



Alchemic Beasts Demo Insights
Hello, RPG Makers!
After releasing our Kickstarter demo, we learned a lot from watching people play.
First, we realized players wanted to jump right into the game instead of reading our library of combat, crafting, and bonding guides. So we've added short tutorials to teach the basics as you play.
Second, the first gargoyle was simply too strong. We want the game to be challenging, not frustrating, so we've rebalanced the fight.
Finally, many players weren't sure where to go after the Breachers, so we added a mini-map to help guide them. On top of that, we changed the cursive to be readable at the start of the game and added an in combat status ledger so people can see what every status effect does.
Those were the biggest changes we made based on everyone's feedback. Now it's time to keep improving the game. See you soon!