How Much Should Creature Death Matter in Monster Taming Games?

Hi everyone,

In Alchemic Beasts, we have a very controversial feature, that feature being the end of a creature you have. In order for a creature to deplete their life bar, a creature has to have either lived very long... but other factors can affect how long a creature will live. Not being fed enough or being defeated in combat too many times can also deplete their life bar as well as very rare attacks.

So, we wanted to ask the community:

How does losing a creature in a monster taming game make you feel?

  • Do you think permanent death strengthens the bond with your monsters, or does it just feel frustrating?
  • What games do you think handled this well (or badly)?
  • Should the player get anything from them when they fade away, or do you think that would encourage purposely hurting their beasts?

We’d really love to hear your thoughts and experiences. If you’ve been waiting to join the adventure, now’s the time. Help us bring this monster taming world to life and make Alchemic Beasts the game we’ve been dreaming of creating.

Every backer, pledge, and share helps us get one step closer to making this beast-filled adventure a reality.

Thanks!

u/trexrell — 7 days ago

Whats your favorite thing about Alchemic Beasts?

Hey everyone! With our Kickstarter coming to a close, we wanted to take a moment to ask the monster-taming community for some honest feedback on our demo.

What did you like? What didn’t click for you?

  • Was anything too complicated or confusing?
  • How did you feel about the UI/UX?
  • Were there any mechanics that felt unclear or needed more explanation?
  • Was there anything you really enjoyed and would love to see expanded?
  • Or did everything feel just right?

We’ve been so close to the project that it can be hard to see things from a fresh perspective, so we genuinely want to hear your thoughts, good or bad. Criticism is welcome and incredibly helpful to us as we continue developing the game.

Thanks to everyone who has played the demo, backed the Kickstarter, shared the game, or simply taken the time to check it out.

So, what did you think?

If you want to help us hurdle through these last stretch goals, you can support us here: Alchemic Beasts Kickstarter

u/trexrell — 9 days ago

The story of Hanger

Today, I’m gonna tell you a little story.

The story of Hanger the Hookwing.

When Shelldon and I first met Hanger, he was giving us the fight of our lives, dragging us through the sand and hitting us with powerful attacks. After a long battle, we finally caught him with an ore.

I named him Hanger.

I tried to feed him, but he basically told me, “I already have my favorites, and I’m stuffed.” So we continued our adventure.

Eventually, we found ourselves trapped in a cave with a Kringle that nearly took me out. Hanger, however, made quick work of it, dragging the Kringle around just like she had done to us. That’s when I knew Hanger had some serious fighting spirit.

Later, my other beast, Deedee, saw Hanger’s strength and hid behind a rock, afraid she’d be next. Instead, Hanger decided to make Deedee his rival.

After many adventures and battles, Hanger absorbed the lightning magic around him and evolved.

He was no longer just a Hookwing.

He had become a full-fledged Heatheren!

And he was ready for whatever adventure came next.

u/trexrell — 15 days ago

We made a video Better Explaining the Combat of Alchemic Beasts!

Hello everyone!

Alchemic Beasts is a deep and complex game, and we want to make sure everyone has the tools they need to confidently navigate its many systems.

That’s why we’re starting a new series of videos breaking down the different systems and mechanics of Alchemic Beasts! First up: Battles!

Whether you’re new to the game or just looking to sharpen your skills, we hope this video helps make battles easier to understand and gives you a better idea of what to expect on your journey.

Give the demo a try and let us know if this guide helped you out!

Learn more and play the demo here:
Alchemic Beasts Kickstarter

youtube.com
u/trexrell — 23 days ago

Alchemic Beasts: Combat Revamped

Hello everyone,

Combat in Alchemic Beasts has gained an overhaul! Now, you can use your moves while they are on cool down by using your energy! The battle hud only appears on your turn, we moved the timeline to the side, and we hid the enemies hp until you need to see it.

On top of that, we will soon upgrade the win screen to show your stats, your most valuable allies, and information that tells you how well you're doing socially with your beasts as well! We've also created a transition into combat!
In the upcoming update, you can experience all these features for yourself!

Tell us what you think, what you would change, and thank you for trying it out, and giving us feedback!

u/trexrell — 27 days ago

Alchemic Beasts Design Contest is Underway!

Hello everyone,

Alchemic Beasts has been 100% funded in under a day, and we are celebrating with a Beast Design Contest starting TODAY! If you want to enter, all you need to do is join the Discord here: https://discord.gg/qYQDhmU5mW
Above are some designs that some people made!

