r/spacegames

▲ 64 r/spacegames+4 crossposts

Space Tales is now in 1.0 — our retro-futuristic sci-fi RTS has left Early Access

Hey RTS fans,

I’m part of the the team at Saigon Dragon Studios share the launch of Space Tales, a retro-futuristic sci-fi RTS that has now officially reached 1.0 on Steam today.

The game is built around a story-driven single-player campaign, modular base building, resource management, defensive planning, and adapting your tactics against enemy factions that fight very differently from one another.

The 1.0 release brings the full Space Tales experience, including:

  • A full sci-fi RTS campaign following Xander Falcon through a space opera conflict shaped by family tragedy, ancient races, hostile worlds, and universe-ending threats
  • Three enemy factions with distinct combat behaviors
  • HUB-based base expansion and energy-line management
  • Replayable survival challenges
  • Colossal boss encounters where you need to study attack patterns and engage carefully
  • Capturable neutral monsters that can be summoned as battlefield allies
  • A tech tree with branching upgrades for HUBs and units

The game was in Early Access for a few months, and the studio used that time to improve balance, controls, unit behavior, localization, and the overall RTS feel based on player feedback.

Side note: the Early Access label still appears on our Steam page, but we can confirm that the playable version available today is 1.0. We are working to remove the Early Access label shortly ;)

Check out our game on Steam: https://store.steampowered.com/app/2457960/Space_Tales/

u/SDS_SpaceTales — 21 hours ago

1K wishlists! Thank you to everyone who supported me and Overvoid!

I post about the game here pretty often, asking for feedback and hearing what you guys think. I know 1,000 wishlists isn’t a huge number, but for me it’s still 1,000 real people who saw something interesting in my game.

Even if only 10% of you buy it, you’re my 10%, my brothers and sisters 😄

The game is almost done. I just need to finish the final chapter, then polish and balance everything.

Thank you guys! 🫶

https://store.steampowered.com/app/4460000/Overvoid/

u/InvestigatorFar428 — 23 hours ago
▲ 7 r/spacegames+1 crossposts

Here is my 2D space action game, The Chaser's Voyage, inspired by Star Tours, FTL, and more.

Hello everyone,

My friend and I spent years working on our sci-fi game called The Chaser's Voyage. It's a 2D space action game inspired by Star Tours from Disneyland and taking some gameplay inspirations from FTL: Faster Than Light and other classic space sims, where you have to manage and allocate power across systems in real time while dodging obstacles and battling enemies. The goal of the game is to earn enough money to pay back a space pirate before the 100 day time limit (kind of like the original Pikmin). Each mission contains a variety of randomly generated encounters. So you'll never know if you're flying through a ship graveyard guarded by sentry drones or dodging asteroids with a bounty hunter in close pursuit.

Our game offers two difficulty modes. In Captain Mode, you have one life to complete your voyage, creating a high pressure and rewarding experience if you manage to do it. Our Voyager mode is a lot more casual, with infinite retries and tons of customization options to cater the experience to exactly what you want.

Game game offers a fully voice acted crew that interact with each other and gives you important information during your flights as well as colorful villains hot in pursuit of you, including pirates, bounty hunters, and two warring factions you get tangled up.

Our game is currently available on Steam along with a free demo: https://store.steampowered.com/app/1473130/The_Chasers_Voyage/

If you want to learn a little more about the gameplay, we made this video: https://www.youtube.com/watch?v=XXMOO6PDJig

I'm not sure if this is a requirement here, but this game was developed by a two person team, including me (F) and my best friend who is trans fem NB and we contracted from all sorts of people to make this game. The game's tone is that mix of serious and lightheartedness you might expect from a game like Kid Icarus Uprising and includes tons of lore that gives you backstory on the characters and the universe as well as unlockables.

We both hope you try our game's demo and like the full release as well. We worked really hard on it. If you have any questions, feel free to ask me.

u/Dramatic-Emphasis-43 — 17 hours ago
▲ 113 r/spacegames+7 crossposts

My side project is a top-down space combat game. Store page is finally up

I build this alone. Strike Wings is top-down space combat, a homage to the DOS-era space shooters, with its own setting rather than being a remake of any of them.

The game side I had a handle on: 50 warship classes, battles that put a couple of hundred ships on the field, three voiced campaigns, a battle editor, 24 pilot multiplayer over Steam or LAN. Windows and macOS, out in October.

What I did not plan for was the storefront. Capsule art at six sizes, a short description that has to explain a whole genre before someone scrolls past, a trailer, a content survey, an EULA. Weeks of work with no gameplay in it at all, and none of it is the kind of work I am good at.

