r/SoloDevelopment

▲ 142 r/SoloDevelopment+1 crossposts

Making My Own RC Crawling Game [Solo Dev]

Hello everyone,

I wanted to show you another part of the backyard this time!

I’ll also be sharing regular development updates on YouTube and Discord, where you can follow the progress of "My Tiny Backyard" and see how the game is coming together.

If you’d like to follow the development, feel free to join me on Discord and YouTube.

More updates coming soon!

YouTube: My Tiny Backyard - YouTube
Discord Server: https://discord.gg/VKtKqAdArm

u/Next-Sort6668 — 6 days ago
▲ 170 r/SoloDevelopment+10 crossposts

Meccha Chameleon inspired me to make a mobile hide-and-seek game

Meccha Chameleon gave me the idea, but I wanted to make it something you could play on your phone as well.

In Pic-Asso, you hide by blending a character into a real photo and you got to seek for others. there are also live matches where you can play against other real-time.

Let me know what you think:)

u/NAPZ_11 — 7 days ago
▲ 172 r/SoloDevelopment+2 crossposts

My handmade cozy pixel game The Spirit Apprentice - Demo now LIVE ✨🍁

Hello there everyone! ✨

I’m a solo developer creating The Spirit Apprentice, inspired by East Asian folklore and the magic of Studio Ghibli. It’s a relaxed RPG. You'll explore the village of Moshu, learn magic, form contracts with spirits, and get to know its mysterious villagers.

My Kickstarter with a small DEMO is now live!

https://www.kickstarter.com/projects/s-j/the-spirit-apprentice-east-asian-fantasy-rpg

I’ve hand-drawn everything in my game and have spent every moment outside of work creating something I hope you all will like.

Thank you everyone! This community has been so kind and lovely to me during this process ♥️♥️

u/Optimal_Can5957 — 7 days ago
▲ 18 r/SoloDevelopment+4 crossposts

My game´s not exactly horror, but it has bit of dark atmosphere in some levels, so maybe it´ll be appreciated here.

Game engine is mine own, that's why this simplistic-retro look.

u/Dante268 — 5 days ago
▲ 181 r/SoloDevelopment+8 crossposts

I finally finished the new trailer for my cozy colony sim, WildRoot. I'd love to hear what you think.

I've been working on improving WildRoot's first impression and recently finished a new trailer.

It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.

I'd really appreciate any feedback—especially on the pacing, music, and whether the trailer makes you want to learn more about the game.

u/Remarkable-Ice-8608 — 8 days ago

At 7(years old) my city got surrounded by Serb forces that sieged many cities and committed a genocide on my people including my family, so 30 years later i am creating a game about peoples real survival/experiences during the siege of Sarajevo between 1991-1995

u/PhysicsGamesStudios — 7 days ago
▲ 2.5k r/SoloDevelopment+3 crossposts

After 12 years my time has come to QUIT my job and go FULL INDIE. I have released my first games steam page. It's out there. I CAN'T BELIVE IT! Wish me luck!

Okay! NOW it's my turn! After 12 years of learning, prototyping and having the dream to be a real indie dev one day i kind of became one this week.

I have released the Steam Page for my upcoming game Crown Me Again.

I'm Oskar (aka The Code Otter), a Berlin-based Game Dev and UX Designer.

Here is my short pitch about the game:

Crown Me Again is a loot-driven incremental game inspired by games like Nodebuster and A Game About Feeding a Black Hole, combined with the loot and build-crafting of ARPGs like Path of Exile and Diablo.

Unlike many incremental games, Crown Me Again does not rely on a traditional skill tree. Instead, progression is driven by randomized loot across seven item types and five rarities, with abilities, modifiers and special effects that can combine into powerful synergies and increasingly ridiculous builds.

I still can't fully believe it.

