r/MobileGaming

Platform for games
▲ 2 r/MobileGaming+5 crossposts

Platform for games

Hi all,
I was wondering where most of you release your first game and find your initial players.
I recently released my first mobile game on iOS, but it’s been tough getting anyone to discover it. The handful of people who have played it have given positive feedback, but finding those first players has been much harder than I expected.
Now I’m trying to publish it on Google Play, and I’ve hit the requirement of finding enough testers before release. It’s made me wonder whether I’m going about this the wrong way.
How did you all get your first players and feedback? Did you launch on mobile first, or did you build a community somewhere else before releasing?
For anyone who’s curious, the game is called Missed Flight. Feel free to check it out if you’d like, but I’m mainly interested in hearing how others tackled this early stage.

apps.apple.com
u/Legitimate_Skirt_642 — 2 hours ago

Mobile games are just over complicated coin managers now.

Devs need to chill out with all these coins inside games. There was a time when we had 3, maybe 5 at most different in game "currencies". You had money, XP, and skill points in most games. Some RPGs included more complex systems but it all tied in nicely. Modern mobile games feel like a skin on top of a shitty coin manager.

You think it's a racing game? No its just a coin collection and management game, with cars that feel and drive the same.

A city management and building game? Nope. 20 in-game coins, you have to play according to the games rhythm, not when you have time. Login in 20 minutes to not miss out on this. Check in every 4 hours for X bonus, pay $1.99 now for a limited time deal.

Im at a point now where I download a game I find interesting, and I uninstall it the minute I'm in the game menu and I see more than 2 currencies. And before anyone tells me they have to make money somehow. I get that, include apps, include in game purchases, I have no issues with that. But at least try to keep the game fun and engaging instead of the brain rot they're pumping out these days.

u/sir_t9awed — 7 hours ago
▲ 34 r/MobileGaming+5 crossposts

I don't work in the gaming industry, but my solo project "The Macabre Journey" just made the Game of the Year Finals at the Pocket Gamer Mobile Games Awards. I'm speechless.

Hey everyone,

I’m still trying to process this. By day, I’m a software developer working on completely different things (not games). But in my free time, I poured my heart into creating "The Macabre Journey", a solo-developed gothic 3D adventure. It’s a small premium game, and I launched it as a pure passion project.

Today, I found out it actually made the official finalist list for "Game of the Year" at the Mobile Games Awards 2026.

I am literally competing side-by-side with multi-million dollar studios and massive corporate IPs.

Here is the catch: the voting phase is open right now, but it's restricted to "industry peers and professionals" (they require a professional/company email to validate the vote and prevent spam). Since I don't work in the gaming industry, I don't have a network of game devs or a PR team to back me up.

If there are any fellow developers, engineers, or industry pros here who appreciate a solo dev project fighting against the giants, I would be incredibly grateful for your vote.

You can cast your vote here for Game of the Year:
https://www.pocketgamer.biz/mga2026/vote/game-of-the-year/

Even if you don't vote, thank you for reading. Just seeing my tiny game's name on that list next to the giants is already a win I’ll never forget.

u/Additional-Fee-7996 — 5 hours ago
▲ 2 r/MobileGaming+2 crossposts

I got 2 phone Can't decide which phone to keep: S24 Ultra or iPhone 15 Pro Max

Can't decide which phone to keep: S24 Ultra or iPhone 15 Pro Max

I recently bought a refurbished Galaxy S24 Ultra (512GB storage and 12GB RAM) and also have an iPhone 15 Pro Max (base variant). I'm really struggling to decide which one to keep.

The iPhone feels incredibly smooth. Animations are fluid, apps open instantly, and everything just feels polished. But one downside is that iPhones can’t really run ad-free YouTube or other modded apps, so you often end up having to pay for subscriptions.

The S24 Ultra, on the other hand, feels a bit disappointing. The battery seems to drain faster than I expected, and One UI sometimes feels slow or laggy. There are occasional stutters while scrolling or opening apps, which I didn't expect from a flagship.

Has anyone else experienced this with the S24 Ultra? Is it because it's refurbished, or is this just how One UI feels compared to iOS?

If you had to keep only one, which would you choose and why?

I'd appreciate hearing from people who have used both phones for a while.

reddit.com
u/dragonthunder05 — 4 hours ago
▲ 32 r/MobileGaming+9 crossposts

My game is live in the app store!

