Ideal base building UI?
Hi all,
I'm reworking some of the base building for me game and I came to the part that I really dislike the most, the UI for it all.
I'm after recommendations for what you guys consider a "good" base building UI setup? So please recommend any games you thought had good UI for this kind of thing?
I see similar patterns in many of the games I've reviewed so far. Things like having a categorization for the individual sets of items. So far I've got these categories:
- Structural
- Machinery
- Furniture
- Logistics
- Cooking
- Farming
- Research
- Lighting
- Storage
- Energy
- Cosmetic
But it appears that a lot of games have sub-categories, which makes sense, so for instance structural items might be walls, floors, doors, windows, supports etc.
So you typically choose the overall category as a tab item or from a list. That filters items, which are then grouped by sub-category.
A few games I've looked at also have "variants" or "sets", which are the same category/subcategory, but with different visuals. Think wooden walls, upgraded to stone walls. Same category/subcategory but different set. With a set having been designed to look good with other similar items in the set.
Then there are also ones where they allow you to then customize the placed items with things like material colours etc.
But the reality is I've not been able to play as many games in the base building genre as I'd like for this kind of thing. So please feel free to identify features from the UI for your favourite game you'd recommend I look at. For instance, I've seen some games offering a quick-bar style placement? Others I've seen are things like having a way of adding "favourites".
I'm not a huge fan of working on UI because I always find it frustrating, so please help me out and show me what "good" looks like in terms of functionality.
Ta!