r/spacesimgames

Is anyone here playing “in the black”? How is it ?

I saw early access officially launched just a few months ago. I’m seeing almost no chatter about it when I search Reddit, and because of the name of the game searching does not really come up with useful results on YouTube..

Based on official content from the developer, I can see mostly it’s about physics, but I’m having a lot of trouble determining if the gameplay is entertaining yet.

I’m a migrant from star citizen so I’m looking for a decent SIM like cockpit experience and not afraid to learn Newtonian maneuvers.

I’m also particularly interested in hearing anecdotes on how well it supports HOTAS set ups and track IR. Are the cockpits realistic at all? Or is it only third person view Eve online style?

Either there truly is zero YouTube content about the game or the search keywords are just a complete dead end for marketing purposes I can’t tell

reddit.com
u/cmndr_spanky — 9 hours ago
▲ 64 r/spacesimgames+4 crossposts

Space Tales is now in 1.0 — our retro-futuristic sci-fi RTS has left Early Access

Hey RTS fans,

I’m part of the the team at Saigon Dragon Studios share the launch of Space Tales, a retro-futuristic sci-fi RTS that has now officially reached 1.0 on Steam today.

The game is built around a story-driven single-player campaign, modular base building, resource management, defensive planning, and adapting your tactics against enemy factions that fight very differently from one another.

The 1.0 release brings the full Space Tales experience, including:

  • A full sci-fi RTS campaign following Xander Falcon through a space opera conflict shaped by family tragedy, ancient races, hostile worlds, and universe-ending threats
  • Three enemy factions with distinct combat behaviors
  • HUB-based base expansion and energy-line management
  • Replayable survival challenges
  • Colossal boss encounters where you need to study attack patterns and engage carefully
  • Capturable neutral monsters that can be summoned as battlefield allies
  • A tech tree with branching upgrades for HUBs and units

The game was in Early Access for a few months, and the studio used that time to improve balance, controls, unit behavior, localization, and the overall RTS feel based on player feedback.

Side note: the Early Access label still appears on our Steam page, but we can confirm that the playable version available today is 1.0. We are working to remove the Early Access label shortly ;)

Check out our game on Steam: https://store.steampowered.com/app/2457960/Space_Tales/

u/SDS_SpaceTales — 13 hours ago
▲ 18 r/spacesimgames+1 crossposts

Announcement of a Space Sim that tries to find a balance between realism and fun

The game combines multiple genres: top-down shooter, M&B-style exploration, and a bit of 4X.

GenAI: temporarily used for some UI placeholders and will be removed during development.

Steam: https://store.steampowered.com/app/4949440/Zorehrai_Space_Formations/

Share your thoughts - we'll be grateful for the feedback!
Also, we are planning to run a playtest this November ;)

u/KhochuGames — 15 hours ago

Help us pick the theme for our sci-fi flight game

Me and some friends are currently making a multiplayer sci-fi flight game and, while we have really fun core gameplay systems in, we're currently undecided on which way to take the theme and setting of the game.

If you're interested in going through this short survey on the subject that'd be really great:
It might ask for your email, but we don't actually see it. (Presumably google does though, so fair enough if that puts you off)

https://forms.gle/PPD8KVu15mEG6SsH7

If you have further thoughts and questions about it, I'd love to hear from you.

u/MadCowKastor — 1 day ago
▲ 2 r/spacesimgames+1 crossposts

[PC(not sure)][2005-2017] Space sim game like Space Force: Rogue universe(2007)

Looking for a space sim game that looks and plays like rogue universe but doesn't have the complicated story, it was just focused on the mining and blowing up ships aspect more, towards the end of the game you fight against an alien horde parasites that drain the asteroids of their ore.

By looks and plays I mean everything even the sound of missiles as they lock onto your ship is the same as in that game but can't seem to find it so please help

reddit.com
u/Drifterk5 — 21 hours ago
▲ 113 r/spacesimgames+7 crossposts

My side project is a top-down space combat game. Store page is finally up

I build this alone. Strike Wings is top-down space combat, a homage to the DOS-era space shooters, with its own setting rather than being a remake of any of them.

The game side I had a handle on: 50 warship classes, battles that put a couple of hundred ships on the field, three voiced campaigns, a battle editor, 24 pilot multiplayer over Steam or LAN. Windows and macOS, out in October.

What I did not plan for was the storefront. Capsule art at six sizes, a short description that has to explain a whole genre before someone scrolls past, a trailer, a content survey, an EULA. Weeks of work with no gameplay in it at all, and none of it is the kind of work I am good at.

