r/AutomationGames

▲ 4 r/AutomationGames+1 crossposts

[PC][Automation/Factory][2020's?]Factory game I saw somewhere this past week but forgot to make a bookmark for

Title. I remember seeing a snippet of some automation/factory game recently that looked *extremely* similar to Shapez 2, but I don't think that game was it. It had a similar vibe with its art style, camera placement, 3D models etc., but what made it stand out to me was it had some sort of encapsulation feature. In the video I saw, they made a simple machine that took X amount of a resource as inputs and output Y. Standard stuff, but then they put that in a box with clear input/output that they were able to copy/paste other places. You could see what's going on inside these boxes but for the most part they were solid, made everything look so much neater and more satisfying. Artist rendition of this phenomena below:

https://preview.redd.it/fzyurycy1dbh1.png?width=631&format=png&auto=webp&s=832a6bf7bc4887966873fc86b93c9a758a5de455

I don't remember if I saw this on Twitter or Steam or somewhere else but I'll keep checking next time I get the chance to. I'm just hoping that someone also saw the exact clip I was talking about recently and can recognize it. I don't think it's Shapez 2 since I don't see anything like what I beautifully drew out above in any of the trailers or screenshots but I guess that doesn't 100% disqualify it, I'm sure there's a lot they don't show

reddit.com
u/I_ONLY_SUPERSCRIPT — 18 hours ago
▲ 9 r/AutomationGames+2 crossposts

I'm back again! Come check the new update.

Check the ITCH site to donwload the latest update of my game, The Smelter.
You can, first, check the new Devlog post about the update here.
The more people try the game and leave comments, the more i can bring this game to life. 😄

u/Protski93 — 1 day ago
▲ 7 r/AutomationGames+2 crossposts

Just launched the Steam page for Debtbound, an active incremental game made with Godot

Hey everyone,

I just put the Steam page live for my upcoming game, Debtbound, entirely built with Godot. It’s an incremental/clicker game designed for active play but with an ultra-chill, vibe. No long tutorials, no filler text, just straight to the gameplay. Wish me luck!

The wishlist is open if you want to follow the development.

👉 https://store.steampowered.com/app/4880870/Debtbound/

Always happy to talk about the dev side or the mechanics if you have any questions!

u/yuri000 — 2 days ago
▲ 1 r/AutomationGames+2 crossposts

I vibe coded a simple Tower Factory Defense - Check it out

I've been vibecoding since early this year in my own startup, I usually collaborate on back-end and tracking solutions for online advertising. I am by no means a designer (I work a lot with talented ones) but I wanted to test my skills on creating a small project. I had the idea of a game similar to Factorio but in a way more casual way with competetive with a high replay value. I came up with a simple Factory tower defense game that keeps going forever.

I used Claude Code (Mostly Opus 4.8) and host it all on my own server.

You can find the entire codebase is also public at https://github.com/MelsomNO/orbit-factory-defence

If it is of interest I can also add the full session log in the repo with the prompts used.

I hope you enjoy it and I would love some feedback!

Instructions:

You start with nothing. Tap & drag ore (◆) from resource nodes onto HQ to bootstrap. HQ refines ore into plates (▣). Convey plates into ammunition plants to produce bullets (●) or missiles (▲). Convey ammo into your turrets.

The full chain:

◆ Node → Harvester → Conveyor → HQ → Conveyor → Bullet Plant → Conveyor → Gun Turret
                                  └→ Conveyor → Missile Plant → Conveyor → Missile Turret
                                  └→ ⚡ Power Plant → Laser Turret (uses global power)

Turrets each hold up to 10 ammo (more with storage upgrades). Lasers draw from a global ⚡ power pool fed by Power Plants — no ammo belts needed.

orbit-game.fjellhosting.no
u/Sephior — 2 days ago

Skyformer Early Access Dev Update and Co-op Playtesting

Hello! It's been a while since I've posted here.

I've been working on an automation/survival/terraforming game called Skyformer (https://store.steampowered.com/app/2305210/Skyformer/) which I released in Early Access in November 2025. It's a passion project I made from scratch with my own game engine and handmade art.

Want to share an update on development since then:

The 1.0 along with co-op multiplayer will be releasing this summer!

Currently co-op is available to anyone for testing under the "multiplayertest" branch on Steam. Servers are player-hosted and support up to 4 players for now.

Notable updates this year:

Co-op multiplayer / 1.0:

  • Jetpack (allowing you to build/manage things from above).
  • Jump upgrades (e.g. double/triple jump).
  • Scrap Processor allowing you to turn excess items into scrap to exchange for upgrades and cosmetics.
  • Emotes.
  • Cosmetics.

