r/tycoon

▲ 139 r/tycoon+47 crossposts

We just released a new trailer for our retro shop sim!

Hi friends! What do you think?

Shop Crush is a mysterious shop simulator with psychological horror elements, set in the early 2000s.

In this hybrid visual novel, you run a small thrift shop, get to know your customers, figure out what they really want, and decide what to put in front of them. Every customer has their own personality, preferences, and hidden motives - and it’s up to you to figure them out.

Behind each customer is a small psychological mystery waiting to be uncovered. Read their behavior, make the right calls, and balance profit against customer trust as you try to keep the shop running for one more day.

u/badfantasyrx — 4 days ago
▲ 273 r/tycoon+1 crossposts

I got interested in 19th-century American urban form, so I'm making a city-builder about it.

Hi everyone! Many of you have probably seen plenty of before-and-after photos of American cities, showing how their streets have changed in the past century. I’ve always been fascinated by the historic streetscapes, especially those from the pre-automobile era, when American cities were compact, pedestrian oriented, with active and continuous street facades. Interestingly, these are also the qualities that today's urban designers are trying to achieve.

In an effort to recreate this urban form in a city-building game set in the Gilded Age, one challenge I'm having is how did the developers decide the location, program and density of their development in an era before zoning regulations were available? I'm currently using simulated traffic level, distance to key features like park or harbor, and nearby land uses to make the prediction. But I know this could be a much more complicated system. Curious to hear what you think were the major forces shaping the form of 19th-century American cities.

I’ve attached a short preview of the game to show the current progress. It's called The Gilded City, and you can find its Steam page here. I’d love to hear your thoughts!

u/Brittl_e — 4 days ago
▲ 58 r/tycoon

The demo for 18th century stock market simulator Exchange Alley just launched!

You can download it for free on Steam now: https://store.steampowered.com/app/4950300/Exchange_Alley/

Apologies for the repost! My last post got removed for a lack of AI Disclosure (sorry mods), so here it is:

AI Disclosure

Exchange Alley was proudly made by humans only, no AI was used in the production of Exchange Alley or any other Priory Games experiences.

Enjoy!

u/Priory_Dev — 6 days ago
▲ 66 r/tycoon+1 crossposts

Timberline Factory demo is live – a physics-based sawmill simulation, made by a guy who works in a real sawmill

Hey r/tycoon,

Two weeks ago I posted Timberline Factory here: a sawmill automation/simulation/tycoon game where logs are physics objects, not icons on a rail. Thanks for all the comments.

Someone asked whether I still have all ten fingers, since I work full-time (38.5 h/week) in a real sawmill. i do :D, and that question is part of why workplace safety is its own system in the game.

The free demo is live on Steam today.

Steam (free demo): https://store.steampowered.com/app/5037170/Timberline_Factory/

What's in it and what changed since my last post:

- Physics logistics: logs have weight and friction and they roll. Messy layouts and settings cause real jams.

- Economy: the timber market index uses mean reversion, so timing your sales matters. Bark goes into the biomass power plant and lowers your electricity costs.

- workers: there's a workplace safety research line. Neglect it and accident rates and sick days go up. Sick leave will also be reducible through a 3 stage research line with Early Access on Nov 6 (not in the demo).

- Maintenance: dirt and wear slow your machines down... new: the dirt is now visible, and your cleaner worker removes it.

- Balance pass on machine error/failure rates.

The clip shows the satisfying side: debarking, clean cuts at the saw blades, logs flowing. The chaotic side exists too, trust me :)

If you want to see more of the game in action, Wally1169 made a gameplay video: https://www.youtube.com/watch?v=v_z83YFkWzU – he played an older build, so balancing and a few things have changed since then.

Early Access is planned for Friday, November 6th. for the tycoon crowd: does the economy give you enough reasons to optimize or would you want more market pressure? I'll be around to answer.

