Stop making mafia games we have enough of them
Instead you can play my basketball game manager
Instead you can play my basketball game manager
Mine is not even close hoops-gm.com
Hoops-gm.com
After 3 weeks of building this completely solo (Hoops GM, a browser-based basketball GM simulation game), I just got my very first paying supporter.
I know it’s not much — it won’t even cover the server costs. But it means someone out there actually enjoyed what I built enough to pull out their card and support it. That hits completely different than any traffic or registered user count ever did.
Three weeks of late nights, endless logic tweaks, balancing stats, and wondering if anyone would actually care about a text-based basketball sim. Today, one person did.
To anyone who checked out the game, created a franchise, or even just poked around — thank you. It means more than you think.
hoops-gm.com
This is the game i have developped that gives a football manager experience for web and for basketball.
The launch has been amazing so far with over 500 users and 5000 visits daily.
Would love if you will play it and sign up!
I lanched My game 2 weeks ago and started to post it on reddit, it gave an unbeliveble traffic of 5000 visitors a day.
Even though it started a controversy of spamming and lp discussions it really gave me the traffic that i needed in the launch.
Now the traffic looks stable and it looks like it can sustain itself.
Of course i will also list it in the app store and android play and other distribution like pix.
But i think the hardest part it is the day you launch.
Hoops-gm.com
I lanched My game 2 weeks ago and started to post it on reddit, it gave an unbeliveble traffic of 5000 visitors a day.
Even though it started a controversy of spamming and lp discussions it really gave me the traffic that i needed in the launch.
Now the traffic looks stable and it looks like it can sustain itself.
Of course i will also list it in the app store and android play and other distribution like pix.
But i think the hardest part it is the day you launch.
Hoops-gm.com
I lanched My game 2 weeks ago and started to post it on reddit, it gave an unbeliveble traffic of 5000 visitors a day.
Even though it started a controversy of spamming and lp discussions it really gave me the traffic that i needed in the launch.
Now the traffic looks stable and it looks like it can sustain itself.
Of course i will also list it in the app store and android play and other distribution like pix.
But i think the hardest part it is the day you launch.
Hoops-gm.com
I lanched My game 2 weeks ago and started to post it on reddit, it gave an unbeliveble traffic of 5000 visitors a day.
Even though it started a controversy of spamming and lp discussions it really gave me the traffic that i needed in the launch.
Now the traffic looks stable and it looks like it can sustain itself.
Of course i will also list it in the app store and android play and other distribution like pix.
But i think the hardest part it is the day you launch.
Hoops-gm.com
I lanched My game 2 weeks ago and started to post it on reddit, it gave an unbeliveble traffic of 5000 visitors a day.
Even though it started a controversy of spamming and lp discussions it really gave me the traffic that i needed in the launch.
Now the traffic looks stable and it looks like it can sustain itself.
Of course i will also list it in the app store and android play and other distribution like pix.
But i think the hardest part it is the day you launch.
Hoops-gm.com
I lanched My game 2 weeks ago and started to post it on reddit, it gave an unbeliveble traffic of 5000 visitors a day.
Even though it started a controversy of spamming and lp discussions it really gave me the traffic that i needed in the launch.
Now the traffic looks stable and it looks like it can sustain itself.
Of course i will also list it in the app store and android play and other distribution like pix.
But i think the hardest part it is the day you launch.
Hoops-gm.com
I lanched My game 2 weeks ago and started to post it on reddit, it gave an unbeliveble traffic of 5000 visitors a day.
Even though it started a controversy of spamming and lp discussions it really gave me the traffic that i needed in the launch.
Now the traffic looks stable and it looks like it can sustain itself.
Of course i will also list it in the app store and android play and other distribution like pix.
But i think the hardest part it is the day you launch.
Hoops-gm.com
Hey ,
I need really a lot of gamers who are Illing to play my game and leave review on a website it will help me a lot to improve my game and reach the level i wanted fi this.
hoop-gm.com
I lanched My game 2 weeks ago and started to post it on reddit, it gave an unbeliveble traffic of 5000 visitors a day.
Even though it started a controversy of spamming and lp discussions it really gave me the traffic that i needed in the launch.
Now the traffic looks stable and it looks like it can sustain itself.
Of course i will also list it in the app store and android play and other distribution like pix.
But i think the hardest part it is the day you launch.
Hoops-gm.com
I lanched My game 2 weeks ago and started to post it on reddit, it gave an unbeliveble traffic of 5000 visitors a day.
Even though it started a controversy of spamming and lp discussions it really gave me the traffic that i needed in the launch.
Now the traffic looks stable and it looks like it can sustain itself.
Of course i will also list it in the app store and android play and other distribution like pix.
But i think the hardest part it is the day you launch.
Hoops-gm.com
I've been working on Hoops GM for so long, and now it has been a week since the launch.
I received a lot of backlash in the previous post due to an IP lawsuit, as well as a lot of praise from people.
The launch has been a MASSIVE success with now over 5000 visits to the game and an average of 50 new members everyday.
now i am very confident that this project will go very far and i am very happy about it!
THANK YOU to everyone who has checked it out, left a comment, or played a season.