Decimation [Action RTS] - ARPG-like hero combat with Tactical Tower Defense. Here is the Early Access trailer for the game!
Hi r/RealTimeStrategy folks!
I posted about my game here about 9 months ago when it was still in a demo state. Now it's just been launched into EA and I hoped to share about it. I wanted to build something where strategy meets active, high-stakes combat, rather than just passive tower placement. Think of it as a sci-fi tower defense where your hero acts as a mobile tactical unit directly on the battlefield. So, in a nutshell, its traditional fixed placement tower defense with a bit more to it.
Hopefully this is a combination that makes it something you'd like to play.
Influences are Starcraft (the GOAT!), Defense Grid, a bit of Kingdom Rush and a bit of Diablo.
Core Mechanics:
- ARPG Combat: You control a hero with 4 active abilities, executing skill rotations and dodging enemy attacks while your towers hold the line. Towers alone won't save you. Your hero performance clinches the victory.
- Roguelite Battle Effects: Elite enemies drop orbs that pause combat, letting you choose 1 of 3 randomized battle effects (from a pool of 17) to turn the tide.
- RPG Progression: Level up your hero, spend skill points, and craft equipment modules from battle loot to upgrade both your hero and your towers.
Early Access Details:
The current build features the first 2 Acts of the campaign (8 levels - around 3.5 hours of gameplay) plus 2 Endless Challenge levels.
I'm actively looking for feedback on balance, difficulty curves, tower tuning or anything you feel like commenting on.
If this sounds like your kind of strategy game, please do check it out:
Thanks so much for your time!