r/itchio

$70k total in 2 years between all our products on Itch and elsewhere working part time. Feel free to ask questions.
▲ 67 r/itchio

$70k total in 2 years between all our products on Itch and elsewhere working part time. Feel free to ask questions.

I don't feel like making this a true AMA but there's a lot of folks talking about using itch, the struggles, etc, and I figured if anyone wanted to know how making ok money even for the west comes about and what we had going in and how we support the community around our products.

Some facts to get started:

  1. We are active in the space of developer tools rather than developer assets or games themselves.
  2. We are highly skilled in the two key areas of our tools-coding and music.
  3. We do what we can to regularly update the tools to most recent OS's, fix bugs, and expand on the content (often for free or no additional charge for the new content)
  4. We do not do subscriptions or invasive DRM on principle
  5. Most of our work predates LLMs and Gen AI models, so we do not explore or use those tools in our products and likely never will.
  6. The above image is just one of our products-and our best seller.

You are free to ask questions and I'm happy to answer. I would rather not list the actual products because it really doesn't make sense to make this a self-promo or marketing post as our core audience engages completely off reddit

u/StudioNull — 7 hours ago
▲ 234 r/itchio+3 crossposts

I spent the last year making Ashes of the Sun, a short PS1-style atmospheric horror game

Hey everyone! I just released Ashes of the Sun, a short atmospheric horror walking sim I've been working on for the past year.

It's about 15 minutes long, with retro PS1-inspired visuals, atmospheric audio, and a few hand-crafted locations.

If you're interested you can play it for free here: https://synthaxed.itch.io/ashes-of-the-sun

u/Syntaxed_ — 9 hours ago
▲ 7 r/itchio+4 crossposts

Let's build this together: How would you redesign the main menu for my indie game, Woodbound?

Hey everyone! I’m looking to get the community involved in designing the main menu for my game, Woodbound.

What would you change about this current setup? Whether you have feedback to improve the layout or want to create custom art concepts for a completely new design, I’d love to see your ideas and hear what you think!

u/GoldAlternative4757 — 3 hours ago
▲ 10 r/itchio+2 crossposts

Wanted to play a deep and relaxed space city-builder, so i made one

I have been programming for 20+ years and always wanted to make my own games. As a sim/city-builder/management game fan, i thought i would make a game that i'd enjoy playing for long hours.

It takes place in space, NO combat, you exploit asteroids to build your industry around solar system planets (ours and more), optimize your logistics, sell your production to dynamic markets, manage the comfort of your colonists, survive environmental events and try to reach the endgame story.

It is still early so i'd be happy to get any feedback (hopefully useful feedback, but "this game is shit" is fine too). I'm focused on improving the current mechanics (there are more than what I described above) and implementing new ones, as well as developing the background lore.

https://voidworks-games.itch.io/sunward

Early game gamplay video: https://youtu.be/fAdkEh_3Tl4?si=R5w7DcgQAKumcqGr

https://i.redd.it/e8ryl5xl66bh1.gif

https://i.redd.it/4kpeujno66bh1.gif

reddit.com
u/SnooStories2864 — 7 hours ago
▲ 1 r/itchio+1 crossposts

Still early in development but decided to update graphics

Hello! I'm currently developing a game, mostly for fun. I'm doing a story-focused Deck-Builder, Dungeon Crawler game. But I would love to share my most recent work, and I would also love some feedback and/or general advice!

u/Hpmanenz — 10 hours ago
▲ 52 r/itchio+5 crossposts

I made a steampunk survivors-like game... and it's quite fun!

  • Game Title: Punk, bullets and Junk (PB&J)
  • Playable Link: https://pewpew4u.itch.io/punk-bullets-and-junk
  • Platform: Windows PC
  • Description: (Provide a detailed description of your game. Minimum 100 words) Free Demo available and Full game released at 81% discount
  • Status: Involvement: Solo developer
    • [X ] Demo/Key available

There is a full blog post about the game you can find here:
https://pewpew4u.itch.io/punk-bullets-and-junk/devlog/1570892/finally-got-to-release-pbj

u/PositiveCouple1814 — 1 day ago
▲ 5 r/itchio+2 crossposts

I'm back again! Come check the new update.

