r/CityBuilders

▲ 2.3k r/CityBuilders+6 crossposts

I'm developing a tycoon game on Linux (and for Linux!), and we just put out the Release Date trailer! The game will be published by MicroProse, the publisher behind classics like Rollercoaster Tycoon!

In this game you bring the Freedom of Car Dependency by turning cities into giant parking lots and convincing people to pay you for it.

And no, it's not written in Assembly, it's written in C++, haha.

If you're interested, you can wishlist the game on Steam, and play on October 9th: https://store.steampowered.com/app/3031880/Car_Park_Capital/

u/hilkojj — 17 hours ago
▲ 200 r/CityBuilders+4 crossposts

I wanted a city builder just about energy systems 10 years ago. Turns out I had to build it myself.

One important disclosure up front: I used AI tools extensively during development, especially for coding, implementation, debugging, UI work, and some of the website copy.

The underlying idea, game design, energy system model, mechanics, balancing decisions, testing, and direction of the project are mine. I have a background in energy systems, and a large part of the work has been deciding what the game should actually simulate, how those systems should interact, checking whether the results make sense, and iterating on it until it became something playable.

AI is ultimately what made it possible for me to turn an idea into an actual game rather than leaving it as another unfinished side project.

10 years ago I posted on Reddit looking for people to help me build an energy-economy simulation game. I finally built it.

Back then, I had the slightly foolish idea of making a city-building / construction-and-management game focused entirely on the energy system ALONE. I posted about it on Reddit looking for people to join the project.

The idea was far too ambitious for me at the time, but the post got quite a bit of interest, and the concept never really left me.

Now, almost 10 years later, I finally have a playable version: Powerstate.

It’s essentially a city builder where the “city” you manage is its energy system. You build generation, manage demand, deal with changing conditions, and try to keep the system reliable and economically viable.

My goal is to make it easy enough to jump into, but deep enough that understanding and optimizing the system actually takes some effort. It’s definitely a niche game, but I suspect this might be one of the better places to find people who enjoy exactly that kind of niche.

Gameplay: https://www.powerstate-game.com/gameplay/

The game is currently:

  • free to play
  • still rough around the edges visually and mechanically
  • occasionally unbalanced in ways that can make a run much easier or much harder than intended
  • fairly demanding in the browser; I’m planning a desktop version as well

I’m planning to keep developing it, and I already have a long list of things I want to add and improve. But at this stage I’m especially interested in what people who actually play city builders think.

What feels good? What is confusing? What would you want a game like this to simulate that it currently doesn’t?

I’d genuinely love feedback, criticism, and ideas.

For anyone curious, here is the original Reddit thread from almost 10 years ago:
https://www.reddit.com/r/engineering/comments/5hp6sc/anybody_interested_on_working_on_a_energyeconomy/

I’ve also set up r/PowerState for ongoing development updates.

u/Electricvid — 1 day ago
▲ 1 r/CityBuilders+3 crossposts

StoneEra is now available to Wishlist on Steam! 🪨

After months of development, StoneEra finally has its Steam page live and can now be added to your wishlist.
StoneEra is a voxel-based colony survival & management game where you build settlements, shape the terrain, assign professions, gather resources, farm, craft, mine underground, and try to keep your colony alive in a changing procedural world.
The game is still in active Alpha development, with a lot more planned on the road to release.
Coming October 2026.
🎮 Steam — Wishlist here:
https://store.steampowered.com/app/5057770/StoneEra/
🌐 Website:
https://stoneera.online/
💬 Discord:
https://discord.gg/Cwa5Te3ffZ
If StoneEra looks like your kind of colony sim, a wishlist would help the project a lot. Feedback is welcome too.

u/Arrock12 — 1 day ago
▲ 575 r/CityBuilders+8 crossposts

Game Title: Ski-E-O! Ski Resort Tycoon

Playable Link: https://store.steampowered.com/app/4493130/SkiEO_Ski_Resort_Tycoon/

Platform: Steam (Windows, macOS, Steam Deck)

Description: Ski-E-O! Ski Resort Tycoon is a cozy management sim where you build and run a ski resort on real-world mountain terrain. Paint trails onto actual elevation data, connect lifts, and keep thousands of individually-simulated guests warm, fed, and happy. Real weather patterns, seasons, and a GPU-simulated snowpack ensure that no two winters are the same.

