r/SoloDevelopment
Trying out some analog marketing for my game
I printed 100 posters and got a small distribution company to put them up around the city, just like they do with concert posters. Let's see how it goes!
Legends of Rock: https://store.steampowered.com/app/4227560/Legends_of_Rock/
Snowy zones in my RPG inspired by WoW Classic
Hey, I want to showcase you Snowy zones which I've recently added to my single-player RPG which is inspired by WoW Classic and Runescape. Would love to hear your feedback on the artstyle.
The game is called Warmongers: Empires Reborn and you can currently wishlist it on Steam: https://store.steampowered.com/app/3468800/Warmongers_Empires_Reborn/
I've also published a 30-minutes long Devlog on Youtube in which I go more in detail about all of the updates: https://youtu.be/tUoaVLc5Tz0
Thank you all for supporting my passion project!
When you spend 3 hours trying to get that one game mechanic dialed in
I finally released my basketball puzzle-presicion platformer on Steam!
Mike the Hooper is officially out now on Steam!
It’s a 2D precision puzzle-platformer where you use a basketball to solve puzzles, open doors, and overcome increasingly challenging levels.
https://store.steampowered.com/app/4761070/Mike_the_Hooper/
I hope it will be a fun experience for everyone, whether you play it or simply watch it. Thank you!
Solo devs, have you ever abandoned a project you worked on for years? Why?
And did you regret doing it?
A mining incremental game where your only enemy is a dying torch. Playable in itch!
King in the mountain is a incremental minnig game with dwarfs :D
- Trailer King in the Mountain - Official Announcement Trailer - YouTube
- And it can be played King in the Mountain by Dweomer
- Any feedback is welcome, i am active and read all comments thanks.
AI disclosure: No generative ai was used.
Supermarket Guard Simulator - Release Date Announcement
Hi, i'm a solo dev who's making this wacky job sim game about being a security guard.
After almost 2 years of development i'm happy to share this announcement.
Release date: October 16
Platforms: Steam
About the game:
Supermarket Guard Simulator is a first-person job simulator in which you work as a security guard at a shady supermarket. Check customers, stop thieves, upgrade store security using various devices. Hire staff and do whatever it takes to protect the store. Find out what your boss is hiding from you.
Main features:
- Design store security systems
- Detect and stop thieves
- Protect the store from criminals
- Manage other security guards
- Take on orders from the management.
- Become friends with Bill
Steam Page: https://store.steampowered.com/app/3720580
Chess Pawn
Hi guys!
I’m a solo indie developer from Poland and I’ve just released the demo for my first game, Chess Pawn.
It’s a puzzle-platformer where a pawn dreams of becoming a king. To claim the crown, you’ll need to outsmart your enemies and knock them off the board.
I’d love to hear your feedback. If you like it, please consider wishlisting the game on Steam.
https://store.steampowered.com/app/4779430/Chess_Pawn/
Thanks!
Making a psychological horror by myself. Here's the main capsule I made. Never drew before.
It was a struggle to get a general idea of what letters should look like. At first, I thought of making them in the form of trees, but that was just not practical. So I landed on this style.
Steam page - https://store.steampowered.com/app/4867910/Red_Lake/
A game about a sentient octopus escaping its evil game developer
You were created five minutes ago.
The god who made you is watching your every move.
He's called the Sky King, and he abandons every world he builds the moment something new catches his eye.
You're the first creation he's made with the power to change that. Eight arms, a grappling hook, a sword, ink.
Eight endings, genre-shifting worlds, existential dark humour.
Wishlist Here!
Steam page: https://store.steampowered.com/app/4767470/INKURSION/
Narwhal.io - Fast-paced multi-stage evolution arena game
Hey everyone! I'm a solo dev and I just released Narwhal.io.
It's a fast-paced arena game where you use your tusk to hunt rivals, dodge sharks, and evolve your creature to become the Ocean King!
It surprisingly hit 30,000 plays on its first day, so I wanted to share it with you all!
👉 Play: https://www.astrocade.com/games/narwhal-io/01KZMR555HA511YGB15CN1QVEN
Would love to hear any feedback or suggestions! 💙
Feel like I am starting to get that old school dungeon crawler feel
After two years, I'm finally showing off a procedural dungeon generator I built in Unity
I'm releasing a demo for a procedural dungeon generator I've been working on for over two years. I was inspired by the level layouts of games like The Binding of Isaac and Enter the Gungeon, and the interconnected worlds of Zelda and Dark Souls. This is only the beginning, I have several more features planned for this project, including turning it into a downloadable Unity package for others to use.
The goal is to create an algorithm that generates dungeons that feel linear like an RPG but still random and replayable like a roguelike.
Original Video: https://youtu.be/Adakgpoy0p0?si=R2qYbshEb11xuKFM
Blog: https://ryancarpenterpf.dev/labyrinth_demo.html
Demo: https://dev-rygy.itch.io/labyrinth-procedural-generator
A mother's ghost haunts you in my game 👻
I'm making a game where you have to clean a haunted house before midnight, or else dad will eat you.
The game is called Woo Woo
I severely underestimated how big One Million is when I decided to make a game called One Million Buttons
I'm making a game called One Million Buttons. The premise is... well, in the title. There's one million buttons, and one button is correct.
The correct button is randomly chosen, but the buttons aren't procedurally generated. I'm placing them all by hand. Every room has about 2000-4000 buttons, and I try to come up with some interesting gimmick for each room. Sometimes it's just a unique pattern, sometimes it's a distinct game mechanic, sometimes it might even be a practical joke on the player.
Of course, once I decided on the game's title, I was kinda locked into a specific scope. And I only realized some ways into making the game how big that scope was.
I recently reached 250,000 buttons. 25% done. Just have to do that 3 more times.
You may ask, "Why?" And the answer to that is that I thought it would be funny, and I thought it would be something I could make pretty quickly. And by the time I realized how wrong I was about that, I was too far along to give up. (Though I did crash out and stop working on it for 6 months...) But I'm back on track now, and all there is to do is just keep plugging away at it.
New trailer for Arkansas 2125
Hey everyone, I'm back with a new trailer for my post-apocalyptic game. I spent two hours making it, so please rate it.
Start learning draw for my game
I've been delaying on learning draw for so long. Now I finally just get started, here is some of my drawing, just want to share with you guys. Have a nice day!
Anyone looking for background music for their indie game?
There are some game soundtracks that just resonate and leave a lasting impression. (personal examples: Super Mario N64. Phantasy Star Online. Some Final Fantasy soundtracks--- and many others haha)
Over the last few years, I've been compiling some instrumental recordings with a "Rhodes" piano. The overall vibe tends to lean on the side of chill/ electronic/ ambient/ mellow etc.
Just throwing these instrumentals out there to see if there are any developers that resonate and want to collaborate!
My motivation is more experiential than financial, so for projects that don't have a big budget, I'd be honored to help supply some music!
(I've attached a playlist of 114 tracks (ranging from 20 seconds to 5 minutes or so))
If anyone resonates with the general vibe, feel free to email me some project details at dntst.info@gmail.com and we can see if the stars align! :p
Cheers, and happy game developing!