r/CityBuilders

▲ 3 r/CityBuilders+1 crossposts

WORLDr Pre-Alpha v0.1 launches July 6 — a browser-based economic & political sim where you build companies, go public, and run for office

Hey everyone,

We're opening up the first playable slice of WORLDr, a browser-based economic and political simulation game we've been building. Pre-alpha v0.1 goes live July 6, 2026, and we're looking for early testers to help us break it.

You start in the fictional country of Drennia with some starting capital and no rules on how to spend it.

What's in v0.1:

  • Automotive Manufacturing — lease factories, design vehicle models across multiple platforms, and manage production lines.
  • Dynamic Economy — compete against NPC companies that actually react to the market, adjusting their own pricing, marketing, and inventory in response to what players do.
  • Drennport Exchange — take your company public, issue shares, do private placements, buy equity in other players' companies, or pull out when the market shifts.
  • Politics Desk — form parties, run in elections, vote on bills, lobby for government tenders, and shape policy.
  • Chronicle system — the whole world runs on real-time ticks, so the economy and politics keep moving whether you're online or not.

How to get in:

  1. Game link goes live July 6, 2026 (will post here + in our Discord).
  2. You'll need a tester code, also dropping July 6 in our Discord.
  3. Make your character and start building.

Heads up — this is a pre-alpha:

Expect bugs, unbalanced systems, and rough UI. We'll likely wipe the database periodically as we push fixes, so don't get too attached to your empire just yet. If you're in for that kind of testing, we'd love your feedback — bug reports, balance complaints, feature ideas, all of it.

Discord: Discord

Happy to answer questions in the comments.

reddit.com
u/RoseCosco — 17 hours ago
▲ 12 r/CityBuilders+2 crossposts

Wanted to play a deep and relaxed space city-builder, so i made one

I have been programming for 20+ years and always wanted to make my own games. As a sim/city-builder/management game fan, i thought i would make a game that i'd enjoy playing for long hours.

It takes place in space, NO combat, you exploit asteroids to build your industry around solar system planets (ours and more), optimize your logistics, sell your production to dynamic markets, manage the comfort of your colonists, survive environmental events and try to reach the endgame story.

It is still early so i'd be happy to get any feedback (hopefully useful feedback, but "this game is shit" is fine too). I'm focused on improving the current mechanics (there are more than what I described above) and implementing new ones, as well as developing the background lore.

https://voidworks-games.itch.io/sunward

Early game gamplay video: https://youtu.be/fAdkEh_3Tl4?si=R5w7DcgQAKumcqGr

https://i.redd.it/e8ryl5xl66bh1.gif

https://i.redd.it/4kpeujno66bh1.gif

reddit.com
u/SnooStories2864 — 16 hours ago

Cities XL

My cities created in cities xl. If wished, i can post more. I have created a fictional country.

u/Inanxln — 2 days ago

How “dictator-y” is Tropico gameplay?

Pardon the faintly ridiculous question. I like the look and feel of Tropico’s city builder elements but I don’t have much tolerance for depictions of modern politics that involve doing terrible things to the people. I guess I like to build a nice city where nice things happen (escapism in 2026?).

Is the dictator vibe of Tropico core to the gameplay or is it window dressing? Do the different games vary on the spectrum of how dictator-y the gameplay is?

reddit.com
u/DamnGoodCovfefe — 1 day ago
▲ 2 r/CityBuilders+1 crossposts

Devlog #5. First armor set and first inventory and loot system

Creation of the game's first suit of armor : The wooden lamellar armor.

Crafted by woodworkers, it is the easiest armor to make, but it is also the most fragile, even though it provides better protection than non-armor outfits.

And creation of the first player inventory system, allowing players to inspect and loot animal carcasses. When an animal is killed by a predator, it is devoured and its carcass inventory becomes available.

Predators devour the carcass, gradually consuming all the meat from its inventory and leaving only bones and skin behind. Rats can then finish the job by devouring the bones and skin from the inventory. When a carcass’s inventory is empty, the carcass disappears.

If a carcass has not been devoured by rats or completely looted by the player, it disappears after 3 days.

Vozan is a political simulation game in which players take on the role of a tribal leader and have complete freedom to shape their environment politically, economically, and socially. This applies to both their human subjects and the local flora and fauna.

Consequently, a systemic, emergent, balanced, and dynamic ecosystem is absolutely essential for establishing a solid foundation upon which an immersive human society can then emerge.

Have you always wanted to build a village however you like? Design a unique society? Develop an original civilization? Build a perfect empire? Well, that’s exactly what Vozan aims to do.

u/Infamous_Soft_6290 — 2 days ago

ISO City Builder that progresses through ages

I’m looking for a solo city builder kind of like the civ games where you start in an early age like stone/caveman and can progress your city through the ages all the way to modern or maybe even further.

reddit.com
u/ProfitPleasant8273 — 3 days ago

Idle City Builder for work

Looking for a city builder game that I can run while working. Basically look at once I got downtime. Sometimes every 10-30min, but also maybe 2-3h.

Thanks!

reddit.com
u/Fresh_Candle7017 — 3 days ago

Any difficult city builders to recommend?

Summer break is here and I'm looking for a new city builder to play. I like those city builders that are very difficult and has a steep learning curve. I am also trying to avoid games who are still in early access.

Previously I have enjoyed Workers and Resources, Banished, Rim World, Tropico series, Factorio, Prison Architect, Cities Skylines 1 and SimCity 4

I have not enjoyed Anno 1800 or Railway Empire

Edit: I do not like story based city builders like Frostpunk because I feel they lack replayability. Pure difficult sandbox is best.

