r/indiegames

▲ 5 r/indiegames+1 crossposts

Working on my co-op dungeon game - what do you think of the visuals and boss fight?

Hey everyone! 👋

I’m working on a co-op dungeon game where you and a friend explore dungeons, fight mobs, collect loot, and take on bosses.

I’m sharing a short gameplay clip showing some dungeon combat, looting, and a boss fight. I’d really appreciate some honest feedback!

Personally, I like how the boss fight is coming together, but it still feels a little unfinished to me. Since this is the first level, I also don’t want the boss to be too difficult, so I’m trying to find the right balance.

I’d love to hear your thoughts on a few things:

  • Visuals: Does the game look good so far? Is there anything that feels off or could be improved?
  • Combat: Does the fighting look satisfying, or does anything feel lacking?
  • Boss fight: Does it feel engaging enough, even if it’s meant to be an easier first-level boss?
  • Overall feel: Based on this short clip, is there anything you’d change or add?

I know there’s still work to do, so feel free to be honest. Both positive feedback and constructive criticism are welcome!

u/sexbok6969 — 3 days ago
▲ 170 r/indiegames+10 crossposts

Meccha Chameleon inspired me to make a mobile hide-and-seek game

Meccha Chameleon gave me the idea, but I wanted to make it something you could play on your phone as well.

In Pic-Asso, you hide by blending a character into a real photo and you got to seek for others. there are also live matches where you can play against other real-time.

Let me know what you think:)

u/NAPZ_11 — 7 days ago

I just released Jono, a free Steam game, where only 1 player can play at a time in the whole world

It is a simple platformer where only 1 player in the world can play at a time, the rest are spectating. You can put yourself in queue and wait for your turn to play, and chat globally while waiting.

A weird experimental game, but totally free!

u/PartTimeMonkey — 10 days ago
▲ 30 r/indiegames+3 crossposts

Working on stealth moments in our game Vaska. You play as a cat, hiding in the grass. Just tension. You must be quiet – because the enemy is always watching.

u/igor_100 — 7 days ago

Some people have mistaken my game for a farming sim, so I made a new trailer

There’s no farming in the game. Instead, you run an inn for monsters, prepare meals, decorate your inn, and befriend your monster guests.

I tried making this trailer with a different feel from my previous one.

u/41sile — 10 days ago

The creator of Katamari Damacy made some art for my game!

Hi, my name's Andrew and I'm working on Reality Drift, a strategic roguelike racing game!

About two months ago, my game was approaching completion but I felt like it needed a bit more variety of art. I always try to make games which are a bit unhinged, so when I was thinking of an artist to reach out to, I thought of Keita Takahashi, the creator of games like Katamari Damacy and Wattam. Of course, there was no guarantee that someone of his profile would be available to do some work for some random indie game, but on this occasion he was available, and spent three weeks doing some art!

I've attached some of the concept art he did - the final versions of these are now fully implemented in the game. The teeth sketch became part of a whole new racetrack where the player drives through the human body. The skeleton became a giant skull that you find in some caves. There are clips of these two areas in the trailer on the Steam page.

I don't yet know if this collaboration will end up having been financially worthwhile for me, but as a fan of Katamari Damacy ever since it came out in 2004, it was very cool to work with the guy behind it!

The game will be in this month's Next Fest, and the full game will be out in just over a month!

u/arganoid — 10 days ago
▲ 67 r/indiegames+1 crossposts

Surf N Destroy: Source-style surfing plus wall runs, mantles and portals that keep your speed

Movement is built on Half-Life/Source air strafing, so if you surfed in CS it should feel familiar. On top of that:

  • Wall runs, wall kicks and mantles that link straight out of a surf line
  • Portals keep your momentum, and your bullets go through them too
  • Your knife heats up as you build speed, and the hotter blade wins a clash
  • Six classic CS:S surf maps run on pure CS:S rules (no parkour, autohop, CS:S fall damage) for purists

I grew up on combat surf in 1.6 and Source, and this is my attempt to bring the mode back. Up to 32 players.

Trailer: https://youtu.be/GPX79wPsNtg Steam (coming to Early Access): https://store.steampowered.com/app/5334590/Surf\_N\_Destroy/

What's the first thing you check when you try a new movement shooter?

u/cameronfrittz — 10 days ago

Do you like my 2bit isometric game? Long video but it's fun & it's of Skopje, an ex-Yugoslavian city in Macedonia

It's turn based in a way. You only thrive and move things if you interact with it. Can't chill and make money.

It's playable but I want to iron it out fully and thoroughly.
The topography fits the town I was born too

u/ZeitgeistArchive — 9 days ago

Can I enjoy gaming on just Indie Games? Limited Budget and Time due to a Growing Family

Hi Folks,

I've had this pressure of keeping up with all the major releases as they come over the years, and I think I'm about at my tipping point.

I've been so overwhelmed with all that's in the market now, I have so much less time and energy to game given I'm a new dad and my profession has fortunately allowed for growth over the years. I still find myself wanting to game at night, but again, the pressure of keeping up with all the blockbuster new releases is an immense strain on my mind and my wallet.

I've found that over the years, the Indie Games I've played (Cuphead, Hades, Hollow Knight, etc...) have all been great experiences that are both mindful of both my time and my wallet.

I have a backlog of a lot of great Indie games ive acccumulated onsale over the years, and I'm at a point where I'm about ready to just lock in on those and try and break the habit of hanging on every major release that seems interesting. Plus, I'd like to support smaller dev teams and artists as a plus!