Store page: https://store.steampowered.com/app/4718360/Strike_Wings/?utm_source=reddit&utm_medium=sideproject&utm_campaign=prelaunch

Site: https://strike-wings-games.github.io/

If you have put a side project on a store like this, what ate your last month that you did not see coming?

u/StrikeWingsGames — 1 day ago

Perihelion - KSP meets a 2AM lofi playlist. A cozy space sim with realistic Kepler orbits. No sign up required, play in browser.

Play it here

I've been working on this side project for a while and have decided to start sharing it. I always wanted a game like star citizen, where you could explore and walk around your own ship, but with realistic space physics like KSP or the expanse (no space dog fighting, travel and combat is a lot of waiting around).

The game is in super early beta right now. You can explore a single system of procedurally generated planets by setting kepler burns and re-orient your ship to look at your surroundings. Some maneuvers take time but your progress is saved, so you can queue up burns, close your tab and come back later (you can sign up with google or email to preserve this across browsers/devices).

What i'm looking for is some direction about what people would like to see next or tweak with whats already there. I've got big ideas for where this would go; combat, resource mining, interstellar travel... and eventually planetary landings, space stations and multiplayer. So i'm interested to know what would make you come back to the game? I guess biggest upvote wins.

There's also a devlog link on the site for anyone interested in the technical side. I'll try and post something once a week.

Hope someone enjoys!

u/linkstoharrisonford — 2 days ago
▲ 1 r/spacesimgames+3 crossposts

BETA TESTERS WANTED — STELLAR CROSSING

The galaxy is opening… and we need commanders.
Stellar Crossing is a persistent online space strategy game where every player begins with a planet and a choice:
What will you build from it?
Expand your economy. Research new technology. Build powerful fleets. Explore the galaxy. Raid rival worlds. Form alliances. Fight wars. Control valuable resources. And compete for political power within your solar system.
But here’s the thing:
The galaxy is shared.
The players around you are real people building their own worlds, fleets, alliances, and ambitions. The decisions you make can affect more than just your own planet.
⚔️ Build and command fleets
🪐 Develop your planet and economy
☄️ Claim — or steal — valuable asteroids
🔬 Research new technologies
🚀 Launch attacks against other worlds
🤝 Form alliances and coordinate defenses
🗳️ Vote in system elections
👑 Rise to positions of political power
🌌 Compete inside a persistent, shared galaxy
And right now, we’re looking for a small group of beta testers to help us shape what Stellar Crossing becomes.
This is an early beta. Things may break. Balance will change. Features will evolve.
That’s exactly why we want you there.
Early testers won’t just be playing the game — your battles, strategies, feedback, and probably a few spectacular disasters will help us build it.
Think you have what it takes to leave your mark on the galaxy?
🌠 Join the Stellar Crossing Beta.
The Crossing is opening. Who will you become on the other side?

https://stellarcrossing.com

u/Total-Chair9376 — 2 days ago
▲ 853 r/spacesimgames+1 crossposts

After 6 years, I made it

It started so small, I made a lot of errors, I learnt alot, Godot kept surprise me, and prototype after prototype, iteration after iteration, a game has born: PowerCorp.

It was a challenge to make a space sim with Godot, specially the space scale, vastness, the distance and time.

But the results are here!

Thank you Godot project!

[EDIT] I was not expecting such amount of positive feedback. Thank you all. If you want to keep follow the project I Share here the link to the video on YT channel. Subscribing and comment there would help push this game further! Thanks again

u/Longjumping-Lunch105 — 4 days ago
▲ 8 r/spacesimgames+6 crossposts

Comparer deux jeux plutôt que les noter sur 20, ça vous semble plus juste ou juste plus simpliste ?

Salut,

Je bosse depuis quelques mois sur un truc tout bête : on te montre deux jeux côte à côte, tu cliques sur celui que tu préfères, et c'est tout. Pas de note sur 10, pas de compte obligatoire. Derrière, chaque vote fait bouger un score ELO (le système des échecs), et de tous ces duels sort un classement mondial.

L'idée de départ, c'est que je trouve les notes sur 20 assez peu parlantes. Dire "ce jeu vaut 17" ne veut pas dire grand chose, alors que "entre ces deux là je préfère celui de gauche" c'est un truc sur lequel tout le monde a un avis en une seconde. Environ 27 000 jeux en base, dont un pool d'à peu près 5 000 qui passent en duel.

C'est là si vous voulez regarder : https://www.gameforever.app/fr/

Ce sur quoi j'aimerais vraiment votre avis :

- Est ce que le duel est un format qui vous parle, ou vous trouvez ça trop réducteur face à une vraie critique ?

