I’m trying to make economic policy feel systemic instead of “+5% growth”
I’m currently building a political/economic simulation game focused on systemic decision-making and delayed consequences.
This short clip shows a small part of the sector simulation prototype.
In the video, I open the energy sector, inspect the internal dependencies behind its “health” and productivity, then trigger a public R&D investment and let the simulation run for a bit.
The goal is that policies are not isolated modifiers, but interconnected systems.
An investment is not just:
“pay money → get growth”
Instead, it affects multiple layers over time:
- productivity
- capital
- technological gap
- sector viability
- employment
- political pressure
- budget stress
- future growth potential
Different sectors react differently depending on their structure, maturity, dependencies and current conditions.
For example, a sector can look healthy on the surface while internally becoming fragile because of energy costs, weak margins, poor policy support or supply dependencies.
I’m also experimenting with dependency graphs to make the simulation more readable.
Instead of hiding calculations, I want players to actually understand why a sector is improving or collapsing.
The challenge is finding the balance between:
- realism
- readability
- depth
- and making it still feel like a game instead of a spreadsheet
This is still heavily work in progress, but the reaction to the first post genuinely motivated me to keep pushing this project harder.
I’d honestly love feedback from people who enjoy strategy/economy games:
- Does this level of systemic depth interest you?
- Would you want to see the simulation exposed like this?
- Or should more of the complexity stay hidden behind simpler gameplay?