Built a space sim where every ship system is modular and affects how you survive
I've been building a space game called Sector 37 and wanted to share it with the space sim crowd.
The main mechanic I'm experimenting with is making ships feel like actual machines rather than fixed upgrades.
Your ship is made up of individual components:
- weapons
- engines
- reactors
- shields
- other systems
What you recover and install changes how your ship performs.
Combat involves managing power between systems, pushing components into overdrive, and adapting when environmental hazards damage your ship.
There is also a strategic layer where you manage territory, resources, and defensive fleets while taking your main fleet into battles.
I'm looking for honest feedback on the simulation side:
- Is it fun?
- What's good, what is terrible?
- What would be cool to add?
Playable Link: (Windows): https://smilingbob507.itch.io/sector-37-arpg
Discord: https://discord.gg/JGuH3qQahV