Check the ITCH site to donwload the latest update of my game, The Smelter.
You can, first, check the new Devlog post about the update here.
The more people try the game and leave comments, the more i can bring this game to life. 😄

u/Protski93 — 15 hours ago
▲ 44 r/itchio+6 crossposts

Evolving from "Unknown's Shadow" to "Woodbound"!

Hey everyone,

I'm sharing a major update on my psychological horror adventure game. While the project was originally inspired by Over the Garden Wall, I’ve decided to pivot and expand it into an entirely original universe and story.

To reflect this creative shift, the game is officially changing its name from Unknown’s Shadow to Woodbound.

Woodbound focuses on surviving a dark, mysterious forest where players must navigate deception, rich lore, and deep atmospheric horror. Building an original world gives me the freedom to craft unique gameplay mechanics without any boundaries.

If you were interested in the early concept, thank you for the support. Follow my account to stay updated on Woodbound as development continues!

u/GoldAlternative4757 — 21 hours ago
▲ 18 r/itchio+1 crossposts

We’re three brothers who built an epic 3D stickman strategy game where you can build, command, and dynamically switch leaders right on the battlefield. What do you think?

Hey everyone!

We just released the demo of our action RTS game on itch.ioStick Infinite Kingdom, a tactical battle experience where you command armies and defend your stronghold.

Real-Time Strategy & Siege Action: Deploy stickman units and manage resources on the fly.

Massive Battlefield Scaling: Experience chaotic, large-scale clashes with smooth tactical control.

Distinct Visual Style: Clean, high-energy animations bringing classic stickman warfare to life.

Stick Infinite Kingdom | Official Game Trailer

The demo is completely free to download on itch.io:

Download Stick Infinite Kingdom Demo

u/Arckon_Arts — 17 hours ago
▲ 6 r/itchio

Waking up to a sale as a solo creator is amazing! ❤️ I see that participating in sales is well worth it!

u/JakaPlus — 14 hours ago
▲ 8 r/itchio+2 crossposts

Meet Marco — a tiny jelly cube that lives on your desktop

He sits in the corner of your screen, follows your cursor with his eyes, falls asleep when you go idle, and wakes up the moment you come back.

Spin your mouse around him too fast and he gets dizzy. Leave him alone too long and he’ll nudge you. He’s got jelly physics, 9 color themes, and a memory-aware AI chat that runs locally with a free API key.

Free for Windows and macOS

mert-wedas.itch.io
u/mert_wedas — 16 hours ago
▲ 36 r/itchio+3 crossposts

Made an MPC-style amen chopper VST3 (Win). Try it in the browser before downloading

MPC-170 // Cognitive Slicer by nosense_3d

Hey — I made MPC-170 // Cognitive Slicer, a real-time breakcore slicer.

You drop any break (or use the built-in synthesized amen), it auto-slices

and classifies every hit as KICK / SNARE / HIHAT / GLITCH, then you mangle

it on a 16-step grid: per-step reverse, stutter (x2/x4/x8), pitch, plus

live CHAOS / STUTTER / PITCH MADNESS / REVERSE sliders that scramble the

sequence in real time. AUTOPILOT for endless algorithmic chopping.

There's a free playable demo right in the bro

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

u/Top_Money6777 — 1 day ago
▲ 62 r/itchio

I think I figured out how to get traffic!

After being on itch.io for a month only getting like 3-10 views per day, it suddenly started going crazy!! it's all due to the summer sale. I originally listed my game at $9.99, for the summer sale I listed it 90% and still nothing happened. Only after changing the game to be FREE did I actually get traffic, but this is still great because it got me a bunch of wishlists on steam and people to download it on android too.

After I listed the game as free, a ton of small websites and even reddit started posting links to my itch page so their users could claim the game for free.

