r/BaseBuildingGames

Design question: should farms outside the walls be intentional raid bait — or sacred ground the AI must never torch?
▲ 9 r/BaseBuildingGames+1 crossposts

Design question: should farms outside the walls be intentional raid bait — or sacred ground the AI must never torch?

Working on a medieval survival / fortify game (Forgebound — Amilcar Technologies). Early loop: you push farms past the palisade for food, then the first real night raid hits.

Design fork I'm stuck on:

  • A) Raiders treat outside crops as free damage, so over-expanding is a real mistake.
  • B) Farms can get hurt, but never fully wiped, so new players don't softlock into starvation.

Which reads fairer to you? How have other fort / settlement games handled "prosperity outside the walls"?

Store page if you want the broader pitch (not a wishlist ask): https://store.steampowered.com/app/3691400/

u/loulo88 — 4 days ago
▲ 11 r/BaseBuildingGames+1 crossposts

I'm looking for a good management/Sim game with the best progression/development

Basically, I loved settlers 1+2 for the process trees. You can build a mine, but you have to feed the workers. Want bread? You need a farm and a well and then someone to mill the flour.

I love rimworld for the progression.

You have to research for more advanced tech.

Ideally, I'd love something that starts out in the stone age and continues into the space age.

Is such a game out there?

reddit.com
u/LEVI_TROUTS — 4 days ago
▲ 9 r/BaseBuildingGames+1 crossposts

We added a map builder to Petalwar, you can make your own RTS maps in your browser

Hey everyone! We’ve added a map builder to Petalwar, our RTS, and wanted to share it here.

You can start with a blank meadow, edit an existing map, or generate a random layout and make it your own. Place bases and resources, draw lakes, add rivers and bridges, and build around mesas or islands. There are symmetry tools for 2–8 players if you want to keep the starting positions balanced.

Then you can take your map into the game, play against the AI or host a match with friends, and share it for other players to download. We’ve also added an in-game editor with a Test play button so you can try changes as you go.

The browser builder is here: https://petalwar.com/map-builder

You’ll need Petalwar 0.5.30 or newer to play maps made with it.

Would love to see what people make. When you build an RTS map, do you go for a balanced competitive layout, or something a bit ridiculous to play with friends?

u/Secure-Turnip-9727 — 4 days ago

First person modern city builder/management game?

I loveeee medieval dynasty, and am wondering if anything like this exists but is set in modern times.. I have a bunch of building games but I want something where I can create, manage, and play as a member of the world i’m building.. rather than just being “god”

reddit.com
u/Educational-Bug7068 — 12 days ago

Any Base building games where you can build a vast empire?

I'm looking for a game where I can build a base, then build up said base into a vast empire.

I've played Kenshi recently and I enjoy the world, general story, and the gameplay but I'm looking for something where I can create a large empire but still build bases.

If anyone has any suggestions I would greatly appreciate it! Thanks

reddit.com
u/Mr_Bang97 — 12 days ago

I'm creating a dwarf settlement builder and just created a gameplay trailer

Steam page
Trailer on YouTube

I'm working on Stonebound and would love to get some feedback.

Focus is on advancing into the mountain, working up from 1 dwarf with just a basic wood axe. No combat, but you will need to keep your dwarves supplied with decent ale (and food) to keep growing.

EDIT: no generative AI used for the game or marketing

u/DeabDev — 13 days ago

After 2 years of solo development, here's my first look at Dawn of the Realm (RTS/Grand Strategy) — would love your feedback

Dawn of the Realm is a medieval RTS combining grand strategy, classic RTS micro control, and city building - real-time and fully multiplayer, up to 10 players. Zoom out to a world strategy map or down to the battlefield with no loading in between.

I've built it solo on nights and weekends alongside my computer science studies, learning as I went. Graphics are made in photoshop and the game is made using Gamemaker. Still early, lots left to add, but I'd like to hear what you think so far :-)

Steam:
https://store.steampowered.com/.../501.../Dawn_Of_The_Realm/

Full trailer:
https://youtu.be/jDflGTjjFR8?si=JWNwYXgRjg4lEiV3

Discord (dev updates / feedback):
https://discord.gg/7VXeWG8Pu

Working toward the first demo now :-)

u/Jonawaddup — 12 days ago

I’m building a Silo-inspired underground colony sim, I would love feedback from base-building players

I’m just messing around with a very early prototype for a Silo-inspired underground colony/base-building game.

Right now I’m mostly exploring the concept: managing people, resources, machinery, and exploring deeper levels inside one huge underground structure.

Still very rough and a lot will probably change, but I figured this might be a good place to share it.

Key features/direction:

  • Manage individual citizens, jobs, skills, and needs
  • Power, water, food, and resource management
  • Build and maintain machinery throughout the structure
  • Explore abandoned and damaged levels
  • Discover artifacts, hidden areas, and clues about what happened
  • Factions, politics, demands and rebellion
  • Player decisions with long-term consequences
  • Multiple possible outcomes depending on how you lead the colony

Prototype: https://theepicpp.itch.io/below

u/TheEpicpp — 11 days ago