r/IndieGameWishlist

After 4 years, we finally shared the first trailer for our open-world zombie survival game
▲ 3 r/IndieGameWishlist+2 crossposts

After 4 years, we finally shared the first trailer for our open-world zombie survival game

Hey everyone,

We are MAY19 Studio, a small indie team working on THE DEAD WE KNEW: Open World Survival.

It is an open-world zombie survival game about building shelter, scavenging abandoned places, hunting, farming, cooking, managing resources, and surviving alone or in up to 4-player co-op.

One of the main systems is fog. When it rolls in, visibility drops and the world becomes more dangerous. We want it to feel like a real survival warning, not just a visual effect.

After 4 years of working on this, we finally shared our first trailer.

Would love to hear what you think about the atmosphere.

youtube.com
u/May19Studio — 6 hours ago
▲ 10 r/IndieGameWishlist+4 crossposts

Let's build this together: How would you redesign the main menu for my indie game, Woodbound?

Hey everyone! I’m looking to get the community involved in designing the main menu for my game, Woodbound.

What would you change about this current setup? Whether you have feedback to improve the layout or want to create custom art concepts for a completely new design, I’d love to see your ideas and hear what you think!

u/GoldAlternative4757 — 6 hours ago

Add Wishlist and Revenue Estimates to Steam (chrome extension)

Not super ground breaking, just uses standard formulas for wishlist and revenue estimates and embeds directly into steam. It's something I've wanted for a while and decided to make. Also includes links to sites that put more effort into correct estimates if you want to dig in more. Hope its useful!

u/MythicMoonStudios — 5 hours ago
▲ 32 r/IndieGameWishlist+3 crossposts

Steam page is ready and want to hear feedback! Demo soon!

Hello everyone! I recently had my page approved, and the game is almost ready (70-80%), so maybe I started the page a little bit late. I'd love to hear your feedback and, if it is not too much trouble, help with growing our wishlist!

Adding demo soon!

The game is a shop simulator set in a medieval dark magic world. You serve dark forces, react to exonomy, and build your workshop, decorating it and opening new rooms to explore!

store.steampowered.com
u/Tough-Bag-8494 — 14 hours ago
▲ 14 r/IndieGameWishlist+4 crossposts

Detective/Mystery Noir Window Cleaning Demo

Game Title: Window Seat

Playable Link: https://store.steampowered.com/app/4808850/Window_Seat/

Platform: PC, Mac and Linux

Description: (Provide a detailed description of your game. Minimum 100 words)

Free to Play Status: Demo

Involvement: I am the solo developer

Hello all,

I have just released the demo of my game. Its probably not the kind of game for everyone but I hope its got an interesting hook that will suit people who enjoy the Obra Dinn/Golden Idol kind of puzzle mystery game.

It has full controller support, builds for all platforms and works on Steam Deck. I would love to receive any feedback you have.

Thank you

store.steampowered.com
u/Ok-Dragonfruit-7233 — 18 hours ago

I think Hamstr Protocol has potential, but I’m stuck at 92 wishlists

Hey everyone, solo dev here working on Hamstr Protocol, a first-person tycoon/incremental game where hamsters run on wheels to power GPU rigs. Yes, hamster powered mining rigs, it’s as weird as it sounds.

I’m sitting at 92 wishlists right now and would love to hit 100 soon. Demo is live on Steam if anyone wants to try it, even just wishlisting helps a ton at this stage.

Steam page: https://store.steampowered.com/app/4708030/Hamstr\_Protocol/

Happy to answer questions about the game or the dev process, this is basically my full time thing right now.

u/MoonBag_Studio — 15 hours ago
▲ 149 r/IndieGameWishlist+6 crossposts

BIG NEWS: The Alchemic Beasts Kickstarter Pre-Launch Page Is Live!

Hello everyone!

We've got some exciting news to share today, our Alchemic Beasts Kickstarter Demo Is Launching Soon!

This is a huge milestone for our team and brings us one step closer to making Alchemic Beasts a reality.