A bit of the backstory:

I actually really will end my current job as UX Designer in the Non-Games Industry. The contracts are ending and so is my job. I could continue doing game dev on the side, but i had this rare opportunity that my next few months are financed and i am also eligible for a small grant which will cover at least 6 more months of the journey if i get it and the chances look good.
So most of the time i am really risk-averse. I like to have my safe space and not do anything risky.
BUT THIS TIME I somehow felt as if i had to take the risk. It was "NOW OR NEVER". I know that times will come (sooner than later) where i will have kids, where i wont have the finances and where my wifes situation will be different. But now is not the time. Now was the time where i can take this (roundabout) 1 year and try to do my thing. And i had to do it... so i did it.
I am so excited about my journey and about what will come next. A bit afraid as well but i guess its normal.

So here I am... :)

Thank you for reading and you can ask me anything!

u/_Powski_ — 11 days ago
▲ 1.8k r/SoloDevelopment+1 crossposts

Working on a waterspout for my solo sailing game. Does the scale feel right from the boat?

I’m making Red Skies at Dawn on my own, a first-person sailing game about taking a small boat out into changing weather.

This is the latest in-development storm footage, captured from the helm. I’m trying to get the waterspout to feel large and threatening while still leaving enough visibility to read what’s happening around the boat.

Does the approach build enough tension, or does it become too visually busy?

If you’d like to follow the game, it’s available to wishlist on Steam.

u/hnyaa-s — 10 days ago
▲ 20 r/SoloDevelopment+1 crossposts

It ain't much, but look ma, we made it to the front page of itch!

Went from 3-10 plays a day to over 200 a day for the past 3 days and was so confused.

Found out my game was on the front page, idk how or why, but it's there lol

It feels cool!

If you love tetris, like I do, give it play here

u/_firn_0 — 7 days ago
▲ 51 r/SoloDevelopment+2 crossposts

Surrounded by hundreds of hand-drawn soldiers: my sketch-style WW2 defense game

I'm making a WW2 defense game solo. Your HQ is encircled and enemy waves come from every side, with no break between them.

You never click to build: reinforcements arrive on their own and land wherever your cursor is, so the whole game is about where you point.

I am considering on making it as an incremental game, with more unit types. I have a playable link if you guys are interested!

u/Intrepid-Specific-78 — 11 days ago
▲ 3 r/SoloDevelopment+1 crossposts

I'm building a multiplayer browser game inspired by my favorite childhood games

Hey everyone! I’m working on a browser-based MMO fantasy/adventure game called Wildrim. I was inspired by a few games I played when I was a kid like Runescape, Diablo 1 & 2, Zelda, and a game I’ve played more recently called Stardew Valley.

It’s still pre-beta, but I was hoping to get some feedback and hopefully have a few players join me to have some fun. The game works well on desktop and mobile and includes PVE, PVP, exploration, quests, skill levelling, home building/customizations, events, and more. It uses WASD movement and mouse aiming for combat plus a handful of hotkeys on desktop and quick menus on mobile.

The current skills available are crafting, cooking, fishing, foraging, woodcutting, smithing, mining, magic, archery, defence, attack, and health. They each have skill progression to unlock new abilities. I tried to keep it pretty basic where there are no masteries or professions. You can basically be a Jack of all trades and focus on whatever aspects you enjoy the most.

My next goals are to expand the map and make the existing gameplay more engaging and balanced. I’ve recently added daily events like rare monster spawns that require a team to take them down with increased rare rewards. There’s also an island to explore with some cool quests and different challenges as well as the game’s first mini-game.

I’ve been developing software for 15+ years and I did use AI to assist in development of this project. I know a lot of people don’t like that, but I can honestly say I don’t know anyone who writes their code 100% by hand anymore. It is just so much more efficient to use the tools and technology available. There’s whole lot more to the game than I previewed here, but I thought I’d drop a quick video and hopefully gain some insight from you guys.

You can play at wildrim.com on your browser (no download needed). I’m open to any suggestions and thank you for checking out this post.

u/eyeconic89 — 13 days ago