AI Disclosure:
No AI was used in the making of this game!

u/El_Grande_Games — 11 days ago
▲ 99 r/tycoon

Steam sale is on! Here are all the tycoon game discounts

93%

  • Smart Factory Tycoon (59%) — $1.04

90%

  • Evil Genius (93%) — $0.99
  • Evil Genius 2: World Domination (69%) — $3.99
  • Pizza Connection 3 (50%) — $1.99
  • Transport Fever (83%) — $2.99
  • Two Point Campus (88%) — $2.99

87%

  • Espresso Tycoon (84%) — $2.59
  • Pizza Connection (69%) — $0.77
  • Pizza Connection 2 (77%) — $0.77

86%

  • Startopia (90%) — $0.97

85%

  • Airline Tycoon Deluxe (84%) — $1.49
  • Chef: A Restaurant Tycoon Game (73%) — $2.99
  • Definitely Not Fried Chicken (73%) — $3.74
  • Project Highrise (85%) — $2.99
  • Railroad Corporation (74%) — $5.39
  • Transport Fever 2 (90%) — $5.99
  • Tycoon City: New York (43%) — $1.49

81%

  • Disco Simulator (76%) — $2.84
  • Farm Manager (79%) — $3.79

80%

  • Airline Tycoon 2 (18%) — $1.99
  • Big Pharma (77%) — $4.99
  • Blooming Business: Casino (69%) — $3.99
  • City of Gangsters (73%) — $5.99
  • Festival Tycoon (76%) — $2.59
  • Industry Giant (77%) — $1.99
  • Industry Giant 2 (86%) — $1.99
  • Industry Giant 4.0 (36%) — $4.99
  • Industry Manager: Future Technologies (58%) — $2.99
  • Omerta - City of Gangsters (67%) — $2.99
  • Railway Empire (83%) — $5.99
  • The Invisible Hand (80%) — $2.59
  • War for the Overworld (86%) — $5.99

75%

  • Airport CEO (83%) — $6.24
  • Cartel Tycoon (76%) — $7.49
  • Casino Inc. (86%) — $1.32
  • Cities in Motion (77%) — $4.99
  • Cities in Motion 2 (57%) — $4.99
  • Hardware Tycoon (66%) — $2.99
  • Jurassic World Evolution (87%) — $11.24
  • Planet Coaster (91%) — $11.24
  • Prison Architect (85%) — $7.49
  • Production Line: Car factory simulation (82%) — $6.24
  • Railroad Tycoon 3 (77%) — $2.49
  • Recipe for Disaster (71%) — $3.74
  • Rise of Industry (73%) — $7.49
  • RollerCoaster Tycoon (94%) — $1.49
  • RollerCoaster Tycoon 2 (90%) — $2.49
  • RollerCoaster Tycoon 3 (87%) — $4.99
  • RollerCoaster Tycoon Classic (91%) — $4.99
  • Sid Meier's Railroads! (71%) — $2.49
  • Snowtopia: Ski Resort Builder (62%) — $6.24
  • This Is the Police (82%) — $3.74
  • This Is the Police 2 (75%) — $3.74
  • Two Point Hospital (92%) — $7.49

70%

  • Arcade Tycoon (82%) — $4.49
  • Empire TV Tycoon (79%) — $2.99
  • Jurassic World Evolution 2 (90%) — $17.99
  • Movies Tycoon (71%) — $8.99
  • Planet Zoo (91%) — $13.49
  • Turmoil (93%) — $3.89

67%

  • Game Dev Story (90%) — $2.96

66%

  • Game Tycoon 2 (49%) — $2.71
  • Hundred Days - Winemaking Simulator (77%) — $8.49

65%

  • Blockbuster Inc. (52%) — $8.74
  • Let's School (93%) — $6.99
  • The Tenants (79%) — $6.99

61%

  • Soda Story - Brewing Tycoon (91%) — $5.84

60%

  • Game Dev Tycoon (95%) — $3.99
  • Planet Coaster 2 (74%) — $19.99
  • Project Hospital (89%) — $9.99

53%

  • Blood Bar Tycoon (80%) — $9.39

50%

  • Another Brick in The Mall (83%) — $8.49
  • Arcade Empire Tycoon (72%) — $2.49
  • Capitalism (84%) — $2.99
  • Dungeon Tycoon (75%) — $7.49
  • Esports Life Tycoon (61%) — $9.99
  • Mad Games Tycoon (91%) — $7.49
  • Puffin Planes (95%) — $5.99
  • Railway Empire 2 (73%) — $24.99
  • Restaurant Empire II (78%) — $9.99
  • Showrunner (72%) — $4.49
  • Startup Company (81%) — $6.49
  • Youtubers Life (77%) — $9.99

