I made Astrorift, a mobile-first browser space shooter, and I’d love feedback
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I made Astrorift, a mobile-first browser space shooter, and I’d love feedback

Hey everyone,

I’ve been working on Astrorift, a browser-playable space combat game, and I’m finally putting it in front of more people.

It’s best played on mobile with touch controls, but it also supports keyboard/mouse and gamepad on desktop.

The basic loop is: take contracts, fight through hostile sectors, collect rewards, return to a hub station, upgrade your ship, then push farther out.

I recorded the first mission gameplay here if you want to see the opening flow first:
https://www.youtube.com/watch?v=fc0q5x9jRQ4&t=29s

Right now the game has:

  • 9 playable hulls
  • 38 weapons total
  • 15 main weapon tiers across laser, ion, and plasma
  • 23 side/secondary weapons like EMP, missiles, railgun, drones, gravity well, orbital strike, and repair systems
  • 8 hub stations
  • 7 mission types
  • pirates, drones, aliens, minibosses, boss encounters, and asteroid hazards
  • crew hiring, ship upgrades, mission boards, story/unlock beats, and offline/PWA support

It’s still in active development, so I’m mostly looking for feedback on onboarding, UI clarity, and how the first few minutes feel.

itch.io : https://ashriftstudio.itch.io/astrorift

Playable here:

https://astrorift.pages.dev/

Any first-impression feedback would help a lot.

u/ashutrip — 4 days ago