r/SurvivalGaming

🔥 Hot ▲ 11.5k r/SurvivalGaming+11 crossposts

Thalassophobia warning! Just released the Reveal Trailer for my ocean survival horror game: Open Waters.

u/FluffytheFoxx — 8 hours ago

Hypothetical Zombie Survival Game Idea

if i could, i would make a realistic zombie survival game like DayZ, but it wouldnt start after society has already collapsed, it would start when society is still functioning as normal, imagine how GTA 5 is and how GTA 6 will be, a living breathing thriving city, traffic, police, military, people walking the streets, people driving, people going to work, people just living their lives, slowly you will witness society collapse, as the infection spreads from just one person, to many, and it would be online, with hundreds of people in a server, and hundreds of NPC's and it would be similar to a battle royale, think of the game SCP secret laboratory, there is no respawns and when you die you spectate, but in my game, when you die you become a zombie when a match starts, everyone spawns in with specific roles, Civilians, Police, Paramedics, Military, etc. including hundreds of NPC's sharing the same roles that real players will work with, civilians will be responsible for trying to stay alive, police will be responsible for responding to the first attacks/events when the infection starts, eventually when the situation seriously escalates the military will be responsible for establishing a safezone for civilians, but eventually society and the government collapses, and everyones specific roles become useless, there will be no more rules, and everyone will have to just try to survive as the number of infected rises too high, eventually everyone will die, but the winner is the sole survivor/last man standing who survived the longest. let me know what you guys think, would you play it, what would you change? I think this is something fun to think about

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u/slimpoobs1337 — 4 hours ago

What do survival game players miss the most — what's missing from the genre right now?

Trying to understand what actually matters to players who have hundreds of hours in games like Rust or DayZ.

Not looking for feature requests specifically. More curious what feeling or experience you used to get from survival games that seems harder to find now. Could be atmosphere, the tension of early game, the unpredictability of other players, anything really.

What made you fall in love with the genre and do you still get that from games today?

reddit.com
u/Ellyskz — 15 hours ago

Need a surival game that feels like The Road

What I'm looking for:

Less of a focus on building a base and more of a focus on moving, crafting, and temporary shelters.

An urban environment.

First or third person, but not top down or isometric.

A truly huge map to get lost in, or a procedurally generated one.

A gloomy atmosphere.

This is literally all I want in a game lol. It seems so obvious to me, but there aren't really any games I can find that scratch the itch. If Zomboid was first person, it would be close. I enjoy STALKER, but that feels more like an "expedition" type game, where you have your static bases, run out to grab some supplies for survival and trading, then return to your safe base. I just want to constantly wander, maybe be able to hole up in a place of my choice for a little while, and then keep wandering. DayZ would be it, but I hate pvp, and the game is a little too sparse on gameplay otherwise.

Any suggestions?

reddit.com
u/EremeticPlatypus — 13 hours ago

What if Project Zomboid had the cozy vibes of Stardew Valley? This is In the Van, our indie survival game! Our very first demo will be out in August!

u/BottleAware — 19 hours ago

Valheim? Planet Crafter? Icarus? HELP

What’s up everyone! I’m looking for a new survival game that I can sink hundreds of hours into.

I’ve heard a lot of good things about Valheim, Icarus, and The Planet Crafter. Out of those three, which one would you recommend and why?

I’m also totally open to other suggestions if you think there’s something even better.

Some survival/base-building games I’ve played and absolutely loved:
7 Days to Die
RimWorld
ARK: Survival Evolved

I’m mainly looking for something with lots of progression, base building, exploration, and good long-term replayability.

reddit.com
u/HornetReal8614 — 23 hours ago
▲ 8 r/SurvivalGaming+1 crossposts

Looking for new adventures what game?

Games I loved, 7 days to die, Icarus and conan. Looking for a new game to dig in. I’m a single teacher and it’s summer. /Suggestions??

reddit.com
u/Wrong-Recording2758 — 17 hours ago

4 player co-op is finally implemented and we are testing it. In the Wild West,is all about survival, or you know just die and get forgotten in the desert the old west was beautiful yet rugged, freedom above all, also we have added a full day and night cycle and weather conditions in Western Rye.

u/NixalonStudios — 13 hours ago

Thinking about adding damage variance to weapons in EvoX — good or bad idea?

Currently all weapons in EvoX deal fixed damage. Musket always hits for 100, arrows always for 50, and so on. I'm considering adding a small random variance of around plus or minus 10 percent to each weapon so a musket would deal between 90 and 110 damage per shot.

