r/SoloDevelopment

Giving $1,000 to a solo developer

I’m looking for a solo developer who is on the cusp of releasing their game, but needs funds to cross that finish line. I am not looking for a percentage, and will not actively market or work on the game with you. I genuinely want to help a project release and support solo development.

No contract, just the honor system. 1k risk for me, zero for you.

Requirements:
* Game at least has a gameplay video or demo
* Funds are to be used to finish your game, and on areas that you need external support. This could mean ads/marketing, replacing placeholder art, launching on platforms, music, etc.
* Funds should not be spent to support your own labor/personal situation (going towards rent, food, a much needed vacation!)
* Show the community here how it was used.

If you want to be considered, share a link to your project in the comments. Tell us the current state of the game, and what 1k allows you to do!

I encourage the community to also vouch/suggest which projects in the comments should receive this funding.

Lastly, if your game ends up not releasing or stalling, that’s fine. I know 1k isn’t life changing for the vast majority of projects. This is designed to give a boost.

Cheers!

Edit: I understand people believe this is a scam. That is why I am asking for submissions to be in the comments, and will publicly select a project. I will send 1k on whatever platform is best for the dev, and both the dev and myself can show proof afterwards. A suggestion was given to provide a deadline. I will choose a project this Friday July 10th. I am in a fortunate position to give back, and that is solely what’s driving this. I love games and love being able to help people achieve their dreams.

reddit.com
u/GumshoeRyan — 2 hours ago
▲ 699 r/SoloDevelopment+9 crossposts

Main char animation and pose choosing (part 3) (read description)

Hi everyone! I received some more feedback yesterday—thanks to the reasonable people who left comments with constructive criticism.

I read everything, even if I didn't reply to you.

Topic: I'm trying to choose a new character design that people will like. Here’s what’s been done so far (last changes):

  1. Many people mentioned liking long hair, so I added that option. You can choose to keep it or remove it for any pose (need to polish).

  2. The breasts were bouncing too much—I checked some references;) and toned down the amplitude of the movement.

There’s also a version where they don’t move at all (though I find that one boring, not because I’m obsessed with boobs, but simply because it looks a bit empty without the movement).

The animations aren't polished yet. And, oh! I just realized I forgot to add the shell casings)

That’s about it. Thanks everyone, and a shout-out to the people who specifically visited my sub just to downvote all my posts; watching that was actually pretty funny))

u/AdaBlood — 9 hours ago
▲ 30 r/SoloDevelopment+8 crossposts

What do you think of my new ZombUs trailer?

🚐 “Home Sweet Home” isn’t a place — it’s your motorhome on wheels.

🗺️ Nowhere Island spans 10 regions (40 km²), with 3 already in Early Access and the 4th on the way.

🛠️ Upgrade your truck.

⚙️ Process materials into powerful items.

🕶️ Stealth or loud, every choice has consequences.

⚔️ Upgrade your character in Mastery—enhance your stats, survival skills, and exploration abilities.

🗺️ Follow the clues and uncover one-of-a-kind mythical weapons.

📦 Stock up: every region has its own needs

⭐ Available on Steam — Wishlist now.

https://store.steampowered.com/app/3511360/ZombUs/

u/GaianGames — 5 hours ago
▲ 1.2k r/SoloDevelopment+21 crossposts

New trailer for Arkansas 2125

Hey everyone, I'm back with a new trailer for my post-apocalyptic game. I spent two hours making it, so please rate it.

u/No_Piano_1857 — 11 hours ago
▲ 64 r/SoloDevelopment+1 crossposts

Testing a more unique pixel art style in my Golf Roguelike inspired by Balatro and Risk of Rain!

Started working on a new area for my game and i feel it looks quite unique. The amount of layers in the background reminds me of hollow knight but in pixel art and with more color! If you have any thoughts or feedback, please let me know! I'm very new to pixel art. This game turns traditional 2D mini golf into a fast paced roguelike! Collect powerful items that stack and create crazy builds! If this sounds interesting to you, Wishlist the game on steam, its called Grandpa Golf

u/No-Ability6435 — 7 hours ago

What is my game missing?

Hey everyone,

I am desperately looking for some feedback! I have been developing my casual RTS game Plebs for a number of years as a hobby, but my refund rate on Steam is terrible.

Unfortunately I don't get much feedback for why they didn't like the game or what they felt was the reason for returning it, so I am looking for some help to find out what is missing or what people don't like about Plebs when they first start playing.

Maybe the game isn't unique enough, or learning curve is too steep, or maybe people don't feel the Steam page accurately reflects the game.

