r/spacesimgames

AMA - Honest Starcitizen OG backer

Yeah, I'm an OG backer who's attempted playing this "game" multiple times throughout its existence. It's effectively one of those half baked music festivals made to scam people out of money. Honestly someone should probably be in jail for this thing.

Last attempt was last week. Let me walk you through my experience. Got in and had to immediately troubleshoot fps issues. Mind you I'm running a beefy PC. There is no reason your game, which looks worse than no man's sky, is chugging at a nice 40 fps @1440p with lowered settings.

Next I had to take public transit...that's right, I had to take a tram to get to the hangers for my ship. On the way players and NPCs alike were glitching and clipping all over the place. The trams movement animation was like a slideshow bouncing around on the track. Then the game crashed

Ok let's try again. Bed, tram, wait, hanger, phew finally. Ok let's get one of my ships going, great let's get in and take off. Fiddle with controls to figure out undocking aaaaand I can't move. Ok engines on, power on, thrusters are visually going....ah my ship is partially clipped through the floor and stuck. Let's look online to see a solution. "...you have to self destruct. This has been a problem for a while". WILD

Another crash...let's try again. Bed, tram, hanger, get other ship. Take the elevator to my ship and....it's just missing. Nothing is there. Look online "yeah that happens sometimes"

Eventually I do finally get into space and the controller controls are convoluted...mind you elite, and other games have figured this out a long time ago. Keyboard and mouse is a mess. You have these cities with NPCs and you don't even interact with them for missions, you just take them on your buggy wrist menu.

Three hours I spent attempting to play this game. I'm glad I start in a buggy city and have to take public transit but maybe fix your game?

This is not even a glorified tech demo because there are games that look and operate leaps and bounds better. It's a joke and anyone still supporting/defending it is the butt said joke. I'm convinced all that money went to bots to shill for the game and do marketing AMAs like the one recently.

Anyway I probably answered any questions you'd ask but ask me whatever and I'll answer it.

EDIT: People really hyper focusing on the same issue. I played last Friday and Saturday. I started from tutorial since it's been a while. Then I picked area 18 after dealing with the tram bs. I switched a couple times trying to mitigate travel times. If there was a spawn in hanger options, I missed it. Maybe it's set for YOU but it wasn't for me.

Either way that would have eliminated ONE of my MANY issues. Missing the forest for the trees.

reddit.com
u/kingbetadad — 9 hours ago

Algun survival espacial ligerito en el que te puedas mover por tú nave

Hola gente, acabo de descubrir este subreddit y veo que os ayudáis un montón y que hay un montonazo de juegos que no conocía. Estoy buscando un juego con tematica espacial en el que puedas interactuar con tú nave y moverte por ella.

He jugado algo a Elite Dangerous pero el no poder levantarme del asiento me cabrea, también es demasiado complicado el farmeo y el tener que utilizar apps externas para casi todo

Probé Star Trucker y no me disgusto porque es mas o menos lo que busco, pero seamos sinceros, lo de tematica espacial esta cogido con pinzas y es demasiado estresante.

Actualmente estoy con un descubrimiento, el Vanguard Galaxy, que está muy bien pero es poco inmersivo, vista cenital y 2D, no es lo que busco.

No he llegado a probar NMS pero nunca me llego a decidir porque lo veo demasiado grande y complicado, no sé si ne estoy equivocando y puedes centrarte únicamente en transportar o minar y estar en tú nave sin tener que bajar a matar bichos, no quiero bichos ni estar dando saltitos por paisajes de colorines para recoger cuatro piedras.

También jugué algo a Starfield pero es demasiado cerrado, muchas principales, secundarias, paseos por cuidades hablando con gente, me gustan los bares de las estaciones espaciales, pero no hacer cientos de secundarias de ir a hablar con un pnj con carisma 0.

Me llama la atención el Rebel Galaxy Outlaw por lo visual pero parece demasiado arcade.

No sé, Tengo una niña pequeña y mis sesiones de juego no suelen ser muy largas e intensas, ¿hay algún Sandbox en el que puedas forjar tú propia aventura y puedas centrarte en estar en tú nave, en toda la nave? Me gustaría que por lo menos el texto estuviera en español aunque sé que eso es mucho pedir, asi que si reune los requisitos puedo hacer el esfuerzo.

reddit.com
u/antoinepirulero — 1 day ago

AMA - Star Citizen Player

I have been playing SC (Star Citizen) for over 3 years now from update 3.21 all the way up to 4.8 (Today). I’ve seen the some of the highs and the lows and have my fair share of experiences. I’m not a complete fanboy of SC so some of my replies will be negative and I’ll try to remain neutral and understanding for both sides.

I’m open to any questions, seriously ask me anything and I’ll try to answer. I won’t try to change your opinion or convince you to play, my only goal to acknowledge the problems and dissolve the misinformation.

reddit.com
u/Deleted_252 — 1 day ago
▲ 294 r/spacesimgames+5 crossposts

Overmind is a space adventure with survival elements that places special emphasis on the feeling of isolation, the exploration of a ruined world, and the question: is there any point in continuing to fight when the life you once knew has long since turned into debris drifting through the void?

