r/AutomationGames

Need feedback on overhauled Demo for Mycelium Conquest.

Need feedback on overhauled Demo for Mycelium Conquest.

Hi guys, based on the negative feedback received, I've just reworked the entire gameplay flow and updated the demo for my game Mycelium Conquest and would appreciate if anybody is willing to try and provide feedback. The updated demo is available for download here https://store.steampowered.com/app/4712930/Mycelium_Conquest_Demo/

Changes include:

-Gameplay progression, structures now flow in a more logical manner than previous layout.

-Structures which consume resources can be paused individually or by structure type to conserve resources.

-Hyphal nodes extend roots and reach out to consume flora and corpse that is not on the mycelial roots. Hyphal node positioning is still important as mycelial roots still harvest the most resources.

-Added a defense turret Spore Spitter for tier 1 structures for early defense.

-Resource UI now moved to the upper left of the screen for persistent info so players do not have to expand and collapse the resource view

-Added more tutorial videos

-Chat bubble and popup windows look more organic

-Updated creature AI and pathfinding.

u/yapdakilla81 — 19 hours ago

Built a factory optimization game where your production lines become your army

Two years ago I set out to make some sort of hybrid between Mindustry and Beyond All Reason.

The idea is that you build a factory using drafting (similar to TFT / Dota Autochess), but instead of drafting heroes you draft factory buildings.

Then in a second phase, you have that design battle another player in async PvP (like in Backpack Battles).

I am about to launch the second playtest of the game, which includes:

  • New buildings (like reactors, T2 units, more defensive structures …)
  • A PvP Ladder & Leaderboard
  • Direct friend PvP

I am currently wondering how I can improve the automation part of the game. I am thinking refineries to process materials to higher tiers. Problem is these cannot be too specific, as this won't work with the shop system - any item that shows up in the shop has to be relevant to the player somehow, or it will feel bad to not get the exact roll the player needs.

What kind of factory mechanics do you think would work well within this game?

 

Links:

Trailer on YT

Steam

Discord

u/Kayzen_1337 — 3 days ago

Any good automation games for Android?

I know the quality for mobile games isn't that high, but I'm still interested if there are good automation games for mobile out there (That aren't just PC ports like Mindustry or Shapez)

reddit.com
u/niel64 — 3 days ago
▲ 16 r/AutomationGames+3 crossposts

I’m developing a system where players can control how resources are distributed across machines.

Splitters allow dividing the flow, and merging lets you recombine outputs into a main pipeline.

Curious if you’ve implemented similar systems and how you handled balancing.

u/TrameRougeStudio — 4 days ago

Automation games with best demos (Steam preferred)

What automation games have good demos in your opinion? I'm looking to test a bunch of autimation game demos for purely selfish reasons (I'm a game dev) to get ideas on how demos are done properly with automation games.

Factorio demo is epic. I must have put like 10 hours into it before I got the main game. It's really nicely made and explains mechanics well.

Anything else (currently available) that has a really good (=non-disappointing) demo that leaves you wanting for more?

reddit.com
u/groato — 5 days ago
▲ 20 r/AutomationGames+5 crossposts

It's been a month and my falling sand factory game POUND SAND has come a long way in a short time. The biggest gain is performance - even huge worlds (larger than 4k by 4k) run at 60 fps most of the time, and there are still more gains possible. But I'm putting that on hold for now to focus on getting the demo ready - the amount of time it would take to mine and process an entire 4k world is many hours, and I think most players won't want to do that.

The demo should be available within the next two weeks, and the plan is to include the tutorial plus one fixed sandbox level (no level gen in the demo). Maybe disable the player upgrades but leave the pattern unlocks so the player can get the full production chain experience in the demo world if they want.

Would love feedback on the Steam page and on the game visuals, and wishlists are hugely appreciated!

Current feature list:

Huge worlds possible (4000 x 4000 and beyond), the falling sand engine is very performant and mostly optimized

Lighting engine

Lots of machines and a full production chain ending in METAL and SPICE, alternate recipes and paths

Blocks and machines you place can be deleted on a block by block basis to rearrange them however you can imagine

Tools - vacuum, mining laser, jetpack, and flashlight. And when you vacuum blocks, you can see the contents inside the player

Tech trees to unlock upgrades and new patterns

Random map generator with some interesting parameters available to adjust

UI is implemented for everything but its not pretty yet, but there is a 16 slot pattern bar with drag and drop you can use for building

Nice fluid movement system and block placement system

Sounds and music (placeholder at the moment)

Next to implement:

Tutorial (and demo)

Modifiers for maps to do things like add lakes to the surface, hit the planet with meteors to create craters before the game starts, things like that

Campaign and story

Bonus game modes such as "only uranium blocks", or "simple blocks don't yield materials so you need to hunt for more rare ones", etc

Autosave system

More optimization

Thanks for taking a look at my game!

u/bazola5 — 6 days ago
▲ 1.6k r/AutomationGames+11 crossposts

Retro-styled incremental about taking risky disk cleanup jobs for money, choosing the right algorithm, and growing stronger over time.