If you could help me it would be greatly appreciated! Here is the Steam page with a demo: https://store.steampowered.com/app/1902180/Plebs/

u/PixelWhippedDev — 8 hours ago
▲ 66 r/SoloDevelopment+1 crossposts

I’ve spent the last year building a Naruto-inspired MMORPG

Hi everyone! I’m Tony, and over the past year I’ve been building Ninjora.

This is the first public trailer for Ninjora, an online action MMORPG. The trailer showcases fast-paced combat, open-world exploration, villages, boss fights, PvP, character progression, and a glimpse of the world players will be explore during the first public playtest on August 1.

Ninjora draws inspiration from games like Ragnarok Online, Conquer Online, RuneScape, and Rust while trying to create something that feels like its own world inspired by Naruto.

I’d genuinely love to hear what MMORPG players think. What stands out to you the most, and what would you want to see before the playtest?

Trailer:
https://youtu.be/u287IlKLae0?is=-4bsbdEY3Fieqr-f

u/rpgdreamz — 11 hours ago
▲ 22 r/SoloDevelopment+1 crossposts

Feypath Cinematic Trailer

This has been a wild journey, but the release of Feypath is just over a month away!

I spent this weekend learning a lot of new things as I created the "cinematic" trailer for the game. Among those were dabbling with animation in Clip Studio Paint (I use that to draw a lot), going more in deep with Da Vinci Resolve and doing voice acting for the first time in my life.

Especially the voice part was tricky. Producing a girl sounding voice as a grown up male was challenging, but I spent the last couple of weeks watching tutorials on male to female transitioning voice coaching. That and some minor pitch shifting in Audacity got me a hopefully not too disastrous result :D (feel free to roast me, though)

The one thing that I will bring with me as I move to other projects is that I need to start much earlier with posting things like devlogs and progress videos. I only started a few weeks ago and given that I have no following at all on Youtube and very seldom use social media it is quite hard at this point to reach out to people. This means that my expectations for the Steam release is very low (sitting at like 31 wishlists so far). It's okay though, as the purpose with the project was never really to sell a lot of games, but just to actually learn how Steam works.

With this said I hope that you like the trailer, and if you are interested in Feypath it would be super helpful if you wishlisted it (link in video description). Also, if you have any questions about the game or about the development process I'm eager to answer as best as I can.

youtu.be
u/StyrbjornA — 8 hours ago
▲ 45 r/SoloDevelopment+1 crossposts

My first revenue from an app I built! 🎉

Today I noticed something that made me smile.
My app Quiet Lines generated its first earnings on Google Play. It’s only €2.12, but seeing that someone found enough value to subscribe is an incredible feeling.
A few months ago I was learning, fixing bugs, improving the UI, posting for feedback on Reddit, and wondering if anyone would ever use it.
This isn’t life-changing money, but it’s proof that building something people are willing to pay for is possible.
If you’re working on your own app, keep going. Small milestones are still milestones.

u/Dependent-Gur-1780 — 15 hours ago
▲ 31 r/SoloDevelopment+3 crossposts

Steam page is ready and want to hear feedback! Demo soon!

Hello everyone! I recently had my page approved, and the game is almost ready (70-80%), so maybe I started the page a little bit late. I'd love to hear your feedback and, if it is not too much trouble, help with growing our wishlist!

Adding demo soon!

The game is a shop simulator set in a medieval dark magic world. You serve dark forces, react to exonomy, and build your workshop, decorating it and opening new rooms to explore!

store.steampowered.com
u/Tough-Bag-8494 — 11 hours ago
▲ 4 r/SoloDevelopment+1 crossposts

Built a code-driven plasma drill effect for my competitive mobile drilling game

I wanted this drill to feel less like a normal drill bit and more like a concentrated plasma weapon. The visuals are built in Unity with code-driven layers: a glowing core, animated beam, contact flare, particles, pulsing light, and scripted motion instead of a pre-rendered animation.

It is still being tuned, but I’m pretty happy with the outcome so far.

u/DepthBreaker — 9 hours ago
▲ 30 r/SoloDevelopment+1 crossposts

a chill terraria-like with guns?

been grinding this for over a year and have a lot of cool like world generation and base building and shit but no game. looking for some feedback and suggestions on where I should head with it. <3

u/No_Abbreviations1237 — 13 hours ago
▲ 10 r/SoloDevelopment+6 crossposts

As a solo dev, i made a survival roguelike card game with pixel art. Any Feedbacks? (Playtest will be available soon)

Hi,

It's my first solo steam game, so i would really like to get any kind of feedback.
- Did you like trailer?
- How is my store page?
- What do you think of the art? I drew it myself, but I'm not an artist.
- Does the game look interesting? Would you play it?

And about the game Duco:

Duco is a card-based survival roguelike set in a post-apocalyptic world with zombies.