Everything begins after a catastrophe. The protagonist wakes up in open space among the wreckage of ships and stations, with no memory of what happened. There’s no communication, no survivors, only anomalies that break the laws of physics. The only option is to survive and search for answers.

The only companion is S.E.M., a voice assistant built into the spacesuit. It helps navigate, gather resources, and understand what’s happening, but over time its words begin to feel suspicious. Sometimes it seems too confident, sometimes too strange.

Gameplay focuses on exploring space: abandoned stations, derelict ships, asteroids, and dangerous anomalous zones. Resources are needed to craft tools, and every expedition could be the last.

Space here is not just a beautiful backdrop - it’s a constant threat. Oxygen is always running low, silence feels oppressive, and the unknown surrounds you from every side. Players can use the Zerocycle for traversal and wrist-mounted tools for resource gathering and interacting with the environment.

The game is currently in active development, and player feedback is important to us. Maybe one day your ideas will become part of the universe we’re creating.
https://store.steampowered.com/app/2691090/14__Overmind/

u/FlirtyButFocused — 1 day ago

Undocking now is a fixed animation. Immersing a bit?

Before player ship was just spawned in space without intro.

u/Aromatic-Ad9337 — 1 day ago

Space Game Recommendation

Hey guys! I need some advice on finding my next space game.

I’m looking for something where you can build ships and/or stations, with an economic system and different factions to trade with and fight against.

Right now I’m trying out Space Engineers, but honestly the game feels a bit empty to me, and I find shipbuilding very tedious. Right now I’m torn between Avorion and Empyrion. At first glance, Avorion seems better; the latter is more focused on planetary survival (I think).

Here are the space simulators I’ve played:

- Star Citizen - it would be amazing if it worked, but between resets and bugs I don’t feel like playing it anymore

- No Man’s Sky - I don’t even know how many hundreds of hours I’ve put into it

- Space Engineers - great idea, but the game feels empty and is too repetitive for someone who can only play a few hours a day

- Cosmoteer - beautiful, but it gets a bit repetitive

Space Haven - I bought it a while ago and have hardly ever used it; right now I’d like something in 3D

Rimworld Odyssey - Hundreds of hours on Rimworld here too

x4 - Very nice at first, then it turns into an Excel simulator. No thanks, I already work with Excel files at my job

Elite Dangerous: I bought the complete edition but, for some reason, it never really grabbed me

Starfield - It’s Fallout set in space; I hated it from start to finish.

Starsector: downloaded and tried the tutorials but right now I want something more immersive and 3d.

Do you have any recommandation? Any Avorion and Empyrion player that can tell me the difference between those 2 games? Thanks everyone and sorry for my bad english!

reddit.com

Do You Prefer Real Hard Physics or Easier Physics in Space Games?

I built a ship for me and my friend.
Spent around 2 hours collecting ore, refining resources, assembling materials, and finally building the ship.

Everything looked fine.
I switched engines, adjusted power, stabilized the thrusters, and we boarded the ship.

Two minutes later, I realized I completely lost control.

The ship crashed.

Gone in a second.

Honestly, moments like this make space engineering games feel incredibly immersive and memorable… but also painfully unforgiving.

So now I’m curious:

Do you prefer:

Realistic, difficult physics where mistakes can completely destroy you?
Or easier/more arcade-style physics that let you focus more on exploration and fun?

For me, realistic physics creates insane tension and memorable stories, but sometimes it feels brutal after losing hours of progress.

u/MoonBuninni — 1 day ago

Delta V Rings of Saturn and Hardspace: Shipbreaker

Has anybody played these games? I’m looking for a chill space game to play on my PC/Steam Deck and both look right up my alley. I’d love to hear your thoughts. Thanks.

reddit.com
u/okcenobite — 3 days ago

Looking for a specifing mining space sim

Hey there , recently I've been looking for a game I played while younger, its a 3d space mining game but you also attack and get attacked by others.

Let me try to be more specific:

Your base of operations is a giant mothership

There are two types of ships: cargo and the other( I forget the attack ship's name)

For mining you just enter the mining asteroid, the ore gets filled up and you're done

You more of 'hire' ships since they come with pilots, who you can interact with minimally on the ship

The ship's interior is the old style top-view, i.e you cannot actually make out the features of anybody, think of it like an old rpg game.

the combat side has both first person(cockpit) and thirs person view

weapons fire blasters

At the end game you fight against an alien infestation with the final mission being to destroy the source

Edit: First person gameplay is like Dark star one, not sure about third person or if I'm remembering it well

think of it like an upgraded version of dark star one

reddit.com
u/Drifterk5 — 2 days ago
▲ 8 r/spacesimgames+2 crossposts

Explosion VFX stress-test. It drops the game from 120 to 70 FPS approx. Should it also push objects around it?

u/Aromatic-Ad9337 — 2 days ago

Screenshots of my early-stage space survival sim "Debrix"

A massive space battle just ended. You weren't part of it, you're just the tug pilot who got caught in the middle. Now the guns are silent, the fleets are gone, and you're alone in a field of wreckage with a ship low on fuel and no way home. Your only option: scavenge what's left, piece together a station from floating debris, and figure out how to survive long enough for anyone to come looking.

