r/IndieGameWishlist
No matter what!
Actually if every person here just wishlist my game my life will be asure
https://store.steampowered.com/app/3325870/The\_Knight\_of\_The\_Kingdom/
Fog'n'Silence - slow exploration/survival game set in a fog-covered surreal world. You'll lead a group of characters that wander the open world in a desperate attempt to find a way to escape.
Fog'n'Silence is inspired by Kenshi, Death Stranding, Outer Wilds, and a bit of Project Zomboid.
Our Steam page recently went live so any questions/criticism/feedback is appreciated.
Steam page for those who may be interested: https://store.steampowered.com/app/4906320/FognSilence/
We released a New Trailer & Playtest Announcement for [The Outer Frame]
Our trailer JUST premiered during the LAGS - Summer Fest Edition Showcase!!
So excited to finally share this! Because we hid a choice-driven point-and-click adventure in a desk job sim with a roguelite time loop, and we just wanted to tell you about it.
We'll get more specific about the Q3 2026 playtest date as it looms closer!
What do you think of the trailer?
You can support our game on Steam: https://store.steampowered.com/app/4079320/The_Outer_Frame/
What’s a game you desperately wish existed, but somehow nobody has made yet?
Not necessarily a specific franchise or sequel, I mean a game/concept you keep looking for and nothing quite scratches that itch.
Could be a weird combination of genres, a setting nobody uses, or even something ridiculously specific.
What’s yours?
Bonus points if someone in the comments can recommend a game that actually matches what another person is describing 👀
🌿 Meet Bridgelands!
Embark on expeditions across mysterious islands, choose your path, battle dangerous creatures, and combine powerful perks to create a new build every run.
Wishlist on Steam!
https://store.steampowered.com/app/3856950/Bridgelands/
I made an incremental game where you shake vending machines until they basically run themselves – One More Shake
One More Shake is a small incremental game where you start by manually shaking vending machines to make money.
Upgrade your machines, increase their value and speed, unlock more machines, and eventually automate the whole process.
If you enjoy incremental games, I'd really appreciate a wishlist on Steam!
Wishlist One More Shake:
https://store.steampowered.com/app/4933650/One_More_Shake/
"Idle Harmony" out for wishlisting!!
For anyone interested in music and idle games. I call it "Gamified Music Theory". Check it out and share your thoughts! Would love to hear your feedback.
Destroy my Steam Page - My page has been out for about a month with only 45 wishlists | Starspire Hunters
Hello,
I am making an arpg/incrmental game hybrid game called "Starspire Hunters". You could think of it as Maplestory meets Runescape meets Shelldiver.
My steam page has over 5000 impressions, 2000 views, but I have only been able to walk away with about 45 wishlists (about 2% of views). What could I improve here to, hopefully, convert more views to wishlists?
I plan on revamping my page down the road with improved visuals, description, and capsule art to try to bring more interest, but I would love some feedback and advice before I do so to help guide me to maximize retention.
What stops you from wishlisting? Is the presentation not good enough? Is the premise not interesting or clear enough? Does the game not look fun to you? I would love to hear first impressions and how you'd think it would improve going forward.
I do have an itch.io demo that seems to be well liked. I have gotten a lot of good feedback on what works about the game - plenty of people have really liked it, but I know that might not translate well to a Steam page.
Chess Pawn
Hi guys!
I’m a solo indie developer from Poland and I’ve just released the demo for my first game, Chess Pawn.
It’s a puzzle-platformer where a pawn dreams of becoming a king. To claim the crown, you’ll need to outsmart your enemies and knock them off the board.
I’d love to hear your feedback. If you like it, please consider wishlisting the game on Steam.
https://store.steampowered.com/app/4779430/Chess_Pawn/
Thanks!
Send Them to Hell - Official Trailer
Hello... again!
Three weeks ago I shared our reveal trailer. The response was amazing, but the trailer didn't really show what the game had become, so I went back and made one that does.
Today I've updated the Steam page and uploaded the Official Trailer.
Send Them to Hell isn't trying to be a clone or "Megabonk meets something else." It's a game I've spent countless hours building for players who enjoy games like Megabonk, Vampire Survivors, and Risk of Rain, while still having its own identity.
As a solo developer, this has been a huge journey. I couldn't have done it without the incredibly talented artists who helped create the visuals that brought the game to life.
To everyone from this community who wishlisted the game after my last post, thank you. Your support genuinely helped keep this project moving forward, and I'm excited to finally show you a trailer that represents the game the way it deserves.
In the first comment I will post some promotional artwork so you can see what we've been pouring our heart into.
If you want to Wishlist you can do so HERE
If you want to follow our games progress and be apart of the two Play Tests and receive keys for them join our Discord HERE
Playtester Breaking My Game 😂
A dedicated playtester is trying to break the game using his speedrunning background, and fell down the rabbit hole of theorycrafting actual speedrun strats.
Steam https://store.steampowered.com/app/3343350/Pitfalls_64/
Just kills from my upcoming retro crawler
How am I faring so far?
I published my steam page a month ago and, with all the marketing I could do, these are my stats.
I don't know if how my stats hold up on average. From what I understand, ~10% of visits convert to wishlists, but I have no clue if this is a good or bad thing.
Would appreciate feedback!
~30K Views across platforms but only around 60 wishlists? Are these normal numbers?
Recently did an initial marketing run for my game, made around 10 shorts, they all got between 1.5k-2k views on Youtube, and similar amounts of views on Insta. TikTok results were negligable. In total I'd say we got 30K views or so, along with a handful of comments (30 or so).
None of our shorts unfortunately went truly viral and kept hitting the ceiling. So I'm wondering if these are a normal amount of wishlists you would expect from these views, or am I doing something wrong? It feels like the conversion is quite low. I had UTM trackers on my Steam page links and saw that Instagram, by far did the best conversion. Youtube Shorts don't seem to have clickable links though so I assume people just search up the game seperately, so hard to track it.
The weakest part of my Steam page currently is its trailer, which is quite outdated and bad. This will be my first priority for the next marketing push.
My First Game ON Steam
My new game TANKLE is an action-packed top down shooter! 🎮
If you want to play or wishlist the game check out the steam page and sign up for the playtest! 🖊
The development team is hoping to get the game to at least 100 wishlists by the end of the month! 🎉
The game is going to come out some time in 2027 so be prepared! ⏳️
Thank You!
I GOT -1 WISHLISTS IN 3 MONTHS!
I would like to proudly announce that my game TANKLE! had made it to -1 wishlists!
I would love to thank everyone for all the support so far! Thank you all and have an amazing day!
Arcadium - Space Odyssey: new Bullet Fest update is live, plus 40% off on Steam
Solo dev of Arcadium - Space Odyssey here, a space bullet heaven with a few twists: fight aliens, harvest entire planets, and explore a procedurally generated universe!
The game features quick 12-minute runs, lots of ships with unique abilities, and tons of items, artifacts, talents, relics... UPGRADES :) It plays great on Steam Deck, too.
A new update just dropped with two new ships, and the game is 40% off until the end of Bullet Fest, so it's the best time to grab it for under $5.
Steam page: https://store.steampowered.com/app/2352670/Arcadium__Space_Odyssey/