Interesting use of AI to help gameplay testing
So I’m making a multiplayer space sim game and up to this point I’ve been testing some of the interactions by using two accounts on two different phones and it works fine but it’s kind of slow doing it manually.
So last night before I went to sleep I asked 5.6 Sol Ultra to build a CLI clone of the game client that it could then use to play the game with me to help me test. Tried it out this morning and it works great. It has exactly the same access to the server api that the iOS client would have and so far today it’s been great for helping me test new mechanics. It can also run multiple accounts via the CLI so I can playtest larger interactions as well without having to boot up loads of iOS simulators.
And now that this is done I’ll probably end up adapting this to add a bit more life to npc ship behaviour further down the road.
Anyway I thought others might find this interesting / useful.