r/ManorLords

The animal feed system is stupid and requires too much resource/ or consumes too quickly. It should be like pigs and goats and not even be a thing.

Spent thousands importing animals just for them to die the second they don't have enough feed. Was going good for a while with enough feed for a couple years then out of no where there wasn't enough for just one month and then 10,000 silver worth of animals were gone in a flash. The butcher couldn't even eat them by the time they started dying. The animal feed needs to take less oats/resource or be consumed much slower by the animals.

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u/TheyThem-FinalBoss — 14 hours ago

Mail Armor on soldiers?

As I show in the pics I have a surplus of mail armor but the soldiers don't wear them while the helmets they do. I know I'm doing something wrong, I just don't know what 😅

u/Gold-Biscotti-5663 — 13 hours ago
▲ 686 r/ManorLords+1 crossposts

Despite the name The Henry Tudor, this pub in Shrewsbury, UK dates from 1429. Always azed how long these buildings survived.

u/Over-Willingness-933 — 20 hours ago

Is there a good way to create "block housing" like you see in historic cities?

Similar to the housing sections pictured here in the center of the city. Exeter, 1617 from Georg Braun’s Civitates orbis terrarum (1572-1617)

u/Vullin — 14 hours ago

Better challenge - AI Lords, Baron, or both?

What's the best way to get a challenging AI menace that actually scales? I tried 3 AI lords and 2 of them were basically afk doing nothing all game while 1 took over the map and made a decent number of troops, but it wasn't that bad.

I just finished a game against the baron and 2 AI. the AI lords were afk again not doing anything but the baron expanded quickly and was a threat early. But it quickly became tedious as his army never actually expanded beyond the same 5-6 units and he always attacked from the same spot.

Is there a best setting to play on where the AI presents a decent challenge? am I using too many enemy lords or something?

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u/RipNateDogg420 — 12 hours ago

How do you set your pastures for animal products?

I'm not very certain with my logical process so i'm asking for the help of smarter players. I'm trying to get more meat per animal with the same set up.

let's say i have 30 sheep and 15 cows, and ive set my livestock trader to that limit. My butcher is set to reserve 30 sheep and 15 cows, so any new baby animals are slaughtered to provide meat.

is there a better way to do this as obviously slaughtering an adult animal yields more meat?

for example do i say reserve 2 lambs and 2 calves instead of zero, so that some babies end up being adults to be slaughtered? or do i bump up the animal quota in livestock trader to bring in new adult animals every month to be slaughtered?

how do you do it?

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u/AdministrationNo2327 — 11 hours ago

Orchards in Autumn

I've literally just been staring at the game and flying around in cinematic mode for... a while... 🥰

u/-adavid- — 21 hours ago

How am i supposed to get tier 3 housing

I have a problem with the game, i have a lot of sheep and a yarn maker and a tailor yet houses arent getting their clothing requirement checked

Same with animal products i have like 25 houses out of 50 all raising chicken, yet its rare that i see a house with animal products being checked

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u/LePro898 — 1 day ago

Let's go now, little Ghost

Rebuilding Pharloom one burgage plot at a time.

u/XiaXia_ — 1 day ago

Can we get meat pies?

Don't know if they were around back in medieval times, but I assume they were? Baker extensions could use 2 sausage and 1 flour to make a meat pie.

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How to make walls and use the manor

Every time that I try to make the Manor and then build walls around my town. It says there’s a collision and if I do place it then I can’t seem to build any houses inside of the walls.

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u/amr270 — 1 day ago
▲ 55 r/ManorLords+2 crossposts

Your peasants are freezing, your single ox is exhausted, and winter is coming. I built a "second monitor" advisor for Manor Lords to fix that.

Fellow Lords of the realm,

We’ve all been there. It’s late September, you suddenly realize your single granary worker has been slacking, and your village is about to become a ghost town. You try to look up how to make clothes, but by the time you've searched a massive wiki, Cuntz has already frozen to death.

I got tired of the alt-tab panic, so I builtManor Lords Guide— a council companion designed specifically to sit quietly on your second monitor while you rule.

Our motto: Rule well. Read fast. Alt-tab back.

What’s in the ledger:

  • The "Will We Starve?" Planner: A live settlement calculator. Tell it your family count, and it spits out the exact math on how much food and fuel you need banked before the snow falls. No more guessing.
  • The Craftsman’s Ledger: A production chain calculator that untangles the mess of making goods. Pick an item, and it shows you the exact chain of buildings, families, and raw inputs needed to craft it.
  • 218 Field-Tested Decrees: Searchable, one-line tips organized by the actual crises you’re facing (e.g., First Winter, The Cheap Spear Army, Why won't my plots upgrade?!).
  • Current for Beta 0.8.097: Fully updated. Yes, the math accounts for the new cows, cheese, oats, and the Construction Yard changes.

It’s completely free, has zero account walls, and runs purely on the desire to see fewer villages perish in the snow.

May your ale runneth over, your trade routes be lucrative, and your bandits be easily crushed. Let me know if it helps your next run!

Fish deposit bug: Rich fishing pond gets stuck at 239 fish and stops harvesting in June.

The fishing limit is set at 100; nevertheless, the fishermen stop harvesting when the pond reaches 239.

u/VICMight54 — 1 day ago

To the developers

First off. I’ve had this game for years and absolutely love it. Love the updates it’s like playing a new game every time I pick it up every 6 months or so.

One thing I’d love to see changed. When planting trees with the forester hut it plants a certain type of tree 🌳 maybe hard wood? Hard to tell. But I’d love if the trees planted could match the species of trees already in the region. It bothers me so much cutting down conifer 🌲 and they are replaced by 🌳 and looks so out of place. It causes a lot of hard work early on to make sure the trees I’m cutting for logs and planks away from where they wouldn’t pull from my town aesthetically.
Again thank you for the great game

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u/Head-Protection6110 — 2 days ago

Can't trade milk or am I blind?

On the latest beta...

Am I blind or is there no option to trade milk?

Wanted to export milk from my pasture village to my main town to make cheese using internal trade, but can't find the option for milk under food or materials.

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u/1ns3rtn1ckn4m3 — 1 day ago

Logging camp bug

For some reason all of my logging camps in a certain region aren't working. All of the people are waiting and I tried rebuilding it and I save and reloaded multiple times. My village of 50 families has run out of logs.

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u/Smooth_Self_7504 — 1 day ago

Bread and Butter, the staple of civilisation

They should add a butter churning extension that will turn milk into butter, which would fulfill a burg age plot requirement and gives an approval bonus or some other bonus when paired with bread in a burgage plot.

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u/RealAward7784 — 2 days ago

Chickens 🐔, Goats 🐐 or Pigs 🐖? Which Livestock is Best For Growing Your Village?

I would like to know which livestock is best for growing your community from a hamlet to a small town.

Which one should you have more than the other?

u/Theo_Cherry — 2 days ago

Help Needed

AI opponent has declared war against me and i only have 2 units and he has 8 units and the mercinery wasn't available for me. What to do 😭 im playing in difficult mode

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u/DowntownBlock7988 — 1 day ago