r/spacegames

Haulers, logistic railguns (big and small) and factory in space in ASEMA

Hey all, I've been solo-working on ASEMA the space/scifi automation/factory builder for a long time and since I'm participating a Steam Next Fest with it soon and EA is creeping closer and closer, I'm introducing the current mechanics a little bit.

The video focuses on basic logistics;

-Small local logistic nodes: Hubs + small railguns feeding production

-Haulers used for moving between nodes

-Large Artillery Railguns (LAR) for long range logistics, founded on rotating planetoids, fire when the barrel aligns with target

The path of developing this sort of weird concept has been rocky, yet wonderfully interesting. I'm hand crafting everything for the game alone and while my background with design/management/gaming in general do help quite a bit, this has been.. It has been quite bunch of work. But i love every second of it, just wish I could do more of it.

The game has a Demo on Steam and the full version (Steam) is coming out for EA in Q1 2027.

If building, automation, management, expansion and logistics in space (top down2D, but 3D visuals) interest you, perhaps you like the dark hard-scifi setting too - wishlisting helps a lot, and I'm always keen to hear playtester/player opinions and feedback to make the game fun to play.

I'm creating this game as an enthustiastic factory automation player (Factorio, Satisfactory), but I guess my largest inspiration is Captain of Industry, due to it's own special way of doing new and unique mechinisms, instead of relying entirely on classic grids, voxels, belts and inserters. Nothing wrong with them, but stirring the soup can get sometimes interesting.

On this video, you can see hauler flightmanship. It's still early stages (pre-EA), but how does that look like? You can actually build Haulers in the Demo, it just requires some hours of playing, as they are not early game tech.

u/goblin-architect — 8 days ago
▲ 8 r/spacegames+3 crossposts

Round 2 of Orion Online, my solo-built browser MMORTS starts today

Orion Online - Round 2

I am building Orion Online: a browser-based, tick-based MMORTS in the Utopia/OGame style of games. Round 1 ran through July, and I was able to gather lots of great feedback from first-time players, and for the first time I was able to play my own game start to finish, which gave me a lot of great insights.

Today round 2 starts, and after an intensive month of bug-fixing, tuning, and development, the game is shaping up nicely. I still consider it early access, but now is a great time to try it out if you like these kind of games, and want to help shape the future of Orion Online.

Play here: https://orion.idleverse.gg/

TL;DR of a month of live iteration:

* Pacing retuned: faster early game, faster-to-reach endgame, shorter wars
* Many UI/UX fixes, visual feedback and animations added, etc
* Balanced many of the mechanics
* Many Performance improvements
* Better onboarding experience

Full write-up: https://blog.idleverse.gg/orion-online-round-2/

u/Idleverse — 13 days ago