r/spacegames

Sent my first Mun mission. It went great until it didn't. 6 Kerbals currently stranded.
▲ 6 r/spacegames+1 crossposts

Sent my first Mun mission. It went great until it didn't. 6 Kerbals currently stranded.

  • Step 1: The scanning probe disaster

Built a nice little scanning probe to find ore deposits. Forgot to put it in polar orbit. Ran out of delta-v trying to change inclination after the fact. Mission failed. Probe dead. Learned what polar orbit means the hard way.

  • Step 2: Built the most overengineered mining lander in Kerbal history

96 tonnes. Fission reactor on top with massive radiator wings. 4 Wolfhound engines. 2 drills. Convert-O-Tron. The works. Spent approximately 3 hours arguing with an AI about which engines to use before settling on Wolfhounds after browsing through approximately 47 terrible booster engines.

  • Step 3: Actually landed on Mun

Worked perfectly. ISRU filled the tanks beautifully. Bill, Bob and Valentine Kerman and 3 other Kerbin that are not a part of the main cast performed the first-in-history landing on Mun, opening a new chapter for Kerbalkind. We were very proud.

he doesn't know yet

The commemorative plaque. It only mentions Bill, Bob and Valentine. I forgot about the other 3 Kerbals.

Shitfuck 3 landed on the Midlands of Mun. Drills running.

  • Step 4: All 4 engines simultaneously exploded on ignition

Full fuel tanks. Kerbals strapped in. Return mission ready. This is it. The culmination of everything. Engines on. Full throttle.

The Wolfhounds blew up within a blink of an eye.

All 4 of them. Simultaneously. Gone.

Nothing survived except the command pod, which now sits on the Mun surface as a monument to human hubris.

Monument to human hubris

No caption required.

  • Step 5: The Rescue Mission (ongoing)

Currently building a rescue lander. Same design but this time we're fixing whatever murdered the engines. Leading theory is the Wolfhounds clipped into the surface and detonated on ignition. Alternative theory is Kerbal physics just said no.

The rescue lander will have taller legs, better engine clearance, and the hard-won wisdom of a man who has already killed 4 engines on the Mun.

  • Worst case scenario for Step 5:

The rescue lander lands perfectly. ISRU fills the tanks. We load all 6 stranded Kerbals aboard. Engines explode on ignition again. We now have 6 original stranded Kerbals plus however many Kerbals were on the rescue mission also stranded on the Mun.

We will then build a rescue mission for the rescue mission.

At some point the entire Kerbal Space Program will be living on the Mun and there will be nobody left at KSC to build another rocket.

Jeb thinks this is fine.

!!!!UPDATE!!!!:

  • Step 6: The Rescue Mission's Rescue Mission

The Shitcuck 1 Munar Rescue Lander touched down beautifully. Jebediah Kerman at the helm. The 6 stranded Kerbals from the wreck of Shitfuck 3 marched across the Mun surface to their salvation.

Shitcuck 1 Munar Rescue Lander landing site.

Drills deployed. Reactor on. Convert-O-Tron set to produce fuel. Everything was going perfectly.

Jeb noticed the fuel gauges weren't moving.

He asked Bill to go outside and check. Bill exited the hatch, walked around the entire ship, came back inside, and asked Jeb one question.

"Where's the ore tank?"

Jeb had no answer.

The Shitcuck I Munar Rescue Lander, sent specifically to rescue the crew of Shitfuck 3, had no ore tank. The drills were drilling ore directly into the void. The Convert-O-Tron was converting nothing. The fuel gauges were going to stay exactly where they were.

All personnel are now stranded on the Mun. The rescue mission required a rescue mission. We predicted this.

The Rescue Mission Rescue Mission is now underway.

Jebediah still thinks this is fine.

(This isn't staged, I actually forgot the fucking ore tanks.)

!!!! FINAL UPDATE !!!!

  • Step 7: Shitcuck 2 lands on the Mun. With an ore tank this time.

Shitcuck 2's transfer to the Mun.

Shitcuck 2 Munar Rescue Rescue Lander touched down beautifully. Ore tank present and accounted for. Drills deployed. Reactor on. Convert-O-Tron running. Fuel gauges moving.

Shitfuck 3, Shitcuck 1 and Shitcuck 3.

The 6 stranded Kerbals marched across the Mun surface for the second time, past the command pod monument, past the corpse of Shitcuck 1, and climbed aboard. All 8 Kerbals strapped in. Tanks full. Engines on.

Nothing exploded.

They're returning.

  • Step 8: Home.