We've still got 27 days to fulfill all our stretch goals, each one created to better the experience, so come to and help us smash these goals!
Alchemic Beasts Kickstarter

I also want to thank everyone who has already pledged. Your support is what we need to make a great monster taming game!

u/trexrell — 29 days ago

After more than 10 years as indie game devs, my dream has been to grow our own family game dev studio. My wife and I, along with our 6 kids, have been working on Alchemic Beasts, a game inspired by Digimon, and Rimworld, for the last 2 years, and we just relaunched our Kickstarter campaign!

Hey everyone!

We just launched our Kickstarter for Alchemic Beasts, a monster taming RPG built around alchemy, social chemistry, and the bonds you form with your beasts.

One of the biggest things we wanted to capture was that feeling we grew up loving in monster taming shows: the beasts aren't just things you own, they're partners. We wanted their relationships with their tamers to feel meaningful, and for the journey of building those bonds to be just as important as the battles themselves.

And this has genuinely been a family project. There are 8 of us working on the game, with everyone pitching in. My kids have been creating art, testing the game, and helping us share it with people. My wife and I have been putting the pieces together, refining the game, and trying to turn this crazy idea into something we can be proud of.

We're still early in the journey, but we're hoping this Kickstarter gives people a much better look at what Alchemic Beasts can become and gives us the opportunity to keep building the monster collecting adventure we've always wanted to play.

Thanks for taking a look, and we'd love to hear what you think!

u/trexrell — 1 month ago

We are making a Monster Tamer Life Sim with the help of our family!

Hey everyone!

We just launched our Kickstarter for Alchemic Beasts, a monster taming RPG built around alchemy, social chemistry, and the bonds you form with your beasts.

One of the biggest things we wanted to capture was that feeling we grew up loving in monster taming shows: the beasts aren't just things you own, they're partners. We wanted their relationships with their tamers to feel meaningful, and for the journey of building those bonds to be just as important as the battles themselves.

And this has genuinely been a family project. There are 8 of us working on the game, with everyone pitching in. My kids have been creating art, testing the game, and helping us share it with people. My wife and I have been putting the pieces together, refining the game, and trying to turn this crazy idea into something we can be proud of.

We're still early in the journey, but we're hoping this Kickstarter gives people a much better look at what Alchemic Beasts can become and gives us the opportunity to keep building the monster collecting adventure we've always wanted to play.

Thanks for taking a look, and we'd love to hear what you think!

u/trexrell — 1 month ago

What do you think the evolution of a Doomsquito should be called?

Doomsquito: The Doomsday Beast

When two Megsquitos infused with Void Essence are bonded together, they become the terrifying Doomsquito, an enormous and ferocious creature driven by an uncontrollable urge to attack. Its deafening wings can send creatures fleeing in fear.

Its deadliest weapon is its venom, which causes hallucinations, visions, and relentless nightmares for days, preventing its victims from sleeping. The Doomsquito exhausts its prey before tearing it apart.

Its portal ability is vastly stronger than a Megsquito's, allowing it to summon massive swarms from their mysterious realm. Powerful pheromones let it command nearby Megsquitos, coordinating attacks or forcing them to retreat.

Fortunately, the Doomsquito shares the same weakness as its cousin: room temperature.

If you want to read the cooler (and longer) version of the doomsquitos lore, you can go to our Alchemic Beasts Kickstarter where we'll be releasing the new demo VERY SOON!!!

u/trexrell — 1 month ago

Alchemic Beasts Kickstarter is about to begin!

Hello everyone!

Alchemic Beasts Kickstarter will be launching on the 14, and will also gain its own version of the demo where you can try out some things that might need a bit more testing, such as:

  • Farm and scouting
  • Build mode
  • and Breecher Raids
  • AND MORE!

On the 7th this month, we will be releasing an updated version of our game. These new changes include:

  • Skill Points being useful for your beasts
  • Better UI for the Battle screen and other menus
  • Pocket ore energy damage
  • AND MORE!!!

Just like the previous one, we will constantly be fixing bugs that you find as the Kickstarter moves forward. So, come to the Kickstarter and hit the notify me on launch button to get the Kickstarter exclusive features first, and tell us what you think!

u/trexrell — 1 month ago

Tomorrow, Alchemic Beasts will receive its biggest update

Hello everyone!

Yes, you read that correctly. On the 7th this month, we will be releasing an updated version of our game Alchemic Beasts demo. These new changes include:

  • Skill Points being useful for your beasts
  • Better UI for the Battle screen and other menus
  • Pocket ore energy damage
  • AND MORE!!!

The Kickstarter will be launching on the 14, and will also gain its own version of the demo where you can try out some things that might need a bit more testing, such as:

  • Farm and scouting
  • Build mode
  • and Breecher Raids
  • AND MORE!

Just like the previous one, we will constantly be fixing bugs that you find as the Kickstarter moves forward. So, come to the Kickstarter and hit the notify me on launch button to get the Kickstarter exclusive features first, and tell us what you think!

u/trexrell — 1 month ago

In Monster Taming Games what makes a Creature your Favorite?

