r/GameTheorists

Image 1 — I only now realized that MatPat was right on Bill in his theory
Image 2 — I only now realized that MatPat was right on Bill in his theory
Image 3 — I only now realized that MatPat was right on Bill in his theory
▲ 54 r/GameTheorists+1 crossposts

I only now realized that MatPat was right on Bill in his theory

This video proposed that Stan regaining memories meant Bill also returned in Stan’s mind. And that was kinda confirmed in thisisnotawebsitedotcom. If you enter "Stan" many times and click many times on "How he beat me", you will eventually get Bill claiming that he is still on Stanley’s mind. And if you type the phrase in the computer, it will show Stan on Stan-O-War.

Fun fact: this was the some of only MatPat theories I watched for a long time, and it was translated on another language when I did as a little kid. It brings a tear of nostalgia and satisfaction that MatPat was right on this one, especially since now I now fully know who MatPat is and like him and his old videos a ton. You know, I kinda always knew that this confirmed old Gravity Falls video I watched in childhood, this year figured out that the video belonged to MatPat, but somehow only now realized "wait this means MatPat was right". Takes a while to make 2+2+2 huh.

u/TheOrangeGuy09 — 4 days ago
▲ 5 r/GameTheorists+1 crossposts

Lost game.

I remember the beginning and the details but I don't know the rest.

Charecter- a young boy who has gotten permission from his mother to go adventure outside but has to be home by dark/dinner time. You could dress him up in simple shorts, shirts, and hats, and even give him an object/weapon to hold. You can give him his iconic orange shorts.

Details- there is a arcade machine that you can go into on the middle floor if the house, and let's you play mini challenges and train. After you get past the house a little bit there's a strange man in a cave that tells you that there is beasts out there and he has a pet. There is multiple battles you have to go through, one of the last that I went through being the bathtub king. I know I played if off of Google play but when I searched up the details nothing popped up.

reddit.com
u/samandcolbystan2008 — 7 days ago
▲ 24 r/GameTheorists+1 crossposts

Jerika and Dan’s reaction to fnaf in Fortnite.

Jerika’s eyes exploded from the news.

u/Vast-Run1478 — 9 days ago

Guys, i got a game theory.

# [Theory] ULTRAKILL and Undertale Share a Unified Post-Apocalyptic Timeline (And It's a Masterpiece of Sci-Fi Tragedy)

Hear me out. If you step away from the visual aesthetics and look strictly at the official dates, theological mythos, and core rules of both universes, **Undertale is the secret post-apocalyptic epilogue to ULTRAKILL.**

Instead of being completely separate entities, the Underground serves as humanity's final, desperate sanctuary, and the monsters are a divine "Second Draft" hidden away from a dying world.

Here is the breakdown of this bulletproof, fully integrated timeline.

---

### Act I: The Golden Age of Innovation (201X)

* **The Dawn of AI:** As shown in *Undertale’s* opening cinematic, Chara falls into the Underground in **201X**. On the surface, this matches the dawn of humanity's high-tech robotic revolution. This is the era when humanity is experimenting with advanced artificial intelligence, leading to the creation of **SmileOS 2.0** and early utility/entertainment prototypes (the original Mettaton chassis).

* **The First Seal:** Following the tragic deaths of Chara and Asriel, King Asgore declares war on humanity. The magical Barrier is sealed tightly, leaving the monsters completely isolated in the dark while the human surface world continues its trajectory toward extreme militarization.

### Act II: The "War Without Reason" & The Gaster Project (Late 2100s)

* **The Surface Apocalypse:** Fast forward a century. The surface world completely collapses into the **War Without Reason** (matching *ULTRAKILL's* canon timeline). Humanity begins mass-producing automated slaughter engines like Guttermen, Guttertanks, and the skyscraper-sized Earthmovers, poisoning the atmosphere.

* **The Desperate Asylum & The CORE:** Realizing the surface is entirely doomed, the final generation of human leaders remember the old medieval legends of Mt. Ebott. They breach the barrier from the outside, begging the monsters for forgiveness and asylum. The monsters choose mercy. Together with the Royal Scientist, **W.D. Gaster**, human cybernetic engineers begin constructing the **CORE**.

