We are two devs making a tower-defence game about reclaiming a world lost to fog. We’ve added a bunch of features and would love some feedback!

We are two devs making a tower-defence game about reclaiming a world lost to fog. We’ve added a bunch of features and would love some feedback!

This is our tower-defence game with free building placement. I was a bit hesitant about posting in this subreddit as our game doesn't immediately look like a base building game. However a big part of why we wanted to go get away from the usual grid-based building or fixed enemy lanes is so that the player can build their bastion however they want. I hope that means we fit in here too. For the gameplay that means enemies will take the path of least resistance and if that means attacking your walls and towers they sure will. It leads to an interesting break of expectation what a castle defence should look like. Walling off every path doesn't work and you have to get creative with your designs.

When we did our last playtest 8 months ago the game only had the core gameplay loop and was lacking any replayability and progression. So we spent those months adding a bunch of features that should make the game fun to play for more than just a few rounds.

The game is called Monuments to Ruin and our open playtest is live right now. We would love to hear your feedback and all the bugs you find (maybe that one a bit less but you know)! You can sign up right here on our steam page: https://store.steampowered.com/app/3579410/Monuments_to_Ruin/

u/Hiplinc — 20 hours ago

We are two devs making a tower-defence roguelite about reclaiming a world lost to fog. We’ve added a bunch of features and would love some feedback!

This is Monuments to Ruin, a tower-defence game with free building placement. We wanted to get away from grids and lanes so we used a flow field for enemy navigation. That means enemies will take the path of least resistance and if that means attacking your walls and towers they sure will. When we did our last playtest 8 months ago the game only had the core gameplay loop and was lacking any replayability and progression. So we spent those months adding just that:

  • Overworld Map
    • Embark on expeditions to retake the land claimed by the Ruin Fog
    • Weigh the risks of building up more settlements or advancing as quickly as possible
  • Unlock Tree
    • Unlock many new buildings and upgrades for those buildings
    • Try out many damage types and the effects of fusing two different ones
  • Guilds
    • Work with the guilds to put your people to best use
    • Your population is everything: who builds your towers, who you are protecting and who dies when your buildings are attacked
  • More Replayability
    • We added many more things to find in the fog, added more upgrades and reworked most of the UI for better usability

Our open playtest is live right now. We would love to hear your feedback and all the bugs you find (maybe that one a bit less but you know). You can sign up right here on our steam page: https://store.steampowered.com/app/3579410/Monuments_to_Ruin/

u/Hiplinc — 21 hours ago

We are two devs making a tower-defence roguelite about reclaiming a world lost to fog. We’ve added a bunch of features and would love some feedback!

This is Monuments to Ruin, a tower-defence game with free building placement about the last remnants of humanity fighting back against the weather and the monsters hiding in the fog. When we did our last playtest 8 months ago the game only had the core gameplay loop and was lacking any replayability and progression. So we spent those months adding just that:

  • Overworld Map
    • Embark on expeditions to retake the land claimed by the Ruin Fog
    • Weigh the risks of building up more settlements or advancing as quickly as possible
  • Unlock Tree
    • Unlock many new buildings and upgrades for those buildings
    • Try out many damage types and the effects of fusing two different ones
  • Guilds
    • Work with the guilds to put your people to best use
    • Your population is everything: who builds your towers, who you are protecting and who dies when your buildings are attacked
  • More Replayability
    • We added many more things to find in the fog, added more upgrades and reworked most of the UI for better usability

Our open playtest is live right now. We would love to hear your feedback and all the bugs you find (maybe that one a bit less but you know). You can sign up right here on our steam page: https://store.steampowered.com/app/3579410/Monuments_to_Ruin/

u/Hiplinc — 21 hours ago

We are two devs making a tower-defence roguelite about reclaiming a world lost to fog. We’ve added a bunch of features and would love some feedback!

This is Monuments to Ruin, a tower-defence game with free building placement about the last remnants of humanity fighting back against the weather and the monsters hiding in the fog. When we did our last playtest 8 months ago the game only had the core gameplay loop and was lacking any replayability and progression. So we spent those months adding just that:

  • Overworld Map
    • Embark on expeditions to retake the land claimed by the Ruin Fog
    • Weigh the risks of building up more settlements or advancing as quickly as possible
  • Unlock Tree
    • Unlock many new buildings and upgrades for those buildings
    • Try out many damage types and the effects of fusing two different ones
  • Guilds
    • Work with the guilds to put your people to best use
    • Your population is everything: who builds your towers, who you are protecting and who dies when your buildings are attacked
  • More Replayability
    • We added many more things to find in the fog, added more upgrades and reworked most of the UI for better usability

Our open playtest is live right now. We would love to hear your feedback and all the bugs you find (maybe that one a bit less but you know). You can sign up right here on our steam page: https://store.steampowered.com/app/3579410/Monuments_to_Ruin/

u/Hiplinc — 21 hours ago

We are two devs making a tower-defence roguelite about reclaiming a world lost to fog. We’ve added a bunch of features and would love some feedback!

This is Monuments to Ruin, a tower-defence game with free building placement about the last remnants of humanity fighting back against the weather and the monsters hiding in the fog. When we did our last playtest 8 months ago the game only had the core gameplay loop and was lacking any replayability and progression. So we spent those months adding just that:

  • Overworld Map
    • Embark on expeditions to retake the land claimed by the Ruin Fog
    • Weigh the risks of building up more settlements or advancing as quickly as possible
  • Unlock Tree
    • Unlock many new buildings and upgrades for those buildings
    • Try out many damage types and the effects of fusing two different ones
  • Guilds
    • Work with the guilds to put your people to best use
    • Your population is everything: who builds your towers, who you are protecting and who dies when your buildings are attacked
  • More Replayability
    • We added many more things to find in the fog, added more upgrades and reworked most of the UI for better usability

Our open playtest is live right now. We would love to hear your feedback and all the bugs you find (maybe that one a bit less but you know). You can sign up right here on our steam page: https://store.steampowered.com/app/3579410/Monuments_to_Ruin/

u/Hiplinc — 21 hours ago
▲ 0 r/roguelites+1 crossposts

We are running a playtest on Steam for Monuments to Ruin, a tower-defence roguelite. We would love to hear your feedback!

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u/Hiplinc — 13 days ago