Store page: https://store.steampowered.com/app/4718360/Strike_Wings/?utm_source=reddit&utm_medium=sideproject&utm_campaign=prelaunch

Site: https://strike-wings-games.github.io/

If you have put a side project on a store like this, what ate your last month that you did not see coming?

u/StrikeWingsGames — 2 days ago
▲ 1 r/spacegames+1 crossposts

Constellation Clicker - My first incremental game

Hi All!

I've been developing this game for about a year now and I just uploaded the first demo to itch.io for testing!

Constellation Clicker is a sci-fi incremental game about transforming a scattered field of stars into an interconnected industrial network.

Begin with a single star and a modest source of income. Click to generate capital, claim nearby systems, and connect worlds through profitable interstellar routes. Every star offers resources that support different industries, encouraging you to plan where you expand and how each new system contributes to your growing economy.

Right now the game is in a beta stage and I'm open to suggestins about gameplay, balance and feel from anyone who's interested and has experience in these kind of games.

You can also check out the Steam page and wishlist if you're interested in the game! It helps me out a lot! https://store.steampowered.com/app/5015470/Constellation_Clicker/

AI Disclosure: AI was used to create or modify some graphical elements such as UI surfaces and sprites in the game. Some audio elements in the game are AI generated. Coding agents were used to optimize game performance.

u/JustAPerson599 — 1 day ago
▲ 12 r/spacegames+6 crossposts

NEW DEMO (Act One)

Hello everyone!

https://store.steampowered.com/app/4955250/NEON_HORIZON/

The new demo is ready today and includes the entire first act of the game.

Lots of mechanics, a new ship, and a shipyard.

Everything has been tested and works (as best as our limited capabilities allow) :)

Try it, I hope you enjoy it.

We also really value your feedback so we can improve the game.

Thanks everyone, and have a nice day!

u/NeD_NGS_DeN — 1 day ago
▲ 4.5k r/spacegames+3 crossposts

First look at our new game! Taking a wrench as a weapon to a hostile planet, will the crew survive?

Stillsun Ark is a JRPG where you'll be stranded on a planet where beauty endangers your survival. We're curious what you think about the in-game look, and if you have some feedback, feel free to share it.

u/Stillsun-ark — 5 days ago

A 3D mining game with fully destructible asteroids - could this be interesting?

I've seen a few comments around here from people who'd want a proper asteroid mining game, and that really interested me. Back when I played EVE, a lot of my friends were into mining - they'd sit there for hours doing it and genuinely loved it. So I've been thinking for a while about building a game around that, instead of treating mining as the boring part you do between the real content.

The idea is something fairly relaxing. Asteroids are fully destructible, so whatever you dig is actually gone, and every rock ends up shaped by how you cut it. Different resources require different ways of getting them out, rather than one drill for everything. Optional challenges if you want something harder than chill. And co-op, so you can just hang out with a friend and carve up a rock somewhere nice looking.

I only started on this recently, so the ten seconds here aren't pretty yet, the environment needs a lot of work. But you can see the modular ship, the mining itself, chunks coming off the asteroid, the laser and the thrusters, and the sun and planets behind it. I think it gets the idea across.

So could something like this actually be interesting to you?

And if it is, what do you picture when you think about a game like that?

Any mechanics or ideas you'd want in it?

What ideas I have now:

You fly a modular mining ship out to a field, pick an asteroid and cut it apart.

The rocks are voxel, so what you carve stays carved. There are different resources that require different approaches for example gas can explode if you collect it incorrectly or ice that doesn't fit in your cargo, so you need to haul big chunks of it outside the ship on the chain.
You haul what you pull out back to a station and sell it, and the money goes into upgrades and new parts: hulls, engines, wings, lasers, colours. Better gear reaches materials that need different methods to get at.
No combat, no survival. A few hours long (4-5), and it ends.

u/Necro--- — 3 days ago
▲ 53 r/spacegames+2 crossposts

I built a visual programming system for my spaceship — no coding required 🚀

Hi Everyone, I've been working on a 2D space engineering and survival sandbox called MineEngineer, and one of the systems I've been building recently is a visual programming station.

Instead of writing code, you connect nodes, conditions and actions to create your own ship logic.

I'm trying to make the game less about giving you predefined machines and more about giving you interconnected systems that you can combine yourself.

And because everything is physically connected and destructible, a failure in one system can potentially cause problems somewhere else. 😅

I'm a solo developer and have been building MineEngineer for years. The demo is free on Steam, and I'm currently working on the new update.

If you were given this system, what would you try to automate first?

u/MoonBuninni — 3 days ago
▲ 22 r/spacegames+1 crossposts

Asterium Reveal Trailer

Hey guys! I'm Complex, former Stellaris modder.

