r/spacesimgames

▲ 83 r/spacesimgames+6 crossposts

I've always loved the idea that somewhere out there in the galaxy, someone has to check aliens' passports before they travel. So my small team and I decided to make a game about it called XenoFeels

You play as a customs officer stationed on a remote asteroid outpost, inspecting alien travelers arriving from every corner of the galaxy. Your job is to compare documents, faces, ships, license plates, and cargo to catch smugglers, terrorists, and impostors before they can reach your home planet.

As your shift goes on, the inspections become more complicated... and reality itself starts feeling less reliable. By the end of the day, it's hard to tell whether you're chasing a criminal or just another bizarre alien species. And if you're really not sure, your employer has conveniently issued you a shotgun.

It's basically our attempt to blend Papers, Please, "spot the difference" gameplay, and dark sci-fi comedy into what might be the worst border control job in the galaxy.

Steam page: https://store.steampowered.com/app/4293910/XenoFeels/

u/Final-System5343 — 10 hours ago
▲ 58 r/spacesimgames+1 crossposts

My small indie team has always been drawn to space, so we're creating a survival adventure 14:Overmind that moves away from the familiar image of endless emptiness. Instead, we imagine space as a place where reality itself follows different rules.

Everything begins after a catastrophe. You awaken among the wreckage of your ship, drifting in the cold silence of space. Communication is gone. Nothing surrounds you but the void and strange anomaly fields where gravity can suddenly reverse and space can fold into impossible loops. All that's left is to survive, explore, and slowly piece together what really happened.

To escape, you'll have to adapt to this world: upgrade your spacesuit, gather resources, build a base, and assemble a new spacecraft literally from scratch. Every expedition could be your last-not only because of limited oxygen and scarce supplies, but also because of the Fractals, mysterious beings from another dimension that defy human understanding.

One of our biggest goals is to make space exploration feel as natural and immersive as possible. You'll pilot your vehicle directly, navigate through dangerous anomalies, and rely on your suit's tools not as simple gameplay mechanics, but as essential survival equipment. A gravity manipulator, a laser cutter, and a defractalizer aren't just resource-gathering tools-they're your way of interacting with a reality that no longer behaves as it should.

The game is currently in active development, and player feedback means a great deal to us. Maybe one of your ideas will one day become part of the world we're building.

u/nebowelli — 9 hours ago
▲ 11 r/spacesimgames+2 crossposts

Wanted to play a deep and relaxed space city-builder, so i made one

I have been programming for 20+ years and always wanted to make my own games. As a sim/city-builder/management game fan, i thought i would make a game that i'd enjoy playing for long hours.

It takes place in space, NO combat, you exploit asteroids to build your industry around solar system planets (ours and more), optimize your logistics, sell your production to dynamic markets, manage the comfort of your colonists, survive environmental events and try to reach the endgame story.

It is still early so i'd be happy to get any feedback (hopefully useful feedback, but "this game is shit" is fine too). I'm focused on improving the current mechanics (there are more than what I described above) and implementing new ones, as well as developing the background lore.

https://voidworks-games.itch.io/sunward

Early game gamplay video: https://youtu.be/fAdkEh_3Tl4?si=R5w7DcgQAKumcqGr

https://i.redd.it/e8ryl5xl66bh1.gif

https://i.redd.it/4kpeujno66bh1.gif

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u/SnooStories2864 — 12 hours ago
▲ 43 r/spacesimgames+3 crossposts

A Mass Driver slicing through a capital ship

Testing the Mass Driver: a large ship-mounted weapon that accelerates a kinetic slug through a channel of electromagnets.

The slug doesn't despawn on impact. It keeps going, shedding kinetic energy as it punches through the target, until it finally runs out of energy.

In this clip, that means one capital ship becomes two.

u/adnanclyde — 1 day ago

Spascii, a slow ASCII space exploration mystery you can play in your browser (very early WIP)

Hi, first time posting here, and this is also my first game ever.

I've been building a small space game called Spascii and I wanted to share it with people who actually love this genre. Upfront so there's no confusion: this is a side project, a thing I tinker with for fun, not something meant to become a product on Steam. And it's very, very early, closer to a playable prototype than a finished game right now. A lot of it is rough, unfinished or placeholder, and only 3 of the planned 32 sectors are open so far. I'm sharing it more to feel out whether the vibe lands than to show off something polished.

What it is:

Spascii is a slow, chill exploration game played from the cockpit. The closest reference point is Outer Wilds. It isn't a mission list or a combat sim. The engine of the game is curiosity. Some colonists came out to this stretch of space to listen to something, then went quiet, and you slowly reconstruct what happened to them by exploring, reading what they left behind, and talking to the people still out there.

The whole thing has an ASCII aesthetic. The 3D scene gets turned into text characters, but space itself isn't just a black grid, there's a soft nebula and a CRT glow behind everything, so it reads more like an old terminal dream than a spreadsheet.