Free to Play Status:

  • [ ] Free to play
  • [X] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the founder of Falling Damage Games, and Ski-E-O is my debut indie title. After getting laid off from Meta earlier this year, I decided to make the indie game of my dreams ❤️.

Thank you so much!

u/fallingdamagegames — 2 days ago
▲ 191 r/CityBuilders+2 crossposts

August 12, there will be another Godot game available on Steam - The Merchant’s Eden

After over a year of development I finally reached the point where the release of my game is coming closer. Just this weekend I officially published the release date which is the 12th of August 2026.
Really looking forward to getting the game out, finishing the project and adding another Godot game to Steam! Just to have it get to properly work on the SteamDeck and adding a few last minute features…

If you are interested to take a look: https://store.steampowered.com/app/3829280/The_Merchants_Eden/

u/NorseSeaStudio — 1 day ago

Looking for a simple city builder

I’m not sure if this classifies as a city builder but I have played Polytopia for a while now and really enjoyed it but it’s a pretty short game. Tried cities skylines and I enjoyed it for a bit but it ended up getting a bit too complex for my liking and then I tried Civilization and that definitely wasn’t up my alley. Any suggestions for someone trying to dip their toes into the genre?

reddit.com
u/oh-my-kitty-face — 1 day ago
▲ 55 r/CityBuilders+2 crossposts

Your peasants are freezing, your single ox is exhausted, and winter is coming. I built a "second monitor" advisor for Manor Lords to fix that.

Fellow Lords of the realm,

We’ve all been there. It’s late September, you suddenly realize your single granary worker has been slacking, and your village is about to become a ghost town. You try to look up how to make clothes, but by the time you've searched a massive wiki, Cuntz has already frozen to death.

I got tired of the alt-tab panic, so I builtManor Lords Guide— a council companion designed specifically to sit quietly on your second monitor while you rule.

Our motto: Rule well. Read fast. Alt-tab back.

What’s in the ledger:

  • The "Will We Starve?" Planner: A live settlement calculator. Tell it your family count, and it spits out the exact math on how much food and fuel you need banked before the snow falls. No more guessing.
  • The Craftsman’s Ledger: A production chain calculator that untangles the mess of making goods. Pick an item, and it shows you the exact chain of buildings, families, and raw inputs needed to craft it.
  • 218 Field-Tested Decrees: Searchable, one-line tips organized by the actual crises you’re facing (e.g., First Winter, The Cheap Spear Army, Why won't my plots upgrade?!).
  • Current for Beta 0.8.097: Fully updated. Yes, the math accounts for the new cows, cheese, oats, and the Construction Yard changes.

It’s completely free, has zero account walls, and runs purely on the desire to see fewer villages perish in the snow.

May your ale runneth over, your trade routes be lucrative, and your bandits be easily crushed. Let me know if it helps your next run!

▲ 56 r/CityBuilders+4 crossposts

We’re making a Norse roguelike city-builder where each run focuses on building synergies - announcement trailer

Hi! We’re Jam Jar Jet, a three-person indie team working on Skapheim: The Tenth Realm.

Each season, you draft terrain, buildings, contracts and strange obelisks from a shifting market, place them on your hex board, and try to turn whatever you were offered into a scoring engine before Odin raises the target again.

We’re designing the game around short 10-30 minute runs: calm to look at, but focused on planning, buildcrafting and increasingly ridiculous synergies once everything starts coming together.

From the trailer alone, does that mixture of cozy city-building and score-chasing roguelike strategy come through clearly?