Hello everyone!

In Alchemic Beasts bonding with your beasts is very important to make your beasts stronger. By interacting with your beasts and learning what they like, you gain the ability to make bond surges. A bond surge not only increases your relationship with said beast, but also gives a strong buff depending on what they are all about.

If a beast is protective, they may gain a boost to their defense, healing beasts may gain a strong heal applied to themselves, battle beast may gain a second wind: healing themselves a bit, and gaining a small buff to all their stats!

So, what are you looking for in your beast?

  • Only the strongest buffs?
  • A beast thats personality and buffs are similar to yours?
  • or do you just want to be a good friend, passively gaining buffs and working with the team you've got?

Build your team the way YOU want to build your team.

If you want to see more of these creatures in action, you can go to: Alchemic Beasts Kickstarter Pre-launch where we already have a playable demo for you to try, and a Discord to join!

You can also support us by pressing the notify me on launch button. See you soon with another update!

u/trexrell — 1 month ago
▲ 0 r/gaming

What are your "I'm frustrated with my main game" games?

We all love games... but sometimes games want to hurt us. When I get frustrated with my favorite game (Rimworld is my current favorite game and if you play it, you know how bad it gets) I have a backup.

My comfort game when something egregious happens is Totally Accurate Battle Simulator, as I have the ability to create custom units with some pretty nice and calming music after my favorite character dies.

What are your favorite things to do when your games gone sideways?

reddit.com
u/trexrell — 1 month ago

What Actually Keeps You Playing Monster-Taming Games Long After the Story Ends?

Hello there!

We’re working on a monster-taming RPG called Alchemic Beasts, I want to ask you a question:

What keeps you playing a monster-taming games after the story is over?

This is our Beast Care menu. Our goal is for it to be a space where players can keep track of how each beast is doing. How tired they are, how hungry they are, and how friendships are going.

Alongside building and farming, we want Beast Care to be something you come back to, even after the main story is finished

One of our more unique systems is Beast Social, which creates chemistry between a beast and its trainer. That relationship can influence things like breeding outcomes and combat behavior, but more importantly, it gives you opportunities to interact with your beasts in ways that can lead to funny, unexpected, and memorable moments.

We want every beast to feel like more than just another entry in a collection.

So, what keeps you coming back?

  • Post-game challenges or bosses?
  • Completing the monster collection?
  • Breeding and experimentation?
  • Something completely different?

We'd love to hear what made you keep playing those games so we can add the systems you love! To get those systems and play them for yourself, you can go to our Kickstarter to play it now! Don't forget to hit the Notify me on Launch button to support the game.

u/trexrell — 1 month ago
▲ 23 r/MonsterTamerWorld+1 crossposts

A Better Look at Farming!

Our farming system is ALMOST complete! Just some improvements to the UI and its pretty much done!

What do you think we could do to improve this system or its UI? To know more about the game or try the game out yourself, you can go to: Alchemic Beasts Kickstarter Pre-launch

You can also support us by pressing the notify me on launch button. See you soon with another update!

u/trexrell — 2 months ago

What are the Best ways to make Leveling Up feel like a Reward in Monster Taming Games?

Hello everyone!

In the previous Alchemic Beasts update, we introduced Skill Points, but they didn’t actually do anything yet. We had plans for them, but bug fixes came first.

Now, in our next update coming mid next month, you’ll be able to spend Skill Points to upgrade your beasts’ stats and build them however you want.

Want to lean into a beast’s natural strengths? Go for it. Want to completely change how they play? You can do that too!

We’re hoping this creates more diverse builds and gives you even more ways to connect with your beasts.

What’s the best build you’ve ever made using a system like this? That feeling when you finally get a build exactly where you want it is pretty great.

If you’d like to check out our game or play the demo, you can find it on our Alchemic Beasts Pre-Launch.

u/trexrell — 2 months ago

What Makes a Creature Majestic?

Hello everyone! Today, we'll be unveiling the newest community reward creature reveal.

Faedren is the pinnacle of evolution for the Jabberoth. Though it is not as bulky or physically powerful as its predecessors, its magical abilities have increased tremendously. Its time spent within a cocoon allowed it to undergo a remarkable transformation, emerging with magnificent wings made of pure magic. These wings possess a strange and powerful effect: they can induce vivid hallucinations in enemies and peaceful, beautiful dreams in allies.

However, the hunting instincts of the Jabberoth have not been lost. Faedren may lack the raw strength of its ancestors, but it more than makes up for it with intelligence and cunning. It uses its powerful magic to influence fish beneath the water, compelling them to swim toward the surface with little to no resistance. Once they rise within reach, Faedren swoops down, skimming out of the water as it catches its prey.

