
Need feedback on overhauled Demo for Mycelium Conquest.
Hi guys, based on the negative feedback received, I've just reworked the entire gameplay flow and updated the demo for my game Mycelium Conquest and would appreciate if anybody is willing to try and provide feedback. The updated demo is available for download here https://store.steampowered.com/app/4712930/Mycelium_Conquest_Demo/
Changes include:
-Gameplay progression, structures now flow in a more logical manner than previous layout.
-Structures which consume resources can be paused individually or by structure type to conserve resources.
-Hyphal nodes extend roots and reach out to consume flora and corpse that is not on the mycelial roots. Hyphal node positioning is still important as mycelial roots still harvest the most resources.
-Added a defense turret Spore Spitter for tier 1 structures for early defense.
-Resource UI now moved to the upper left of the screen for persistent info so players do not have to expand and collapse the resource view
-Added more tutorial videos
-Chat bubble and popup windows look more organic
-Updated creature AI and pathfinding.