you recommend most that combines TD and other gameplay?

I used to played that combines TD with roguelike elements, which gave me some fresh experience. Got tired of the traditional TD gameplay.

reddit.com
u/Cluckdev — 17 hours ago
▲ 13 r/TowerDefense+1 crossposts

Base building tower defence like tower factory?

https://store.steampowered.com/app/2707490/Tower\_Factory/

What I liked about that game is that the factory have a purpose and is used for building towers. But the game is still mostly about defending against waves and combat isn't an afterthought.

So is there any other base building tower defence with focus on the combat part?

u/DocumentOk7579 — 24 hours ago
▲ 23 r/TowerDefense+1 crossposts

We’re three brothers who built an epic 3D stickman strategy game where you can build, command, and dynamically switch leaders right on the battlefield. What do you think?

Hey everyone!

We just released the demo of our action RTS game on itch.ioStick Infinite Kingdom, a tactical battle experience where you command armies and defend your stronghold.

Real-Time Strategy & Siege Action: Deploy stickman units and manage resources on the fly.

Massive Battlefield Scaling: Experience chaotic, large-scale clashes with smooth tactical control.

Distinct Visual Style: Clean, high-energy animations bringing classic stickman warfare to life.

Stick Infinite Kingdom | Official Game Trailer

The demo is completely free to download on itch.io:

Download Stick Infinite Kingdom Demo

u/Arckon_Arts — 1 day ago
▲ 7 r/TowerDefense+1 crossposts

Made a co-op merge tower defense where you and a partner share ONE health pool — you hold the bottom lane, they hold the top

Long-time TD player, first time posting my own. Starvoxel: Defender is a co-op merge TD: you and an ally each defend your own lane but share a single health bar, so a leak on either side hurts both of you. Merge Common → Legendary → Evolution, 7 turret families, boss every 5th wave. Solo (AI ally), online co-op, and ranked 20-wave 1v1 PvP with Elo + leaderboards.

The design question I keep chewing on: shared health makes it tense — you can't just turtle your own lane, you have to watch your partner's side too. Curious what this community thinks of shared-HP co-op vs independent lives.

Free on iOS & Android, no ads / no pay-to-win. Happy to answer anything about the merge/evolution curve or PvP balance.

21-sec trailer: https://youtube.com/shorts/tgbYEW59YY4

(store links in a comment)

u/kernet — 1 day ago
▲ 4 r/TowerDefense+1 crossposts

Fable is insane at code, Codex for visuals

Ok. My first post here was 3 months ago when I received a lot of hate for not taking gameplay and replayability far enough.

Inspired by latest popular TD games on mobile platforms, this is my reworked take on merge tower defense game. You can play solo, with friends or random players in CO-OP or PvP modes. Download links here: https://starvoxel.com/

Workflow and stack:

Claude Code for development of client apps and also backend (socket for multiplayer).

100% of game assets were generated by Claude Code calling Codex CLI from OpenAI $20 sub including store graphics, icons etc. Just tell it to do so, Fable is scary good at prompting and orchestrating other agents or services.

Sounds are ElevenLabs (music) and Claude Code generated local WAVs for basic sound effect (might get deeper into this one later).

Game is written solely in pixiJS with UI and HUD in React Native packaged as Capacitor apps and natively built for both iOS and Android. Game server is custom Socket.io code finetuned by Fable to be very lightweight and runs seamlessly. It should hold 4000 concurrent matches on mediocore VM server.

AMA anything, would love to hear your feedback.

u/kernet — 3 days ago
▲ 1 r/TowerDefense+2 crossposts

I vibe coded a simple Tower Factory Defense - Check it out

I've been vibecoding since early this year in my own startup, I usually collaborate on back-end and tracking solutions for online advertising. I am by no means a designer (I work a lot with talented ones) but I wanted to test my skills on creating a small project. I had the idea of a game similar to Factorio but in a way more casual way with competetive with a high replay value. I came up with a simple Factory tower defense game that keeps going forever.

I used Claude Code (Mostly Opus 4.8) and host it all on my own server.

You can find the entire codebase is also public at https://github.com/MelsomNO/orbit-factory-defence

If it is of interest I can also add the full session log in the repo with the prompts used.

I hope you enjoy it and I would love some feedback!

Instructions:

You start with nothing. Tap & drag ore (◆) from resource nodes onto HQ to bootstrap. HQ refines ore into plates (▣). Convey plates into ammunition plants to produce bullets (●) or missiles (▲). Convey ammo into your turrets.

The full chain:

◆ Node → Harvester → Conveyor → HQ → Conveyor → Bullet Plant → Conveyor → Gun Turret
                                  └→ Conveyor → Missile Plant → Conveyor → Missile Turret
                                  └→ ⚡ Power Plant → Laser Turret (uses global power)

Turrets each hold up to 10 ammo (more with storage upgrades). Lasers draw from a global ⚡ power pool fed by Power Plants — no ammo belts needed.

orbit-game.fjellhosting.no
u/Sephior — 3 days ago
▲ 15 r/TowerDefense+2 crossposts

Working on a Pikmin-Like Tower Defense

Controlling an entourage of cute creatures has to be one of the best feelings in gaming—would you play this kind of game?

u/pato_triste — 4 days ago

What has more content? Emberward or Tower dominion ?

I want to buy a roguelite tower defence game and it seems these are the best but what has more content?

reddit.com
u/Blueandwhite8796 — 4 days ago

I actually managed to get my grandpa into TD games! What are some really easy, beginner friendly ones he could try?

My grandpa came over last weekend and he was looking at my PC setup and asking what all the screens were for and stuff, and I figured why not just show him. I had a few games open and he seemed kinda interested in watching so I let him sit down and try a couple things himself.

