r/itchio

▲ 139 r/itchio+47 crossposts

We just released a new trailer for our retro shop sim!

Hi friends! What do you think?

Shop Crush is a mysterious shop simulator with psychological horror elements, set in the early 2000s.

In this hybrid visual novel, you run a small thrift shop, get to know your customers, figure out what they really want, and decide what to put in front of them. Every customer has their own personality, preferences, and hidden motives - and it’s up to you to figure them out.

Behind each customer is a small psychological mystery waiting to be uncovered. Read their behavior, make the right calls, and balance profit against customer trust as you try to keep the shop running for one more day.

u/badfantasyrx — 4 days ago
▲ 12 r/itchio+1 crossposts

I made my first sale!!

I published my game for the Spooktober 2026 jam a few weeks ago. 
I’ve started seeing a lot of people installing it, reaching 16 downloads so far, which is already a huge number for me.
I’ve also received some positive comments, few, but good ones. And today, when I logged back into itch.io, I noticed that a user had made a $5 donation for my game,  Eddie: someone is watching.
Thank you very much for your feedback, and I invite you to send me more so I can understand how to improve the game in the future.
A special thank you goes to the user who decided to buy the game. I never thought I’d be able to pull it off.

As soon as the jam is over, I’ll be able to go back to working on and publishing updates to move the story forward.

-Sergioslamato

u/Pane_carasau — 4 days ago
▲ 17 r/itchio

Share your game

Hello everyone!

I think I have some time and I would like to utilise the time by getting your game a feedback if I can. So if you think I capable/eligible to look at your game share me your games link

Web game that can work on phone will be best

Please also write the game engine used, build size, and your story and other details you can provide if you have some time

reddit.com
u/bishvjit-gupta — 8 days ago
▲ 5 r/itchio

Lets follow eachother!

I go first! :)

https://kakaritogames.itch.io/

Will check out every comment! 😊

I also run a support to devs, Writing or QA. (Im a student, i dont ask for money but if you wish to gift me a WL on Steam/Eshop for the work or reccomend me to someone else i'd be very, very, VERY happy!)

Contact pixelianbusiness@gmail.com if you have a cool, bold or weird game (Or something going to steam) and need help.

Portfolio : https://pixxelegames.neocities.org/

Is your game of this genre? LET ME KNOW IMMEDIATELY :)

Includes a "what could i do?" :

- Anime (Non gacha, JRPG, ETC. World lore)

- Extraction Shooter (NPC dialogue, world lore?

- Soulslike (MC lore, world lore and main plot)

- Racing (Factions, world lore)

- More, just pitch!

reddit.com
u/Similar_Nectarine_76 — 7 days ago
▲ 10 r/itchio

What in gods name is going on here?

I went from an average of like, 3 plays per day to between 220 - 150 for the past few days. Even made a few sales!

Bots? That's my only guess, but the sales make me think otherwise. They are tapering off though so, really idk what is happening haha

Says most of the views are coming from itch itself so, thats gotta be some like bot thing or itch recommended that shit out of my game, idk man

u/_firn_0 — 7 days ago
▲ 1 r/itchio

Ko-fi help

I have had a game idea for years now. Finally coming to fruition. I'm trying to set up Ko-fi but am honestly confused as to what options to select. I'm not forcing anyone to buy the game but am offering a tips through ko-fi option. Does anyone have any suggestions how I should set up? This is my first game ever, never touched ko-fi. Explain to me like I'm 12.

reddit.com
u/chalebmydia — 7 days ago
▲ 2 r/itchio+1 crossposts

Link It, Map It, Graph it!

Hi! I've been building an app called Link It that lets you visually map how people, places, groups, ideas, and other things connect.

I'm looking for people to try the free demo and tell me what they would actually use something like this for.

Windows: https://thenurseinblack.itch.io/link-it-demo
Android: https://thenurseinblack.itch.io/link-it-android-demo

The demo allows one personal story with up to 30 entities, and saving is disabled.

If you try it, tell me what you mapped—or what you wanted to map. I'm especially interested in what would make something like this genuinely useful to you.

u/TheNurseInBlack — 7 days ago
▲ 18 r/itchio

I made a retro CLI horror game in Pure Python 3 (no dependencies, JSON-driven story engine)

Hey guys.