* *The Lore Twist:* The CORE wasn't just a power grid. It was humanity's final, desperate project to create a **universal, infinite blood substitute** to permanently shut down the blood-fueled war machines roaming the surface. During this era of temporary peace, a broken human entertainment prototype running SmileOS 2.0 is brought down to help with infrastructure—the robot body Alphys would later find.

* **The Tragedy of Errors:** Disaster strikes when Gaster suffers his catastrophic accident, shattering across time and space. The monsters, unfamiliar with volatile human military mechanics, panic and blame the humans for sabotaging their greatest mind. They banish the human refugees back to the surface and **seal the Barrier shut for the second time**, completely unaware that they just locked humanity out right as the hyper-lethal, blood-fueled V-series units were being deployed.

### Act III: God’s Despair and the "Second Draft"

This connects the deep, existential theology of *ULTRAKILL* (where God is a depressed creator who wept over His mistakes) directly to *Undertale*:

* **Divine Therapy:** After witnessing the sheer cruelty of humanity (The First Draft) and the autonomous malice of a sentient Hell, God suffered a severe psychological collapse. To ease His mind and prove He could make something gentle, He created the Monsters.

* **The Rules of Magic:** He stripped away physical meat, blood, and volatile human souls. Instead, He made them out of pure **Magic** and emotional resonance, placing them deep within Mt. Ebott where *"there was nothing punishing and growing by death beneath their feet"* (safely insulated from Hell's sado-masochistic consciousness).

* **The Disappearance:** When God saw that His violent First Draft (Humans) had tracked down and locked up His peaceful Second Draft (Monsters) behind a barrier, His depression turned to absolute despair. He abandoned Heaven and vanished into the void, leaving the universe to run on cold automation.

### Act IV: Mankind is Dead. Blood is Fuel. (Modern Day / 2200s+)

* **The Last Oasis:** On the surface, the war reaches its absolute mathematical conclusion. Without the CORE’s energy broadcast, the starving machines wipe out every human on Earth, eventually descending into Hell.

* **The Trauma of Frisk:** Frisk is a lone human child descended from the absolute final pocket of humans surviving in the surface ruins, fleeing the robotic wasteland. They fall into Mt. Ebott, suffering a massive concussion that wipes out their memories of the metallic nightmare above. The whimsical world of *Undertale* begins as a psychological coping mechanism—Frisk's brain literally overlays a cute, 8-bit fantasy over what is actually a dark, subterranean cave system to keep from completely losing their mind.

---

### Why the Mechanics & Lore Completely Align:

  1. **Undyne’s Determination vs. Prime Souls:** In *Undertale*, Undyne the Undying completely defies monster biology by refusing to turn to dust, manifesting a new physical body out of raw willpower before melting away. This is the exact same cosmic mechanism that births **Minos Prime and Sisyphus Prime** in *ULTRAKILL*—souls so loaded with sheer, unadulterated conviction and willpower that they refuse to dissolve into the ether, creating an unstable physical form out of pure energy.

  2. **Mettaton’s True Code:** Mettaton looks completely different from any machine in either game because he is a hybrid. He is a surface military-grade prototype running on **SmileOS 2.0** (which hardcodes his obsession with ratings, drama, and theater) but heavily refurbished by Alphys, who stripped his heavy tactical armor for pink cosmetic plating and disco balls to make him "cute." In the Genocide Route, his code tries to force a "human eradication protocol" (Mettaton NEO), but because Alphys swapped his armor for decorative plastic, he gets famously deleted in a single hit.

  3. **The Medieval Culture Clash:** The monsters live with a medieval mindset of honor, combat turns, and dialogue. They have no concept of 22nd-century autonomous war. If **V1** ever breached the Barrier tracking Frisk's blood signal, it wouldn't play by the rules. It has no soul for monsters to attack, and it doesn't wait for a "turn." It moves at supersonic speeds, coin-flipping its way through the Underground.

