▲ 90 r/cozygames+3 crossposts

I'm making a Rimworld inspired golf restoration/sandbox-ish game

hi everyone!

I've been working on a golf game mostly inspired by Rimworld (in terms of NPC depth/interaction) and Mini Motorways (in terms of cleanliness of UI/game elements, not quite there yet, but it's my goal!) with the main gameplay being restoring the family golf club. i've built around the idea of 'there's no doing wrong', in that you can go about the restoration any way you want, there are no real fail states, and you can play as passively or actively as you want.

i'd love any feedback, if anyone wouldn't mind sharing! I've worked on this for the better part of 2 years by myself and this is my first trailer so yeah, I'd love to hear anything at all. if you'd like to check it out on Steam, the name is Fairwell.

u/lawroter — 7 hours ago
▲ 2 r/godot

Updated my Godot built golf game with player drawable procedural bunkers/greens

hi dudes! I'm super happy with the progress I've made here. my greens and bunkers used to be kind of placed/randomized, but now, the player can easily draw them!

would love any thoughts or tips for improvements. i'm especially happy as my game is a bit more on the relax/idle side, so to have a really well fleshed out working course system even when it's not the first draw of the game makes me so happy. if ya would like to check it out, here it is on Steam (hoping to get my trailer/updated screenshots up soon)

https://store.steampowered.com/app/4826230/Fairwell_A_Cozy_Golf_Revival/

happy to discuss any of the tech side behind these things as well, if anyone is interested!

u/lawroter — 2 days ago

Procedural golf holes in my cozy course-restoration game

I've been working on building out my golf game's course designer and would love to hear any thoughts! it's relatively simple, and the main theme of the game really isn't in the course design, but I do want it to be enjoyable to work with and a solid part of the game.

each hole is just three draggable points (tee, landing, green), and the fairway is a tapered band generated between them, with par and a live difficulty rating computed straight from that geometry. the greens are seeded procedural blobs with a bit of randomness so they're never identical, and the raised, domed look is a radial shader trick off each shape's center and radii rather than a real 3D surface.

again, any thoughts would be very much appreciated!

youtube.com
u/lawroter — 4 days ago
▲ 29 r/godot

Procedural golf holes in my cozy course-restoration game

I've been working on building out my golf game's course designer and would love to hear any thoughts! it's relatively simple, and the main theme of the game really isn't in the course design, but I do want it to be enjoyable to work with and a solid part of the game.

each hole is just three draggable points (tee, landing, green), and the fairway is a tapered band generated between them, with par and a live difficulty rating computed straight from that geometry. the greens are seeded procedural blobs with a bit of randomness so they're never identical, and the raised, domed look is a radial shader trick off each shape's center and radii rather than a real 3D surface.

again, any thoughts would be very much appreciated! if ya would like to check it out, here's my little game I've been working on.

https://store.steampowered.com/app/4826230/Fairwell_A_Cozy_Golf_Revival/

u/lawroter — 4 days ago
▲ 26 r/golf

I'd love any feedback on my golf game (think Rimworld, but golf, and a bit more on the restoration/idle side)

I've been working on what, in my mind, is a combination of Rimworld + Mini Motorways (and golf, of course, and mostly aesthetically on the Mini Motorways part) for about a year and a half now. I'm an absolutely obsessed golfer, have played religiously for the last 30+ years, and am trying to make something that's fun from the game side of things, but still very accurate to golf culture.

if anyone wouldn't mind taking a look and giving some feedback, I'd be thrilled to hear it. without a trailer, the question is more 'thoughts on the idea'. the loop is fairly straightforward, take over the family's failing/neglected golf course and restore it. I think I'd classify the game as a combination idle/management type deal but I've also tried to put a ton of interaction/influence (sometimes directly) with the NPC and world. I just pushed to Steam (no trailer yet) and this is the first time I've reached out anywhere and asked for feedback.

thanks in advance for any thoughts! I'm happy to say this AI slop bullshit free as well, given what you see out there today. I also hope this doesn't break Rule #4, and I'm happy to remove this if needed, but I genuinely am hoping this could be of interest to some people here. surprisingly, there's really not any game in this exact niche.

https://store.steampowered.com/app/4826230/Fairwell_A_Cozy_Golf_Revival/

u/lawroter — 12 days ago

after ~1.5 years of work, my pachinko roguelike's demo is finally approved for release :)

i've been working on my life-themed pachinko roguelike and i figured this would be a great place to share. my game is a kinda casual, score chaser with endless mode/steam global leaderboards with a heck of a lot of variation in builds/playstyle.

if you'd like to check it out, feel free to look below. and, if you have any feedback/criticism/literally anything at all, i'd love to hear it!

https://store.steampowered.com/app/4642350/Pachinko_Life/

youtube.com
u/lawroter — 1 month ago
▲ 14 r/cozygames+3 crossposts

a year in the works, approved for demo release :)

would love to hear any thoughts! it's a life themed pachinko roguelike, releasing soon after the upcoming next fest in june. if ya would like to see more, feel free to take a look below. and any questions/feedback is hugely appreciated!

https://store.steampowered.com/app/4642350/Pachinko_Life/

u/lawroter — 1 month ago