Steam:
https://store.steampowered.com/app/4714880/Skapheim_The_Tenth_Realm/

We’ll also be bringing a playable build to Gamescom 2026.

u/JamJarJetDev — 1 day ago
▲ 4 r/CityBuilders+3 crossposts

Powder Inc. on Steam

Powder Inc. is live on the Steam store now!

Wishlist today for launch in a few weeks.

Surprisingly the trailer was the hardest part for me to make and revealed several bugs to fix.

store.steampowered.com
u/WhirlwindStudios — 1 day ago
▲ 578 r/CityBuilders+10 crossposts

Architecture & Design

Game Title: Architecture & Design
Playable Link: https://store.steampowered.com/app/5032750/
Platform: Windows
Description: Design your dream home with the precision of professional architecture software without the complexity. Create a parametric floor plan and watch walls, roofs, and stairs adapt automatically in 3D. Furnish and model, customize materials, explore and share your designs. Total freedom, zero pressure.

u/HaiHappenUAHA — 3 days ago
▲ 320 r/CityBuilders+4 crossposts

My traffic game you've seen here before is coming to Steam - page is live today!

Hey r/CityBuilders! Some of you have followed Traffic Architect since I posted the first version here about 5 months ago - a traffic management game I've been building solo, free in the browser. Since then it's passed 140k+ plays with a 9.2 rating on CrazyGames, and the most common request by far was "put it on Steam." So - the Steam page went live today:

https://store.steampowered.com/app/5028050/Traffic\_Architect/

The Steam version isn't a port, it's a big expansion of the game:

- Much bigger maps - up to 18×18 km (the whole web map is 6×6)

- Highways and multi-level interchanges

- Public transport (revealing details over the coming weeks - it's the biggest thing I've built)

- Congestion heat-map, turn restrictions, smarter traffic light control

- Map editor with Steam Workshop support

- Full stats - 20+ live charts tracking your city

The web version stays free.

If you enjoyed the game or the posts here, a wishlist genuinely helps a solo dev more than anything else right now.

Happy to answer anything about the game or what's coming and thank you for previous feedback!

u/Grenagar — 3 days ago

Agecraft - Bronze Age Gameplay Trailer

Ageсraft is a historical city-builder about growing one settlement through multiple ages.

I’ve been working on the Bronze Age, and this trailer shows some of the new buildings, production chains, and progression that come with moving beyond the Stone Age.

Any feedback, comments, or wishlists help a lot.

A free demo is also available on Steam if you’d like to try the game yourself.

Steam page: https://store.steampowered.com/app/2722940

Thank you!

u/SnakyDevelop — 2 days ago
▲ 36 r/CityBuilders+1 crossposts

My first solo game - Run Based City-builder

Hi everyone,

I'm a newbie solo developer currently working on my first game. I've been working on this game since earlier this year. This is a few snippet of the current build gameplay.

The Grove Within a run based 'rogue-lite' village builder where you play as forest critters trying to balance expanding your village and maintaining the forest's harmony. In each run, the placement of the resources are randomized, and there will be a variety of building blueprints that you can get in a run. Combine that with events and randomized building placement bonuses, hopefully no two run will be the same.

I appreciate it if you guys have any kind of feedback.

Let me know what you guys think and If you guys like please consider supporting me by giving the game a wishlist on steam.

u/Beneficial-Process25 — 2 days ago
▲ 501 r/CityBuilders+2 crossposts

Banana skyscraper.

I made a low-poly banana skyscraper. Would you live here?

u/stanis_d3 — 3 days ago

Looking for multiplayer city builder

Hi! I’m looking for a game for my 12 year old son and I (mom) to play together that isn’t Minecraft 😅. I LOVED Sim City as a kid and wondering if there is a Mac compatible game with a similar vibe we can play together?

We have two Mac mini’s, a MacBook Pro, and a gaming PC, could maybe get another PC setup if we need to.

