Space Tales is out in 1.0 — a sci-fi RTS about building and defending bases under pressure

Space Tales is out in 1.0 — a sci-fi RTS about building and defending bases under pressure

Hey base builders,

I’m part of the team at Saigon Dragon Studios, and we wanted to share that Space Tales has just left Early Access and is now available in 1.0 on Steam.

The game is a retro-futuristic sci-fi RTS where base building is not just about creating a nice layout. Most missions push you to expand under pressure, secure energy lines, manage limited resources, and turn a fragile colony into something that can survive the next attack.

Your base grows through a HUB system. HUBs let you expand into new areas, connect key structures, extend your energy network, and create defensive positions before enemy pressure ramps up. The challenge is that you rarely get to build in peace.

The 1.0 version includes:

  • A full story-driven sci-fi RTS campaign
  • Modular base building through the HUB system
  • Resource management and energy-line expansion
  • Three enemy factions with different combat styles
  • Replayable survival challenges
  • Colossal boss fights
  • Capturable neutral monsters that can be summoned as allies
  • A tech tree for HUB and unit upgrades

The team used Early Access to improve balance, controls, unit behavior, localization, and the overall RTS feel based on player feedback.

We also released a new launch trailer for 1.0: https://www.youtube.com/watch?v=bRiMSxUlHYY

You can check out our Steam page her: https://store.steampowered.com/app/2457960/Space_Tales/

For people here who play a lot of base-building games: what makes base defense satisfying for you?

Is it optimizing layouts, managing scarce resources, surviving waves, expanding under pressure, or watching a weak outpost slowly become a fortress?

Thanks!

u/SDS_SpaceTales — 13 hours ago
▲ 64 r/spacegames+4 crossposts

Space Tales is now in 1.0 — our retro-futuristic sci-fi RTS has left Early Access

Hey RTS fans,

I’m part of the the team at Saigon Dragon Studios share the launch of Space Tales, a retro-futuristic sci-fi RTS that has now officially reached 1.0 on Steam today.

The game is built around a story-driven single-player campaign, modular base building, resource management, defensive planning, and adapting your tactics against enemy factions that fight very differently from one another.

The 1.0 release brings the full Space Tales experience, including:

  • A full sci-fi RTS campaign following Xander Falcon through a space opera conflict shaped by family tragedy, ancient races, hostile worlds, and universe-ending threats
  • Three enemy factions with distinct combat behaviors
  • HUB-based base expansion and energy-line management
  • Replayable survival challenges
  • Colossal boss encounters where you need to study attack patterns and engage carefully
  • Capturable neutral monsters that can be summoned as battlefield allies
  • A tech tree with branching upgrades for HUBs and units

The game was in Early Access for a few months, and the studio used that time to improve balance, controls, unit behavior, localization, and the overall RTS feel based on player feedback.

Side note: the Early Access label still appears on our Steam page, but we can confirm that the playable version available today is 1.0. We are working to remove the Early Access label shortly ;)

Check out our game on Steam: https://store.steampowered.com/app/2457960/Space_Tales/

u/SDS_SpaceTales — 12 hours ago

Space Tales 1.0 launches on Aug 10! Tell us what makes base defense satisfying for you?

Hey base builders,

We’re the team behind Space Tales, a sci-fi RTS where base expansion, resource management, and defensive planning are central to every mission.

The game will leave Early Access and launch in 1.0 on August 19, 2026, so we wanted to share one of the systems that defines how you build and defend your colony: the HUB system.

In Space Tales, your base expands through HUBs. They let you claim new areas, extend your energy network, connect key structures, and create defensive positions before the next attack hits.

The challenge is doing all of this under pressure. Resources are limited, enemies attack in different ways, and your layout matters. A base that holds against one faction may struggle against another if your defenses, unit positioning, or expansion timing are off.

You can also defeat massive alien bosses, capture them, and turn them into powerful units for your army. Sometimes, the creature that nearly broke your defense becomes the thing that helps you survive the next wave.

For 1.0, we’re adding the full campaign, 5 additional missions, more maps and side content, late-game challenges, and a third enemy faction designed to push base defense and tactical adaptation even further.

We’d love to hear from base-building players: what makes base defense satisfying for you? Efficient layouts, resource pressure, enemy waves, visual creativity, or slowly turning a fragile outpost into a fortress?

u/SDS_SpaceTales — 13 days ago

Space Tales leaves Early Access on August 19. Get ready for the 1.0 launch!

We’re taking Space Tales to 1.0 on August 19, 2026. We wanted to share a final update on what changed since Early Access, and we’d love your feedback.

