r/CityBuilders

Rules for Developers of City Builders [Read before posting]

The following rules are now implemented for game developers:

- Non verified developers can post in the megathread (1x per month), and approved developers are also allowed to post 1x per month here. Reports should be made on content that is excessive, spammy, etc.
- Become a verified developer and be able to post as often as necessary (no specific limits for trailers, updates, etc, but please be mindful and do not spam posts as this could lead to losing your flair). NOTE: This allows posting OUTSIDE of the megathread.

Please send a modmail to get approved as a "Developer" with the flair in the subreddit. Include the following:

Developer Reddit Name:
Game Developed:
Store page (if available):
What amount of AI is used and how:
Any other relevant information:

SUBMIT HERE: https://www.reddit.com/message/compose?to=r/CityBuilders

reddit.com
u/IronicStar — 3 days ago
▲ 9 r/CityBuilders+1 crossposts

Design question: should farms outside the walls be intentional raid bait — or sacred ground the AI must never torch?

Working on a medieval survival / fortify game (Forgebound — Amilcar Technologies). Early loop: you push farms past the palisade for food, then the first real night raid hits.

Design fork I'm stuck on:

  • A) Raiders treat outside crops as free damage, so over-expanding is a real mistake.
  • B) Farms can get hurt, but never fully wiped, so new players don't softlock into starvation.

Which reads fairer to you? How have other fort / settlement games handled "prosperity outside the walls"?

Store page if you want the broader pitch (not a wishlist ask): https://store.steampowered.com/app/3691400/

u/loulo88 — 4 days ago

Would there be a citybuilder inspired by warhammer?

I am thinking was ever made a game like this? Like no rts but building and managing a city with one of the factions or inspired by warhammer?

I would like to play something like this or similar..

reddit.com
u/AlexanderGGA — 4 days ago
▲ 181 r/CityBuilders+8 crossposts

I finally finished the new trailer for my cozy colony sim, WildRoot. I'd love to hear what you think.

I've been working on improving WildRoot's first impression and recently finished a new trailer.

It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.

I'd really appreciate any feedback—especially on the pacing, music, and whether the trailer makes you want to learn more about the game.

u/Remarkable-Ice-8608 — 8 days ago
▲ 9 r/CityBuilders+1 crossposts

I’ve been reworking StoneEra’s world generation — here’s the latest update

Hey everyone!

I’ve been working on improving StoneEra’s world generation, with a focus on making the world feel more natural and varied while still keeping everything compatible with the voxel simulation and gameplay systems.

There’s still more work to do, especially on performance and polishing the generation, but I wanted to share the current progress and what has changed.

I posted a full dev update on Steam with more details and screenshots:

https://store.steampowered.com/news/app/5057770/view/683014827293017914?l=english

I’d be interested to hear what you think about the direction, especially the terrain and overall world generation.

u/Arrock12 — 11 days ago
▲ 107 r/CityBuilders+2 crossposts

I wanted the marketplace in my RTS to feel like an actual market, not just another building

I’ve been working on the marketplace for Wars of Empire.

Instead of treating it as a single isolated building, I wanted it to feel like a small trading district that grows around a central structure, with stalls, awnings, goods, barrels, and different merchants filling the surrounding space.

The goal is to make important economic buildings visually communicate what they actually do, even when you’re looking at the city from a distance.

This is the current version.

Does this read clearly as a marketplace at RTS scale, or does the surrounding detail feel too busy?

Wars of Empire is currently in development and available to wishlist on Steam!

u/brickylab — 11 days ago

I finally decided on a Visual style for my Economy/City builder and am curios on opinions

Ive been working on this for quite some time now and it took me really long to work out the style of the Town View. I know the buildings as they are placed now don't all make 100% sense but I'm hoping this paper/painted visual style is received well.

For those curios
Argosy on Steam

u/CoffeeOrc_ — 12 days ago

What do you think of the art style of my isometric city builder? (1 year into development)

I've been working on this isometric city builder for the past year.

The game is inspired by the nostalgic era of classic isometric games, but I'm building it with modern technology and hardware. I'm trying to capture that classic visual feeling while taking advantage of what modern hardware allows.

I'm also not using a game engine. Since the focus is on the isometric look, I'm implementing the specialized rendering techniques, tricks, and optimizations that made this kind of game so interesting in the past. One nice advantage is that the game can be compiled to pretty much any platform.