Edit 2: Alot of good suggestions, thank you! I will consider them all and pick some based on which ones are most on sale.

Edit 3: I went with Against the Storm and I love it !!!

reddit.com
u/HiddenSmitten — 5 days ago
▲ 88 r/CityBuilders+1 crossposts

Finally started building out my bourgeoisie district!

It's still very much a work in progress, but I'm really happy with how it's coming together so far.

I've been documenting the entire city with relaxing, no-commentary videos over on YouTube if anyone enjoys having Town to City on in the background or wants some layout inspiration. Would love to hear what you think so far🥹 https://youtu.be/gCobQ2j27ZM

u/xpbyelise — 4 days ago
▲ 321 r/CityBuilders+2 crossposts

My new city so far ! 🏗️

I started this city a few months ago, didn’t finish it yet but the city-center is almost done and then i’ll pass to the rural part. Hope you like it ! If you have any question, feedback or idea don’t hesitate !

u/Annual_Cookie4511 — 5 days ago

One month after our demo release of Age After Age

A month has passed since we released the Age After Age demo, and we wanted to thank everyone who gave it a try.

Over the past month we've received a huge amount of feedback from players. Some of it confirmed our ideas, some of it completely changed our priorities, and all of it helped make the game better.

Since the demo launched, we've already released three major patches with gameplay improvements, UI changes, bug fixes, performance optimizations, balance updates, and many quality of life improvements based directly on player feedback.

If you played the demo during launch week, we'd love for you to give it another look.

Demo:
https://store.steampowered.com/app/438570/Age_After_Age_Demo/

We're also preparing a special updated demo for Gamescom, where visitors will be able to try new content we're currently working on.

And for Steam Next Fest in October, we're planning to introduce a Sandbox mode, giving players much more freedom to experiment and build without the constraints of the current demo.

Thank you to everyone who took the time to leave feedback, bug reports, and suggestions. It's amazing how quickly players notice things that a development team can completely miss after staring at the same project for years. Every comment has helped us move the game forward.

u/lisyarich — 5 days ago
▲ 257 r/CityBuilders+10 crossposts

Building a football tycoon where you own the club and grow the whole town around it

I've always liked football management games, but every "tycoon" version I tried felt really shallow. Tap a button, number goes up, that's basically the whole loop. So I started making the one I actually wanted to play.

The main idea is that you're the owner, not the manager. You don't pick the team. Your coach and sporting director bring you proposals and you make the calls. What you actually spend your time on is building three things:

  • The club itself: squad, facilities, youth academy.
  • The town around it. You grow it from a small village into a metropolis, and a bigger town means better sponsors, more fans and a deeper youth pool, which all feeds back into the club.
  • Your own life: houses, cars, investments, a family, and eventually handing the whole thing to an heir.

It's a single-player mobile game and it's not out yet. Site's here if you want a look: https://hometownfc.app

Happy to answer anything about it.

AI disclosure (Rule 3): Yes, generative AI was used.

  • Code: built with heavy use of Claude (Anthropic) as a coding assistant, and Codex (OpenAI) was used to review/audit the code. The design, systems and balancing decisions are my own.
  • Art: most of the in-game art (player portraits, buildings, backgrounds, the in-game assistant character) was made with AI image generation. The club crests are partly that and partly procedural, code-drawn vector graphics.
u/No_Dentist_7426 — 7 days ago
▲ 30 r/CityBuilders+3 crossposts

Dieselwake - Floating Fortress Builder

Hi There,

We're a small team developing Dieselwake, a floating fortress builder with a focus on naval combat set in a post apocalyptic flooded world.

We just released an early prototype showing the basics of building, economy management and naval battles.

You can check it out here: https://cmtda.itch.io/dieselwake

u/Enough-Ride-3184 — 5 days ago

Working on a small town sim where residents actually live their own lives. Early build, already playable solo or co-op with a friend

Every resident is actually simulated: born, schooled, employed, married, with a real multi-generational family tree. Let relatives keep marrying each other for a few generations and the gene pool gets weird fast.

https://preview.redd.it/iashb8y79mah1.jpg?width=2526&format=pjpg&auto=webp&s=7c5ee7c3f9f9f9995c9eaed39d5abc0184627189

Actively developed, mechanics are the current focus, graphics and animations will get more focus and polish later on. Like to give it a spin? You can request a code at taajamaonline.fi/en

Invites are sent daily - remember to check your spam folder.

reddit.com
u/WayJa — 5 days ago

Name Your Town

Hey, we’re the developers behind the upcoming city-builder - Wild West Pioneers, and we decided to come up with a question today.

You get one chance to name your frontier town.

What's it called?

We're always amazed by the names players come up with. Some go for realism. Some create historically inspired settlements.

Others build places with names like:

  • Tax Haven
  • New Mistake
  • Last Chance

If you were founding a town in the Wild West today, what would you call it?

u/EmpireCrafters — 6 days ago
▲ 26 r/CityBuilders+1 crossposts

Should city builders ever have a true endgame?

One thing I've been thinking about while designing a city-building strategy game is what happens once players have built everything.

In a lot of city builders, reaching that point means resources are abundant, expansion slows down and the challenge gradually disappears. Some players enjoy continuing to optimise their city, while others lose interest once they've "completed" it.

Do you think city builders are better as endless sandbox experiences or should they eventually build towards a meaningful endgame or victory condition?

I'm interested to hear what keeps you coming back to city builders long after the initial excitement of building your first city has passed.

reddit.com
u/DevDominion — 7 days ago