The idea is to make combat feel slightly less predictable and more organic. But I'm wondering if this would frustrate players who expect consistent TTK especially with slow reloading black powder weapons where every shot counts.

Would you prefer fixed damage for consistency or a small random variance for unpredictability?

Steam page if you want to check it out: https://store.steampowered.com/app/4814790/EvoX/

u/Ellyskz — 18 hours ago

Our game reached 20,000+ wishlists in its first month - Village51

Hi everyone!

We launched the Steam page for Village51 just over a month ago, and today we reached 20,668 net wishlists.

We're incredibly grateful for the response. We knew the concept resonated with people, but we didn't expect the game to gain this much traction so quickly.

Here are the numbers so far:

- 21,042 wishlist additions

- 374 wishlist deletions

- 20,668 current outstanding wishlists

- Steam page live since June 4

As the graph shows, the first days generated the biggest spike, followed by a couple of smaller waves and then a more stable daily growth. That seems to be the typical pattern once the initial excitement settles.

Most of our traffic came from:

- Reddit

- Steam's organic discovery

- Content creators and social media

Our next milestones are:

- Launching our first public playtest

- Releasing the demo

- Participating in Steam Next Fest

- Continuing to share development updates with the community

We're curious to hear from other developers: What helped keep your wishlist growth going after the initial launch spike?

Any lessons or strategies you'd be willing to share would be greatly appreciated.

Thanks for reading!

Steampage: https://store.steampowered.com/app/3819700/Village_51/

u/Village51 — 17 hours ago
▲ 10 r/SurvivalGaming+6 crossposts

As a solo dev, i made a survival roguelike card game with pixel art. Any Feedbacks? (Playtest will be available soon)

Hi,

It's my first solo steam game, so i would really like to get any kind of feedback.
- Did you like trailer?
- How is my store page?
- What do you think of the art? I drew it myself, but I'm not an artist.
- Does the game look interesting? Would you play it?

And about the game Duco:

Duco is a card-based survival roguelike set in a post-apocalyptic world with zombies.

You have to draw from location-based decks to gather resources, loot, craft, build, and survive.

On Release, you will be able to unlock new characters and maps, combine them with traits to create unique runs and interact with NPCs while building and managing your own settlement.

It's inspired by Project Zomboid, but reimagined as a card-based survival roguelike.

Steam: https://store.steampowered.com/app/4872850/Duco/

u/DucoDev — 21 hours ago

Any survival games entirely indoors/underground?

Ive played Abiotic factor and Return to Moria, I want something claustrophobic. I want an open world game set in like, the METRO tunnels from the Metro series. Or even like the setting in Samosbor, if you know it. I'd even take mods for games like Minecraft or Vintage story! I just really wanna fill out my dreams of being trapped in a grimy nasty concrete filled indoor location of immense size.

A good example is... backrooms i suppose! Impossibly large, all one complex. Yeah. Something like that, but a survival game!

reddit.com
u/Smokeehh — 1 day ago

Ember's Verge - a survival game with no modern luxuries or zombies. After launch, I’ve been working hard with the community to polish it. Here are a few highlights.

Hey everyone!

A while ago, I posted here about Ember’s Verge, a grounded, primitive survival experience with no modern tools, no electricity, and no zombies.

I’ve been reading every single piece of feedback, and I just pushed a major overhaul patch to fix early-game friction and expand the mechanics.

Just to mention a few:

  • Surrounding Fetch System: Crafting can now automatically pull missing resources from the ground, piles, or containers near you, so you don't have to constantly run around different containers.
  • The winter freezing and thawing system has been completely revised and made more robust. The UI will show the current state of the item, if it’s freezing, already frozen or thawing.
  • Extended the drying mechanism for tea ingredients (like nettles and lily flowers) to help to preserve them for later use without them rotting.
  • You can now use a lit torch near a beehive to drop down the hive and scare away the bees immediately. This allows you to harvest honey safely without getting stung.
  • Stick and twig spawns are now unified across almost all tree types. Also windy weather now resets tree spawn timers. This means that storms will actually rip down branches for you to gather.
  • New Content: Added a slow-cooking Smoker (rain won't ruin it), Rain Water Collectors for your base, candle wall mounts using animal fat/sap as fuel, and a new iron tier overhaul (hoe, cauldron).
  • Many QoL improvements added for smoother game play

This was the game I wanted to create and here it is. I’m really proud of how the game has shaped up.