Did a post before but I had to change the name of the app as it clashed with another. But my vibe coded app is now available to play.

https://apps.apple.com/gb/app/drawn-to-orbit/id6785085021

I welcome all feedback and criticisms ❤️

As mentioned before, this was created using a mix of codex and claude code. They compliment each other greatly so you have two models to review each other’s code 😂

I started this maybe a month or so ago, so didn’t take too long in retrospect. I’m no master at using AI, but main tip is to explain to it exactly how you want something implemented. So it does require you to research and be a bit knowledgeable about what you’re doing, but I find that the results are much better than if you were just to give it a generic prompt to create/add something. What’s better is to fully describe say a mechanic you want it to add from how it works to maybe make even edges cases and how it should behave in such scenarios.

u/sarm333 — 7 hours ago
▲ 265 r/MobileGaming+1 crossposts

New gameplay from my 10+ year racing game on a more technical road

The previous gameplay video received a lot of attention, so I wanted to share another short update.

The game has now entered closed beta and is getting closer to release.

This time, the video shows a more winding and technical road with a higher-grip tire setup, so the driving is more focused on precision, speed and control

Pre-registration is also open on Google Play for anyone who wants to follow the release.

Thanks for the attention and feedback. I’d love to hear what you think about this gameplay as well.

u/_DOCrip_ — 12 hours ago

Looking for long-form incremental mobile games. Free. No ads!

I'm a real fun of good idle/incremental games. Some of my favorite ones are Get a Little Gold, Antimatter Dimensions, Cookie Clicker and Clicker Heroes. Please, share your favorite incremental games. IMPORTANT: no (or minimal) ads, game should be free, no paywall.

reddit.com
u/michellecarmak2001 — 5 hours ago

The apk isn't compatible but I can download it from playstore?

When I tried to download the apk from third party site it pops up as incompatible so then why is it not compatible on playstore ?

I got 8gb ram and 8sgen4

u/ar3minister — 14 hours ago

I want

Hi i want a game. Ever since I got a phone i lost interest to gameing so give me suggestion I will delete Instagram which is a distraction to me suggest me some games to play pls

reddit.com
u/saraforever_69 — 18 hours ago

Game centre vs google play

Hi guys, I’m sure this has been asked many times but I’m about to buy a second phone purely for gaming and am unsure wether to get another iPhone or a Samsung. I play mainly for achievements. Therefore which one would u say is the best for gaming and overall y achievement hunting or is there an alternative that’s even better?
Cheers guys.

reddit.com
u/Myrph9 — 18 hours ago

Rant: I miss when mobile games let you just play without a pop-up every two minutes

Not a new complaint, but I finally hit my limit this week.

I like mobile games because I live in a small town and my phone is my console between errands and during work breaks. I'm not trying to grind or min-max a live service. I want 15 minutes of chill gameplay while the laundry runs.

Lately it feels like a chain of interruptions meant to wear you down. I open an app and get a login calendar. Close that and a limited-time event pops up. Close that and a starter pack offer appears. Then a 'rate us' prompt. Finish a level and there's a forced ad. Say no and another offer lands. It stops feeling like playing and starts feeling like being funneled through a tiny sales machine.

Yes, developers need to make money. I'm not against paying. I'll happily buy a one-time unlock or a reasonably priced full version. What bugs me is the manipulative pacing. The actual gameplay ends up being the shortest, least rewarding part, while the store feels like the main content.

It also makes me feel like I have to police my own downtime the same way I set boundaries with people. I opened a game to decompress, not to practice saying no thirty times. Even the apps that try to recommend “good” games, like mistplay and the rest, can’t really filter out that feeling of being constantly nudged.