45%

  • Car Manufacture (66%) — $10.99
  • City Game Studio (92%) — $10.99

40%

  • Ale Abbey (89%) — $8.99
  • GearCity (90%) — $11.99
  • Good Company (73%) — $14.99
  • High Seas, High Profits! (87%) — $8.99
  • Hotel Magnate (58%) — $11.99
  • Mad Games Tycoon 2 (94%) — $14.99
  • Railroad Corporation 2 (71%) — $23.99
  • The Executive - Movie Industry Tycoon (80%) — $8.99

35%

  • E-Shop Tycoon (73%) — $9.09
  • Octohill Ski Tycoon (82%) — $5.84

34%

  • Galacticare (86%) — $19.79

33%

  • Hollywood Animal (73%) — $13.39
  • Two Point Museum (95%) — $20.09

30%

  • News Tower (94%) — $17.49
  • Tavern Keeper 🍻 (94%) — $20.99
  • This Grand Life 2 (88%) — $12.59

25%

  • Automation - The Car Company Tycoon Game (94%) — $22.49
  • Capitalism 2 (83%) — $7.49
  • Computer Tycoon (85%) — $14.99
  • Mars Attracts (88%) — $18.74
  • Plutocracy (80%) — $18.74
  • Power Network Tycoon (97%) — $11.24
  • Project manager SIM (100%) — $4.49
  • Software Inc. (94%) — $17.24

22%

  • Hotel Architect (94%) — $23.39

20%

  • Big Ambitions (92%) — $20.79
  • Casino Resort Tower (94%) — $15.99
  • CD Market (96%) — $15.99
  • Mad Television Tycoon (85%) — $16.79
  • Monastery: Ora et Labora (94%) — $11.99
  • Rail Estate (96%) — $6.39
  • TasteMaker (83%) — $9.59
  • The Boss Gangster: Criminal Empire (84%) — $15.19
  • Werner Waffenwerke: Arms Tycoon (95%) — $15.99
  • Wizdom Academy (64%) — $17.59

You can check them out and filter here:

Go to The Tycoon List website

u/Janva — 14 days ago
▲ 64 r/tycoon+3 crossposts

new trailer! honey farm management with bears and bees 🐻

hey all! 🐝

We just release a new trailer showing all the new features and visuals of the game! 💛

Bottled by Bears is a cozy management game about a family of bears running their honey farm. A demo is available if you want to try the game out!

Steam Page: https://store.steampowered.com/app/4390080/

Discord Community: https://discord.gg/M6cwrCZawB

AI Disclosure: All assets are hand-drawn and music composed by the team (humans 🙆‍♂️). We do use AI tools to make custom editor tooling for development and aid on testing/bug fixing.

u/rethe_ — 12 days ago
▲ 13 r/tycoon+1 crossposts

Factory Default: Build, Trade, Repeat v0.1 just released into Early Access. A Global Supply-Chain Sim: developed solo, and published by MicroProse.

Hi r/tycoon,

Factory Default: Build, Trade, Repeat has just released into Early Access after about 2 years of development!

As an avid fan of games like Satisfactory, Anno 1800, Cities Skylines, and Dyson Sphere Program, I set out to build the game that I always wanted to play. Expansive supply-chains without the burden of combat or micromanaging citizens. Just you, raw material, some factories, and the volatile market!

It is available now on PC!

Steam: https://store.steampowered.com/app/3901610/

Trailer: https://www.youtube.com/watch?v=pAJcyVVHABg

I think the trailer speaks for itself, but detailed core features are on the Steam page, and detailed additions for v0.1 are in the DevLog.

Most additions with this update revolve around new mining colonies on the moon!

Devlog: https://store.steampowered.com/news/app/3901610/view/681886390551577999

Thank you,

-Chett

AI Disclosure: No AI was used in the making of this game.

u/WCFitzgerald — 11 days ago
▲ 7 r/tycoon

Join the Playtest for ScareZone: Haunted Attraction Tycoon

Our playtesters are going WILD with their haunted attraction builds and really blowing us away with the creativity (and somehow accumulating 10 million dollars??). We NEED feedback from Tycoon gamers, and just more playthrough data to help us tune the economy and goals.

Please drop me a DM and I'll happily set you up with a Discord invite and key for this weekend's playtest. 🎃

AI Disclosure - Bots are for coding. Talented and spooky humans are used for all 3D assets, artwork, voiceover, music and more. We even did motion capture of real scare actors here in Orlando.

u/thoosiedev — 14 days ago
▲ 0 r/tycoon

Cricket Team Manager - out now on steam

Cricket Team Manager is a Cricket management game with a very intelligent game engine making it super enjoyable for cricket nerds and management/strategy lovers in general.

