r/RealTimeStrategy
[Offer] Key for Age of Empires II: Definitive Edition [ XBOX ] [Microsoft Store]
Hello, I have a spare key for Age of Empires II: Definitive Edition XBOX One / Xbox Series X|S / Microsoft Store.
Since I don’t have any Xbox, and that I don’t use MS Store I propose to offer the key to a member of this community.
If you are interested please write a comment on the subject" What is your most played RTS ? "
The winner will be picked at random in 24 hours by redditraffler.
Requirement: no zero day account
Can't believe all these games came out the same year (2006).
2006 is clearly the peak of classic style infantry focused rts games holy shit.
In all my time playing rts games I didnt know this year would be the best we ever got for this niche.
I've played hundreds of rts games, and to this day struggle to find anything that did infantry justice like these games. With the exceptions being company of heroes 2 & 3, and Original war as runners up, these 4 games are miles better at this playstyle than all others.
Good thing is, some of them go for pretty cheap nowadays. Check them out!
Haven’t played RTS in over 20 years looking to see what’s out there (only played WW3: Black Gold)
Looking tos re what economy/base building style RTS games that are more modern day ish compared to likes of Age of Empires.
I played world war 3 black gold as a kid and absolutely loved it and so did my dad. So just wondering to see what’s currently out there.
Name: Conflict 3049 Type: Classic (Last Stand Scenario) Link: https://matty77.itch.io/conflict-3049
Greetings,
It's been a while but I spent some time recently doing a graphical update to my RTS Last Stand Scenario "Conflict 3049".
The vegetation has been changed as has the environmental graphics.
The shaders have been updated.
The explosions have been tweaked.
The game is available on itch io for a low price at the following link: https://matty77.itch.io/conflict-3049
Enjoy!
from Matt
After a decade of bouncing off of it, I finally beat Mech Platoon (GBA)
Mech Platoon is one of those games where the texture is so rough, so crunchy, so hard to enjoy, yet the fact that it exists at all is merit enough. Similar perhaps to how impressive the Starcraft port on N64 is, the fact that we have a fully fledged RTS experience on the GBA is a work of wizardry.
Several times over the past decade I've tried to pick up Mech Platoon, to see what it had to offer. Each time I bounced off just a few campaign missions in. Usually due to my own incompetence, struggling to juggle the mission requirements and the awkward control scheme. This final successful playthrough was fueled by my more recent endeavors in playing more RTS games as a whole, between the Age of series, Dawn of War series, and Total War: Warhammer, I felt more equipped with a better mindset to tackle Mech Platoon.
I am still baffled by the variation of units the game has which is about 36 unique units. That's a decent amount of variation on different stat spreads & damage types to experiment with.
Some interesting gameplay quirks I discovered during my playthrough. All ranged attacks are handled similarly to maybe how Age of Empires II handled arrows and siege shots. Where they actually have travel time and either land or missed based on a map-tile system, checking if a unit is on that tile when it lands. Meaning your units with fast movement speed can actually actively dodge ranged attacks if your micro is decent enough. The way they made melee work under the GBA limitations is interesting, a unit that is hit by melee will have their movement action cancelled. So if you're trying to retreat a slower unit and they are hit by a melee attack, they essentially get stun-locked and issuing new movement commands will only lead to them being hit again and stuck. It was neat seeing them intentionally have melee be able to "tie-up" ranged units like in other RTS.
Unit pathing is abysmal and maybe my only true gripe with the game? I had to micro individual movement so much because of how easy it is for workers & units to get stuck on every possible thing in their path.
EDIT: Oh my god, I found in the system menu there is a setting to set unit commands from "Renew" to "Continue". Renew meaning every time you issue commands to a unit/group it automatically deselects them after. Continue keeps the unit/group selected letting you issue multiple commands for micro. I played the entire game not knowing about this feature lmaoooo
The campaign was fun for what it was, the mission variation was nice even though they felt sort of restrictive and never let you do normal RTS game things like focusing on tech upgrades. You usually just macro out units if possible and can handle whatever the objective is. Having to salvage parts from fights during missions added some extra unneeded stress to unlock more units.
After getting 100% on my unit database for use in Skirmish/Multiplayer I had to go try out a Skirmish against the CPU. Finally a normal paced match where I can explore unit upgrades a bit more and try out some composition strategies. The way they leverage the CPU similar to how some RTS games give the CPU a resource or production advantage, Mech Platoon handles this by giving the CPU a natural start next to resources while your workers are forced to start somewhat away from your natural resource points. A weird way to handle it but sure. On my first attempt, the CPU actually two-factory rushed me with fast units and it got a good chuckle out of me. On my second attempt I went into unit production much quicker and beat the rush out, leaving their workers vulnerable to attack, which also caused the CPU to break and essentially give-up. I might use the mode to test some unit things out but as you'd expect the CPU is fairly manipulatable in this mode. One neat thing with skirmish is that even on the same maps, the resource points are randomized each time to keep things different which I thought was a nice touch.
It is tantalizing thinking about what deranged strategies could come from two humans trying to play this game against each other. I'd really like to explore the multiplayer and see what is possible, what units are good, what strategies emerge, but alas finding people willing to engage with this game earnestly, let alone for multiplayer is a large ask.
