Takeaway coffee frustration

Takeaway coffee frustration

Just wanted to voice my frustration (I realise it's a first-world-problem thing but still).

Who the hell decided its a great idea to use awfully smelling markers to mark the take away orders on the lids. :shrug: it's right on your nose when you take a sip ffs

u/dsolonenko — 8 days ago

[DEV] Gembound Closed Testing - Roguelite Match-3

G'day mates,

I've been obsessed with Puzzle Quest since 2007, and Slay the Spire basically ruined me all over again. Spent the last year in Godot trying to scratch both itches at once. The result: Gembound, a match-3 RPG where your gem satchel IS the deck.

The core idea: instead of the board refilling randomly like in Puzzle Quest, it deals from a 121-gem satchel you built yourself. Both you and the enemy match from that same finite supply. When gems are matched they go to a discard pile and reshuffle back in when the satchel runs out, exactly like Slay the Spire.

That means the color spread you see mid-fight reflects the satchel you brought. Stack red gems and red stays plentiful all combat. Ignore blue and blue stays scarce. No lucky streaks bailing you out.

Between fights you swap gems in and out, upgrade their quality, enhance, and thin the gems by removing weak ones. Spell power scales off your whole satchel composition, so adding gems of a color makes that color both more matchable and hits harder.

The rest of the game:

- 3 classes (Warrior, Mage, Rogue), each with their own spells and playstyle
- 4 regions, 94 enemies including elites and bosses with passive traits that change the board rules
- 4 animal companions you level up across runs
- Optional Wild Nodes that add game-changing modifiers to both sides
- Roguelite meta: gold, XP, companion bonds, and a persistent gem chest carry between runs
- Full controller support, works great on handhelds.

If you are interested joining a closed testing, please follow the links:

Join the testing group first please (Google Play requirement) https://groups.google.com/g/gembound/

Join on Android

Join on web

Please mind this is a work in progress, hobby/solo-dev project, please treat it as such :)

Looks like I'm learning as we go :) Apparently, even closed testing require paying for the game, which is silly. While in hte closed testing period (Jun 29, 2026 – Jul 12, 2026) you should be able to install the game for free. Thanks for testing, and please let me know your feedback!

Cheers!

u/dsolonenko — 8 days ago
▲ 10 r/godot+1 crossposts

Gembound Trailer - match-3 roguelite

G'day mates,

Always wanted to make a proper game again (fun fact - last time I did somewhat a complete game was for Windows Mobile 6, man that was long time ago).

Anyway, I've been obsessed with Puzzle Quest since 2007, and Slay the Spire basically ruined me all over again. Spent the last year in Godot trying to scratch both itches at once. The result: Gembound, a match-3 RPG where your gem satchel IS the deck.

The core idea: instead of the board refilling randomly like in Puzzle Quest, it deals from a 121-gem satchel you built yourself. Both you and the enemy match from that same finite supply. When gems are matched they go to a discard pile and reshuffle back in when the satchel runs out, exactly like Slay the Spire.

That means the color spread you see mid-fight reflects the satchel you brought. Stack red gems and red stays plentiful all combat. Ignore blue and blue stays scarce. No lucky streaks bailing you out.

Between fights you swap gems in and out, upgrade their quality, enhance, and thin the gems by removing weak ones. Spell power scales off your whole satchel composition, so adding gems of a color makes that color both more matchable and hits harder.

The rest of the game:

- 3 classes (Warrior, Mage, Rogue), each with their own spells and playstyle
- 4 regions, 94 enemies including elites and bosses with passive traits that change the board rules
- 4 animal companions you level up across runs
- Optional Wild Nodes that add game-changing modifiers to both sides equally
- Roguelite meta: gold, XP, companion bonds, and a persistent gem chest carry between runs
- Full controller support, works great on handhelds.

Let me know what you think! Please mind this is a work in progress, hobby/solo-dev project, please treat it as such :)

Cheers!

u/dsolonenko — 9 days ago