Alchemic Beasts is a monster taming RPG where you'll capture and bond with powerful beasts, use Alchemy to evolve them, and help rebuild the village of Mizu as you embark on a great adventure to uncover the mystery of the entity known as the Demon King.

If you're interested in the game and would like to support its development, our Kickstarter demo is launching soon so, join our prelaunch page to be notified when that goes live. Every follow helps us build momentum ahead of launch and shows Kickstarter that there's excitement for Alchemic Beasts.

Kickstarter Pre-Launch Page: Alchemic Beasts Kickstarter Prelaunch

Thank you to everyone who has supported us so far. Your encouragement and feedback have helped us get to this point, and we're excited to share more as we move closer to launch.

u/trexrell — 1 day ago
▲ 491 r/IndieGameWishlist+7 crossposts

Still working and improving the trailer for my thermal balloon horror game inspired by Iron Lung.

I'm developing Altitude Zero, a short, claustrophobic retro-horror game where you pilot an old thermal balloon through desolate canyons on a remote moon.

Your goal is to manage your altitude, survive menacing wind and hostile creatures and shut down mysterious drainage stations scattered across the territory.

▲ 46 r/IndieGameWishlist+6 crossposts

Evolving from "Unknown's Shadow" to "Woodbound"!

Hey everyone,

I'm sharing a major update on my psychological horror adventure game. While the project was originally inspired by Over the Garden Wall, I’ve decided to pivot and expand it into an entirely original universe and story.

To reflect this creative shift, the game is officially changing its name from Unknown’s Shadow to Woodbound.

Woodbound focuses on surviving a dark, mysterious forest where players must navigate deception, rich lore, and deep atmospheric horror. Building an original world gives me the freedom to craft unique gameplay mechanics without any boundaries.

If you were interested in the early concept, thank you for the support. Follow my account to stay updated on Woodbound as development continues!

u/GoldAlternative4757 — 24 hours ago
▲ 33 r/IndieGameWishlist+1 crossposts

Should i just stop trying at this point?

Usually people share positive experience here. But I'm gonna share a negative one.
It's been almost a full month since i launches my game Steam page and i sit on a minimum wishlist count possible.

So far i tried many ways of marketing:

  1. Shorts (YouTube, TikTok, Instagram) - YouTube was the most positive with at least over 1k views (which is still nothing, i know)
  2. Articles in social medias (livejournal-like) - probably gave me some wishlists here.
  3. Contacting big channels (IGN, Indie Games Hub) and several smaller ones - got almost 0 responses.
  4. Trying chinese market (BiliBili, Xiaohongshu) translating my shorts on chinese - BiliBili literally game me almost no views on my gameplay trailer, tho i used most popular themes and hashtags. Xiaohongshu was a bit better, but still not so much.
  5. Reddit was probably the most cool audience. You guys are always supporting and helpful, tho i didnt have a very popular post about my game here.
  6. Many more smaller attemts (X and other socials)

I know, i suck in marketing. And i will probably still continue to learn many things. But having almost zero response? Maybe that means my game just not interesting at all? Maybe my steam page is lame?

I still hope for demo launch and SteamFest, but having this wishlist count - no sense entering SteanFest at all.

Here is my game's Steam Page. Any advice?

u/mambasa_darkvam — 1 day ago
▲ 17 r/IndieGameWishlist+6 crossposts

Here is Last Cleanup, our upcoming co-op horror cleaning game

Game name : Last Cleanup
Here is the footage of our upcoming co-op horror cleaning game.
What do you think of it?
What do you suggest we improve?

u/Longjumping-Egg9025 — 1 day ago

My Steam page went live 4 days ago and I’m at 33 wishlists. Looking for honest first-impression feedback

https://preview.redd.it/y33t0am898bh1.png?width=887&format=png&auto=webp&s=1f9f4022be53f076e96263a079cc1b3caee7421a

Hi everyone,

My Steam page went live 4 days ago and I’m currently at 33 wishlists. I’m trying to understand what I should improve before pushing the game harder.

The game is Ironholm, a medieval RTS about conquering islands through region control instead of heavy unit micro. You move armies between regions, capture settlements, build economy and military buildings, and fight AI factions for control of the island.

I recently changed the capsule and added a trailer, but the wishlist count is still moving very slowly. My next big goal is getting a demo ready, planned for August.

I’d really appreciate honest first-impression feedback:

- Is the core idea clear?

- Does the Steam page explain the gameplay fast enough?

- Are the screenshots/trailer readable?

Steam page:

https://store.steampowered.com/app/4769560/Ironholm_Reign_of_the_Isles/

Thanks for any feedback. I’m not looking for empty praise, I’m trying to figure out what to improve.

reddit.com
u/OkFun3392 — 1 day ago

Exactly 3 months in. 100 wishlists.

Just contributing a data point here.

The only promotion I did was a few reddit post on page launch and the steam bullet fest. It is basically flat zero for the period between the 2 events.

Was not feeling confidence to promote the game as it doesnt look polish enough.
So it looks like setting up the store early doesnt help a lot if the game is not ready for promotion.

Game: Dragon Eggs Survivors

u/TesseractZero — 22 hours ago
▲ 14 r/IndieGameWishlist+1 crossposts

I added a minigame for cutting vines instead of just cutting it if you have the right tool ! ✂️🌿

u/wpaipubg — 1 day ago
▲ 35 r/IndieGameWishlist+2 crossposts

I’ve spent over 10,000 hours making my first game, 404 Survivors.The demo is now available on Steam!In the game, you have to survive, build your defenses, and hold back endless zombie hordes.

Three years ago, I started with a simple dream — to create my own indie game one day.

I had no real experience in game development, just a strong passion for survival games.

Together with three friends, we started building 404 Survivor from scratch — a sandbox zombie survival game focused on base building, survival, and controlling infected.

We learned everything step by step along the way, trying to turn an idea into something real.

As for some of the unique gameplay features in our game, the main one is that you can control zombies. Players can capture zombies and make them work for you—having them carry items, do tasks, and even go into dangerous areas with you.

This system is still being improved, and we plan to keep expanding it in future updates.

Players need to find a balance between survival, building, developing a “zombie factory”, and defending against zombie hordes, or choose to focus on one part to speed up the progress of the others. This also introduces a layer of resource management elements.

Three years later, we’ve finally completed the DEMO of this game.

We’re excited to share it with you.

This is the game I’ve been working on: https://store.steampowered.com/app/4038790/404/

u/404Survivor — 1 day ago

Our game passed 2500 wishlists in 5 months. Being developed by me and a friend of mine after graduation. Our demo isn’t out yet and we are hoping to reach 3k before it goes public.

u/tr1beontwitch — 1 day ago
▲ 89 r/IndieGameWishlist+2 crossposts

Emberhaven: We got distracted making this snake and now we're unreasonably proud of it

We know we should be working on the actual game but we got distracted making this snake and now we're unreasonably proud of it.

The head is rigged. Attacks, bites, jaw movement — skeletal animation just handles that better.

But the body? We went full procedural. Every segment calculates its own path in real-time, handles collision, coils around obstacles. That continuous, squeezing deformation is something a skeleton struggles with.

Turns out mixing both was the right call. We keep opening the build just to watch it move.

Anyway it's one of the corrupted predators in Emberhaven. The wilderness is mostly hostile, and this one is particularly good at making you check your surroundings twice.

Wishlist if you want to get hunted:
https://store.steampowered.com/app/4612360/Emberhaven

u/ioriamantaEmberhaven — 2 days ago

Steam wishlists – is there potential?

Steam wishlists – is there potential?

Hey! In about two weeks I managed to get around 400 wishlists.

I spent a small amount of money promoting a Facebook Reel for a few days and... I think it's working.

I'm taking a short break now to improve the graphics, replace some animations, and put together a better trailer.

To be honest, I didn't expect results like this, and I already know there are a lot of things I could have done better.
I'm not sure if I've managed to find the right niche—this is my first game on Steam, after all. I honestly have no idea how to interpret these numbers.

u/TheRepeatingKnot1 — 1 day ago