Given where I'm at in life, is it possible to enjoy gaming just by playing smaller, Indie titles?

reddit.com
u/CheezeDeLeon — 9 days ago

My wife and I are making a game where you play as a sentient kei truck! - Here's our new gameplay trailer!

My wife and I are working on our debut game, Good Luck, Little Truck! Here's a new gameplay trailer!

About the game:

Good Luck, Little Truck! Is a genre-bending cozy navigation puzzler/narrative delivery sim.

Help a recovering island nation bounce back from collapse in a hopeful post-post-apocalypse by delivering supplies and building community amongst its robot and human inhabitants.

u/Raagnaar — 10 days ago
▲ 25 r/indiegames+2 crossposts

Habilidades de movimentação e plataforma do meu metroidvania

Nas últimas semanas tenho focado bastante nas mecânicas de movimentação e plataforma de Unstrung Machine.

Já implementei Pogo, Dash, Double Jump, Wall Slide, Wall Jump e Rope Swing, e também venho trabalhando nas animações, transições e efeitos para fazer tudo parecer mais fluido e responsivo.

Ainda estou refinando bastante coisa, principalmente a sensação de conectar uma habilidade com a outra, mas a movimentação finalmente está começando a chegar mais perto do que eu imaginava para o jogo.

Unstrung Machine (Wishlist on Steam)

u/geeksou — 9 days ago

What do you guys think of this style and presentation?

Do you think this is worth digging into more? I guess the story scenes are kinda ok, but there are lots of things that aren't yet settled in my mind especially for the exploration scenes, so I'm all open for suggestions/feedbacks. 

u/chaylarian — 9 days ago

We spent days hand-drawing this boss just to get wiped by him in 3 turns when trying the fight out!

u/Panflip_Studio — 9 days ago

After 10 years of learning game development, I finally started making my own game. Introducing BALLS.

Hi everyone!

I'm a self-taught game developer and designer, and I've been learning and making games for around 10 years now.

Game development has always been a huge passion of mine, but for most of my career I've found myself working on other people's projects and making games that I wasn't necessarily passionate about.

I've always wanted to make something of my own, but I kept putting it off. Either the idea was too ambitious, I didn't think I was ready, or life just got in the way (tbh I was just procrastinating).

So I finally decided... screw it. I'm making one.

Introducing: Battle Arcanist Legend League Soccer!
(or BALLS for short)

It's a chaotic multiplayer soccer game about wizards, spells, questionable sportsmanship, and apparently frying pans.

This is my first proper indie project, so I'm trying to find a balance between making something I can realistically finish and still pushing myself to make something I'm genuinely proud of.

What you're seeing here is still very early alpha footage. There's a ton I want to add, change, polish, and probably break along the way. But for the first time in a long time, I'm making a game simply because it's something I want to play.

I'm also developing BALLS alongside a full-time job, so progress might not always be lightning fast, but I'm planning to keep sharing development updates as the game grows.

The goal is simple:

Finish the damn game and put BALLS on Steam.

I'd love to hear what you guys think! Feedback, criticism, spell ideas, or general thoughts are all welcome.

Wish me luck!

u/Uninspired-Joe — 9 days ago
▲ 64 r/indiegames+3 crossposts

new trailer! honey farm management with bears and bees 🐻

hey all! 🐝

We just release a new trailer showing all the new features and visuals of the game! 💛

Bottled by Bears is a cozy management game about a family of bears running their honey farm. A demo is available if you want to try the game out!

Steam Page: https://store.steampowered.com/app/4390080/

Discord Community: https://discord.gg/M6cwrCZawB

AI Disclosure: All assets are hand-drawn and music composed by the team (humans 🙆‍♂️). We do use AI tools to make custom editor tooling for development and aid on testing/bug fixing.

u/rethe_ — 12 days ago

4 years in the works and his demo is out

This weekend my boyfriend finally released the demo for the game he's been working on for the past four years and his game will be part of Steam Next Fest. I'm ridiculously proud of him.

He's a solo dev, and I've watched him put so much time, effort and dedication into it. He knows game development a hell of a lot better than marketing 😂 so only a handful of people have tried the demo so far, but he's genuinely so happy and grateful that anyone has taken the time to play something he's spent years creating. Seeing him this excited is everything.

I guess I'm just here to brag a little because he deserves it. ❤️

To all the other solo devs out there grinding away... I really hope you get to feel this too. And I hope you’ve got someone in your corner who looks at what you’ve built and is proud as hell, even if the rest of the world hasn’t noticed yet.

reddit.com
u/Mundane_Plane4529 — 9 days ago

Still working on the UI, but the core loop is basically: find the truth, then decide what the paperwork says.

Working on Above the Tideline, a strategy game set on an occupied Norwegian island in 1945.

The part I've been trying to get right is separating what actually happened, what you discovered, and what you choose to put in the official record.

Still polishing the UI, but the loop is finally starting to feel right.

u/GAME360_360 — 9 days ago
▲ 2 r/indiegames+1 crossposts

I am building an RPG

Sparkubo — a cozy medieval RPG where you can build a home between adventures

Hey everyone! I wanted to share Sparkubo, a free-to-play online RPG currently in open beta. It runs in your browser on desktop and mobile, with no download needed.

Start your adventure on Lantern Isle, then sail to a world of towns, forests, deserts and mountains. Spend your time fishing, gathering and crafting, or grab your gear and explore dungeons.

You can level up 16 skills, trade with other players, join a clan and build your own home, farm and workshop.

The idea is to give you room for both quiet afternoons by the fishing spots and adventures fighting monsters—depending on your mood.

u/Unusual_Vast_7118 — 9 days ago