What are you folks playing right now that actually respects the player? I don't care about graphics, just something I can open, play for a bit, and close without a bunch of nag screens.

reddit.com
u/Designer-Bet-2693 — 1 day ago
▲ 7 r/MobileGaming+1 crossposts

Need feedback for my games HUD (mobile verison)

Here is the HUD for my mobile game:

  • Top-left portrait: Opens your player profile.
  • Tablet icon (top left): Opens the main menu, including the Shop, Crew (our version of guilds), Social, Settings, and other menus.
  • Map button: Opens the world map.
  • Bottom-left joystick: Controls character movement.
  • Bottom-right joystick: Controls aiming and shooting.
  • White chat bubble: Local/overhead chat.
  • Green chat bubble: Crew chat.
  • Smiley face: Opens the emote menu.
  • Red chat bubble: Displays private message notifications.
  • Shoe button: Activates your dodge roll. (Additional active skills will be added here later.)
  • Ammo button (with circular arrows): Reloads your equipped weapon.
  • Three red slots (right side): Your three equipped weapons.
  • Two orange slots (below weapons): Grenades, traps, consumables, and other usable items.
u/PlayTechRunners — 20 hours ago
▲ 4 r/MobileGaming+5 crossposts

Bumblewick: a one-tap juggling game about a wizard’s apprentice who keeps dropping things (iOS, out now)

Bumblewick is a one-tap arcade game I made about a wizard's apprentice
who isn't very
good at magic yet. Enchanted stuff keeps falling out of the air and
your only job is to
tap it back up before it hits the floor — mooncaps, orbs, familiars,
and the odd cursed
thing you're better off letting drop.

Why it might be worth 30 seconds:
- Dead-simple controls: one tap = one bounce. Learn it in a second;
juggling 3-4 things
  at once with combo chains gets genuinely tense.
- Enchanted items that change the rules mid-run (updrafts, spells,
familiars) so it
  doesn't get samey.
- Cozy pace — no countdown timers, no energy system nagging you to come back.

Monetization, no BS: free to download, no banner ads. The only forced ad is a
full-screen interstitial after every 3rd loss — never during a run. Everything
else is opt-in (watch to revive, or double your run's coins). A
one-time $2.99 Remove
Ads clears the interstitials, and while there are coin packs,
everything they buy —
familiars, skins, power-ups — is also earnable just by playing. No
paywalls, nothing
pay-to-win.

Clip is real gameplay. It's on iOS now (link in the comments). I'd
love to hear how the
one-tap feel reads for you — that's the part I've iterated on most.

u/SluttyBlairDixon — 24 hours ago

[Dev] After 4,000+ hours of solo dev, my Portrait Card Battler 'Grimoria' has officially reached Full Launch today! (2v2, Battle Royale, Zero P2W)

Hi everyone.

After almost 3 years of grinding, learning, and over 4,000 hours of work late into the night, my passion project Grimoria is officially live on iOS starting today.

First, I want to say a massive thank you to this community. The feedback and support you gave me during the pre-order phases and android launch helped me polish the game, and get across the finish line. As a solo developer from Italy, seeing people showing interest and playing my game is amazing.

I wanted to create something new, not just another big studio copy. The core gameplay is actually inspired by a popular local card game called "Watten," which is heavily played where I live. I wanted to bring that social, bluffing energy to a digital format, but with much more accessible rules and mythical creatures.

I tried my absolute best to hit "Studio Quality" visuals and effects. One of the biggest challenges was making it a true real-time multiplayer experience. I built the entire backend server architecture and code completely from scratch to ensure smooth, fast-paced PvP, all while keeping a tiny install size and minimal data consumption.

The game is 100% Free-to-Play. There are no forced ads. There is exactly one optional ad for bonus loot, which you can permanently remove with a single premium purchase. There is absolutely zero Pay-to-Win.

For those seeing Grimoria for the first time, here is how it plays:

  • Its a fast-paced PvP Card game with multiple modes: Classic 1v1, 2v2 Co-op, and 4-Player Battle Royale.
  • The Basics: Everyone starts with 10 Life. Each round, all players play one card simultaneously. Highest strength card wins. The loser takes 2 damage. Last one standing wins.
  • Strategy: Cards have abilities like Shield, Heal, Negate, or bluffing cards that only reveal at the end of the turn.
  • Elements: Ties are broken by elemental counters: Fire > Earth > Water > Fire.
  • Teamwork: In 2v2, you actually share a life and shield pool with your ally!

Overall, Grimoria takes few minutes to learn but offers strategy for competitive, ranked gameplay.

Grimoria features full Cross-Play, so iOS players can instantly match with the Android player base! (A Steam PC version is planned next).

Download on iOS: https://apps.apple.com/us/app/grimoria-online-card-game/id6761027516
Downlaod on Android: https://play.google.com/store/apps/details?id=com.emberveilgames.onlinecardgame

u/PlayMelodyWorld — 1 day ago