r/IndieGameWishlist

A big youtuber wants $5k to cover my game -- what would you do?

A big youtuber wants $5k to cover my game -- what would you do?

I've started doing a bunch of marketing for my game to try to get some coverage before Next Fest in October. I'm pretty happy about where the game is at, so I've been sending out steam keys to creators to get some first looks at it.

I'm using a batch email service to send these keys out in bulk and a pretty big youtuber replied. He's got almost a million subscribers and his videos regularly get 100k-300k views. I feel like that sort of reach would be huge for my game right before next fest - I'd really love to pump my numbers up before the event.

The thing is, he wants $5k for a dedicated let's play video. One of his videos 2 weeks ago got just 71k views - I'm wondering how likely it is I'd see my money back off that.

I sent out 250 emails over the weekend, so I'm hesitant to make any huge decisions until more data from that outreach comes back. Am I crazy for considering paying the $5k though? It's really hard to quantify what a video from this guy would be worth.

u/just_another_sheep — 10 days ago
▲ 58 r/IndieGameWishlist+1 crossposts

Finished the release trailer for our tree chopping incremental

Hey everyone! We're a 3 person team from Korea and we've been working on LumberBoy for about 7 months now.

It's a cozy incremental about chopping trees. You sell the wood to the sawmill and use the money for upgrades. At the start you're slowly hacking away at one tree, but later on you're clearing big chunks of the forest with shockwaves and stuff.

We just finished the release trailer and the game is coming out in January 2027.

There's a free demo on Steam if you want to try it. It's about 40 min to an hour long with 3 forests and 34 upgrades. Works with controller and on Steam Deck too. We're also going to be in Next Fest this month.

Steam: https://store.steampowered.com/app/5129170/LumberBoy/

Any feedback is welcome, thanks for watching!

AI Disclosure : No AI used in the game

u/mrHeapster — 8 days ago

1000 Wishlists before next fest! I did it! 🥹 I'm so proud of myself.

There’s no specific reason for the 1000.
It was just my personal goal to hit 1000 by the Steam Next Fest on October 19.

Until the release I’ll be partcipating in the Steam Next Fest and the Auto Battler Fest.

It’s not as crazy as others who have 1000 or more after just a month, but I’m proud of the grind..especially with my niche project (desktop game).

There were some small spikes but they weren’t as high as you’d see during viral moments.

There was a spike on my birthday that I still don’t understand. Is the Steam algorithm nice to you on your birthday? :D

It’s insane to me that Japan is now in 2nd place.

China is slowly catching up too. Both languages are supported in my game.

u/SilvanuZ — 9 days ago

How i got 1500 in 7 days after Announcement

Hi guys,
Just wanted to share my little video about how i got 1500 wishlists in just 7 days after announcement!

youtu.be
u/_Powski_ — 9 days ago
▲ 10 r/IndieGameWishlist+3 crossposts

Daily climber challenge

Has a few game modes, but the daily challenge is the main goal.

Casually climb your way to space, collecting achievements, power ups, and the occasional power down on your way to the top.

Don’t let the water get you!

I climbed 23 meters before my demise on Oct 4, 2026. That's 13 concert harps. How many concert harps could you climb? 🧗 https://climbguy.xyz/

u/BridgeBoysPod — 11 days ago

I'm releasing my demo on Steam in two days!

This is the first time I’ve published something on Steam.

I haven't done much promotion, but I suppose for these events I need to do more than just wait. What should I focus on these days?

I’m also going to participate in the October Next Fest.

u/WranglerIntrepid3817 — 9 days ago
▲ 7 r/IndieGameWishlist+2 crossposts

We've created a turn-based tactical roguelike, without turns. Wishlist it now on Steam

Hey everyone, we’re Desalichao Studio, the team behind Candletales (the game you just saw).

Like many of you, we absolutely love D&D, but waiting around between turns can kill the momentum. We wanted to fix that. The result is a tactical roguelike with no pauses and no turns, just real-time dice mechanics, high-risk decisions, and endless procedural worlds full of enemies, traders, and goblins.

Since you're developers too, we’d love to hear your honest feedback on our mechanics and art style. And why not? Here are a few tips for getting more items on your wish list!

If you like what you see, dropping a wishlist on Steam would be hugely appreciated!

u/DesalichaoStudio — 12 days ago