The game has grown a lot during Early Access thanks to players' inputs, patches, balance improvements, quality-of-life updates, and new language support. With this FAQ we wanted to make sure you know what to expect.

As a reminder, watch the trailer on Youtube

🚀 What is Space Tales?

Space Tales is a sci-fi real-time strategy game where you build fortified bases, manage resources, secure energy lines, and command retro-futuristic armies across hostile alien worlds.

You play as Xander Falcon, a young commander leading humanity’s I.P.E. army into a war far bigger than expected.

📅 When does Space Tales launch in 1.0?

Space Tales will leave Early Access and launch its full 1.0 version on Steam on August 19, 2026.

🎮 Is Space Tales single-player?

Yes. Space Tales is a single-player RTS experience focused on campaign missions, survival challenges, base building, tactical combat, and story progression.

🧱 What do you do in the game?

You build modular bases, expand through the HUB system, manage limited resources, defend your colony, unlock upgrades, and command your units in real time.

Every mission pushes you to think fast, plan ahead, and adapt when the enemy changes the rhythm of the battle.

⚡ What is the HUB system?

HUBs are one of the core base-building systems in Space Tales. They let you expand your colony, connect key areas, secure power lines, and build stronger defensive positions.

A good HUB network can be the difference between holding the line and watching your colony fall apart under pressure.

👽 What enemy factions are in the game?

Space Tales features three enemy factions, each built around a different kind of strategic pressure.

  • The Nexera, an aggressive alien threat built around organic danger, relentless waves, and overwhelming pressure
  • The Kill Bots, a mechanized faction that forces you to rethink your defenses, timing, and unit choices
  • The Necroborg, the final faction coming with 1.0, a terrifying fusion of flesh and metal designed as the game’s ultimate tactical test

Each faction asks you to think differently. The Nexera teach you to survive pressure, the Kill Bots push you to adapt your defenses, and the Necroborg will challenge everything you have learned so far.

🐲 Can you capture alien bosses?

Yes. This is one of the game’s signature mechanics.

Massive alien bosses can be defeated, captured, and turned into powerful units for your army. Once captured, these creatures open new tactical options and can completely change how you approach future battles.

🧠 Is Space Tales made for hardcore RTS players?

Space Tales is designed for players who enjoy RTS depth: resource management, base expansion, unit control, defensive planning, scouting, upgrades, and tactical adaptation.

You do not need to be an expert to start playing, but the game gives you plenty to master if you enjoy optimizing your strategy.

📖 What is the story about?

You play as Xander Falcon, who is pushed into the role of hero after his father’s death. Under the banner of the I.P.E., humanity’s Inter-Planetary Expansion army, Xander leads the fight across alien worlds while uncovering deeper questions about the war, the I.P.E., The Despot, and humanity’s place among the stars.

The campaign blends tactical warfare with a character-driven sci-fi story about loyalty, expansion, propaganda, and cosmic horror.

🗺️ What is included before 1.0?

The Early Access version includes:

  • 8 story missions
  • 8 survival maps
  • 2 enemy factions
  • Modular HUB-based base building
  • Resource management, unit control, research, and upgrades
  • Alien boss encounters that can be defeated and captured
  • Full access to the core units and mechanics through campaign progression

🌌 What will be added in version 1.0?

The 1.0 release will complete and expand the game with:

  • The full campaign with 5 additional missions
  • Additional missions
  • Late-game challenges
  • More chaotic battles
  • A third enemy faction: The Necroborg
  • More maps and side content
  • Continued balance and quality-of-life improvements

The goal is to bring Xander’s campaign to its full arc and complete the sci-fi story the team set out to tell.

💾 Will my Early Access save carry over?
Yes, the plan is for Early Access save files to carry over through normal updates, so your progress should not be lost when the game reaches 1.0.

🌍 Which languages are available?

The game currently supports:

  • English
  • Vietnamese
  • French
  • Spanish
  • Portuguese - Brazil

🩸 How violent is the game?

Space Tales contains sci-fi military combat between human soldiers and alien creatures, including blood effects. The game does not aim for graphic gore, and there is no sexual content, strong language, or realistic drug use.

🛠️ How has the game improved during Early Access?

Since launch, the team has released updates based on player feedback. Improvements have included progression fixes, gameplay adjustments, full key binding customization, cleaner command feedback, improved right-click behavior, easier ability selection, better group behavior, and unit-specific fixes.

The goal has been to make Space Tales sharper, clearer, and more responsive for players who enjoy tactical decision-making under pressure.

📣 How can I support Space Tales?