Shitcuck 2 burned for Kerbin, aerobraked through the atmosphere as a fireball in the night sky, deployed chutes over the clouds, and set down in a field somewhere in the middle of nowhere as the sun rose over the mountains.

Aerobraking

All 8 Kerbals alive. Nobody stranded. No missing parts. No exploding engines.

New Dawn

The mission that started as a simple scanning probe ended as a three-act tragedy requiring two rescue missions and a permanent graveyard of spacecraft on the Mun surface. Back there right now, undisturbed forever, sits the command pod monument to human hubris and Shitcuck 1 with its empty ore tank.

We're already planning the next mission.

Jebediah thinks that went great actually.

reddit.com
u/Human-Distribution16 — 8 hours ago
▲ 2 r/spacegames+3 crossposts

In preparation for (hopefully) tonight's test flight - SLS vs Starship Launch Comparison

Which one is your winner?

youtube.com
u/Goddchen — 9 hours ago
▲ 4 r/spacegames+3 crossposts

I just launched my first mobile game — Space Adventure: Cosmic Storm! Would love your feedback 🚀

Hey Reddit! 👋

I’m a solo indie developer and I just published my very first mobile game this week on the App Store — Space Adventure: Cosmic Storm, an endless arcade space shooter.

🎮 Gameplay video: https://youtu.be/MdsSvUFWq78

📲 Download (iOS): https://apps.apple.com/ua/app/space-adventure-cosmic-storm/id6760046666

What the game is right now:

•	Endless space shooter with simple one-hand controls  
•	Dark atmospheric space setting  
•	Multiple ships to choose from  
•	Free to play

What I’m already working on:

•	Level system with unique stages  
•	Boss battles  
•	More ships and upgrades

This is my first released game and I honestly just want to make it better. I’d love to hear from anyone who tries it:

👉 What feels missing?
👉 What would make you keep playing?
👉 Any UI/UX things that bother you?

Any feedback — positive or brutal — is welcome. I’m here to learn and improve 🙏

Thanks for the support, it really means a lot for a solo dev just starting out!

u/AndriDev — 10 hours ago
▲ 294 r/spacegames+5 crossposts

Overmind is a space adventure with survival elements that places special emphasis on the feeling of isolation, the exploration of a ruined world, and the question: is there any point in continuing to fight when the life you once knew has long since turned into debris drifting through the void?

Everything begins after a catastrophe. The protagonist wakes up in open space among the wreckage of ships and stations, with no memory of what happened. There’s no communication, no survivors, only anomalies that break the laws of physics. The only option is to survive and search for answers.

The only companion is S.E.M., a voice assistant built into the spacesuit. It helps navigate, gather resources, and understand what’s happening, but over time its words begin to feel suspicious. Sometimes it seems too confident, sometimes too strange.

Gameplay focuses on exploring space: abandoned stations, derelict ships, asteroids, and dangerous anomalous zones. Resources are needed to craft tools, and every expedition could be the last.

Space here is not just a beautiful backdrop - it’s a constant threat. Oxygen is always running low, silence feels oppressive, and the unknown surrounds you from every side. Players can use the Zerocycle for traversal and wrist-mounted tools for resource gathering and interacting with the environment.

The game is currently in active development, and player feedback is important to us. Maybe one day your ideas will become part of the universe we’re creating.
https://store.steampowered.com/app/2691090/14__Overmind/

u/FlirtyButFocused — 1 day ago
▲ 36 r/spacegames+4 crossposts

Junkonaut | Space cleaning incremental: Beta demo is out!

Clean up satisfying space junk and feed the Glorious Hole.
Upgrade your tools exponentiallyexplore outer space and meet weird friends as you discover the secrets across these worlds.
No matter what, make the hole bigger.

You can play the beta demo on itch.io!

DISCLAIMER

This is just a prototype. We called it beta because it was our "Beta" version in a student project, but it is not an industry-standard beta.

Content is limited, and there is currently no save system implemented. More content and features are planned for future updates.

u/no_name_yeti — 1 day ago

Would you be interested in a galaxy-scale strategy game with tactical fleet battles and boarding?

Hi everyone,

I’m currently working on a sci-fi strategy game concept and wanted to ask if this is something people here would find interesting.

The core idea is a galaxy-scale game with procedurally generated star systems, factions, planets, stations, fleets, logistics, trade routes and wars. Each campaign would use a seed, so every galaxy layout would be different.

The combat would not be a normal real-time 3D space battle. Instead, fleet battles would happen on a tactical 2D/2.5D grid map from an admiral’s perspective. You would command ships, manage formations, sensor contacts, fog of war, long-range weapons, point defense, missiles, carriers, electronic warfare and later boarding operations.