A few things you can do right now:

- Fly and dock. Manual cockpit flight, docking at stations and outposts, mining asteroids, He-3 fuel you actually have to manage, and warp between zones.
- Really talk to people. You type to an NPC in your own words and they answer. It's not a menu of three canned lines, but it's also not an AI chatbot inventing dialogue. Every reply is pre-written, and a small model running locally in your browser just works out which topic you meant. Each NPC has their own face, name and voice, and they remember how you treat them. Push someone too far and they go quiet or cut the channel.
- Listen. The music is generated live and shifts with what you're doing. Each region has its own musical identity, and cruising, warping or mining raises and lowers the intensity without ever feeling like a hard track switch.

It runs entirely in your browser. No install, no account, nothing to download. If you have a few minutes and a keyboard you can just click and fly.

Again, please go in expecting a WIP. What I'd genuinely love feedback on is a few things: the visual style, the ambience, the flying, and the dialogues. That kind of input is exactly what shapes where this goes next.

You can try it here: https://spascii.com

u/Afraid-Act424 — 3 days ago
▲ 97 r/spacesimgames+3 crossposts

Solbound, a space simple sim inspired by Freelancer and Everspace

Quick extract of my 6th game since I'm learning doing some since 2024.
I completely finish 4 small ones but this one is on a different scale.

I was a big fan of Freelancer 20 years ago and was thinking of doing the same one with web technologies (part of my job, so it helps). So I'm on it for the last month part time.

What do you think ?
Will you play ?

The goal will be 10/12 playables systems and an end game.

Thanks for your feedbacks (early video of gameplay is here : Gameplay video Alpha

u/EmploymentSudden2129 — 3 days ago

Not sure if I should get Star Citizen

Hey people, I've been really wanting Star Citizen for a while now, and now that I've got a PC better than my old one, I was wondering if Star Citizen is really worth it or not.

I've heard that the game is infamous for bugs, and its AI. But, the game's immersion is what keeps continuing to pull me.

I have a 4070 Super with a R5 7500f, and 32gb ram. Could anyone who has played the game tell me if it's worth it, and will I be able to play with a consistent framerate?

reddit.com
u/MrWatuh — 3 days ago
▲ 3 r/spacesimgames+1 crossposts

Operations - No ARX No Mercenary Exp

I have done my first Operation in duo and its pretty ok, but we noticed that we got no ARX for the session (only doing the operation) and seems that no Mercenary Experience (on foot combat rank), is this ok? I think that maybe a fixed xp reward (not for each kill, would be easy farming) and some "Combar ARX" could be online with that.

Wanna hear about other commanders, what do you think?

o7

reddit.com
u/CorvenDallas — 3 days ago
▲ 120 r/spacesimgames+3 crossposts

[The Last Captain] Imperial ambush of Coalition ships featuring frigates, cruisers, a battleship, and newly added artillery ships

The game is The Last Captain on Steam which I've been working on for two years full time now.

This footage is part of a large NPC and optimization test shot in spectator mode where AI fleets are unleashed on each other.

In The Last Captain you directly command a starship in pitched battles featuring point defense, missiles, and plenty of tactical options.

You travel the sector, picking your battles carefully as you upgrade your ship and slowly gain a fleet in the pursuit of vengeance.

I have a demo coming out soon. Always down to answer any and all questions, be they gameplay or technical!

u/DMSmarine — 4 days ago

Star Voyage

I recently created this sci-fi action sim that's heavily Star Trek influenced. Includes randomized star systems and galaxy, permadeath, ship upgrades, planets to visit for resources, starbases to protect and visit for upgrades/repairs, and 7 unlockable ship classes.

[Free demo](https://lcddreams.itch.io/star-voyage) available, and [full version](https://lcddreams.itch.io/star-voyage) is currently on sale for $1 until July 6.

Visit r/starvoyage for updates

youtube.com
u/lcddreams — 4 days ago

Looking for a game to waste my time on

Hey guys, got plenty of time ahead and I'm looking for the perfect game to spend my time on.

Thinking about a game where I can end up customizing my ship

Preferably multiplayer (MMO like) but solo is ok since I don't plan to actively play with a friend

Not much into survival for this kind of games so maybe not NMS, but I might be wrong since I didn't play the game a lot.

I like the idea of exploring, but at least just make space travel relevent and fun.

Price is not an issue.

If you have ideas or questions to help me find the perfect game please help! I'm always looking for new gems.

EDIT : I'll try Elite Dangerous and maybe go back to Eve Online (I barely played the game, just enough to do some science stuff) If you got any tips for me don't hesitate !

reddit.com
u/KCOLFRA — 5 days ago
▲ 26 r/spacesimgames+2 crossposts

R/Space4X team developing an epic intergalactic Space 4X RTS - First Look!

Proud to finally reveal the HUD and some gameplay for this epic intergalactic space 4X RTS game I’ve been developing. While I’m not ready to reveal the name, I’m proud to say that we are in deep development. Yes there will be a steam page soon so watch this space.

