r/ManorLords

Love and procreation

Greg,

I play your game after long working hours, with war turned off because I just want to build and watch little people carry logs and argue about ale. Here's the thing: your villagers have zero romantic options. They just... appear. No courtship, no drama, no awkward tavern encounters. This is a missed opportunity. I'm proposing a collab. I bring 20 years of dating platform experience. You bring the medieval vibes. Together we ship the first historically-accurate peasant dating simulator.

Features? I've already designed in my head while watching my fertility drop to 2% for no reason. I rebuilt an entire dating platform solo in 90 days, I know your game was built solo too. Slavic Magic meets Slavic Engineering.

Let's talk. I accept payment in ale and mead.

Cheers

P.S. — Please fix the crop rotation fertility bug. My barley fields are cockblocking my ale production which is cockblocking my tier 3 upgrades which would be cockblocking my dating DLC. It's cockblocks all the way down.

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u/goranpilipovic — 15 hours ago

Crop Rotation

I find I grow crops in a field one year, leave fallow next yeat, crops again, fallow, crops, etc So, need a 2 or 4 year crop rotation option. If i do crops 2 years in a row the fertility rate seems to go down too much. No need for 2 fallow years as fertility increases enough in 1 year.

Anyone know why it's a 3 year rotation?

Am I misunderstanding how it works?

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u/KiteeCatAus — 15 hours ago

Villagers don't buy and consume clothing?

Hey everyone,

I'm getting a bit desperate here. I've upgraded the first houses to the second tier so that I can turn two families into tailors. They produce clothing, however, not a single second tier house - not even the tailors themselves - buy/consume clothing and thus the need isn't met? Does anyone know how I can fix that? I'm at a loss here. Otherwise I fear that I can't progress further in the game : (

EDIT: Tearing down the whole marketplace and rebuilding it did the trick! Now everyone buys clothing.

They produce wool-based clothing and as you can see, they've already produced 293 units.

And yet even the tailors themselves have an unfulfilled need for clothing (\"Kleidung\")

The clothing is stored in the warehouse so the warehouse workers should be selling it on the market, no?

Clothing is also ticked here.

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u/GwenMunin — 14 hours ago

thoughts on ideas for the game.

There has been an idea floated, about getting water(ship)-trade into the game, and I like that idea.

but I've thought about it a bit more, and if we think that the land trading post and the water trading post have two different trading systems and thus also prices, then being on a map where there is access to water would be a way to be able to conduct better trade than if you were on a map where there is no access to water.

the same would apply to a water mill, where such a thing requires that there is a stream or river on the map.

what do you think, will it ruin the game for you if some maps have an advantage over others, or will it just be an advantage for you as a player?

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u/Enough_Landscape3024 — 20 hours ago

My people are starving :(

Hi uh I've never posted on reddit before but I need some help. I accidently made too many houses and now my two settlements are starving (well, one of them is starving, the other is just barely hanging on) (they're also low on fuel but the starving is more important to me), how can I increase food production? I tried looking up videos on youtube but they all talk about a development points system I don't think exists anymore. I don't want to restart :(

I tried making a bunch of my buildings vegetable smallholdings but that basically collapsed my economy because I did too many and was running out of workers. Does anybody have any ideas???

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u/Legal-Tip3503 — 1 day ago

Having issues with extreme lag.

I'm having horrible issues with lag in my large town. I have around 400 people, and I've just started to create a huge castle. (Around 19,000m^2) But after the materials were gather, and construction began, the game began to lag, more lag than the huge battles I've done before. I run a 3060, so I doubt it's a parts issue, and when I pause the game, it run buttery smooth. SOMETHING must be happening to the other rival towns, or I've fucked something up, and royally so. Please, if you have any ideas, I'd like the help. My last save have 2 days ago, and I don't want to lose all of my progress.

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u/ATrueMightyOne — 1 day ago

After a long day this game is such a joyful experience.