Boarding would become its own tactical layer: if an enemy ship or station is disabled, you could launch boarding pods and fight through the interior on a separate 2D deck map with rooms, corridors, fire, smoke, wounded soldiers, medics, engineers and security teams.

The long-term goal would be a mix of grand strategy, fleet command and tactical boarding simulation. Not an arcade space shooter, but a slower, more detailed command-focused game.

Would you personally be interested in something like this?

What part sounds the most appealing: galaxy strategy, fleet battles, ship customization, logistics, or boarding?

reddit.com
u/Asleep-Pear-4023 — 1 day ago
▲ 24 r/spacegames+1 crossposts

Fragment from my game that cost me more than a few sleepless nights to create. The Destroyer class ship is a heavily armored cruiser capable of deploying up to 10 fighter units. It is equipped with 5 independent turrets, each with its own unique field of view and targeting angle.

Hi, I’m a solo indie developer creating my dream game (for the third time). Overvoid is a sci-fi roguelite space combat game focused on story, battles, quests, and progression. I’d really appreciate players support, this is my last attempt to create something I truly love.
Steam: https://store.steampowered.com/app/4460000/Overvoid/

u/InvestigatorFar428 — 2 days ago

Delta V Rings of Saturn and Hardspace: Shipbreaker

Has anybody played these games? I’m looking for a chill space game to play on my PC/Steam Deck and both look right up my alley. I’d love to hear your thoughts. Thanks.

reddit.com
u/okcenobite — 3 days ago
▲ 8 r/spacegames+2 crossposts

Explosion VFX stress-test. It drops the game from 120 to 70 FPS approx. Should it also push objects around it?

u/Aromatic-Ad9337 — 2 days ago
▲ 14 r/spacegames+2 crossposts

Procedural oceans+ air, and naval combat in my openGL+C language 4X game

Hi, I am jejoxdev, a solo indie game developer.

This is a battle demonstration for my ongoing work on HARD VOID Early Access on Steam.
HARD VOID is a 4X game with lovecraftian thematic, and heavy use of procedural algorithms:
procedural multiple-universes (multiverse), procedural spaceship hulls, and now procedural oceans on the planets.

It's fully developed on Linux, with OpenGL and C language (C99). It's also available on Windows.

If interested:
https://store.steampowered.com/app/2978460/HARD_VOID/

https://hardvoid.com/

youtu.be
u/Jejox556 — 3 days ago
▲ 179 r/spacegames+2 crossposts

We’re making a surreal space cooking game with dark humor where you cook aliens and sell them back to customers.

u/Key_Willingness3989 — 4 days ago
▲ 8 r/spacegames+2 crossposts

Mining Career Starts Early in Outer Empires 2

If you LOVE the mining side of EVE but do NOT like the time commitment, Outer Empires is proving to be the place to be.

I am NOT a mining fan, but I DO love how easy it is to set up and the fact it can be done very early in the game. I did a "short" tutorial on the mining aspect to show how it functions. It is on twitch: https://www.twitch.tv/videos/2774336766

Let me know if you have any questions or want to know more. I am NOT the developer, but I have permission from the developer to post the videos of the game mechanics!

u/Birdy_Quinn — 4 days ago
▲ 10 r/spacegames+4 crossposts

We’re a team of 3 working on our first PC game, Crewed.

It’s a co-op game where you and your friends try to keep a failing spaceship running while everything starts breaking at the same time.

We recently shared some clips and reached 368 wishlists in 2 days, which has been a huge motivation for us.

We’ll be part of Steam Next Fest soon, so any feedback is super valuable.

If it looks interesting to you, feel free to wishlist 🙏

https://store.steampowered.com/app/2662310/Crewed/?utm_source=reddit&utm_medium=organic&utm_campaign=spacegames

u/balonmacaron — 4 days ago

SE + Factorio + Terarria = MineEngineer

Hey everyone! I’ve been working on my game called MineEngineer, and I just added fully explorable planets and multiplayer support.
The game is basically inspired by Space Engineers + Factorio, but reimagined as a 2D pixel-art sandbox in the style of Terraria.
You can:
• Build ships, stations, and automated systems
• Explore space and land on planets
• Mine resources and manage engineering systems
• Play together with friends in multiplayer
• Survive in a dynamic sandbox universe
I’m actively developing the game and would really love to hear your feedback, ideas, or suggestions.

u/MoonBuninni — 5 days ago

The demo version of my dark sci-fi space combat game will take part in Steam Next Fest, which will run from June 15 to June 22. I’ve received a lot of feedback and support from players, and I hope I’ll be able to live up to at least half of their expectations.

u/InvestigatorFar428 — 4 days ago