
Space Tales is out in 1.0 — a sci-fi RTS about building and defending bases under pressure
Hey base builders,
I’m part of the team at Saigon Dragon Studios, and we wanted to share that Space Tales has just left Early Access and is now available in 1.0 on Steam.
The game is a retro-futuristic sci-fi RTS where base building is not just about creating a nice layout. Most missions push you to expand under pressure, secure energy lines, manage limited resources, and turn a fragile colony into something that can survive the next attack.
Your base grows through a HUB system. HUBs let you expand into new areas, connect key structures, extend your energy network, and create defensive positions before enemy pressure ramps up. The challenge is that you rarely get to build in peace.
The 1.0 version includes:
- A full story-driven sci-fi RTS campaign
- Modular base building through the HUB system
- Resource management and energy-line expansion
- Three enemy factions with different combat styles
- Replayable survival challenges
- Colossal boss fights
- Capturable neutral monsters that can be summoned as allies
- A tech tree for HUB and unit upgrades
The team used Early Access to improve balance, controls, unit behavior, localization, and the overall RTS feel based on player feedback.
We also released a new launch trailer for 1.0: https://www.youtube.com/watch?v=bRiMSxUlHYY
You can check out our Steam page her: https://store.steampowered.com/app/2457960/Space_Tales/
For people here who play a lot of base-building games: what makes base defense satisfying for you?
Is it optimizing layouts, managing scarce resources, surviving waves, expanding under pressure, or watching a weak outpost slowly become a fortress?
Thanks!