About 5 years ago I decided to start creating a sci fi game from scratch using the incredible support the Stellaris community gave me via Patreon, along with my own time and savings.

The game aims at combining the features I like most about Stellaris, Starsector and Mount and blade: bannerlord.
It is obviously a work in progress and filled with placeholders and bugs xD but I hope you guys will be interested in following our development in discord at https://discord.gg/593DcRugJz

Follow the development of Asterium and join our community:
🌐 Website: https://hammerborne.com/
💬 Discord: https://discord.gg/593DcRugJz

u/_hammerborne_ — 3 days ago
▲ 62 r/spacegames+3 crossposts

My orbital station builder finally has a name: Atlas Gate

I've been sharing the development of my solo space game for a while without actually announcing what it's called. So, I guess it's time. The game is called Atlas Gate. 

 I've spent a lot of time building the construction systems for Atlas Gate, but this week I've started connecting the station itself to the simulation.

The modules you build are beginning to determine things like power, population, research and credits, with the station updating as it operates. There's still a ton left to build, but it's nice finally reaching the point where expanding the station is becoming more than just making it bigger.

I also started a video series titled Orbital Log showing the current build in action. I'm planning to make these regularly as development continues, with different stations, gameplay reveals, locations over Earth, and tracks from the game's soundtrack.

Here's Orbital Log #001, which features gameplay footage of a large orbital station above Earth with a track from the Atlas Gate soundtrack. 

https://youtu.be/uN2b1dPJDD4

u/ImaginaryProgram142 — 4 days ago
▲ 31 r/spacegames+2 crossposts

MoonDust: Cosmic Journey - It took me 4 years to make this game ✨🚀✨ (iOS)

In MoonDust: Cosmic Journey, you set out on a voyage through distant galaxies, exploring strange new planets and uncovering long-hidden secrets. Weaving through discovery and adventure, you traverse breathtaking sci-fi environments, collecting resources and solving puzzles.

Download on the App Store : (Free for a limited time)

u/TwoStatesAway — 4 days ago
▲ 48 r/spacegames+2 crossposts

Space Game That has a story and isn't an endless sandbox

Hi first time posting here , I have a sudden urge to play a space game again. I used to play things like the old Xwing & Tie fighter which is much more mision story based and 3d fp flying, but also like and gor into old games like Imperium Galactica 1 etc Then played EVE online and although I loved elements of it I just found the lack of any real goal ( apart from self targeted goals set by me ) a real turnoff for me. Is there a sort of mix game where it has elements of 4 x plus a story to complete which leads to an endgame of sorts . I prefer to pilot the craft but also not against a good strategy game where its more Ui on a top down game than a pilot etc etc. Basically games where there is no story or narrative seem pointless to me. Just my opinion. Thanks

reddit.com
u/RasherGGMU — 6 days ago
▲ 6 r/spacegames+1 crossposts

Looking for a space game I remember seeing but cant find words to search for it

It was a 3-D space game where you were sat in front of a cockpit and were able to see where the cameras are pointed at any given time like a TGP indicator, and then you were able to build simple programs of saying scan the sector and then track target and then return to scan sector, building target track files and also maintaining a scan for the multiple radially mounted cameras

if anyone could help it would mean a great deal with me
its difficult to search for as "space game sensor combat" leads to alot of USSF links...

reddit.com
u/meowgun109 — 4 days ago
▲ 11 r/spacegames+5 crossposts

My WIP Game

Hello! I am trying to figure out if my game is fun. How does control of the player ship feel?

Do you enjoy the current mechanics?

I finally put this out after getting it working to my satisfactory but am trying to figure out how other players feel about the game before I work on it any further. I have a lot of directions I want to take this in but want to make sure I am focusing on the right elements before trying to add or change too much more. Thank you for taking the time to look, and even more so for playing and or leaving feedback!! Feedback suggestions are in the page info : )

coloroptimist.itch.io
u/Dungeoneer87 — 4 days ago
▲ 12 r/spacegames+2 crossposts

Built Subspace-like MMO in browser/mobile

A few weeks ago, I had the urge to build a SubSpace remake. Feeling a bit nostalgic.

You can play right now at https://play.vectorwake.net . I'm just doing this for fun, so its' totally free.

I know there are many out there. I wanted to take a shot at something SubSpace-inspired, but not SubSpace. The physics are very similar and the play balance is as well. Graphics, sound, etc are new. I plan to add different charges and whatnot (it has a burst and repel right now).

Features:

Alpha zone is live now. AI pilots keep battles alive between human arrivals, so there is always something to shoot at. The game runs in desktop and mobile browsers with keyboard or touch controls. Accounts are optional; ratings are available for players who want them.

Hope to see you there. :)

u/DRiFT-001 — 5 days ago