▲ 180 r/spacegames+3 crossposts

Built a space sim where every ship system is modular and affects how you survive

I've been building a space game called Sector 37 and wanted to share it with the space sim crowd.

The main mechanic I'm experimenting with is making ships feel like actual machines rather than fixed upgrades.

Your ship is made up of individual components:

  • weapons
  • engines
  • reactors
  • shields
  • other systems

What you recover and install changes how your ship performs.

Combat involves managing power between systems, pushing components into overdrive, and adapting when environmental hazards damage your ship.

There is also a strategic layer where you manage territory, resources, and defensive fleets while taking your main fleet into battles.

I'm looking for honest feedback on the simulation side:

  • Is it fun?
  • What's good, what is terrible?
  • What would be cool to add?

Playable Link: (Windows): https://smilingbob507.itch.io/sector-37-arpg

Discord: https://discord.gg/JGuH3qQahV

u/Beneficial_Bid_5859 — 7 days ago

Looking for feedback on a solo-developed space ARPG (Windows)

Sector 37 is a story-driven space action RPG with light 4X strategy elements.

The core idea is simple: your ship is the loot you collect. Every weapon, reactor, shield, and subsystem you salvage becomes part of your build, letting you gradually turn a single stock ship into a heavily armed fleet.

Outside of combat you'll expand your faction's territory, defend resource sectors, and build fleets to hold what you've conquered. During battles you'll manage power distribution, overdrive critical systems, survive dangerous environmental hazards like nebulae, and fight increasingly difficult enemies and bosses.

The farther you push into unexplored space, the tougher the encounters become but the better the rewards.

I'm a solo developer looking for honest feedback on gameplay, progression, controls, balance, UI, or anything else you notice.

Playable Link: (Windows): https://smilingbob507.itch.io/sector-37-arpg

Discord: https://discord.gg/JGuH3qQahV

A bug reporting tool is available in the settings if you'd like to use it. It's disabled by default and only submits game log information—no personal data is collected.

Thanks for taking the time to check it out!

u/Beneficial_Bid_5859 — 9 days ago
▲ 6 r/spacegames+3 crossposts

pre-alpha playtest space game, looking for feedback.

Game Title: Sector 37 (placeholder, naming stuff is really hard.)

Playable Link: (https://smilingbob507.itch.io/sector-37-arpg)

Platform: (Windows)

Description: This is a 4x lite, story driven campaign, with ARPG style progression.

Your ship is literally the components you loot, and/or upgrade along the way. Build up your factions territory to claim resources to spend on bigger tougher ships, or repair your battle damaged ships.

Manage power distribution to set systems to overdrive or reserve power in hostile space like nebula's that wreak havoc on ship's systems in combat.

Manage defense fleets on a 4x lite map to hold your territory while you take your main fleet in to fight enemies, and bosses to gain access to new territories and story driven missions.

The farther you go the harder it gets, the harder it gets the better the loot, better the loot the more pew pew.

There is an off by default bug reporting tool, you can toggle it on in settings, it captures only game log info and sends it to the discord in a private channel, no personal info is gathered, no keylogging, or malicious crazy stuff. Feel free to use or not use it at your convenience.

Any feed back is appreciated good or bad, thank you for looking at my game.

Free to Play Status:

  • [X] Free to play

Involvement: I am the solo dev working on this, I have built everything you see, anything i did not build was purchased with a license(Many of the visual assets are purchased)(The voices are my kids, AI altered obviously).

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u/Beneficial_Bid_5859 — 9 days ago