Some aspects of the game include:

  • 2.5D Top-Down Spaceflight
  • 3D first-person interior perspective of spaceships and stations
  • realistic physics
  • procedurally generated environment
  • no passive dampening - your station can slowly drift off into the void if you're not careful

Features of the game, that exist already:

  • Spaceflight with limited fuel
  • Procedurally generated environment with random spawns of objects (items, station modules, etc)
  • Docking and undocking of station modules
  • Inventory, Craft and Build System
  • Current buildables include a storage box, a cooking station and a hydroponics station
  • Power distribution system
  • The only power source is the generator of the ship itself

What's currently in development:

  • Loading and saving of game state
  • Better looking UI
  • First steam page with small demo

What's coming next:

  • Life Support System
    • You need food, oxygen and a stable temperature to survive
  • Hull damage and repair system
  • More things to build
    • Homing Beacon
    • Power Generator
    • Solar Modules
    • CO2 Scrubber
    • Active Damping systems
  • More things to find
    • Shipwrecks
    • Different space station modules
    • Asteroids and debris, which can be mined

I have a clear vision for where this is heading, but I'm curious what resonates with you.

Is there a mechanic or survival challenge you'd expect in a setting like this that you feel is missing? Or something here you'd want to see expanded? Happy to talk through any of it.

u/Moke410 — 3 days ago

Going to start developing a space sim game soon

I was wondering however what people would want in this game cuz I want a game that appeals to everyone here (and all the other space sim fans)

reddit.com
u/SUP3RK1D — 4 days ago

Optical sensors for tracking and identifying targets - ASG

This is a devlog for an in-development game, Alliance Space Guard, which has been posted here before and that I’ve really enjoyed following. It goes over the ship’s different optical sensors, how they can be configured to scan and track enemies, and how ship states can be identified through their infra red, visible and ultraviolet spectra.

The sim seems to put a strong emphasis on the underlying physics layer and ship systems, which makes the whole detection and tracking aspect particularly interesting.

youtube.com
u/Unable-Algae-994 — 3 days ago

Anyone else put on space game soundtracks while working?

Generally, I’m looking for something otherworldly without it being too distracting. These are my three favourites to have on while I'm working on creating my own game, and they all take me back to the era when I first played them:

X:Beyond The Frontier

https://www.youtube.com/watch?v=g2DRyi6yAQs&t=602s

Homeworld

https://www.youtube.com/watch?v=dTKakINXjl8&list=PLD0D2EBCAC686A04A

I-War 2

https://www.youtube.com/watch?v=G2kWMvlNQ4o&list=PLzcZjkrVBTvI7rg0E_hlvh2Scv9DkQp2U

There are loads of other nostalgic game sound tracks that I love, but many of them are too action-orientated. For example, Freelancer and Hardwar have good soundtracks, but I don’t find them conducive to coding and using my imagination. There are also loads of other great sound tracks from non-space games such as Deus Ex and Fallout series and Arcanum: Of Steamworks and Magick Obscura that I like to put on as well.

u/rhyder — 4 days ago
▲ 444 r/spacesimgames+1 crossposts

Ten Years In The Making: Our Colony Sim Space Haven has Been Released as 1.0!

After ten years since its initial conception, our colony sim Space Haven has finally reached 1.0. This game has been a true labor of love for us, and with our small team of three devs we've put everything we've got into it.

Your colony is a customizable spaceship or station that you build, manage, expand, and defend while exploring the universe in search of a new home. Every resource you find is another piece of survival for your crew, including waste recycling and, in extreme cases, other humans. In space, nobody can know you put Billy in the Composter!

We've drawn inspiration from many cool things across popular space operas and jammed them into the game. If you're a fan of RimWorld, Oxygen Not Included, and other base-building games, this one could be for you.

It would mean the world to us if you checked out Space Haven on Steam.

u/aksel_bugbyte — 5 days ago
▲ 703 r/spacesimgames+4 crossposts

built an n-body gravity simulator entirely in Rust, then added a colony simulator into it!

I'm Dave :) I've been here a couple times before, showcasing my passion project Stella Nova, built in pure Rust using wgpu for rendering. It's a colony management simulator set in a procedurally generated solar system where every object follows real N-body gravitational physics. The custom engine (WarpCore) handles thousands of entities stably at once and ships under 500MB on disk!

Current functional demo systems:

Real Hohmann transfer planning for interplanetary travel
Modular station construction
Citizen AI with state machine behavior (think RimWorld, Dwarf Fortress)
Time dilation control, play with the laws of relativity- Secret programming menu (please ask)

The playable demo just went live: www.davesgames.io

Happy to answer any architecture or other questions about the project!!

u/DavesGames123 — 5 days ago
▲ 66 r/spacesimgames+1 crossposts

Working on the module screen for Verse Project. We want ship parts to feel like heavy industrial machinery, not just icons. Does the layout feel clean enough given how many stats we need to show?

u/Wild_Trade_3002 — 4 days ago