I wanted to share a project I’ve been working on: Sglsung Archive: Revamped. It’s a text-based psychological horror thriller that runs right in your system terminal.

It’s built with pure Python, using only standard library modules. You don’t need to install anything else like pip, pygame, ncurses, or any other third-party packages. It just runs with plain Python wherever you have it.

It also has features for custom content and modding. One .json file with all story and you can change it. Add your ASCII art to /art folder and enjoy. This means people can create their own stories without needing to change the Python code itself.

it available on two different languages, English and Russian.

And it works on different terminals. It’s fully compatible with Linux terminals and also Windows Terminal and CMD. I’ve included .sh and .cmd files to help you launch it easily on each platform.

You can grab the build and source files on itch.io:

https://thesodas.itch.io/sglsung-archive-revamped

u/pashafox1 — 7 days ago
▲ 3 r/itchio

My game is now free!

My game is now free!

Why? Well, there was a lot of feedback—and I’ve incorporated a lot of it—so I want to share that with all of you! It would be super cool if you downloaded it for free!

https://roega.itch.io/red-kite

u/NoBaby5969 — 8 days ago
▲ 55 r/itchio+4 crossposts

Made my first raylib game demo at 15 years old. Looking for feedback!

Link to game: https://kc-games-studio.itch.io/avoid-b

Hey everyone!

I've been working on my first larger game project in raylib + C++, and I wanted to share the demo with the community.

It's a small underwater action game where you fight enemies, collect powerups, survive waves, and take on boss fights. It includes features like:

  • Multiple enemy types
  • Boss battles
  • Powerups (shield, speed boost, double coins, healing)
  • Melee and ranged combat
  • Controller support
  • Level progression system
  • Custom UI, sounds, and animations

This is still just a demo version. The full version will be available soon, and I'm continuing to add content, improve the gameplay, and polish the code.

Also, I'm not even 16 years old yet, so I know the game isn't perfect and there are probably a lot of things that could be improved. I'm still learning game development and C++, which is one of the reasons I'm posting here.

I'd really appreciate any feedback, whether it's about:

  • Gameplay
  • Code structure
  • Performance
  • Art/UI
  • General raylib development tips

Thanks for checking it out!

u/Pale-Candidate-4122 — 13 days ago
▲ 1 r/itchio+1 crossposts

⚔️ Looking for Android Playtesters — Dungeon Rush, a Fast-Paced Action Roguelite

Game Title:
Dungeon Rush

Playable Link:
⚔️ Play Dungeon Rush on itch.io

Platform:
Android / Windows PC

Description:
Dungeon Rush is a fast-paced 2D action roguelite focused on short, intense runs, character builds, massive enemy hordes, and challenging boss fights. Each expedition lasts around 8 minutes, but surviving until the end requires constant movement, smart positioning, and choosing the right upgrades along the way.

The game currently features 5 playable heroes, each with a different playstyle and progression path, as well as 5 progressive Sanctuaries, multiple enemy types, minibosses, and multi-phase bosses with unique attack patterns. Players can experiment with different abilities, upgrades, summons, turrets, and skill combinations to create increasingly powerful builds during each run.

Dungeon Rush also includes permanent progression, individual skill trees, visual effects, particles, shaders, and combat feedback designed to make each battle feel increasingly chaotic and satisfying.

The game is still actively being developed, so I'm specifically looking for players who can provide honest feedback about combat, difficulty, controls, progression, balance, performance, bosses, abilities, and the overall first-player experience.

An official Google Play release is planned within the next three months, and I am also preparing the closed Android testing phase required for my first Google Play release. Anyone interested in joining that test and helping shape the game before launch is very welcome.

Free to Play Status:

  • Free to play
  • Demo/Key available
  • Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:
I am the indie developer behind Dungeon Rush. I work on the game's overall design, gameplay systems, programming, character and enemy mechanics, progression, balancing, bosses, UI, visual effects, Android/PC integration, and the continued development of new content. I'm currently focused on polishing the game, improving performance and gameplay feedback, and gathering real player feedback before the Google Play launch.

u/Kusiy-Game — 10 days ago