The best ways to support the game are:

  • Play the game on Steam :)
  • Leave a review if you enjoy it
  • Share feedback in the Steam forums or Discord
  • Report bugs
  • Tell other RTS fans about the game ;) 
  • Follow the game on Steam for future updates

Thank you for playing, supporting, and helping us improve Space Tales throughout Early Access.

Let us know if you have more questions in the comments. See you when the game launches, Commanders!

u/SDS_SpaceTales — 17 days ago

We’re making Space Tales, a sci-fi RTS campaign about humanity’s expansion across hostile alien worlds

Hey everyone,

We’re the devs of Space Tales, a sci-fi RTS leaving Early Access on August 19, 2026.

It is not a space sim in the cockpit sense, but it focuses on humanity’s expansion across hostile alien worlds: building colonies, managing resources, defending energy networks, fighting alien factions, and capturing giant bosses to turn them into allies.

For 1.0, we’re adding the complete campaign, 5 additional missions, more maps, side content, and a third enemy faction.

Curious to hear from you as space game fans: are you interested in space-themed strategy games, or do you mostly come here for simulation-focused games?

Feel free to share your questions or thoughts in the comments!

________________

For more context:

u/SDS_SpaceTales — 21 days ago

We’re making Space Tales, a sci-fi RTS about modular base building under pressure

Hey base builders,

We’re the team behind Space Tales, a sci-fi RTS where base expansion, resource management, and defensive planning are central to every mission.

The game will leave Early Access and launch in 1.0 on August 19, 2026, so we wanted to share one of the core systems that defines how you build and defend your colony: the HUB system.

In Space Tales, your base does not expand freely anywhere on the map. You grow your colony by placing HUBs, which let you claim new areas, extend your energy network, connect key structures, and create defensive positions before the next attack hits.

The challenge comes from doing all of this under pressure. Resources are limited, enemies attack in different ways, and your layout matters. A base that holds well against one faction may struggle against another if your defenses, unit positioning, or expansion timing are not right.

You also face massive alien bosses that can be defeated, captured, and turned into powerful units for your army. Sometimes, the creature that nearly broke your defense can become the asset that helps you hold the next wave.

For version 1.0, we’re adding the full campaign, 5 additional campaign missions, more maps and side content, late-game challenges, and a third enemy faction designed to push base defense and tactical adaptation even further.

We’d love to hear from you: what makes a base-defense game satisfying for you?

Efficient layouts? Resource pressure? Enemy waves? Visual creativity? Or the feeling of slowly turning your fragile base into a fortress?

Steam page: https://store.steampowered.com/app/2457960/Space_Tales/

u/SDS_SpaceTales — 21 days ago

We’re the devs of Space Tales and the game will soon leave Early Access to 1.0!

We’re taking Space Tales to 1.0 on August 19, 2026. We wanted to share a final update on what changed since Early Access, and we’d love your feedback.

The game has grown a lot during Early Access thanks to players' inputs, patches, balance improvements, quality-of-life updates, and new language support. With this FAQ we wanted to make sure you know what to expect.

As a reminder, watch the trailer on Youtube

🚀 What is Space Tales?

Space Tales is a sci-fi real-time strategy game where you build fortified bases, manage resources, secure energy lines, and command retro-futuristic armies across hostile alien worlds.

You play as Xander Falcon, a young commander leading humanity’s I.P.E. army into a war far bigger than expected.

📅 When does Space Tales launch in 1.0?

Space Tales will leave Early Access and launch its full 1.0 version on Steam on August 19, 2026.

🎮 Is Space Tales single-player?

Yes. Space Tales is a single-player RTS experience focused on campaign missions, survival challenges, base building, tactical combat, and story progression.

🧱 What do you do in the game?

You build modular bases, expand through the HUB system, manage limited resources, defend your colony, unlock upgrades, and command your units in real time.

Every mission pushes you to think fast, plan ahead, and adapt when the enemy changes the rhythm of the battle.

⚡ What is the HUB system?

HUBs are one of the core base-building systems in Space Tales. They let you expand your colony, connect key areas, secure power lines, and build stronger defensive positions.

A good HUB network can be the difference between holding the line and watching your colony fall apart under pressure.

👽 What enemy factions are in the game?

Space Tales features three enemy factions, each built around a different kind of strategic pressure.

  • The Nexera, an aggressive alien threat built around organic danger, relentless waves, and overwhelming pressure
  • The Kill Bots, a mechanized faction that forces you to rethink your defenses, timing, and unit choices
  • The Necroborg, the final faction coming with 1.0, a terrifying fusion of flesh and metal designed as the game’s ultimate tactical test

Each faction asks you to think differently. The Nexera teach you to survive pressure, the Kill Bots push you to adapt your defenses, and the Necroborg will challenge everything you have learned so far.