Out now on steam: https://store.steampowered.com/app/5034440/Cricket_Team_Manager/
25% launch week discount!

What it lets you do?

You start a international career with one of the 12 full member nations - Australia, India, England, etc. and take charge of the team from October 2026 playing real fixtures going forward - tours, test series, T20 World cup, ODI World Cup, Asia cup, Test Championship, etc.

Main Features

  • ~5000 players in the game with real stats across six format (FC, List A, T20, Test, ODI and T20I). Names are fictionalised due to licensing restrictions
  • In-game database editor that allows use to easily edit player names and attributes. Also super easy to share your edits across the community.
  • Hand out yearly contracts, appoint captains, train players as you progress through the career.
  • Player skills and attributes based on real stats - see them grow as you train them.
  • Players get old and retire. Young Regens show up for you to train and turn into the next star.
  • Full schedule - Ashes, ODI World cup every 4 years, t20 World Cup every 2 years, 2 year Test championship cycle, World rankings
  • Team and Player historical record that you try to beat in your career.
  • Real grounds with their real attributes - spin friendly, flat, green top, etc.
  • Player injuries, rest periods and domestic players' watchlist.

Match Controls

Meaningful match controls to make your game enjoyable

  • Full view of various important stuff during a match - Scorecard, worm, manhattan graph, live ball-by-ball commentary, conditions, fields, wagon wheel, pitch map, etc.
  • Batting - 5 batsman aggression levels - start defensively and go mad during death overs. Batsman settle indicator. Farm the strike if a tailender is at the other end.
  • Bowling - Choose lengths for fast bowlers, spin/flight for spinners based on conditions and opposition batsmen - everything affects the game. Set fields as per match situation.
  • Declare innings, prepare pitches for home fixtures, select lineups and rest players to let them recover.

and much more....

What's the main selling point?

The Game Engine - We have worked hard on the game engine, improving it, tweaking it for months before getting to a point where it feels very real-life like and has lots of cricketing intelligence. We have a test harness that we use to simulate thousands of matches and analyse the results to make sure the engine is producing real life like results, within a pre-determined range. The pre-determined range is not just random common sense - it is derived from actual ball-by-ball data of last 30 years of International Cricket. A lot of beta testers have tested the engine and provided feedback and we have improved it based on that.

The Database - ~5000 current players (names fictionalised, real stats) and their attributes derived from stats and cross-checked by humans for accuracy. We have worked a lot to get these stats. I am myself a stats nerd so wanted accurate stats in the game instead of random number. The game feels much more real when you take your favourite player to 250 current wickets to 500 wickets.

Testing - The beta testing program ran for 2 months and lots of amazing beta testers have provided great feedback and suggested improvements which we have incorporated into the game and the engine.

No Domestic teams/leagues?
Our focus for v1 has been the game engine. We wanted a game that feels like real life. Having a 100 features and 1000 buttons makes no sense with an engine that doesn't produce good results. Domestic teams and leagues will surely come in next year's version.

Is there a Demo?
A demo is already out on steam to try right now and see how it feels.

Is it AI slop?

The developer behind this (me) has 10+ years of experience building software more complex than this - finance, startups, etc across 3 continents. But I won't misinform anyone by saying there is absolutely zero AI involvement. Claude code was regularly used to speed up the development. For example, analysing stats and deriving skill values from those, writing unit tests for comprehensive coverage, research work, etc. Some components of the steam artwork was also created with the help of AI.

Useful links
Steam Page - store.steampowered.com/app/5034440/Cricket_Team_Manager/
Subreddit - r/CricketTeamManager
X - https://x.com/CricketTMGame
Youtube trailer - https://youtu.be/1-W1L-vToqI

u/curiousank92 — 14 days ago
▲ 7 r/tycoon+1 crossposts

Starliners: a space logistics game between incremental and automation | Demo out Now !

It's an incremental space management game that sits somewhere between incremental and supply chain games like Factorio. You expand across the Solar System, manage deliveries between planets, build increasingly complex production chains, and gradually automate parts of your logistics as your civilization grows, all working towards the construction of an enormous generation ship to carry humanity beyond the Solar System.

The game is currently available as a demo: Steam

AI Disclosure : No art, music or any asset used Gen AI, but used for code production.

u/Steaggs — 14 days ago