u/IncidentPleasant7214

▲ 138 r/godot

How do I actually plan a game instead of just opening the engine and quitting?

Hey everyone,

I’m stuck in a frustrating loop and could really use some advice on my workflow.

Every time I get what feels like a good game idea, I immediately open up my game engine and start coding/building right away. I don't do any real planning.

Inevitably, after working on it for a little while, I lose steam. I start doubting the concept, feel like the game won't actually be any good, and end up canceling it. I fail to finish every single time.

I know that jumping straight into the engine without a plan is a terrible habit, but the truth is, I just don't know how to plan properly.

How do you guys map out your games before touching code? What does your planning process look like so that you have a clear roadmap and know exactly what steps to take to actually finish a project?

Any advice, templates, or workflows would be amazing. Thanks!

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