You have to draw from location-based decks to gather resources, loot, craft, build, and survive.

On Release, you will be able to unlock new characters and maps, combine them with traits to create unique runs and interact with NPCs while building and managing your own settlement.

It's inspired by Project Zomboid, but reimagined as a card-based survival roguelike.

Steam: https://store.steampowered.com/app/4872850/Duco/

u/DucoDev — 9 hours ago
▲ 7 r/SoloDevelopment+1 crossposts

Working alone too long on my accessible game

I want to start gathering some feedback on the accessibility of my PC game. I started off with accessibility in mind, but I fear I've worked too long in a vacuum. In addition to these 2 panels, I have joystick speed (how fast it causes the selection cursor to jump from focus to focus) and rumble intensity. I included a shot of the main game to give you an idea of what the game is (match 3 rogue like where you try to beat rounds of increasingly higher scores).

The game board should already be easily discernible by those with color blindness (unique silhouettes for each type of piece). The game currently only has audio in one place but has subtitles during that sequence. The rest of the text is done via popup dialog text. If I do get voice acting for the game it will all be subtitled by default. The game is fully playable via mouse, keyboard or controller. These were the two that I was most focused on so far. What other aspects might I be missing? The next one on my mind was disabling the flashing game lights (just have them solid on). I hesitate to put in a difficulty reduction setting (my own quirk, if I even know there is a setting / cheat code etc. I find the game no longer any fun).

Also where might I find players with disabilities to validate that it is indeed playable (and still fun) for them? For anyone wishing to advise on this project or keep informed of its progress, I do not have it on Steam yet but you could join PogoBrick Discord.

Match 3 main game stage

Graphics settings

Accessibility Settings (so far)

reddit.com
u/Advanced_Picture_647 — 9 hours ago
▲ 16 r/SoloDevelopment+5 crossposts

INKURSION: a narrative 3D platformer about a sentient octopus escaping its creator. 3 years solo, launch trailer just dropped

You were created five minutes ago.

The god who made you is watching your every move.

He's called the Sky King, and he abandons every world he builds the moment something new catches his eye.

You're the first creation he's made with the power to change that. Eight arms, a grappling hook, a sword, ink.
Eight endings, genre-shifting worlds, existential dark humour.

Wishlist Here!
Steam page: https://store.steampowered.com/app/
4767470/INKURSION/

Happy to answer anything about the game or the solo-dev process. I'm also the music composer :)
I've spent the last 3 days working every day on it, ! hope you get something out of it!

u/19HzStudios — 14 hours ago
▲ 6 r/SoloDevelopment+1 crossposts

From Google to 3d mesh (actually 2d).

I don't know if this helps anyone, maybe if you guys don't want to buy from fab or looking for a cheap workaround. I first downloaded a control-panel reference image from Google, then cleaned and enhanced it in Photoshop so the details looked sharper and clearer. After that, I brought it into Blender and used it as a material on a cube mesh. The cube was slightly deformed and adjusted so the image would sit properly inside the cabinet shape instead of looking completely flat. I also added some extra mesh details and cube frames like dividers and borders to create depth. Then I added two glasses, one translucent blackish shade and one with the rain effect on top, and used an angled perspective/parallax effect to make the flat image feel more 3D.

u/man_o_moral — 16 hours ago

Viking Vs Romans

This is a development preview of my new upcoming game - Vikings Vs Romans. I am a senior Vfx artist working in Houdini and Godot.

The game is played with realtime physics, storms and bad weather. The water I can fully control and vary in any shape, and the ragdoll physics is working well now. Next week (week 8 of dev) I will hopefully get approval for the Steam page and you can expect a playable demo in October.

Please let me know what you guys think and what kind of weapons you would like to see in the game. I have sharks that will eat the swimmers and there will be special weapons like a giant squid.

My next big development hurdle is the destruction of the boat. We must be able to destroy the boats. 💥

u/REDkomodoXUser — 1 day ago
▲ 44 r/SoloDevelopment+6 crossposts

Evolving from "Unknown's Shadow" to "Woodbound"!

Hey everyone,

I'm sharing a major update on my psychological horror adventure game. While the project was originally inspired by Over the Garden Wall, I’ve decided to pivot and expand it into an entirely original universe and story.

To reflect this creative shift, the game is officially changing its name from Unknown’s Shadow to Woodbound.

Woodbound focuses on surviving a dark, mysterious forest where players must navigate deception, rich lore, and deep atmospheric horror. Building an original world gives me the freedom to craft unique gameplay mechanics without any boundaries.

If you were interested in the early concept, thank you for the support. Follow my account to stay updated on Woodbound as development continues!

u/GoldAlternative4757 — 21 hours ago