r/StrategyGames

🇩🇪 Kannst du Deutschland besser regieren
▲ 7 r/StrategyGames+2 crossposts

🇩🇪 Kannst du Deutschland besser regieren

Ich habe in den letzten Monaten ein kostenloses Politik-Strategiespiel entwickelt: Werde Kanzler.

Du übernimmst die Regierung, bildest Koalitionen, triffst politische Entscheidungen und versuchst, Deutschland erfolgreich durch Krisen und Wahlen zu führen. Jede Entscheidung hat Auswirkungen – es gibt selten einfache Lösungen.

Ich würde mich sehr über euer Feedback freuen. 😊

👉 https://werdebundeskanzler.de

u/werdebundeskanzler — 5 hours ago

Why do so many city builders end up feeling like city-states instead of nations?

One thing I've noticed is that many city builders eventually let a single city produce almost everything it needs. It works well for city management, but it doesn't quite capture the feeling of running an entire nation.

When I started designing my game, I wanted every city to depend on others. My first step was distributing resources across the map so no city could be completely self-sufficient. That immediately created another problem: cities became little more than pins on a strategic map, similar to Civilization.

My solution was to split the game into two layers.

On the nation map, you decide where cities are founded based on geography and available resources. Each city then generates its own buildable map, where you design residential districts, industries, and the road layout.

This way, city placement becomes a strategic decision because geography determines what a city can produce, while each city still feels like a real place that you plan and optimize rather than an abstract marker on the map.

I'm curious what strategy fans think about this approach. Does a two-layer system sound like a good compromise between nation-scale planning and detailed city building, or would you prefer everything to happen on a single map?

u/Other-Explanation-67 — 10 hours ago
▲ 12 r/StrategyGames+2 crossposts

Im looking for battles games like the battle style of Conquest of the New World. Many units per tile.

CONW had this very unique system where many units fit the same tile. So maximum was 6 infantry. Or 2 cavalry and 2 infantry in the same tile. I find the one unit per tile in all tactical games, to be very boring. Any other games that implement a similar system?

CONW battle:

https://www.youtube.com/watch?v=wfRDJm9OoSE

u/FutureLynx_ — 10 hours ago

What do you like in battles?

Hello everyone,

I am a life long total war and paradox games fan (ever since RTW and CK1) and am experimenting with game development a bit myself.

Anyway, I had an idea of making a strategy game and wanted to i clude battles. My initial idea is that Id like to try and create something thats between how CA and Paradox handle battles.

If youve played some of their games, you know that TW battles are deep, complex and long. They are a pure paradise when you whish to be a general on the battlefield. But they are long and you have to be very included in them. On the other hand, paradox battles are fully automatized and represented to you as just numbers going up or down.

I envisioned something more passive compared to TW yet more active compared to Paradox. Something more in line with football manager approach to matches, where you give instructions and change tactics, and then look at how units react to it. You do not move any player yourself, you do not give direct instructions to players where to go, but give then a role and some simple behaviour rules, and watch how they react to those instructions and whats happening on field.

So Id like to hear your opinion on what would youd like to see in such system. And also what are most important parts of battles that you enjoy the most.

reddit.com
u/Psych0191 — 12 hours ago
▲ 226 r/StrategyGames+16 crossposts

The Demo of The Severed Gods is out today!

Today, we are incredibly proud to announce that The Severed Gods public demo is officially live on Steam and free to download!

This is not just a quick "taste test" - this is the complete, playable first chapter, containing core combat, build-crafting, karma choices, and meta-progression. We want you to fully experience the unique god-slaying loop of The Severed Gods.

The Severed Gods is a dark fantasy turn-based roguelite RPG. Lead a group of heroes trapped in an endless cycle of reincarnation as they fight to stop Umbra, an ancient dragon whose existence threatens the entire world.

Link to download demo: https://store.steampowered.com/app/3755930/The_Severed_Gods/

u/_topebox — 1 day ago

Similar video games to board game Risk/Pokemon Conquest/Ichikuou Rance?

Looking for a turn-based grand strategy game with resource management in mind that plays like Risk. Pokemon Conquest minus the tactics battles comes to mind as well as Ichikuou Rance but without the visual novel stuff. Specifically a map painter for PC.

I already know about Sengoku Rance and Eiyuu*Senki, but I want something more... normal and not built on a VN engine. I know about Nobunaga's Ambition, but I'm pretty those are rts, in the vein of Europa Universalis and Hearts of Iron. I want a turn-based variant like the ones above.

This is weirdly hard to find.

Otherwise, I'll probably just get one of Sengoku Rance or Eiyu Senki ig, whichever is better.

reddit.com
u/yonnnyonnn — 19 hours ago
▲ 55 r/StrategyGames+7 crossposts

After 1,500 Years, I Decided Chess Needed an Update

Game Title: Chess: The Update

Playable Link: https://hickodev.itch.io/chess-the-update

Platform: Windows PC

Description:
After 1,500 years, chess is finally getting an update!

