Built a factory optimization game where your production lines become your army
Two years ago I set out to make some sort of hybrid between Mindustry and Beyond All Reason.
The idea is that you build a factory using drafting (similar to TFT / Dota Autochess), but instead of drafting heroes you draft factory buildings.
Then in a second phase, you have that design battle another player in async PvP (like in Backpack Battles).
I am about to launch the second playtest of the game, which includes:
- New buildings (like reactors, T2 units, more defensive structures …)
- A PvP Ladder & Leaderboard
- Direct friend PvP
I am currently wondering how I can improve the automation part of the game. I am thinking refineries to process materials to higher tiers. Problem is these cannot be too specific, as this won't work with the shop system - any item that shows up in the shop has to be relevant to the player somehow, or it will feel bad to not get the exact roll the player needs.
What kind of factory mechanics do you think would work well within this game?
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