Made a co-op game where one person can't read yet and it still works
https://www.youtube.com/watch?v=0STSWokaiP0
Been building a local co-op game called Zwamman. One person moves through the dark with the arrow keys. The other holds a spotlight with the mouse and finds crystals scattered through a swamp. Neither role works alone, so the two players end up talking and pointing to figure it out together.
The part I kept coming back to during development: no reading required for either role, nothing timed, no quest log or dialogue to parse. There are monsters in the dark, but the spotlight scares them off. No health bar, no game over.
The whole thing started as a project for cliniclowns, an organization that visits children in hospitals. That's why it's built the way it is. Nothing that punishes someone for going slow, nothing that turns a hard day into a harder one.
Getting close to launch. If you've got a kid who wants to actually play something with you instead of just watching, please try out the free demo.