Thanks to the devs who made this absolute masterpiece. My days as a young boy i used to play strategy games like Stronghold and Age of Empires (nothing will ever beat them for me) for hours and hours and a few years ago I discovered Manor Lords and fell in love with it and strategy games all over again.

u/avalon-the-great — 1 day ago

Multiple Taverns?

In larger towns is it necessary to have several taverns spread about to meet ale requirements?

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u/jhamm9 — 1 day ago

Is building my castle in one go make it less buggy ?

Like I gather an enormous amount of resources and then plan my castle and commit. Will the building of it be less buggy than building it in stages instead ?

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u/Bear1375 — 1 day ago

First battle, first lost villager. A memorial.

Finally had my first battle, it went well. Sadly, we suffered one casualty. Steffan the Shepard of Tiechdorf was slain. He leaves behind a wife and son, and many will miss him dearly. The site of his loss has had a shrine placed, to remember the first man to spill his blood for the village.

It's really cool soldiers in this game aren't random no name units. It will be quite the time when I get into an actual large battle and lose many villagers.

u/nashbrownies — 2 days ago

How do you build armies quickly to contest the barons?

I can't seem to build armies fast and easy. At first the barons occupy most of the resources and winter always keeps my food dried up :/

The taxes cause my town ratings to decline and I can't seem to get trade routes open till sometime later until it's too late.

Mercenaries aren't very useful, they break easily and the city militia isn't enough.

Any suggestions on how to contest the barons?

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u/cuntysingh — 2 days ago

Long bridge bug

Hello there!
I wanted to build a bringe over the lake (not the middle so the bridge is not very long yet significant) but i get my bridge completely submerged in the lake. Is there a known qure or is it just not possible yet?

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u/Left_Money1998 — 1 day ago

Accurate castle-planning?

What would you include inside your castle compound, with what is currently available in the game?

Apart from the keep, in the upper bailey I put a well, the manor hall, the tax offices, some stables.

In the lower bailey, another well, a granary, two or three burgages with chicken coops and pigs, and one blacksmith-burgage.

No ditch or moat currently available sadly, I thought of putting corpses pit in front of my walls by I end up using the terrain like that depression in front of my walls.

What would you add or subtrack?

u/IskandarBnt — 3 days ago

I could use some Feedback to this new challenge idea

Hi,

A few days ago, I posted about creating an experience similar to Nuzlockes in Pokemon, but for this game. After a discussion, I suggest the following set of rules:

  • Deconstruction is not allowed.
  • Reallocating workers is not allowed. Once a worker is assigned to a job, they cannot be moved to another one.
  • Mercenaries are not allowed.
  • You must stick to one region, even after claiming other regions.
  • The idea is not fully complete yet, but I also want to limit population based on settlement level: for each level, you are allowed 16 extra families. However, once you reach Large Town, there would be no more population limit.

I would love to hear your feedback, exchange ideas, and discuss what may or may not work, as well as any new rule suggestions.

u/Ok_Resort_4267 — 2 days ago

Why are some industries separate buildings and others are backyards?

I understand the game mechanics, I was just interested whether this system has something to do with the real history.
Why is tannery separate and cobbler a backyard?
Why is weaver separate and tailor a backyard?
Malthouse is separate and brewery is a backyard.
Sawpit is separate and bowyer and joiner are backyards.
Why are backyard bakeries and smithies better than the separate ones?

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u/MeanFaithlessness701 — 3 days ago

Game freeze when I want to expand my castle. Is there a way to solve it ?

So I’m building a castle and it is big right now, but I want to expand it more. However the game freeze when I click on commit after I add new walls. I have already changed the game setting to the lowest quality level.

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u/Bear1375 — 3 days ago

Endless mines

I used to play back when you needed to pick the deep mine pek so you could get the endless resources. Now there are no perks and in the development only the origin option is available. Am I missing something or is there currently no option to get endless mine resources

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u/Quirky_Watercress406 — 3 days ago