r/ComfortGamers

▲ 139 r/ComfortGamers+47 crossposts

We just released a new trailer for our retro shop sim!

Hi friends! What do you think?

Shop Crush is a mysterious shop simulator with psychological horror elements, set in the early 2000s.

In this hybrid visual novel, you run a small thrift shop, get to know your customers, figure out what they really want, and decide what to put in front of them. Every customer has their own personality, preferences, and hidden motives - and it’s up to you to figure them out.

Behind each customer is a small psychological mystery waiting to be uncovered. Read their behavior, make the right calls, and balance profit against customer trust as you try to keep the shop running for one more day.

u/badfantasyrx — 4 days ago
▲ 102 r/ComfortGamers+6 crossposts

Hi everyone, I'm developing a roguelike deck-builder in the style of Balatro but about Sushi, the core loop of the game is collecting ingredients, tools and sauces to create the highest scoring sushi you can and reach day 25 to complete the run and unlock more stuff :)

I mentioned the ingredient synergies in the title and an example would be like:
- Rice: x2 Flavour to every Topping if the sushi contains a Nori
- Shrimp: +30 Flavour for every ingredient currently in your hand
I found that with those kind of synergies you can find a lot of cool combinations, for instancy my brother is obsessed with a full shrimp build + a sauce which let's you draw 5 more ingredients to the hand :D

You can play the DEMO right now on Steam:
https://store.steampowered.com/app/4555040/Sushiamo
If you like it feel free to wishlist it, it helps a lot!

Happy to answer any question or curiosity about the game or the development of it :)

u/Sushiamo — 8 days ago
▲ 41 r/ComfortGamers+2 crossposts

How a single container goes from ship to train in my port game

Hi all, im working on Portscape. A port building/automation game. Here is a video following the same container from when it arrives by ship until it leaves by train. From the ship crane to a truck, across the port and onto the train at the rail terminal. All automated ofcourse. However, you can also manually use any of the cranes, trucks, stackers etc.

Its a camera sequence I set up in the game to show the whole journey. The game is still in development, I would love to hear your opinions!

You can find the steam page here if you're interested:

Portscape - Steam Page, wishlists, trailer, screenshots

u/Inner-Core-Studios — 7 days ago

I made a cozy game about packing grocery store products.

Hi everyone! For a while now i've been developing a game as you can see in the video inspired by the packing mechanic in Checkout: Cashier Simulator. The core concept involves packing various products into boxes of specific sizes, arranging them according to certain rules with the help of various tools. I plan to launch the Steam page and make an announcement soon, but before that, I’d love to hear your thoughts, suggestions, and criticisms regarding the game; your feedback would be incredibly helpful. If you’d like to follow the game's progress, you can find me on Instagram, YouTube, and TikTok by searching for "Tiny Hoard." 🙏🏻

u/Artistic_Option_8175 — 8 days ago

I’ve made a relaxing puzzle game with my hand-painted art 🥰🎨✨

Name of the game: MoonArtGlitch Puzzles

Game Description: This is a simple puzzle game where each image starts out hidden; you must play at least one level to unlock the image, and complete all levels to unlock its color version in the gallery.

It is a relaxing game featuring 4 puzzle modes and a choice between lo-fi or classical music, all set against a backdrop of hand-painted acrylic artwork for you to enjoy.

Google play: https://play.google.com/store/apps/details?id=com.MoonArtGlitch.MoonArtGlitchPuzzles

All the art, the visuals, and the video game design were created entirely by hand by me.
AI was used only as support for the programming aspect.

~~

Hi there!

I’m an artist with ADHD and autism, and I’m trying to make a living from my art; trying to work "regular jobs" leads to burnout and is really hard on me.

I love art and video games, so I created a puzzle game for the Google Play Store featuring my handpainted illustrations.

The artwork consists of ACEO cards painted with acrylic markers and brushes, people actually collect these hand-painted cards (I sell them). But I wanted to give them a second life by turning them into puzzles for my game!

I hope you really enjoy it and find it relaxing! 😍✨🎨

u/MoonArtGlitch — 8 days ago
▲ 22 r/ComfortGamers+1 crossposts

I’m making a cozy cafe deduction game where you have to figure out what each customer needs

Hey everyone! I've been working on this for a while and finally have a trailer, so I figured I'd share it here. It's called Cafe Sapa. The idea is that guests never order anything, they just sit down and talk about their day. Someone mentions they've been cold all morning, someone else has a deadline and can't slow down, and it's up to you to work out what would actually help them.

There's no timer and no rush. You can sit with a line as long as you like. You do only get a limited number of serves each shift though, so getting it wrong costs you something.

It's my first game, made with a very small team.

Trailer link - https://www.youtube.com/watch?v=_j-ItBf2pOc

You can also wishlist the game if you liked it - https://store.steampowered.com/app/5282050/Cafe_Sapa/

Curious what you think

u/preetm9158 — 10 days ago