We’ll have one night a week that’s just us and I’d love to find a good option, something historical would be cool. Thank you!

reddit.com
u/OldAd5321 — 2 days ago
▲ 20 r/CityBuilders+2 crossposts

How My Indie City-Builder Game (Hopefully) Is Different! | 2nd ever made game!

Hello everyone! Before I begin, this is my first post on this subreddit, so if I am missing something that I need to do, please let me know. I checked the rules, and I feel like I am in the clear.

My name is Se7enZ, and I am currently working on a Tron-inspired 2D (Woah!) city-building game. This is my 2nd made game like ever.

In this game, there are several things I wanted to do that I felt would be different than most city-builders I have seen. This includes:

- A morality system where the Network Administrator asks you questions, and depending on your answers, things will change like your city's color and future perks.

- Weather that provides a positive stat change, along with a negative one.

- Buildings that have toggles that will alter their abilities and usefulness.

Other things not listed in the video will be included as well, such as active and passive combat! I also wish to add random events that occur.

There are a few things I am looking for! Firstly, I want to simply meet other groovy people who dig the vision. Secondly, feedback!

If this is up your alley, for now just come hang out on my YT channel (https://www.youtube.com/@Se7enZStudio) and such. I won't lie, I am new to all of this kind of stuff, but I promise this is something I want to craft with care! <3

u/Se7enZ_Studio — 2 days ago
▲ 3 r/CityBuilders+1 crossposts

Devlog #15. No pain no gain

Implementation of the dynamic body type and physical system :

Your character, just like any NPC, can lose weight, gain weight, or build muscle depending on their actions and lifestyle. The process is gradual and can affect both men and women.

  • Eat too much without exercising, and you’ll gain weight.
  • Till the soil, chop wood, train in combat, or build structures, and you’ll gain muscle.
  • If you don’t eat properly, you’ll lose weight. If you're too thin, you could end up getting weaker and starving to death.

Similarly, NPCs will gain weight, build muscle, or lose weight depending on their activities. Your political decisions can directly influence your villagers body type : Double the rations distributed to the people from the public stockpile, and you’ll see the difference over time. And of course, physical appearance plays a direct role in gameplay effects :

  • You’re slower and more resilient when you’re overweight, and faster and more agile when you’re lean.
  • You’re more resilient and strong if you’re muscular.

Changes in agility, strength, and resilience stats are directly reflected in your character’s physique as well as that of your villagers. And finally, how the villagers perceive you or other villagers matters :

  • During times of scarcity, villagers will seek out partners with higher body fat, as this is a sign of food security.
  • During times of abundance, villagers will seek out partners with lower body fat, as this is a sign of a healthy lifestyle.
  • And finally, NPCs seeking security will naturally look for muscular partners.

All of this is, of course, moddable and freely configurable.

u/Infamous_Soft_6290 — 2 days ago
▲ 81 r/CityBuilders+1 crossposts

If you think taxes are high, wait until you see Tax Empire! (Idle + City Builder)

Build your own Tax Empire! Collect taxes, expand your city, hire tax officers, control traffic, enact new policies and squeeze out as much revenue as you can on your road to riches.

Steam page here. https://store.steampowered.com/app/4684140/Tax_Empire

u/bilmuh — 4 days ago

MyMiniCity - a forgotten piece of the internet from the early 2000s, I revived it. Start your city and with every click your link gets, you can watch your city grow!

This project was shut down after Flash became deprecated, and the studio that ran the project left the source code open. I recreated it using today’s technology.

Back in 2007, there were no influencers. If you had a huge city with a population of over 10,000, you were what we would now call an influencer.

Basic game rule: You share a link of your city, and each time someone visits it and press "Support the city" button, you get a new inhabitant and your city grows (more buildings, roads etc.)

This is an example of my citiy: Zagreb

Eevery city is unique and has its own deterministic growth formula.

The game is free, of course, but just to be clear: this is only a fan revival project.

u/Noyamoya — 4 days ago