🐲 Can you capture alien bosses?

Yes. This is one of the game’s signature mechanics.

Massive alien bosses can be defeated, captured, and turned into powerful units for your army. Once captured, these creatures open new tactical options and can completely change how you approach future battles.

🧠 Is Space Tales made for hardcore RTS players?

Space Tales is designed for players who enjoy RTS depth: resource management, base expansion, unit control, defensive planning, scouting, upgrades, and tactical adaptation.

You do not need to be an expert to start playing, but the game gives you plenty to master if you enjoy optimizing your strategy.

📖 What is the story about?

You play as Xander Falcon, who is pushed into the role of hero after his father’s death. Under the banner of the I.P.E., humanity’s Inter-Planetary Expansion army, Xander leads the fight across alien worlds while uncovering deeper questions about the war, the I.P.E., The Despot, and humanity’s place among the stars.

The campaign blends tactical warfare with a character-driven sci-fi story about loyalty, expansion, propaganda, and cosmic horror.

🗺️ What is included before 1.0?

The Early Access version includes:

  • 8 story missions
  • 8 survival maps
  • 2 enemy factions
  • Modular HUB-based base building
  • Resource management, unit control, research, and upgrades
  • Alien boss encounters that can be defeated and captured
  • Full access to the core units and mechanics through campaign progression

🌌 What will be added in version 1.0?

The 1.0 release will complete and expand the game with:

  • The full campaign with 5 additional missions
  • Additional missions
  • Late-game challenges
  • More chaotic battles
  • A third enemy faction: The Necroborg
  • More maps and side content
  • Continued balance and quality-of-life improvements

The goal is to bring Xander’s campaign to its full arc and complete the sci-fi story the team set out to tell.

💾 Will my Early Access save carry over?
Yes, the plan is for Early Access save files to carry over through normal updates, so your progress should not be lost when the game reaches 1.0.

🌍 Which languages are available?

The game currently supports:

  • English
  • Vietnamese
  • French
  • Spanish
  • Portuguese - Brazil

🩸 How violent is the game?

Space Tales contains sci-fi military combat between human soldiers and alien creatures, including blood effects. The game does not aim for graphic gore, and there is no sexual content, strong language, or realistic drug use.

🛠️ How has the game improved during Early Access?

Since launch, the team has released updates based on player feedback. Improvements have included progression fixes, gameplay adjustments, full key binding customization, cleaner command feedback, improved right-click behavior, easier ability selection, better group behavior, and unit-specific fixes.

The goal has been to make Space Tales sharper, clearer, and more responsive for players who enjoy tactical decision-making under pressure.

📣 How can I support Space Tales?

The best ways to support the game are:

  • Play the game on Steam :)
  • Leave a review if you enjoy it
  • Share feedback in the Steam forums or Discord
  • Report bugs
  • Tell other RTS fans about the game ;) 
  • Follow the game on Steam for future updates

Thank you for playing, supporting, and helping us improve Space Tales throughout Early Access.

Let us know if you have more questions in the comments. See you when the game launches, Commanders!

u/SDS_SpaceTales — 21 days ago

We’re the devs of Space Tales and the game will soon leave Early Access to 1.0!

We’re taking Space Tales to 1.0 on August 19, 2026. We wanted to share a final update on what changed since Early Access, and we’d love your feedback.

The game has grown a lot during Early Access thanks to players' inputs, patches, balance improvements, quality-of-life updates, and new language support. With this FAQ we wanted to make sure you know what to expect.

As a reminder, watch the trailer on Youtube

🚀 What is Space Tales?

Space Tales is a sci-fi real-time strategy game where you build fortified bases, manage resources, secure energy lines, and command retro-futuristic armies across hostile alien worlds.

You play as Xander Falcon, a young commander leading humanity’s I.P.E. army into a war far bigger than expected.

📅 When does Space Tales launch in 1.0?

Space Tales will leave Early Access and launch its full 1.0 version on Steam on August 19, 2026.

🎮 Is Space Tales single-player?

Yes. Space Tales is a single-player RTS experience focused on campaign missions, survival challenges, base building, tactical combat, and story progression.

🧱 What do you do in the game?

You build modular bases, expand through the HUB system, manage limited resources, defend your colony, unlock upgrades, and command your units in real time.

Every mission pushes you to think fast, plan ahead, and adapt when the enemy changes the rhythm of the battle.

⚡ What is the HUB system?