Main game:

  • Customizable game modes with presets such as creative, casual, and hardcore.
  • Planting system automation features (e.g. harvesters).
  • Ability to place and remove plants manually anywhere in the world.
  • Improved item recipe balance to accelerate progression, especially around iron and copper recipes.
  • Accelerated early game progression and smoother tutorial.
  • Improved world map design to make exploration smoother.
  • Ability to drop and pickup items.
  • Various new inventory management features.
  • New languages: Spanish, German, French, Brazilian Portuguese.
  • Helpful visualizations to make drone routes feel more like conveyor belts.
  • Significantly improved charge drain mechanics to make things more fun and prevent unexpected deaths.
  • Improved drone route editing, with much longer ranges and ability to edit the routes from any location.
  • Ability to build factory and storage buildings as part of the base.
  • Many new base building pieces.
  • Weather map functionality improvements with new tooltips.
  • Bulk Constructor item, which allows crafting things in bulk.
  • Easier to use resource detector.
  • Additional Steam Achievements.
  • Countless bug fixes and sources of crashes fixed.

Let me know if you have any questions or comments. Thanks again!

u/pandapenguin5 — 3 days ago

Factomancer is evolving with your feedback, the pause is here!

Hey there !

We're the devs behind Factomancer, a factory-automation roguelite that's been in demo for a bit over a month now. First off, thank you. The response since launch has been amazing, and a lot of you took the time to leave detailed feedback on Steam, our Discord, and here on Reddit. We read all of it.

When we first designed Factomancer, we built it as a no-pause experience, closer to an RTS than a traditional automation game. Part of the goal with Factomancer was to shake up the genre a bit by leaning into roguelite structure, runs, escalating stakes, that kind of tension. But stacking real-time pressure on top of that roguelite pressure ended up being too much. Two systems fighting for the same kind of tension, when really only one needed to be there.

Across your reviews, our community hub, and Discord, one piece of feedback came up again and again: the lack of pause and the time pressure. We understand no pause can be a dealbreaker for some.

But, we didn't want to just flip a switch on this. Pacing and pressure are part of the original vision, so we tested pause internally and with our Discord community first, to make sure it would fit naturally rather than change what makes the game feel like Factomancer. The results were clearly positive across the board, for newcomers and veterans alike.

So: pause is here. You'll be able to build at your own pace.

If the no-pause design kept you from giving Factomancer a real shot, we'd love for you to come try it again.

We're building this game with our community, and this update is a direct result of that.

The Voltige Games team

u/VoltigeGames — 3 days ago

Railgun automation playtesters

ASEMA is a physics-based automation game with railgun logistics in space. Will you join as a play tester?

The test branch just got a major UI/UX update. I'd like new eyes on it and some feedback on how the layout and QoL stuff feels like. There is a demo but it is an old version - I look forward to updating it with this same patch after a little while of extra testing.

Play testing and feed backing can be done on Discord, or however you wish.

If you've played the demo, quick patch notes;
-Probe + Light Hauler new functionality
-UI scaling corrected (all feedback is welcome, I just tested it on ultra wide screen aswell and it ran well)
-Large UI overhaul (inventory, settings/rules, tech tree, build menu, main HUD..)
-Logistic core overhaul (simpler, no clogging)
-Bunch of content tweaks and polish

If playtesting/demoing is not your thing but the concept sounds interesting, wishlist it out. If you're interested testing out the demo - wait a week or so, so I can push this update to the demo branch aswell!

Been a quiet month, I had a short pause period, then crunched all the feedback and worked hard on this update for a few weeks. I'm happy with the results, but the polish never ends.

ASEMA Steam

https://discord.gg/kMJfQv62U2

u/goblin-architect — 3 days ago
▲ 273 r/AutomationGames+1 crossposts

Would you play a factory game where you program every machine?

I've been working on a factory automation game where players build visual logic graphs to control machines and vehicles!

u/EarthynsIron — 7 days ago
▲ 13 r/AutomationGames+1 crossposts

I'm making a game about automating a fireworks factory.

I'm still working on our steampage and the demo for our coop automation game. Planned to release at the end of the year.

Feedback appreciated! :)

If you like the idea you can follow us here: r/CandleRocketBoom

u/SchingKen — 5 days ago

Botlings Playtest - Factorio meets Lemmings

Hi all!

Botlings has entered its' first playtest. Steam link

For those who haven't followed, Botlings is a factory automation game with no conveyor belts. Drones? No. Everything is done by tiny robots that can only move forward. Buildings are made of them, they carry all the resources and they even do all the work in the buildings!

There is one catch though, if you make them work too hard or make them invent too many new things, they will start to develop a sentience and begin to rebel in your service. So keep them happy!

We're just gathering feedback on the first 30 mins of the game, but it's playable until the almost-very-end (because there are some end game mechanics that are toggled off for the build, like end game structures). Some of the sentience development logic has been left on, but the more complex systems are still off due to being a bit unstable...So in its' current for the Botlings will just annoy you rather than make you cry when they walk of with your factory.

If you have an interest in a game like this and want to playtest, go ahead and give it a whirl! Also very much looking for feedback either through the feedback system or on here.

(P.S. Those of you who don't know Lemmings from the 90s should go look it up!)

u/groato — 5 days ago
▲ 58 r/AutomationGames+5 crossposts

Playable link: httpsj://store.steampowered.com/app/4026060/All_Roads_Connected/

Title name: All Roads Connected

Description:

Explore an endless world, build countless settlements, discover lost artifacts, and lead your nation into a new dawn of industry.

It’s an endless world where the map keeps expanding, generating new biomes when roads reach the edge of the existing ones.