- Comment comparer honnêtement un jeu de 1994 et un de 2024 ? J'ai le sentiment que la nostalgie fausse tout, mais je ne sais pas si c'est un problème à corriger ou juste le résultat assumé d'un vote populaire.

- Il manque un truc évident que vous iriez chercher en arrivant sur ce genre de site ?

Je prends aussi les critiques sèches, c'est pour ça que je poste 👍

u/Yannis_15 — 3 days ago
▲ 62 r/spacesimgames+3 crossposts

My orbital station builder finally has a name: Atlas Gate

I've been sharing the development of my solo space game for a while without actually announcing what it's called. So, I guess it's time. The game is called Atlas Gate. 

 I've spent a lot of time building the construction systems for Atlas Gate, but this week I've started connecting the station itself to the simulation.

The modules you build are beginning to determine things like power, population, research and credits, with the station updating as it operates. There's still a ton left to build, but it's nice finally reaching the point where expanding the station is becoming more than just making it bigger.

I also started a video series titled Orbital Log showing the current build in action. I'm planning to make these regularly as development continues, with different stations, gameplay reveals, locations over Earth, and tracks from the game's soundtrack.

Here's Orbital Log #001, which features gameplay footage of a large orbital station above Earth with a track from the Atlas Gate soundtrack. 

https://youtu.be/uN2b1dPJDD4

u/ImaginaryProgram142 — 4 days ago

I am working on a spacesim game.. for the PS1!

Hello! I have been holding off on posting about this game that I am working on for a while but something really cool just happened and I really want to share.

The game is called SOL2350. It is a sandbox spacesim inspired by games like Eve Online and Elite Dangerous as well as my favorite show, The Expanse.

I can already hear you go "Ugh.. another one of those!" but the catch is that I'm developing this for PS1 (not a PS1-like PC game, actual PS1 from 1995). I originally started with psn00bSDK and recently ported it to Psyqo as it's actively maintained, while psn00bSDK isn't.

Here's the video of what happened, then I'll share more about the game: https://www.youtube.com/watch?v=-lE_kf1udv8

My NPCs have a basic roaming and combat AI. They also belong to a faction. Factions have reputation ratings, enabling NPCs to identify each other as friendly, neutral or hostile. All of a sudden, a hostile NPC showed up and the local security NPCs (which are currently lacking textures!) just sprung into action and attacked. I never specifically programmed NPCs to fight each other, and yet they did completely spontaneously. Isn't that cool?

More about the game:

Here is a short video showcasing traveling: https://www.youtube.com/watch?v=L1V2wtOjZMs

Here is another video of a flyby of a placeholder station near Saturn, because I had a really hard time getting Saturn looking so good on the PS1: https://www.youtube.com/watch?v=xpHwp_x6M-c

Here are a few screenshots showing the UI. I hope you like the "VCR-core" vibe I went with!

A fully simulated solar system with real-time orbits based on NASA data, starting October 2350 (my birthday!)

Each planet and moon is a \"sector\", around which are multiple \"POIs\" - or \"bubbles\" of gameplay that you can travel to.

Station docking with station services, commodity trading and contract system featuring cargo hauling, procurement, bounties, mining, salvage, and more!

And here are a couple of ships I made today! I am very new to 3d modeling and texturing but I am learning using Blockbench! Can't wrap my head around Blender, unfortunately!

30 ships planed over 3 \"tech\" levels with full fitting module system: engine, cargo, weapons, utility, etc. Each ship has a module setup supporting a specific type of gameplay: transport, combat, mining, salvaging, and more.

This is the Daedalus Patchjack, a ship built for industrial salvaging. Notice the forklift-like apparatus underneath.

So that's pretty much it. I have a little Discord server. I would love to have a handful of fellow spacesim + retro games enjoyers join me to bounce ideas with and try dev builds and share feedback. No presh. All you need is a PS1 emulator, I use Duckstation! Here's the invite: https://discord.gg/7nS33kyjFS

Quick note before I hit the post button: this is very experimental and it's a side project, I'm mainly an NES developer. I have no idea when or even if this is going to actually release but I fully intend to keep working on it for as long as I'm having fun!

Cheers :)

Edit: forgot to add flair! Sorry!

reddit.com
u/sebotron — 3 days ago
▲ 467 r/spacesimgames+1 crossposts

OpenPrivateer (Wing Commander Privateer remake)

Hello my friends, I am currently working on an OpenPrivateer project. The goal is to port the original MSDOS game to SDL3 so it can be enjoyed on modern computers and devices.