So what is this game ?

It’s a 2.5D intergalactic space 4X RTS game meaning you don’t have just one galaxy like other classic games but you have multiple galaxies. Zoom right out you’ll have the universe view. Focus into a galaxy and you’ll see thousands of stars ✨ Infact up to 2,000 stars will be available with up to 10 galaxies in the universe! That’s 20,000 star systems ! And of course there will be a galaxy setup so you can choose how big or small you want your worlds to be. The game will seed and procedurally generate every star with unique names and sectors and different shapes and sizes every new game you start.

Choose up to 6 factions at launch. Dominate and colonise star systems and eventually find a way of travelling to another galaxy with the right technology. There will be persistent ongoing wars that have been fought for hundreds of years and the game will keep track of all these in wars tab. Some battles were fought and lost THOUSANDS of years ago with ancient empires! Empire diplomacy is also important as well as trade ! Oh did I mention a comprehensive ship designer (work in progress! Much yet to be done ! )

Seamless Fleet Battles :

Conflicts, raids , invasions you name it ! This is a dangerous universe after all. Zoom in to battle to spectate different empires fighting or the command with your own empire in an Action RTS style combat system. Once the battle is done you can zoom right out and continue what you were doing all seamlessly. One living universe. Space pirates will want in on the action as they try to invade so be sure to befriend them , pay their demands or simply ignore but the consequences will be dire.

More will be revealed soon but in the mean time join the official r/space4X discord and join in the fun !

https://discord.gg/WHY8hmgXYx

Also subscribe to our official YouTube channel where we will do devblogs so keep your eyes peeled ! 👀

http://www.youtube.com/@sp4ce4x

Cheers 🥂

R/Space4X team ! 🪐✨

u/sidius-king — 4 days ago
▲ 372 r/spacesimgames+17 crossposts

After a year of building, our Steam page is finally live!

Hi Folks!

More year our small indie team has been building Synvector, a sci-fi action RPG that tries to combine several ideas we always wanted to see in one game.

Instead of controlling just a single ship, you command an entire mercenary fleet. During combat you can pause time, issue tactical orders to your squadron, switch between ships, and then jump straight back into fast-paced third-person space combat.

Our biggest inspirations are:

  • Everspace
  • Elite Dangerous
  • Mass Effect
  • Mount & Blade

We’re also putting a lot of effort into worldbuilding. The galaxy isn’t just a backdrop—it’s filled with hidden factions, ancient civilizations, political conflicts, mysteries, and choices that shape how different powers react to you.

Today we reached an important milestone: our Steam page is finally live.

If the concept sounds interesting, we’d be incredibly grateful if you checked it out or added it to your wishlist. Every wishlist genuinely helps a small indie team like ours.

Steam: https://store.steampowered.com/app/3220640/Synvector/

Youtube: https://www.youtube.com/@Synvector/featured

Discord: https://discord.com/invite/9kqW3JBfP5

P.S. Within the next week we’ll open sign-ups for the first prototype playtest, so you’ll be able to try the game much earlier than release.

I’d also love to hear your thoughts:
What part of the concept interests you the most, and what would you want to see in a game like this?

u/Own-Cry5596 — 6 days ago

" Working on a pixel-art roguelite spacesim called Echoes Beyond the Stars, took some inspiration from Elite / Elite Dangerous"

u/DawsonKeldore2004 — 5 days ago
▲ 135 r/spacesimgames+9 crossposts

Shirr-Vag: the interceptor of the Shrazi war clans

The Shirr-Vag is one of the most common interceptor designs used by the Shrazi clans.

The Shrazi are a militarized civilization divided into rival clans. Alliances are temporary. Power is constantly challenged. Every clan leader knows that today’s ally may become tomorrow’s assassin. As a result, personal security is taken very seriously.

The Shirr-Vag was developed by Clan Shirrek, one of the most influential clans in Shrazi space. Unlike many interceptor designs focused purely on patrol or reconnaissance, the Shirr-Vag was built for one purpose: Protect the clan.

These ships are rarely deployed alone. Most often they operate in hunting packs of three, escorting clan leaders, hunting rivals, intercepting raiders and enforcing clan authority throughout contested systems.

The markings across the hull are not decorative. They identify clan allegiance, achievements and bloodlines. Every symbol tells a story. According to Directorate intelligence, elite Shirr-Vag squadrons are often assigned to the personal protection of high-ranking clan leaders.

In Shrazi society, seeing one Shirr-Vag means someone important is nearby. Seeing three usually means you should leave.

What stands out to you first: the silhouette, the faction markings, or the idea behind the ship itself?

u/Own-Cry5596 — 5 days ago

Monthly Post - What are you playing?

What have you been playing right now? What are you excited to see come out in the near future? If you're making a game, what are you working on? Anything Space Sim Game related, let us know.

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u/AutoModerator — 5 days ago