I'll drop the Steam link in the comments. Happy to answer any questions!

u/zukeszen — 1 day ago
▲ 35 r/SurvivalGaming+2 crossposts

I’ve spent over 10,000 hours making my first game, 404 Survivors.The demo is now available on Steam!In the game, you have to survive, build your defenses, and hold back endless zombie hordes.

Three years ago, I started with a simple dream — to create my own indie game one day.

I had no real experience in game development, just a strong passion for survival games.

Together with three friends, we started building 404 Survivor from scratch — a sandbox zombie survival game focused on base building, survival, and controlling infected.

We learned everything step by step along the way, trying to turn an idea into something real.

As for some of the unique gameplay features in our game, the main one is that you can control zombies. Players can capture zombies and make them work for you—having them carry items, do tasks, and even go into dangerous areas with you.

This system is still being improved, and we plan to keep expanding it in future updates.

Players need to find a balance between survival, building, developing a “zombie factory”, and defending against zombie hordes, or choose to focus on one part to speed up the progress of the others. This also introduces a layer of resource management elements.

Three years later, we’ve finally completed the DEMO of this game.

We’re excited to share it with you.

This is the game I’ve been working on: https://store.steampowered.com/app/4038790/404/

u/404Survivor — 2 days ago
▲ 89 r/SurvivalGaming+2 crossposts

Emberhaven: We got distracted making this snake and now we're unreasonably proud of it

We know we should be working on the actual game but we got distracted making this snake and now we're unreasonably proud of it.

The head is rigged. Attacks, bites, jaw movement — skeletal animation just handles that better.

But the body? We went full procedural. Every segment calculates its own path in real-time, handles collision, coils around obstacles. That continuous, squeezing deformation is something a skeleton struggles with.

Turns out mixing both was the right call. We keep opening the build just to watch it move.

Anyway it's one of the corrupted predators in Emberhaven. The wilderness is mostly hostile, and this one is particularly good at making you check your surroundings twice.

Wishlist if you want to get hunted:
https://store.steampowered.com/app/4612360/Emberhaven

u/ioriamantaEmberhaven — 2 days ago

Neolithic survival game?

Looking for something......I dunno, 'technology-less' and reality grounded.

Been playing Aska, enjoying it but the fantasy/mythology is a little blah to me.

Love the hell out of Medieval Dynasty, but it's minimally survivally.

....any suggestions?

reddit.com
u/TheRealtcSpears — 2 days ago

Enshrouded or RuneScape Dragonwilds?

I’ve been searching for a new game to play, I’m going through multiple different genres, I recently tried Path of Exile 2, couldn’t get into it, I’ve tried Baldurs gate 3, couldn’t get into it, I’ve come across both enshrouded and RS dragonewilds, I’m not sure which one of these 2 I could try out, they look very similar, right now RS is cheaper then enshrouded but I don’t know which to try first.

reddit.com
u/Curious_Fortune8425 — 2 days ago

I tried to get rid of the stuff I hate in the survival genre, but realized why they exist in the first place (I think)

I'm making a survival game and I wanted it to be fresh, free of the annoying "chores". But paradoxically, I realized these things aren't as useless as I thought.

  • I got rid of slow early progression: you start the game already with a gun because gun combat is the core of the game.
    • The result: Players never get to feel the power spike of earning the first ranged weapon
  • I removed ammo limits and durability: farming bullets always annoyed me so I always played as a mage or smth and don't get me started on durability.
    • The result: There is no endless material sink so scavenging loses meaning over time
  • I removed the hunger meter: I hate it when games slap the hunger bar as an afterthought. I though in my case it would only distract you from the actual gameplay.
    • The result: Players lose an obvious motivation to explore.
  • No searching for the place for you base: my game is about a moving base so you never settle for one place.
    • The result: well I'm not sure tbh but I think that it removes the beauty and emotional attachment of finding your place

So I wanted to make a frictionless experience, a fresh look on the genre, but paradoxically this friction slowed down the steep learning curve. Doing familiar stuff like in all other games (cutting trees to build a crafting table) gave you time to understand the game while doing something you already knew.

All in all I don't regret it, I still want to make it feel fresh and will find other stuff to fill these holes eventually, but do you agree? Or am I dramatizing too much? Do you also hate these tedious mechanics? Or do you love your second job?

u/wassup_son — 3 days ago