r/godot

▲ 207 r/godot+1 crossposts

Concept for a 1v1 pinball game

Had this idea for a pinball game that's essentially two pinball machines put together, where you score by outlasting the opponent.

This idea looks like it has been explored before, but not nearly as much as I would've expected. I think there are a lot of possibilities with this concept in terms of unique elements & minigames in the play area.

One thing I thought of is a "shot clock" where you have to get the ball over to the other player's side in a certain amount of time or lose a point, to avoid stalling or hogging the ball to complete objectives.

Any ideas or problems you would see with this concept?

u/snares_games — 2 hours ago
▲ 108 r/godot+3 crossposts

Head Turnaround

Making a new sprite sheet for my character. She has 8-direction movement, so I started with her head, making a head spin.

u/SterlWorld — 4 hours ago
▲ 32 r/godot+3 crossposts

Godot 4 + Dialogic 2 enabled some pretty cool stuff in my visual novel mystery game hybrid!

I'm a couple weeks away from being able to launch the demo for Edicts of the Truthsinger: The Orb of Artemagus and I continue to be really happy that I decided to stick with my engine of choice for making it. I did a writeup about my experience with Dialogic 2 a little while ago and I really do feel like it gave me the perfect balance of flexibility, familiarity, and out of the box functionality.

I very, very briefly thought about trying something like renpy that's really made for visual novel building but I know Godot pretty well at this point and knew I'd have an easier time doing things you don't typically see in a VN with this game if I were working with the engine I knew best. If you're thinking about starting a visual novel project with Godot as your engine I really recommend it!

u/triple-cerberus — 4 hours ago
▲ 247 r/godot

I really love the organic road system I added to my city builder

Land And Sword - Gogot 4.7

I shared it a while ago but never explained how it works, and it's actually much simpler than it looks.

The whole system is based on a shader that uses a completely black texture. Wherever the texture is black, the terrain is rendered as grass. If the pixel value is above 0.6, it blends into the first road texture, and above 0.9, it uses the second texture, creating a more defined path.

Then, every few moments, I run a routine that records the position of every villager and paints the texture at those locations. As villagers keep walking, the roads naturally emerge over time, following the paths they actually use

For wishlist❤️ https://store.steampowered.com/app/4248260/Land_and_Sword/

u/RohrGM — 9 hours ago
▲ 5 r/godot

What are the best channels/videos to learn godot?

I dont really know how to make games, i have made a background and tilemap, with character animations for the game im trying to create but i dont know alot of things or techniques yet. What im hoping to get from this is videos to learn how to script as i dont know alot besides the very very basic things from the gdquest script lessons and understanding what the templates are talking about. Another thing would be to learn how to use the editor, inspector, etc. (ik theres WAYYY more) to their full potential. If you have any suggestions below please feel free to share them. (Also please link something a movie long max, im gonna lose all motivation if its more than 2 hours)

reddit.com
u/Yyygopo — 6 hours ago
▲ 116 r/godot

problems with ragdolls

why the ragdoll looks weird and it explodes, btw all the PhysicalBones's joint are set to 6DOFJoint

u/IncidentPleasant7214 — 11 hours ago
▲ 14 r/godot+1 crossposts

Our first Godot game - Stellar Stranded is available now on Steam

u/DaylessGames — 7 hours ago
▲ 59 r/godot

New enemy behaviour dropped: Bayblade... I guess?

While I love LimboAI as a behaviour tree, the bugs that happen because of it tend to be baffling. 😅

u/Motioneer — 10 hours ago
▲ 68 r/godot+1 crossposts

Testing a more unique pixel art style in my Golf Roguelike inspired by Balatro and Risk of Rain!

Started working on a new area for my game and i feel it looks quite unique. The amount of layers in the background reminds me of hollow knight but in pixel art and with more color! If you have any thoughts or feedback, please let me know! I'm very new to pixel art. This game turns traditional 2D mini golf into a fast paced roguelike! Collect powerful items that stack and create crazy builds! If this sounds interesting to you, Wishlist the game on steam, its called Grandpa Golf

u/No-Ability6435 — 11 hours ago
▲ 134 r/godot

How to be a game developer with no artistic skills?

Hello all. I started learning game development couple of months back. I am doing it as a hobby after my 9-5 job. I enjoy coding and UI design but struggle with 2D art. My first game is a UI driven game with minimal art, an icon or image here there to complement UI. Art style will not be pixel art.
I took some tutorials for blender and aseprite. My preference here is blender but I am not sure if it is the best way to go for 2d game. At this point I don’t have an interesting game prototype so no artist would join.
I am here for some advice. How do I compensate for lack of artistic skill?

EDIT: Thanks all. A lot of great advice. I really appreciate the feedback!

reddit.com
u/GuessWho191 — 14 hours ago
▲ 15 r/godot+3 crossposts

YOO GUYS first time making a car lol.. it was hard AF

ummm what u think guys?? and hope u follow along with me untill i post it.. coz this is my REAL game.. i made some small projects before but not to publish only to learn and try things
BUT THIS TIME I'M SURE!! if u have any ideas or free models i will be really thankfull <3

u/batman_in_white — 10 hours ago
▲ 29 r/godot

I added a gacha machine with dice rolls to my incremental game :P

u/Tioul0n — 9 hours ago
▲ 12 r/godot

Working on a chess roguelike with AI that adapts to your skill

BRILLIANCY!! is a chess-roguelike inspired by Balatro/Gambonanza with its own unique twist. You choose from over 5+ kings that have their own playstyle and the AI in the game adapts to your skill level. The better you are the more skilled the AI is. There are 130+ gambits and items to acquire and unlock to change your playstyle.

Yes there is a web build and you can play it here: BRILLIANCY!! by megaclot

The chess art is not mine and is in the works of being replaced.

u/Ok-Television-5301 — 10 hours ago
▲ 185 r/godot

After weeks of pain, my server-authoritative raccoon fighter finally has smooth online multiplayer

Networking is P2P over Steam.
Netcode has been made way easier thanks to Netfox (amazing lib).

It's sooo rewarding to finally have things working.

I’m far from being an expert on the subject, but feel free to ask questions about multiplayer integration in Godot. :)

u/Toubitoudi — 15 hours ago
▲ 1.1k r/godot

offset transform is amazing

Engine contributors were cooking like Sanji with this one. It's so easy to tween controls nodes now. I am literally this close 🤏 to trying to make a p5 UI kit.

u/SaveCorrupted — 21 hours ago
▲ 14 r/godot

Do you prefer with or without the fireflies? or what should I add/fix?

u/New_Tale_7650 — 14 hours ago
▲ 15 r/godot

Thanks y'all for the advice for my disconnect animation!

So I've looked at your advice and saw that there were a lot of suggestions to just fade the opacity, and I tried just that, but it didn't look right, so I decided to go with the particles.

The game now has a name and an itch.io page, it is a fast-paced deathmatch arena shooter and my first multiplayer project.

Would like to hear some more thoughts, questions or advice from y'all!!

(Gifs ate the quality, sorry)

u/iller_saver — 7 hours ago