Roads also clear the fog of war, making them a core part of the gameplay, which is where the name All Roads Connected comes from.

Ps: demo is also endless and it takes around 2h to get to brick factory.

u/All_roads_connected — 8 days ago

The Last Seed(PRE-RELEASE)

 

THE LAST SEED(PRE-RELEASE)

Hello guyz!

Playtests have begun..If you are interested, you can join my Discord channel(the link is below), you can test the game or you can add the game to wishlist.All of your support will be appreciated..

I am a fan of factorio game.I had a dream about making a video game like factorio-style automation game and I’ve been making my game “The Last Seed” for at least 1,5 year.

My game focuses on manipulate the climate in a good way to make the buildings work properly.

There is climate factor(humidity levels) and you have to keep your  efficiency high, if you wanna make your automation systems work.(you will need humidity crystals and building).

I’ve been making an automation style video game and it’s not completed yet.

It’s It’s still on improving process.The textures of my game is just basic kind of textures now.(After early access point, I will make the textures of the game much better) 

The basic physics of the game is on test-process for now.

 

https://store.steampowered.com/news/app/3822770/view/699894448411116773?l=english

Discord channel: https://discord.gg/QA3CwSeBT9

Steam store page link:  https://store.steampowered.com/app/3822770/The_Last_Seed/

Youtube teaser video link: https://www.youtube.com/watch?v=nGAZPVbG6e0

u/Enough-Percentage471 — 7 days ago
▲ 24 r/AutomationGames+4 crossposts

Project Matter - Coming July 2026

Project Matter is a minimalist 2D text based factory design game.

Place an unlimited amount of free buildings, design a web of increasingly complex production chains, refine and recover numerous waste products into valuable resources, and research nearly 100 technologies all in your quest to acquire stable matter.

Progression is driven by Science Packs. Each Science Pack is a physical resource that must be manufactured, routed to labs, and consumed for research. New research unlocks new production recipes, material families, recovery loops, refining methods, and deeper factory problems.

Waste is not optional cleanup. Tailings, slag, acid waste, spent chemicals, and other byproducts become required parts of the production web. Early waste may be burned or ignored, but later tiers depend on recovering, enriching, purifying, and stabilizing those streams.

Discover and produce stable matter to access infinite and repeatable technology for never ending factory growth

Follow Matter Grid Studio on steam and be ready to wishlist! Steam page is in design and will be dropping within the next few days

https://store.steampowered.com/curator/46178128-Matter-Grid-Studio/

u/MatterGridStudio — 7 days ago

any good summer sale recommendation?

what i played:

satisfactory,dysonsphere, alchemy factory, minemogul, schedule 1 (kinda automation) . i have kids, wife and work so factorio will come later 🤣🤘

what i tried but didnt click, oddspire, shapez,

thank you!

reddit.com
u/Successful_Studio901 — 9 days ago

What are your immediate quit moments in factory/automation games?

For me, it's the moment I see non-whole number ratios. The moment I see an input or an output number is a decimal, and its not .5. Or I see a miner with varying speeds of output for whatever reason. I just know I am going to lose my mind trying to plan efficiently running factories and instead close the game and uninstall it.

Having a mechanic that increases or decreases output / inputs is fine, most of the big names in the genre do this. But they all also provide an adjacent mechanic to keep the ratios in check as whole numbers.

But when it's the early game and I am already seeing the math start working out to where I need 5.37 of a machine to consume the whole belt it takes that satisfaction itch of an efficiently running factory and wrecks it.

reddit.com
u/Impossible-Cause5353 — 11 days ago
▲ 60 r/AutomationGames+13 crossposts

I built a 3D Lo-Fi room widget that lives on my desktop

Built a 3D cozy room widget that pins to my desktop. Lo-fi music, transparent window, memo/todo/pomodoro built in.

u/bjj10420 — 11 days ago
▲ 657 r/AutomationGames+5 crossposts

3 phases for heavy machinery - Textorio

Hey Automaters!

Really happy with latest upgrades!

+ Got beautifull rivers, ponds, for your pumps!

+ Got skew inserters for diagonal inserting!

+ Got floors for factory improvements!

+ Got 3 phases for your heavy machinery!

And muuuuuuch more!

I wish you a wishlist guys! :)

Textorio demo

u/doncedonce — 13 days ago

Sandustry: A factory automation game where every pixel is fully destructible. Releases August 2026!

Hey everyone!

Just wanted to share a little bit about our upcoming factory automation game, Sandustry. This is a solo dev project where every pixel is a resource that you can mine, mix, process, or destroy. Each one is a physical entity with its own properties, and you can discover countless chemical or physical reactions, then exploit them to develop your production chains and build pixel-perfect factories.

But be warned: this is sand we're dealing with. And it gets EVERYWHERE. The resources in Sandustry react to each other and the world around them, so there's some extra complexity to consider as you build.

It's also built with modding in mind, so there are dedicated modding tools to let you customize your entire experience and share your ideas with other sandustrialists.

Sandustry is set to release on August 13, 2026. Check it out on Steam!

youtu.be
u/auverin_hoodedhorse — 11 days ago