The magical hallucinations produced by Faedren's wings are not limited to its hunting habits. Anyone who gazes upon them for too long can become trapped within their influence. The visions they experience depend entirely on Faedren's intentions. If its hunting anything looking at the wings may be overwhelmed by terrifying or disorienting hallucinations, while if its relaxing creatures nearby may be lulled into vivid, comforting dreams.

I created this creature with majesticness in mind, but to be honest, I don't know what majesticness is?

If you want to see more of these creatures, in action, check out our Alchemic Beasts Pre-Launch to support our game, and you can play our free demo!

u/trexrell — 2 months ago

When it comes to Creature Design, How Much is TOO Much?

Hello, everyone! This new creature is a swiss army knife of power, utilizing every part of its body to hunt effectively.

Boulderwing is one of the two Ultimate Beasts, created when an Ostalcoatl is infused with fire, earth, and air magic. The immense magical transformation causes significant changes to the Ostal’s body, most notably the growth of two additional heads and a pair of powerful wings along its back.

Each of its three heads is controlled with perfect coordination, thanks to a central brain located within the middle head. Although Boulderwing is far too heavy to achieve true flight, its enormous wings are still incredibly powerful. By beating them against the ground, it can send massive gusts of air and debris flying toward its opponents, kicking up rocks, dirt, and anything else caught in its path. This devastating ability is what earned the beast its name: Boulderwing.

Its fangs are another deadly weapon. The acid produced by its bite is powerful enough to burn through bone, making even a single bite potentially fatal.

Surprisingly, Boulderwing’s feathers have retained a defensive purpose despite the creature’s transformation. The feathers can be detached much like the quills of a porcupine, embedding themselves painfully into anything they strike. These quills are not only difficult to remove but also carry a serious risk of infection if the wounds are not treated immediately.

With its immense strength, corrosive bite, devastating wings, and natural quills, Boulderwing is a creature that turns nearly every part of its body into a weapon.

As a top level creature, I feel like they should have a lot of versatility, and with that comes a lot of tools, but for creatures like this is it too much?

If you want to see more of these creatures in action, you can go to: Alchemic Beasts Kickstarter Pre-launch where we already have a playable demo for you to try, and a Discord to join!

You can also support us by pressing the notify me on launch button. See you soon with another update!

u/trexrell — 2 months ago
▲ 34 r/gaming

How Good was Batman Arkham Knight to You?

I played BAK's main story a few months back... and while it was good... it wasn't great. I hear that a lot of people hate the Batmobile parts, saying that it was "over utilized." Although I agree with them partly (I loved the Batmobile growing up and so there may be bias)... I think the main story was very disappointing. It was cool... but it could have been a side mission I feel like.

I saw the vision... but it was not the Batman Arkham City endings Clayface boss fight...

In fact, that game had much better bosses too. I REMEMBER Mr. Freeze, Clayface, even that underwhelming but hilarious Harley Quinn fight. In Arkham Knight, it was... what... Red Hood and "Joker?"

What do you guys think? Am I over exaggerating how good Arkham City was, or was it just BETTER?

reddit.com
u/trexrell — 2 months ago

The Deforestation Beast, Gravelite

Hello, everybody today I want to introduce you to this behemoth of a creature... the deforestation beast, Gravelite.

Gravelite is the pinnacle of natural evolution for the Kringle, possessing an axe edge sharper than even an obsidian shard. With such a massive and dangerous weapon attached to its body, a Gravelite must remain constantly aware of its surroundings. This heightened awareness has given the creature an incredible combination of power and precision.

A single, sweeping strike from its axe is powerful enough to cut through everything in its path, yet its control is so precise that a Gravelite can slice something as small as a pea cleanly in half. Its axe is not limited to cutting through solid objects, either. Gravelites are capable of slicing through land, water, and even air, allowing them to maneuver in almost any and all conditions. This allows them to get their prey, bug, no matter where they go.

A Gravelite is much larger than a Kringle, which raises questions about how much space these creatures require in the wild. Their enormous size, combined with their powerful axe, makes them poorly suited to small habitats. If Gravelites were ever to become widespread, they could cause massive damage to forests while constructing their homes, potentially cutting down entire sections of woodland just to create enough space to live.

Though they may be the natural peak of the Kringle species, Gravelites are a perfect example of how evolution can create something incredibly powerful and incredibly destructive.

How powerful can a creature be before its just too much (other that reality manipulation at a universal level)? If you want to see more of these creatures in action, you can go to: Alchemic Beasts Kickstarter Pre-launch where we already have a playable demo for you to try, and a Discord to join!

You can also support us by pressing the notify me on launch button. See you soon with another update!

u/trexrell — 2 months ago