It might be a fun future personal project to try and recreate Mech Platoon in Godot and give it some much needed love like redrawn sprites and better unit pathing.
Company of Heroes could be considered a 10/10 game.
The most mods, the most campaigns, massive catalog of maps, and many many playstyles.
The whole narrative focus in campaigns was icing on the top, it didnt even need that to dunk on all coh or coh similar games. Yes i know dow is great, but the bulk of dow strength is the skirmish. Still a distant second when it comes to the hours of potential. Coh 1 is good at EVERYTHING.
Dawn of war relies on faction uniqueness. Base defenses are a little bit simpler, and maps are less dynamic in that you can interact with the environment marginally less.
I believe the definitive edition covers all it's bases. Imagine if it had full servers and more content. Damn. Just when we thought it's graphics were showing it's age lmao.
Haven't played 3, it looks great and on my bucket list. 2 was good, lots of skirmish playstyles, but seemed lacking for offline depth.
All I would say is that if I could raise the population cap, enhanced zoom, and full map basebuilding it would be insane. As is, it is a tight micro intensive rts that needs nothing. It has everything, but the niche player's complaint.
Spirit of the Dome is now released on steam
has anyone played they are billions?
Comment down your thoughts about this game
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It would be really funny if in Supreme Commander UEF second mission, we had an option to side with the Aeon, become Templar Min's disciple, skip all UEF missions and just go to Aeon campaign as their leader's champion
It would be hilarious to spend all those years training for the UEF, being warned about Aeon's propaganda and just surrender to the first Aeon Commander you meet.
A special cinematic with the enraged President, smug Min and Princess Rhianne would be worth it.
P.s I just like Aeons, so leaving UEF with nothing would be satisfying. A third mission with >!the Princess!< was even more obvious for this set up.
How Warcraft 3 changed it's look? + Quenching Mod
Hey people, just wanna share this video I made, showcasing how Warcraft changed with Reforged and also stunning Quenching Mod which makes it look like Warcraft 4! Hope you like it!
EDIT: I used lesser brightness than usual one(mine is 2 versus default 3 in Quenching Mod client)
Why do people think insane infantry spam is effective in any situation?
reddit.comRTS Drawing Board Ideas at Extreme Scale
Hey everyone!
Ever since I was a kid, I've been fascinated by the RTS genre. Now I'm 37, and I finally feel ready to give it a serious shot and maybe even create one of my own.
My background is technical, and I love optimizing things to the absolute limit.
When I was younger, I always believed that bigger was better. One of the first things I'd judge in an RTS was its unit cap—if it was too low, it would make the game less appealing to me. Ironically, some of my favorite RTS games actually have relatively small unit caps.
Now, as an adult with something to prove, I found myself thinking: "Forget these limits—what if I made something truly massive?"
However, now that I'm at the drawing board, I'm starting to realize that scale alone doesn't make a game better. In fact, many game designs simply don't work when you push them to extreme sizes. Before I bury this idea completely, I'd love to hear your thoughts.
If technical limitations didn't exist, how would you design an RTS at an extreme scale while keeping it genuinely fun?
Assume there are effectively no technical constraints—other than I'm not building the Matrix from scratch. 😄
is there any mobile not p2w RTS ?
Hi i've been playing recently some games like Last Z infinite kingdoms , they all based on same system copy paste , p2w alliance and click baits , is there any normal rts ? i was thinking to check out the net ease lotr game but not sure about it
What game should i get?
Hey guys, so im planning on buying a strategy game. i was thinking on buying something i can really put time in, something i can grind on but it also should look and feel good. I was thinking about total war 3 or civilization 7. What do you guys recommend?
absolutely love it how a meme hub for Red Alert 2 was instantly created inside aserious thread in r/worldnews the moment someone referenced the game... RTS communities are always the best
Company of Heroes 3: Final Stand Coming this Month as Standalone Mix of Classical Strategy and Roguelite Progression
gamewatcher.comShips have happened! 🚢 Calyx v0.2: The Leviathan Update is now available
Check our Steam news post for all the details. 🙂
Community games
There are several communities of old games that are alive and can offer improvements, sometimes necessary ( widescreen, windows compatibility or servers ) and new content, whether they are revival, remaster or campaign extensions, but they are not on steam and therefore often little known.
Here are a few, don’t hesitate to share what you know.
Command & Conquer
CNCNET : The classic versions of Red alert 1/2, C&C, Tiberian sun, Yuri's revenge, Dune 2000
Very populated, offer the original experience.
OPENRA : Red alert, C&C, Dune 2000
Lot of QoL for modern expectations
Dawn of War II
Elite Mod : Multiplayer mod, adding new factions, units, maps
Tzar: The burdern of the crown
Tzared: Classic experience for skirmish/multiplayer, playable directly in web browsers
Battleforge
Skylord Reborn: Revival battleforge, campaign, skirmish, multiplayer
Battle for Middle Earth II
Age of the ring : Single & multiplayer content for BFME
Age of empires online
Project celeste: Revival project of Age of empires online singleplayer + multiplayer, new civilizations
Worth mentioning:
Warcraft III
Hive: Thousand of mods for warcraft 3, new campaign, new game mode, new race