




I made a space combat roguelite where you fit a ship, manage range, and line up high-alpha shots by controlling transversal
Perihelion: Rogue Orbit is a game about fitting a ship, flying it badly, realising the problem was you, and then flying it better. Build your ship, take it into hostile sectors, and fight through short combat encounters where every angle matters.
Your guns don't deal damage just because the fitting screen says they should; they need a clean firing solution. Range, angle, and transversal decide whether your high-alpha shot hits hard or grazes.
Burn straight at a target and you're easy to track. Cut across hostile guns and you reduce incoming damage. Widen your orbit and slow weapons start to apply. Change tack at the right moment, kill your transversal, and land the shot before the enemy does the same to you.
Out now in Steam Early Access - https://store.steampowered.com/app/4809810/Perihelion_Rogue_Orbit/?utm_source=reddit_organic