One thing I dont understand is why so many views/downloads/plays but only 2 people left and rating and one comment, does this mean they were bots?

Did anyone else have any similar success with the summer sale?

u/armastevs — 1 day ago
▲ 10 r/itchio+1 crossposts

Anybody trying to exchange feedbacks?

So, I have a game on itch io called Brainrot Clicker and I really need reviwes, feedbacks of other people on itch or reddit. So I am asking if anyone could just leave a comment and review for my game or even play ir (you don't have to). I would also do the same for your game like leave a comment, reviewe and give you feedback on your game
Brainrot Clicker by BigaBuga- here is my game, thank you everyone for your time😁

u/Any-Knowledge-2873 — 1 day ago
▲ 6 r/itchio+5 crossposts

Kryptvault - pixel arcade roguelike with cursed upgrades. Can you get top score?

Game Title: KRYPTVAULT

Playable Link: https://oddslice.itch.io/kryptvault

Platform: web (itch)

Description:

Kryptvault is a small arcade roguelike where the enemies never stop. Waves flow into each other, the walls reshuffle around you, and every level-up deals you three cards. Each one is a trade: more damage but a slower trigger, more speed but thinner skin. If you're feeling brave, there are cursed cards that make you stronger while making the whole crypt meaner.

There are 21 upgrades and 4 evolutions, with no free power. Combine Shotgun and Homing to get the Seeker Swarm, or Pierce and Damage for the Railgun. You can play three classes: a tanky Warrior, a fast Rogue, or a glass-cannon Mage. Bosses rotate between the Charger, the Summoner, and the Spiral. There's a global leaderboard, a portable TAG#0000 identity, and a vault key that logs you in from any machine. A daily challenge gives everyone the same dungeon once a day, and the Vault lets you bank coins between runs for permanent upgrades.

The whole thing is one HTML file. 

Controls: WASD or arrows to move. Aiming is automatic, so your only job is positioning and card choices. P pauses. On mobile, drag to move and tap to pick a card(still a bit buggy).

This is the first stable build, id call it beta - I have more plans to evolve it, but I want more feedback. Already got some from my friends. I want to see how OP or broken builds people can make, whats the max wave people can get - current is W 18. Please be brutal with your feedback. I much appreciate it!

Free to Play Status:

  • [ ] Free to play

Involvement: I am the maker of it.

u/DETHSHOT_FPS — 1 day ago
▲ 50 r/itchio+4 crossposts

It's a thrill being able to release a trailer for your first game and finally show it to others

The anxiety of checking the numbers all the time even though you know you shouldn't..

Any feedback is welcome and appreciated.

Hopefully lack of card art will not be something that will turn people away as its taking A LOT of time to even sketch them, especially as a solo dev.

Steam link: https://store.steampowered.com/app/2684730/Dangidice/

u/warchild4l — 1 day ago
▲ 54 r/itchio+7 crossposts

After 1,500 Years, I Decided Chess Needed an Update

Game Title: Chess: The Update

Playable Link: https://hickodev.itch.io/chess-the-update

Platform: Windows PC

Description:
After 1,500 years, chess is finally getting an update!

Chess: The Update is a turn-based strategy game that combines the familiar rules and tactical depth of chess with deck building and unique playable pieces. Before each match, you build your own deck, choose which pieces to bring, and create a strategy around their different movement patterns and special abilities.

During the match, every decision matters. You can move a piece, activate an ability, capture enemy pieces, and find new combinations to outplay your opponent. The goal is to keep the game simple and readable like traditional chess while introducing more variety, customization, and unexpected strategies.

The beta is now available, and I would really appreciate it if you could play the game and share your honest feedback.

YouTube trailer: https://youtu.be/uv-ZE2fg8Vg
Discord:  [DISCORD LINK]

What new piece would you add to chess?

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:
I am the indie developer behind Chess: The Update. I designed and developed the game, including its core gameplay systems, pieces, abilities, deck-building mechanics, user interface, visuals, and overall game direction.

u/HickoDev — 1 day ago