A blacksmith isn't +50% tool production. He's Nathan, and he was gone for three years.
Strategy games often turn skilled workers into settlement modifiers. While researching colonial Virginia, I learned that many young Virginians were apprenticed to blacksmiths for 3–13 years, usually until age 21.
The skill was not an abstract settlement upgrade. It belonged to the person who had spent years learning it.
That is what I wanted the mechanic in this clip to preserve. Nathan leaves the household at 17 in 1780. Three yearly turns pass without his labor or combat ability. When he returns at 20, the blacksmith specialty belongs to him: he can operate a smithy and produces tools 50% faster.
I am the solo developer of Salt and Soil, a strategy game about one frontier family from 1609 to 1900. The family tree is the campaign, and the free Steam Playtest is open through August 19.