Image 1 — 4 months with only 266 wishlists. What can I improve?
Image 2 — 4 months with only 266 wishlists. What can I improve?
Image 3 — 4 months with only 266 wishlists. What can I improve?
Image 4 — 4 months with only 266 wishlists. What can I improve?
Image 5 — 4 months with only 266 wishlists. What can I improve?
Image 6 — 4 months with only 266 wishlists. What can I improve?
Image 7 — 4 months with only 266 wishlists. What can I improve?
Image 8 — 4 months with only 266 wishlists. What can I improve?
▲ 10 r/gameDevMarketing+1 crossposts

4 months with only 266 wishlists. What can I improve?

Hi everyone, it's been 4 months since the Sovran's Crusade store page went live, and here are my metrics. So far, what has worked best is a couple of posts that got some traction in niche subreddits (which isn't something I can lean on much), plus participating in the festival that just ended (I updated the page with a new trailer and screenshots). I also post on my social media, but that only brings in around 10 wishlists at most, I'm tracking it as best I can with UTM.

Here's the page in case it helps.

What do you recommend to grow my wishlists? Should I improve the page? Is it the capsule image? Any advice would help a lot.

u/Flashy_Astronomer773 — 10 days ago

New trailer for my top-down Kingdom-style game with horror. You can try the alpha now!

Over the last week, I’ve updated the Sovran’s Crusade page, my game inspired by Kingdom. Here’s the new trailer with the changes that have been added, the main one is the visual improvement to lights and shadows, plus the first elements of the horror component.

I’d also like to remind you that an alpha version is now available so you can try it on itch.

You can see the new screenshots and animations on the Steam page, and if you’d like to support me, it would help me a lot if you added it to your wishlist.
If you have any questions, comments, or suggestions, I’d love to read them.

u/Flashy_Astronomer773 — 16 days ago
▲ 29 r/dredge

I've returned to my game on the second run.

It's been a while since my last post. I was very busy and hadn't been able to play, but finally, I've made great progress. In my last post, I had just reached the Cliffs on Day 11. Well, now I've already beaten Stellar Basin without the DLC content.

If you notice, I've already earned 2k, which is a lot for the game, even though I haven't been actively farming; everything just came naturally by completing missions and setting up a few traps. I think maybe the equipment cost should be increased, or some way to balance the money should be introduced.

Well, I think it's a good time to start with the DLCs now. I hope to share my experiences more often moving forward.

u/Flashy_Astronomer773 — 1 month ago
▲ 378 r/kingdomthegame+3 crossposts

I've been working on my version of Kingdom for a year, and it already has a Steam page!

Hi everyone, I'm a Kingdom fan, and a year ago I decided to create a game inspired by the franchise called "Sovran's Crusade." It shifts from side-scrolling to a top-down perspective, with a greater emphasis on exploration and adventure while keeping the strategic elements that define the series.

The game is still in development, so the content shown in the trailer will continue to improve with more additions like enemies, towers, and units. Another element I haven't included yet is a cosmic horror component.

I hope to have a demo ready soon to share with you. If you'd like to support me, it would mean a lot if you could add the game to your Steam wishlist.

What do you think? What would you like to see in the game?

u/Flashy_Astronomer773 — 1 month ago

I just launched my game's Steam page . What can I improve?

I recently put up the page for Sovran's Crusade, a game I've been working on for a year. I was advised it was better to have the page up early, but this is my first time doing this. Do you have any advice or suggestions?
As for the capsule, I hired an artist to make it, so I don't think I can make major changes, but maybe I can give it some small adjustments.

Sovran's Crusade

u/Flashy_Astronomer773 — 4 months ago

What do you think of my trailer? Is it ready to publish my Steam page, or should I delay it?

I've been working on my game for a while and would prefer to have the Steam page live to start collecting wishlists (the trailer was the only thing missing), but I'd love your opinion. Can I improve anything? What would you change?

u/Flashy_Astronomer773 — 4 months ago
▲ 18 r/dredge

I'm continuing my second round.

I managed to find some time to play, so here I am on Day 11 in the cliffs. I don't remember exactly when I arrived the first time, but I recall it took me longer. This experience feels different moving faster, especially while traveling toward the cliffs. Halfway there, a Ray appeared, and with the engine running redhot, I managed to reach an island where I could take shelter. That surprised me because I didn't see any Rays until almost the end of my first round.

u/Flashy_Astronomer773 — 4 months ago

I just finished the first trailer for my game. What do you think?

I'm trying to launch my Steam page; the trailer was the last thing I needed. How does it look? Should I change anything?

Regarding the graphics, I can't do much right now (it's not my strong suit) without significantly delaying the page launch. Should I postpone the release to improve the visuals a bit?

I've already submitted the page for review, but I'll take your feedback into account.

P.S. I already noticed the cursor at the end.

u/Flashy_Astronomer773 — 4 months ago
▲ 40 r/dredge

I bought the expansions. Do I start from scratch?

Hi everyone, I bought Dredge over a year ago and recently purchased the expansions. What do you suggest? Should I continue my current save or start a new game from the beginning? Does it change the experience significantly?

u/Flashy_Astronomer773 — 5 months ago

I animated my game's capsule.

Lately, I've been working on launching my Steam page. For the trailer, I decided to animate the capsule. It took longer than expected since I had to learn animation from scratch, and the video editor I was using turned out to be insufficient, so I had to switch to a more professional one. But here is the result. I also took the opportunity to use it for promotion. How does it look?

u/Flashy_Astronomer773 — 5 months ago