Playtest "Starcraft for Dads" - THE FACTORY MUST FALL - RTS Other Hybrid
I played a lot of RTS over the years, especially BAR. Played a lot of Warcraft 3 as a kid. So two years ago I decided to make my own strategy game - a game with the strategic decision making of an RTS but without the stress of fast execution. Some things that bothered me back then was that players who were able to pull off the buildorder 0.2 seconds faster than the other guy got a big advantage. So I wanted to design around that in my game.
My game is about building a factory, then having that factory fight other players in async PvP.
In relation to an RTS, playing the game is about what army composition you go for. So for example, you could do a mass T1 unit rush. You could do an early air cheese. Or you could go for an economy / lategame macro build.
All this without the stress of micromanaging units, reacting quickly for what your opponent is doing, etc.
Does this land for you? Is "async PvP" something RTS players are interested in?
Any ideas on how I could make this game better?
Public Playtest II is launching this weekend.
Links: