Is launching a Steam page during a major Steam Sale a bad idea?

Is launching a Steam page during a major Steam Sale a bad idea?

Hi everyone,

I’m wondering if launching a Steam page during a major Steam Sale can hurt early wishlist momentum.

My Steam page went live 6 days ago, and so far I’m at 35 wishlists. I know 6 days is a very small sample size, so I’m not trying to draw big conclusions yet, but the start feels slower than I expected.

https://preview.redd.it/2rch4v3p29bh1.png?width=1351&format=png&auto=webp&s=c24f6d78b8793d99dce4b51d38bc41896f5bf63e

At first I thought the capsule was the main problem, so I changed it. Then I added a trailer because I kept reading that a Steam page without a trailer is a big mistake. Neither change really moved the needle much so far.

Now I’m wondering if the timing itself might be part of the problem. During a big Steam Sale, players are probably focused on discounted games, their wishlist, and buying things that are already available. A new “coming soon” page with no demo may simply get less attention.

For those who launched a Steam page during a Steam Sale or right around one:

  • Did you notice weaker traffic or lower wishlist conversion?
  • Would you avoid launching a Steam page during a sale in the future?
  • Or do you think timing matters much less than capsule, trailer, genre, and external traffic?

I’m trying to understand whether this slow start is partly bad timing, or mostly a page/marketing problem.

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u/OkFun3392 — 1 day ago

My Steam page went live 4 days ago and I’m at 33 wishlists. Looking for honest first-impression feedback

https://preview.redd.it/y33t0am898bh1.png?width=887&format=png&auto=webp&s=1f9f4022be53f076e96263a079cc1b3caee7421a

Hi everyone,

My Steam page went live 4 days ago and I’m currently at 33 wishlists. I’m trying to understand what I should improve before pushing the game harder.

The game is Ironholm, a medieval RTS about conquering islands through region control instead of heavy unit micro. You move armies between regions, capture settlements, build economy and military buildings, and fight AI factions for control of the island.

I recently changed the capsule and added a trailer, but the wishlist count is still moving very slowly. My next big goal is getting a demo ready, planned for August.

I’d really appreciate honest first-impression feedback:

- Is the core idea clear?

- Does the Steam page explain the gameplay fast enough?

- Are the screenshots/trailer readable?

Steam page:

https://store.steampowered.com/app/4769560/Ironholm_Reign_of_the_Isles/

Thanks for any feedback. I’m not looking for empty praise, I’m trying to figure out what to improve.

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u/OkFun3392 — 1 day ago