* Imagine the sheer tragedy of Undyne, broken and bleeding magical dust, clutching V1’s cold, titanium arm and coughing: *"Is... is this all you can do, you silent bastard? Show me what you've got!"*—only to be met with the cold, unfeeling click of a revolver hammer.

---

**TL;DR:** Undertale’s Underground is a hidden pocket of Earth where a depressed, absent God hid His peaceful "Second Draft" of creation. The monsters locked the doors to protect themselves, accidentally causing the extinction of the human race outside to the machines. Decades later, Frisk falls in to escape the metal wasteland, completely oblivious to the fact that the most lethal war machine ever built (V1) is currently drilling its way down to harvest the very last drop of human blood.

Change my mind.

reddit.com
u/PositiveXPdude — 11 days ago
▲ 2 r/GameTheorists+1 crossposts

A theory of Minecraft

The Omnipotence Paradox: Minecraft as a Simulation of Human Desire and Greed

I’d like to clarify that this is only my personal interpretation. It is not intended to offend anyone or diminish the creativity behind the game.

Without further ado, let’s begin.

Minecraft is much more than a building game; it is the embodiment of one of humanity’s oldest myths: the dream of an infinite, malleable world. Since ancient times, people have imagined a promised land filled with unlimited resources—a place where they can create, discard, and reshape their surroundings without facing physical or environmental consequences. The game is not merely entertainment; it is the perfect form of escapism, tailored to human psychology.

However, this utopia of absolute freedom is also a subtle yet brutal reflection of human greed. The player’s true nature is revealed in the endgame, when survival is no longer a challenge. By automating every resource through complex mechanics and technical Redstone farms, the world begins to lose its meaning. Humanity erases the adventure in favor of efficiency.

Faced with the existential emptiness of having chests full of useless diamonds and achieving a form of omnipotence, the player reveals a chronic dissatisfaction. They are not content simply to enjoy what they have built. Instead, they either delete the world to experience the excitement of scarcity once again or install mods to maintain an endless cycle of consumption. What truly motivated the individual was not possessing things, but the ambition to obtain them.

This domination is not achieved through brute force, but through knowledge—the ultimate weapon. While mobs and villagers are tragically trapped by the limitations of their programming, the player understands the physical and logical rules of that universe. Once information is acquired, mystery and terror disappear. The monster stops being a threat and becomes a resource that can be stored and exploited.

This cognitive imbalance grants the player an absolute and amoral freedom to control, automate, mechanize, and overexploit entire populations in the name of technocratic progress.

The final force that appears to limit the player is danger, represented by natural forces such as the Warden. Nevertheless, even terror collapses before the player’s ontological advantage: the Respawn button.

Unlike any native creature, which has only one life and disappears upon death, the player possesses a persistent form of immortality. With infinite attempts, the fear of failure fades and becomes a mathematical or logistical problem. The player becomes a cosmic monster—a persistent deity who knows that the environment only needs to fail once for it to be defeated, while the player has eternity on their side.

Trying again becomes addictive because, in a universe of programmed mortals, the persistence of the immortal god will eventually claim victory.

What do you think? This concludes my theory.

reddit.com
u/Radiant-Ad-1642 — 10 days ago

What if .......

what if Wally Darling is a manifestation of trauma by the crew of of welcome home.

Spoilers for Paranoia Agent
The residents of Musashino City are being terrorized by a young man named Shounen Bat (Lil' Slugger) described as a young teen on roller blades holding a baseball bat, think serial killer but without killing part, Shounen Bat attacks people and knocks them out without leaving any evidence.
after many twists and turns it turns out that Shounen Bat is a manifestation conjured by the victims who are suffering from distress / trauma / pressure from society.

My theory is based on the recent video where it was mentioned that Wally's puppeteer is unknown, and Wally "takes control" of Frank.

So what if Wally was puppeteered by the whole crew (taking turns to fill gap in the cast), and using wally to project and process their own individual issues and traumas. Giving Wally a life of it's own (in their heads), kinda like when Danny Torrance (The Shining) wiggles his finger when his “alternate personality” Tony speaks through him.

u/Little_wolf_007 — 11 days ago