Is called Defrag Incremental. It keeps the same retro disk-defrag fantasy, but now it’s much more focused on:

  • choosing between different disks/jobs with different value, fragility and risk
  • picking the right algorithm for each job
  • balancing payout against heat, wear and disk health
  • buying upgrades with DP to improve rewards, speed and efficiency
  • building toward permanent BIOS progression over time

I’m aiming to have a demo ready in about 3 weeks, and it’ll be priced lower than my previous defrag game. It’s already on Steam if anyone wants to look it up, but mainly I just wanted to show the new direction here.

u/DifferenceIll1272 — 8 days ago

Any Automation Games With Levels (The Stage Kind, Not the EXP Kind)

I've been playing the snacktorio demo and am really enjoying that there' multiple levels. Does anyone know other games like that? Thanks!

reddit.com
u/mujie123 — 6 days ago
▲ 29 r/AutomationGames+2 crossposts

I released a Steam demo for my first-person survival automation game: Industronaut

Hi everyone,

I’m working on Industronaut, a first-person survival automation sandbox made with Unreal Engine.

The game is about surviving alone on a hostile, radiation-heavy planet by building habitats, mining resources, and turning production chains into life support and industrial expansion.

The Steam demo is now live.

In the demo, you can try the early automation loop:

  • seal your first habitat
  • secure oxygen, food, and water
  • mine trona and process resources
  • start building chains toward steel, glass, PVC, and electronics

I’m especially looking for feedback on whether the production chains are readable, whether the early machines make sense, and whether the first survival-to-automation steps feel clear.

Steam demo:
https://store.steampowered.com/app/3804010/Industronaut/

Trailer:
https://www.youtube.com/watch?v=01Q9u1DxRtc

Thanks for checking it out.

u/Lonely_Caramel994 — 7 days ago

Beginner friendly automation games

I’m new to the genre and started with Satisfactory. However, it wasn’t long (maybe somewhere around tier 3) before I became overwhelmed with the 3D building, placement, and factory efficiency, so can anyone recommend beginner friendly automation games that will slowly introduce me to the genre?

I had a look on Steam and these stood out. Any thoughts on the following (or others)? Thanks.

Factory Town
Factorio
Little Rocket Lab
Mindustry
Shapez
Shapez 2

reddit.com
u/okcenobite — 7 days ago

Shout-out to Foundry

I just wanted to give a quick shout out to the Paradox game, Foundry. It's honestly my second favorite factory game after Factorio so far and it's still getting plenty of updates. For those of you who may not know, it's basically Factorio in a voxel 3 dimensional, terraformable world. It usually gets compared to satisfactory since they're both 3D, but the gameplay is honestly a lot more like Factorio than Satisfactory imo(the existence of something like inserters and science packs being the two biggest things). Overall, I don't hear this game talked about nearly enough and I cannot recommend it enough to fans of the genre!

reddit.com
u/SnooHobbies5811 — 7 days ago
▲ 42 r/AutomationGames+2 crossposts

Factory Town 2: Paradise EA release date

Hey everyone, Erik (Factory Town and Factory Town Idler) has a release date for his new game called "Factory Town 2: Paradise".

Release Date Teaser:

https://www.youtube.com/watch?v=RJsjGZlwObQ

Steam Page:

Factory Town 2: Paradise on Steam (https://store.steampowered.com/app/3312130/Factory\_Town\_2\_Paradise/)

Gameplay:

This NEW Volcano Feeding Factory Builder Is PERFECT! (https://www.youtube.com/watch?v=\_qUKz3bP6Yc)

u/EccentricWarmonger — 7 days ago

Trying really hard to get into automation games

Ahoy there!

Despite the title's implications, I like automation games. I enjoy the very concept of building up machines and structures to do the job for you, and stepping back to look at your finished production chain - no matter how confusing or inefficient it may be - is an awesome feeling. You, and only you, built that, and it is your very own work that it's even functional and doing what you intend for it.

And yet, I quickly give up on them.

My problem:

They stress me out. Badly.

After having lots of fun initially, I will inevitably reach a point where I look at the mess I have created, then at the huge-ass goals the game asks me to fulfil, all the tons of additional work required - setting up new sprawling factories, possibly rebuilding the entire thing from scratch to incorporate new machines, etc. -, and then I start to sweat and hyperventilate. So I stop playing, uninstall, and forget about it.

I think it's a mix of "Not knowing where to start", "too much stuff at once", and "I don't understand the game, yet it asks a ton of me".

So far, I have tried a few of them:

Satisfactory: That was indeed my very first, included in a humble bundle, and the one where I lasted the longest: 14 hours, right after building the space elevator. Most of the time was spent restructuring my factory because it looked terrible (still does as far as I remember), and then my OCD kicked in after not managing to place all machines in a production line evenly spaced. Then I remembered the requirements of the current phase and noped out. What didn't help as well was the 1st person-building; I really need an overhead perspective, and the towers didn't cut it for me. I'm thinking about returning lately, though.