No game assets will be supplied and you need your own copy of the MSDOS CD version to play it (can be bought on GOG).

The first milestone will be recreating the original MSDOS behavior, and after that there will be changes and add-ons (e.g. HD assets, open world, and probably a lot more). Everything sits currently in a private Github repository, but once the project is mature enough it will be open for everybody eventually.

What I'm looking for here are your opinions:

  • what should be changed
  • what should be added
  • what shouldn't be touched

Let me know what you think.

I already added switches for Classic/Enhanced/Modern versions of the game, e.g. "Enhanced" will allow you to open the mission computer (load/save etc.) in any screen of the game.

I'm also going to look for a handful of alpha testers in case somebody wants to participate.

Edit: thanks for the overwhelming feedback.

I tried to consolidate all the comments into this list (unordered).
Please keep in mind that this is not a roadmap, but I will take every request seriously.

  • Modding support and accessible tools for creating missions/campaigns
  • Support for additional ships, systems, sectors and other custom content
  • Modern resolutions, widescreen and ultrawide support
  • Enhanced graphics while retaining the original 2D/sprite aesthetic
  • Larger battles / more ships on screen
  • Improved controller/gamepad support (also mobile/touch-friendly controls)
  • QoL improvements without changing the original gameplay
  • VR support

The "Classic" game mode will stay 1:1 true to the MSDOS release, untouched by any features or changes.

u/schlangz — 5 days ago
▲ 31 r/spacesimgames+2 crossposts

MoonDust: Cosmic Journey - It took me 4 years to make this game ✨🚀✨ (iOS)

In MoonDust: Cosmic Journey, you set out on a voyage through distant galaxies, exploring strange new planets and uncovering long-hidden secrets. Weaving through discovery and adventure, you traverse breathtaking sci-fi environments, collecting resources and solving puzzles.

Download on the App Store : (Free for a limited time)

u/TwoStatesAway — 4 days ago
▲ 0 r/spacesimgames+1 crossposts

Interesting use of AI to help gameplay testing

So I’m making a multiplayer space sim game and up to this point I’ve been testing some of the interactions by using two accounts on two different phones and it works fine but it’s kind of slow doing it manually.

So last night before I went to sleep I asked 5.6 Sol Ultra to build a CLI clone of the game client that it could then use to play the game with me to help me test. Tried it out this morning and it works great. It has exactly the same access to the server api that the iOS client would have and so far today it’s been great for helping me test new mechanics. It can also run multiple accounts via the CLI so I can playtest larger interactions as well without having to boot up loads of iOS simulators.

And now that this is done I’ll probably end up adapting this to add a bit more life to npc ship behaviour further down the road.

Anyway I thought others might find this interesting / useful.

reddit.com
u/restfulgalaxyDM — 4 days ago
▲ 48 r/spacesimgames+2 crossposts

Space Game That has a story and isn't an endless sandbox

Hi first time posting here , I have a sudden urge to play a space game again. I used to play things like the old Xwing & Tie fighter which is much more mision story based and 3d fp flying, but also like and gor into old games like Imperium Galactica 1 etc Then played EVE online and although I loved elements of it I just found the lack of any real goal ( apart from self targeted goals set by me ) a real turnoff for me. Is there a sort of mix game where it has elements of 4 x plus a story to complete which leads to an endgame of sorts . I prefer to pilot the craft but also not against a good strategy game where its more Ui on a top down game than a pilot etc etc. Basically games where there is no story or narrative seem pointless to me. Just my opinion. Thanks

reddit.com
u/RasherGGMU — 6 days ago

Subs in space? Phantom of Orion - Coming Soon on Steam

WW2 sub sim in space - Phantom of Orion

Hunt or be hunted....

Strike!

Run!

Salvage!

Mine!

Survive!

Just got my new game store page live tonight. Trailer is in the works, but it's coming.

https://store.steampowered.com/app/4946330/Phantom_of_Orion/

I have a playable demo ready for next fest, working on tuning, feature enhancements. The game is playable, tutorial, load/saves, recording system is partially complete. Combat, cloak, all the gizmos are working lasers, beams, torpedoes, mines, shields, armor, power allocation, resource management, crew management, traders, derelicts you can salvage or rescue crew, or even take control of and restore to upgrade to cruisers, battleships, dreadnaughts.

If there is a something you would like to see let me know.

tank you for taking a look

https://reddit.com/link/1vqecop/video/21ozn22y3ujh1/player

u/Beneficial_Bid_5859 — 3 days ago