The game also has a time-of-day cycle, so the city changes throughout the day, from night to sunrise, noon, and sunset. I really like how the same buildings can look and feel completely different depending on the time of day.

At this stage, I'd really like to get feedback specifically on the art style and visual direction. I'd love to hear what works, what doesn't, and what you'd change.

My goal with the game itself is pretty simple: I want it to be fun, simple, and relaxing. I'm not interested in the current trend of coin collecting, timers, scheduled upgrades, endless progression loops, or mechanics designed mainly to encourage in-game purchases.

I want the city to be something you can simply enjoy building and looking at, without constantly being pushed toward the next action.

So, regarding the art: does it give you the nostalgic isometric feeling I'm going for? What would you change or improve?

Thanks for taking the time to look at it, and I'd really appreciate any feedback.

---

Updates:

  • I'm not a native English speaker, so yes, I used AI to check the text.
  • The game is still in an early stage and is far from release. There are many things left to add, especially multiplayer. I've always wanted to have dozens of cities interconnected online.
u/GMP10152015 — 12 days ago

City building games have a Soul Problem pt.2

Despite my disappointment with Cities: Skylines 2, I keep coming back to the game from time to time. I can't even control it. It's like a deep inner need.

radical-elements.com
u/lexx27 — 12 days ago
▲ 7 r/CityBuilders+1 crossposts

Battle of Folks - A Wave-Based Mobile RTS

App Name: Battle of Folks

What it does:
Battle of Folks is a mobile RTS where you build and defend your settlement against increasingly difficult waves of enemies. Manage resources, research upgrades, build defenses, and control your hero and units to survive as long as possible.

Key Features:

  • Hero with abilities, leveling and skins
  • Base building, research, walls and defensive towers
  • Wave-based combat with different enemies, special waves, day/night cycle and weather effects

Goal: None

Giveaway: None

Cost: Free to try, with the full game available as a one-time purchase.

Link: https://play.google.com/store/apps/details?id=com.marcelkretzmann.battlefolks

u/CooleSocke-Jr — 11 days ago

We're making a city builder where the city survives every expedition you lose

Between expeditions you're back in town. Every building is paid for with what comes home from a card-battle expedition, and losing one takes your deck but never your city, so even a bad expedition still adds something to the streets.

The town also feeds the next expedition: buildings unlock upgrades you carry into the next one, like the church that strengthens your mantras. The city is how you get further each time.

Two of us are making it, 200 cards across five acts. Would a city that survives every defeat feel like your kind of city builder?

Steam: https://store.steampowered.com/app/5244390/?utm_source=reddit&utm_medium=citybuilders

u/PowerSpikeStudio — 11 days ago

Made these banners for my 19th-century American city-builder Steam page

Spent a few hours today to make these animated banners for my game's Steam description. What do you think of these?

If you are interested in this game, check out its Steam page. It's called The Gilded City, and is still actively in development, I will post more updates here and on Steam from time to time.

Looking forward to meet you in the Gilded Age!

u/Brittl_e — 12 days ago
▲ 12 r/CityBuilders+1 crossposts

Same building, different civilizations. How do these mills read?

I’ve been working on civilization-specific versions of the same economic buildings for Wars of Empire.

These are the current mill variations. The goal is to keep the building instantly recognizable as a mill, while still giving each civilization its own architectural identity and silhouette.

I’m trying to find the right balance between:

  • consistent gameplay readability
  • distinct civilization style
  • enough variation without making them feel like completely different building types

Would love to hear which ones feel the strongest, and whether any of them still look too similar to each other.

u/brickylab — 11 days ago
▲ 11 r/CityBuilders+1 crossposts

CottageCore: build a cozy village with cottages, animals and floating houses

Hey everyone! I’m the developer of CottageCore, and here’s the announcement trailer :)

It’s a freeform village-building game where you can shape cottages and towers, customize their colors and materials, and attach floating houses to your towers. Villagers, animals and changing seasons bring the village to life, and there’s a Creative Mode for building at your own pace.

The public demo is planned for early November 2026, with the full release on April 14, 2027.

All art and music are human-made.

Trailer: https://youtu.be/f35t1kngUao
Steam: https://store.steampowered.com/app/4941950/CottageCore/

u/Deltakosh — 11 days ago