HUBs are one of the core base-building systems in Space Tales. They let you expand your colony, connect key areas, secure power lines, and build stronger defensive positions.

A good HUB network can be the difference between holding the line and watching your colony fall apart under pressure.

👽 What enemy factions are in the game?

Space Tales features three enemy factions, each built around a different kind of strategic pressure.

  • The Nexera, an aggressive alien threat built around organic danger, relentless waves, and overwhelming pressure
  • The Kill Bots, a mechanized faction that forces you to rethink your defenses, timing, and unit choices
  • The Necroborg, the final faction coming with 1.0, a terrifying fusion of flesh and metal designed as the game’s ultimate tactical test

Each faction asks you to think differently. The Nexera teach you to survive pressure, the Kill Bots push you to adapt your defenses, and the Necroborg will challenge everything you have learned so far.

🐲 Can you capture alien bosses?

Yes. This is one of the game’s signature mechanics.

Massive alien bosses can be defeated, captured, and turned into powerful units for your army. Once captured, these creatures open new tactical options and can completely change how you approach future battles.

🧠 Is Space Tales made for hardcore RTS players?

Space Tales is designed for players who enjoy RTS depth: resource management, base expansion, unit control, defensive planning, scouting, upgrades, and tactical adaptation.

You do not need to be an expert to start playing, but the game gives you plenty to master if you enjoy optimizing your strategy.

📖 What is the story about?

You play as Xander Falcon, who is pushed into the role of hero after his father’s death. Under the banner of the I.P.E., humanity’s Inter-Planetary Expansion army, Xander leads the fight across alien worlds while uncovering deeper questions about the war, the I.P.E., The Despot, and humanity’s place among the stars.

The campaign blends tactical warfare with a character-driven sci-fi story about loyalty, expansion, propaganda, and cosmic horror.

🗺️ What is included before 1.0?

The Early Access version includes:

  • 8 story missions
  • 8 survival maps
  • 2 enemy factions
  • Modular HUB-based base building
  • Resource management, unit control, research, and upgrades
  • Alien boss encounters that can be defeated and captured
  • Full access to the core units and mechanics through campaign progression

🌌 What will be added in version 1.0?

The 1.0 release will complete and expand the game with:

  • The full campaign with 5 additional missions
  • Additional missions
  • Late-game challenges
  • More chaotic battles
  • A third enemy faction: The Necroborg
  • More maps and side content
  • Continued balance and quality-of-life improvements

The goal is to bring Xander’s campaign to its full arc and complete the sci-fi story the team set out to tell.

💾 Will my Early Access save carry over?
Yes, the plan is for Early Access save files to carry over through normal updates, so your progress should not be lost when the game reaches 1.0.

🌍 Which languages are available?

The game currently supports:

  • English
  • Vietnamese
  • French
  • Spanish
  • Portuguese - Brazil

🩸 How violent is the game?

Space Tales contains sci-fi military combat between human soldiers and alien creatures, including blood effects. The game does not aim for graphic gore, and there is no sexual content, strong language, or realistic drug use.

🛠️ How has the game improved during Early Access?

Since launch, the team has released updates based on player feedback. Improvements have included progression fixes, gameplay adjustments, full key binding customization, cleaner command feedback, improved right-click behavior, easier ability selection, better group behavior, and unit-specific fixes.

The goal has been to make Space Tales sharper, clearer, and more responsive for players who enjoy tactical decision-making under pressure.

📣 How can I support Space Tales?

The best ways to support the game are:

  • Play the game on Steam :)
  • Leave a review if you enjoy it
  • Share feedback in the Steam forums or Discord
  • Report bugs
  • Tell other RTS fans about the game ;) 
  • Follow the game on Steam for future updates

Thank you for playing, supporting, and helping us improve Space Tales throughout Early Access.

Let us know if you have more questions in the comments. See you when the game launches, Commanders!

u/SDS_SpaceTales — 21 days ago
▲ 90 r/tycoon+5 crossposts

Last minute decision to use our game assets to create cinematics.

Space Tales comes out in a bit more than a month. We felt the story telling was lacking visuals between chapters. And you can do a lot with in game assets for cinematics and some movie magic!

The game is currently at 40% for the summer sales, and only in early access for another month.

https://store.steampowered.com/app/2457960/Space_Tales/#app_reviews_hash

u/SDS_SpaceTales — 13 days ago
▲ 3 r/spacegames+1 crossposts

Last minute decision to use our game assets to create cinematics.

Our game comes out in a bit more than a month. We felt the story was lacking visuals between chapter. And you can do a lot with in game assets for cinematics.

u/SDS_SpaceTales — 2 months ago