Chess: The Update is a turn-based strategy game that combines the familiar rules and tactical depth of chess with deck building and unique playable pieces. Before each match, you build your own deck, choose which pieces to bring, and create a strategy around their different movement patterns and special abilities.

During the match, every decision matters. You can move a piece, activate an ability, capture enemy pieces, and find new combinations to outplay your opponent. The goal is to keep the game simple and readable like traditional chess while introducing more variety, customization, and unexpected strategies.

The beta is now available, and I would really appreciate it if you could play the game and share your honest feedback.

YouTube trailer: https://youtu.be/uv-ZE2fg8Vg
Discord:  [DISCORD LINK]

What new piece would you add to chess?

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:
I am the indie developer behind Chess: The Update. I designed and developed the game, including its core gameplay systems, pieces, abilities, deck-building mechanics, user interface, visuals, and overall game direction.

u/HickoDev — 1 day ago

We wanted larger RTS battles—so we built them ourselves.

One thing I've always missed in modern RTS games is the feeling of commanding part of a real military operation instead of a self-contained army.

Games like Total War excel at battlefield scale, while games like WARNO deliver incredible tactical depth. We wanted to combine those ideas.

That's how TOTAL WARNO started.

Instead of every player bringing a complete combined-arms force, players command specialized battlegroups based on real Cold War formations:

  • Tank Battalions
  • Mechanized Infantry Battalions
  • Reconnaissance Battalions
  • Artillery Groups
  • Air Defense Groups
  • Helicopter Commands
  • Air Wings

Each player has a specific battlefield role, and success depends on coordination rather than everyone trying to do everything themselves.

We've also replaced standard Conquest with a custom Breakthrough mode inspired by operational Cold War doctrine.

The attacker must break through prepared defenses, reach the operational objective, and preserve at least 50% of their combat power. The defender must stop the breakthrough while ensuring their own losses do not exceed those of the attacker.

The result is a very different style of RTS:

  • Battles involving entire regimental and divisional formations.
  • Dedicated artillery, reconnaissance, aviation, and air-defense commanders.
  • Real reserves and operational planning.
  • Teamwork that feels closer to a military command structure than a traditional multiplayer match.

If you're interested in large-scale strategy, realistic combined-arms warfare, or you've ever wished RTS games leaned more into operational command than constant micromanagement, we'd love to hear your thoughts—or have you join one of our operations.

We're still actively developing the format based on community feedback, and every event helps us refine it further.

Join our discord: https://discord.gg/5V48rME7xR

u/Junior_Grand1153 — 1 day ago
▲ 5 r/StrategyGames+2 crossposts

PC Kaiser – a free browser remake of a 1991 DOS dynasty-strategy game (Holy Roman Empire)

Hi everyone! I'm a solo dev, and PC Kaiser is my passion project — a remake of a 1991 German DOS strategy game, set in the Holy Roman Empire starting in the year 1001.

You lead one of 30 dynasties through the centuries: build up your land, arrange marriages (wisely or catastrophically), deal with succession when rulers die, wage war, and scheme your way to the top with espionage, assassinations and ransom. The greatest prize is the imperial crown — but the path there is yours.

The best part: no two games are the same. Every ruler's story writes itself. An heir dies young, a daughter married into another house suddenly inherits a foreign realm, the emperor gets assassinated mid-election… and your game takes a turn you never saw coming.

It also has hot-seat multiplayer for up to 30 players on one PC (1–4 recommended).

Runs right in your browser — no download, no sign-up. Mouse + keyboard, desktop only (no mobile). The game is in German, but there's a built-in English how-to wiki (press F1) and a friendly storyteller who walks you through everything.

It's not 1.0 yet and I'm developing it continuously, so I'd genuinely love your feedback — what's fun, what's confusing, what's broken.

Playable Link: https://grobi85.itch.io/pc-kaiser-demo

Trailer: https://youtu.be/hQ9ZGeKXck8

Thanks for checking it out!

u/Grobi851 — 1 day ago

What game should i get?

So i was thinking about buying a strategy game but i dont know which one should i get. Im looking for something i can really grind and put time into but it should also look and feel good not some old games i want something new and polished. I already have total war 3 and crusader kings on my wishlist. What do you guys recommend?

reddit.com
u/Jakov_7023 — 2 days ago
▲ 23 r/StrategyGames+3 crossposts

Worked on a scenario showing Mongolia’s rise under Genghis Khan while Europe is still infighting in my upcoming 4X game! What do you think?

u/strategeistgame — 2 days ago

Worth it or thrash it

I wanted to created a board game on geopolitics and realism so I put my idea on ChatGPT to create an image and this is what I got

u/Powerful-End-4826 — 3 days ago