Help us pick the theme for our sci-fi flight game

Help us pick the theme for our sci-fi flight game

Me and some friends are currently making a multiplayer sci-fi flight game and, while we have really fun core gameplay systems in, we're currently undecided on which way to take the theme and setting of the game.

If you're interested in going through this short survey on the subject that'd be really great:
It might ask for your email, but we don't actually see it. (Presumably google does though, so fair enough if that puts you off)

https://forms.gle/PPD8KVu15mEG6SsH7

If you have further thoughts and questions about it, I'd love to hear from you.

u/MadCowKastor — 1 day ago

Damage Calculations. % Buffs are Multiplicative

Testing Begins with this empty RDA Amp Suit (level 17) and this assault rifle with no relevant buffs to shooting a amp suit in the leg.

https://preview.redd.it/yu9y0ehhws6h1.png?width=387&format=png&auto=webp&s=000315dac78a7a1460fe0bfadbe994f657bb65ac

https://preview.redd.it/h61562ptws6h1.png?width=366&format=png&auto=webp&s=0457aa6c45485a0b8071bcee387b2b0a240eee6d

It took me 55 Bullets to kill him. So each bullet did 1.82% of his health. We could make some assumptions about his actual in game health at this point but that wouldn't really have any benefit.

I then applied various gun mods and clothing that with RDA damage bonus. 20%, 15%, 18% and 13%. If these effects are additive the expected bonus is +66%. If they are multiplicative it's 84%.

Killing the same amp suit with the bonuses took 30 shots. 3.33% of his health per bullet. A 1.82% bonus. So it's multiplicative.

So yeah, lots of bonuses is a massive boon. +50% twice is actually +125% for example.

Additionally this means a weaker weapon with a easier to trigger +% buff may be better than a stronger weapon who's buff is hard to activate.

You may consider all of this obvious, but keep in mind many games use additive % bonuses, which would make +% bonuses much weaker once you have multiple of them of them.

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u/MadCowKastor — 2 months ago