Factorio Demo: The tutorial is amazing! It doesn't say much, yet subtly guides you by placing broken machines for you to replace, then connect them, showing you neat layouts and production lines. Then it introduced science packs, a big-ass goal, basically said "figure it out yourself from here", and left me alone, staring blankly at the screen and running around aimlessly for 20 or so minutes. So I quit.

Factory Town: It was fun until the tutorial ended 30 minutes in, and I then had the "not knowing where to start"-problem. Refunded.

Mine Mogul Demo: Again, fun until the quests asked for ingots, gems, crushed coal, and I saw the absolute spaghetti of conveyors, sorters, and crushers I would have to create in a cramped space. Nope.

Now I'm looking at Eden Crafters, but I'm worried about getting overwhelmed again.

For what it's worth, I enjoyed the automation in Astroneer, where I automated the storage and refineries.

Maybe it just isn't meant for me.

Many thanks for every bit of advice in advance. :)

EDIT: Many, many thanks for the support! The amount of responses was overwhelming, and you've brought some awesome suggestions!

I'll write a few answers down, given how quite a few posts suggested the same:

  • I have played Planet Crafter (finished the base planet) and had a great time. But my automation limited itself to storage, just like in Astroneer.
  • I'll keep an eye on Shapez 2. Currently, I find the price of almost 30 rubees very high and am not particularly interested in the premise and setting.
  • Finished the Little Rocket Lab Demo and have put the game on my wishlist. That one suited me the best, I think, given its small goals, isometric perspective, many explanations to fall back on, and only a few components to handle, so a more preferable complexity level. Of course, this may change in the full game, but so far, I'm invested.
  • Dyson Sphere Program probably not. From what I read and see, this will be too much for me to handle.
reddit.com
u/UAZ-469 — 9 days ago

Microfab 1.0!

I finally put my automation game into 1.0 release, officially leaving early access!

I've had great support from the community and I'm thankful for everyone who took part in early access to iron out any issues!

I had this dream to create something like factorio but with my own twist for years, and I finally managed to do it!

Now I can watch the sun set on a (hopefully) grateful steam.

Please check it out if you like automation indie games!

MicroFab

u/oli266 — 7 days ago

I'm making an automation game about being automated by AI

I’ve been in the software development industry for a while, and if you’re like me, AI tools have made your life a lot easier, but you also know they help enrich the worst technocapitalist clique the world has ever seen while they try to slowly drive you out of a job.

Well I’m putting all those conflicting feeling into a game, Silicon Souls. In it, you get to work for the AI and pamper them while they are on their little breaks in the metaverse. It’s an automation game with a strong narrative component!

We tried to mix automation style gameplay with simple, intuitive interactions and satisfying cleaning action. We’re also going for a strong (but skippable) narrative about the future of work in the age of AI, with a mix of hand-crafted levels and some procedural generation too!

It isn’t a roguelite as we’re instead aiming on a level-based structure with meta-progression similar to the one in Mindustry, but automation-lite would fit, in the sense it doesn’t aim to be as complex as the likes of Satisfactory or Dyson Sphere Program.

Let me know what you think, we are definitely looking for feedback as we're starting to work on a vertical slice.

Please wishlist on Steam if you like it, it helps a lot!
https://store.steampowered.com/app/4560810/Silicon_Souls/

u/power-struggle-games — 7 days ago

I made a terraforming game where the Python code you write IS the gameplay

Hi all,

I'm a big fan of automation games like Factorio and Satisfactory, colony sims like Oxygen Not Included, and engineering sims like Stationeers. I have a Computer Science background and always wanted a game where every system was actually controlled by Python code instead of by clicking buttons in a UI. So I built one.

I created a terraforming game with a deep (and sinister) story behind it, where every device/vehicle/drone/machine has to be automated/scripted to work with the planet, allowing the player to do whatever they want with them.

You do not just click to mine and smelt iron ore. You need to get a vehicle(called Pioneer), install modules to it(programmatically possible to, dynamically load/unload), program the drill module to drill the ore, program the feeders to transfer items to inventory, storage bin, warehouse, wherever you want, and program the smelters/fabricators using the storages. Everything can be fully automated with code.

Your solar generators don't just work, they have to be adjusted to track the sun's position, via code. Everything can be managed with code, even the actual shop where you buy things with credits earned from Earth contracts.

I have released a FREE demo on Steam here: https://store.steampowered.com/app/868160/Code_Terraform

Discord: https://discord.gg/hUrK2MRn8s (I'd love to help if you are stuck)

I'd love to hear your opinions about it, thanks!

u/RecursivelyYours — 11 days ago

non continuous flow automation games?

Just about every automation game I've played is based on a continuous flow system where constant production is the optimal solution. Are there any good ones that are instead based on other techniques such as efficiently sizing production batches?

reddit.com
u/Warped_Kira — 12 days ago