Most of them were way too much for him, like he could not figure out WASD to save his life and anything with camera controls was an immediate no. But then I put Kingdom Rush on because I figured the click to place mechanics would be simple enough, and this man got HOOKED. Like he played for like two hours straight without looking up. He kept calling the units "them little guys" and would get so hyped when a big wave got wiped out before reaching the end. He beat the first few levels on his own and only needed help when the hero abilities unlocked, just cuz he didn’t really use them until I explained. Then I fired up Blitzkrieg Express for him, that was the simplest game I had installed and he loved that too. It was like watching a kid play in some ways, he would get really excited when he caused a big explosion or chain reaction. We had a lot of fun so now I’ve decided to hook him up with my old computer (it's gathering dust anyway). So now he has a 1060 GTX and 32 gigs of ram to work with, I think it's fine for him.

The thing is he's 72 and has never played a video game in his life before this. He grew up on chess and card games so I think the strategic aspect of TD just clicked with his brain in a way that other genres definitely wouldn't, and being able to pause the game is really important, he likes to take his time. I called him the next day to tell him I would be getting him a computer so he can play at home and he sounded pretty stoked.

I want to set him up with a few more games but I want to make sure they're accessible enough that he won't get frustrated and give up. What are the absolute easiest and simplest TD games you can think of? I wanna give him more options to choose from, and slowly work him up to more complex games, I think he can handle it once he gets used to playing a bit.

reddit.com
u/Terry__Poppins — 5 days ago
▲ 9 r/TowerDefense+3 crossposts

I made a daily tower-defense game for Android

It's free, it's a maze, it will personally judge your life choices.

Would really appreciate some feedback. Pls tell your buddies.

play.google.com
u/stefansjs — 4 days ago

I spent 3 years making a defense game where every run is shaped by random gear combinations

https://reddit.com/link/1um2fp2/video/caq28hxmixah1/player

Serendia: Random Gear Defense is a defense game built around randomized equipment drops, gear combinations, and surviving increasingly difficult enemy waves.

Instead of following a fixed build path, you adapt to the equipment you find, combine pieces into stronger setups, and try to build a strategy that can hold out as the waves become more difficult.

What the game focuses on:

  • Creating different builds through random equipment combinations instead of following one fixed path.
  • Reaching tense late-game moments where the setup you built barely holds the line against overwhelming waves.
  • Adapting each run based on the equipment you find and trying new strategies as the difficulty ramps up.

I’ve been developing the game for about 3 years as a solo developer from Korea. After its original Steam launch about a year and a half ago, I reworked a large part of the experience, including the core systems, UI, graphics, balance, and overall game flow.

A playable demo is available on Steam.

reddit.com
u/zeroinmars — 4 days ago
▲ 4 r/TowerDefense+1 crossposts

Trailer: Stratapath Tower Defense

After a much too long development time I'm happy to announce Stratapath TD is in the final stages of beta testing and polishing. Its been fun most of the time developing this but I will be happy to see it finally done and to move onto a new project. If you are interested in this game or my future work please consider adding it to your wishlist on Steam: https://store.steampowered.com/app/4112780/Stratapath_TD/

u/BackAlleyStudio — 5 days ago
▲ 28 r/TowerDefense+5 crossposts

Launching my first mobile tower defense game on July 2nd — Descent Defender

Hey everyone — I’m the solo dev behind Descent Defender, a mobile game that mixes Plinko-style chaos with tower defense.

The main idea is pretty simple: balls drop down the board, and your goal is to stop them before they reach your tower. The runs start off manageable, but things ramp up pretty quickly once different enemy types start showing up.

Some balls poison your tower, some slow your attack speed, some split into more balls, and others are heavy tanks that take a while to burn down. There are also bosses and shockwave enemies that knock nearby balls around when they die, which can either help you or make everything worse depending on what’s happening on the board.

A big part of the game is using Peg Powers to control that chaos. Magnetic, Tesla, Cryo Field, Arc Beacon, and Barrier all have their own role, and over time you power them up so they get stronger and help you push farther into stages and tournaments.

There is also a lot of progression outside of runs. You earn upgrades, complete daily and weekly quests, collect offline rewards, work through milestone journeys, unlock board skins, and keep building your account stronger over time.

The game is planned to release on July 2nd and is available now for iOS pre-order and Android pre-registration. I’m also planning to keep adding more after launch, including more Peg Powers, QoL improvements, catch-up mechanics, more skins, enemy looks, and other systems to add more playstyles.

iOS pre-order:
https://apps.apple.com/app/id6764134188

Android pre-register:
https://play.google.com/store/apps/details?id=com.idlehourstudios.descentdefender

Starting to build up the community around it, if you feel like joining head over to:

Descent Defender subreddit:
https://www.reddit.com/r/descentdefender/

Discord:
https://discord.gg/QYt8rGsS5a

Appreciate anyone who checks it out. I’d love to hear what tower defense players think from the clip.

Thanks everyone!

u/dstyle711 — 7 days ago

What makes first-person tower defense work: stronger towers, better FPS combat, or tighter connection between both?

I’ve been thinking about first-person / third-person tower defense hybrids like Sanctum, Dungeon Defenders, and Orcs Must Die.

The tricky part seems to be that the game can easily split into two separate halves: first you build, then you shoot. The best versions make both sides affect each other. Building changes how you fight, and fighting makes the layout matter more.

For people who enjoy this subgenre, what makes it work for you? Strong tower strategy, satisfying direct combat, clever enemy pathing, meaningful upgrades,

or the way all of those systems connect?

I’m especially curious what makes the hybrid feel like one game instead of two games stitched together.

reddit.com
u/Imagination-Port — 6 days ago