
I made Astrorift, a mobile-first browser space shooter, and I’d love feedback
Hey everyone,
I’ve been working on Astrorift, a browser-playable space combat game, and I’m finally putting it in front of more people.
It’s best played on mobile with touch controls, but it also supports keyboard/mouse and gamepad on desktop.
The basic loop is: take contracts, fight through hostile sectors, collect rewards, return to a hub station, upgrade your ship, then push farther out.
I recorded the first mission gameplay here if you want to see the opening flow first:
https://www.youtube.com/watch?v=fc0q5x9jRQ4&t=29s
Right now the game has:
- 9 playable hulls
- 38 weapons total
- 15 main weapon tiers across laser, ion, and plasma
- 23 side/secondary weapons like EMP, missiles, railgun, drones, gravity well, orbital strike, and repair systems
- 8 hub stations
- 7 mission types
- pirates, drones, aliens, minibosses, boss encounters, and asteroid hazards
- crew hiring, ship upgrades, mission boards, story/unlock beats, and offline/PWA support
It’s still in active development, so I’m mostly looking for feedback on onboarding, UI clarity, and how the first few minutes feel.
itch.io : https://ashriftstudio.itch.io/astrorift
Playable here:
Any first-impression feedback would help a lot.