u/Hot_Tell2552

I need UI feedback on my RTS tactical pause mechanic – numbers vs something else?

Hey everyone, I'm currently working on my RTS game called Ironfields. It’s heavily inspired by classics like State of War, and I wanted to share a quick look at the Tactical Pause mechanic.

You can pause the game at any moment to plan your next moves, issue orders, and manage the battlefield without the real-time stress. It’s completely optional—if you prefer pure real-time action, you don't have to use it at all.

Need some feedback on the UI: As you can see in the video, I'm currently using numbers to show which units are heading to which targets (tanks get a number assigned based on their destination goal).

How would you visually optimize this? Note: Drawing movement lines/paths on the ground isn't really possible here, because the pathfinding dynamic changes during movement and target cells are assigned right when the tanks arrive. Would love to hear your ideas!

Please note: Everything you see is a Work in Progress.

If the game looks like your cup of tea, you can check it out and wishlist it here on Steam: https://store.steampowered.com/app/4700280/Ironfields/

u/Hot_Tell2552 — 1 day ago

Ironfields: A no-base-building RTS inspired by State of War

Hey everyone,

I’m a solo dev. I started this project purely for fun because I really missed State of War and just wanted to see if I could actually make an RTS with that kind of vibe.

It is very heavily inspired by it. Over time, the prototype just kept growing. Some things turned out better than I hoped, some maybe a bit worse, but honestly, it felt like a shame to just leave it rotting on my hard drive. So, I decided to actually finish it and put it out there.

The game is called Ironfields.
It’s a slower-paced tactical RTS. There is no traditional base building from zero—you capture structures (factories, generators) that are already scattered across the map, repair them, and hold them.

The main thing is the enemy pressure. They don't send waves; it's just a nonstop, continuous stream of units. You have to secure your positions with towers and time your airstrikes perfectly to break their line and push forward.

The plan is to include 30+ missions, plus a built-in layout editor so players can create their own custom combat layouts.

I'm aiming for a full release in Q4 this year, but I am pushing hard to get a playable demo out in about a month so you can try it yourselves.

If this sounds like your kind of old-school strategy, here is the Steam page:
https://store.steampowered.com/app/4700280/Ironfields/

Any feedback from actual RTS players would be massively appreciated. Thanks!

u/Hot_Tell2552 — 9 days ago