It really felt like RTS was a massive, mainstream genre back in the day. What exactly happened?
I had a bit of a nostalgia overload a few days ago, digging through my old video game boxes from the 90s and early 2000s. I couldn’t believe how many RTS games I had. And I don’t think it was just me being a big fan of the genre, it felt like everyone was playing these back then.
And I mean everyone. Command and Conquer, Age of Empires, StarCraft, Warcraft, these weren't cult titles you whispered about to fellow strategy nerds, they were the games your whole class played. They were almost as popular as the shooters back then, and the guaranteed pick at any LAN party (we especially liked playing weird custom maps in warcraft 3). I have very fond memories of crushing my friends in Red Alert. I had this stupid strat of rushing a dog and placing it at my friends barracks, he would get so angry hahahah. Even my mom knew the names of some of the games, which sounds ridiculous right now when the genre is considered kind of niche.
At some point the popularity of the genre sharply declined, I’m not sure why exactly. The community is still there (albeit much smaller) but very much out of the mainstream. We even have some really cool relatively recent games, and even subgenres evolving. Like the fortress defense stuff, my favorite being Diplomacy is Not an Option, which even has a nice long campaign that really reminds me of the golden age of the genre. But the releases are definitely few and far between nowadays, and they don’t get as much attention.
And it's weird because it didn’t happen to all the old school genres. The best example is ARPGs, they are still really relevant. New ones are announced all the time and we have a few of the live service heavy hitters pretty much everyone knows about going strong. I just discovered The Dark West a few days ago, a western themed singleplayer ARPG, like how oldschool does that sound lol? And people are hyped for it (including myself). While almost all of the old school RTS franchises have been shut down, we still have a new Diablo game every few years.
I have some suspicions about what happened. Obviously MOBAs played a part, they basically grew out of a Warcraft 3 mod and then ate an entire generation of the playerbase that might otherwise have been buying RTS games. I also think devs were leaning hard into brutal high APM competitive esports and leaving the fun, long single player campaigns that pulled most of us in as an afterthought, they treated them as a tutorial for the pvp. A part of it was probably economics too, nobody ever figured out a way to cram a battlepass into an RTS game well, and those are where a lot of the companies make most of their money now.
Whatever actually happened we have to deal with it now. Anyway, I’m glad there’s a nice community keeping the flame alive. Part of me still hopes the genre claws its way back one day.