u/Haunting_Sector_643

Built a Spring and Autumn strategy game — one thing I'd love Western players' thoughts on
▲ 31 r/StrategyGames+1 crossposts

Built a Spring and Autumn strategy game — one thing I'd love Western players' thoughts on

Hey everyone. I'm a solo dev from China, call me small Q. Been working on this — it's a settlement-building and war strategy game set in the Spring and Autumn period. You grow your village, manage resources, recruit armies, and fight battles on a map.

Just wrapped up a closed beta in China and there's one thing I keep going back and forth on:

Early game feels slow — resources take a while to build up before you can really expand. Some players loved the patience it demands, others said it tested their patience in a bad way.

I'm genuinely torn on this. Part of me thinks slow and steady is part of the strategy. But maybe I'm too close to it. Curious what you all think — too slow, or just right?

Fair warning: my English isn't great, I use translation tools a lot. Sorry in advance if my replies feel a bit robotic lol.

Happy to explain any other mechanics if you're curious about the game.

youtube.com
u/Haunting_Sector_643 — 1 day ago