r/roguelites

Which is better between astral ascent and warm snow

Guys astral ascent is on sale for 10 dollars and white snow for 12...which is better if I want a challenging game with amazing build variety and good parrying....as I have seen astral ascent videos, the art style just did not vibe with me

..is it still good..

reddit.com
u/Remarkable-Put4632 — 5 hours ago
▲ 24 r/roguelites+6 crossposts

Izbacio sam demo za svoju prvu igricu na Steam - Synthularity

Cao, poslednjih par meseci radim solo na igri. U sustini je igra crossover izmedju Nodebustera i Game About Feeding a Black Hole. Jednostavan koncept, zanrovski bi spadala pod neku kombinaciju bullet heaven, roguelite i rhythm igrice sa incremental elementima.

Bazira se na kratkim ranovima koji se sa upgradovima produzuju, istrazivanju ogromne neonske stampane plocice u vidu tech tree-a, i vizuelnih efekata i muzike koji postaju intenzivniji sa progresom.

Muziku je takodje radio nas domaci umetnik tako da bacite pogled na njegove drustvene mreze sa linka iz creditsa. U trejleru mozete cuti deo celog soundtracka.

Svaki vid podrske i kritike je dobrodosao.

https://store.steampowered.com/app/4537910/Synthularity/

Probajte, lep pozdrav.

u/Incremental_Inc — 2 hours ago

Need recommendations for roguelikes/lites without builds

TL;DR

I want recommendations for more action oriented roguelites where you don't rely on builds, where the game is always challenging and engaging, with little to no downtime, and that focus more on their core gameplay to the point where even if the game didn't have RNG it would still be awesome.

So, I'm not really into roguelites that much. I've completely bounced off some of the most beloved games in the genre like Dead Cells, Hades and Skul, and even for most of the games that I did like such as StS and Into the Breach I didn't get quite as much out of them as others seem to have. With those two I and some other games I play and enjoy them, but after a couple dozen hours I start rapidly losing interest, then I force myself to play them to feel like I got my money's worth and around the 100~ hour mark I stop playing them.

There are three main exceptions to this rule: Downwell, Crypt of the Necrodancer and especially Spelunky 2, which became one of my favorite games ever and by far my favorite roguelite and will be the game I focus on in this post. For a while, I've been wondering what made Spelunky 2 click so well with me compared to most other games in the genre, but recently I've gotten into arcade shmups and realized that the reason I liked Spelunky 2 so much is because it shares some characteristics with many arcade games:

No builds: In Spelunky 2 there are no builds. The main risk/reward decisions are in the moment to moment gameplay itself, and whether an item you found would be better than the item you already have in that slot, but you never really try to make one cohesive and synergistic build, instead, you just have a variety of individually powerful items.

- Base strength: Partially due to the above, by the end of the game you're not much stronger than you were at the beginning. Your mobility might be better, you might have some fancy weapon, maybe even 99 health, but you can still be easily one shot out of nowhere, and your weapons can be just as dangerous to you as they are against your enemies. Due to this, the game always feels nicely challenging and engaging, and you never feel like you need a lucky drop to win.

- Gameplay density: There's little to no downtime. You're pretty much always doing something engaging throughout the run.

- Core gameplay: The core gameplay is really fun and we'll made, even without any items, to the point that even if all RNG was removed from it, I'd still like it.

Additionally, they should be action games.

I also prefer no meta progression, but I can tolerate meta progression as long as the game you're suggesting has the other elements.

They also don't need to have the characteristics I mentioned perfectly, they just need to have them to a high extent.

Some games I am particularly curious about and want to know if they would fit my tastes:

- Operation STEEL, Steredenn, and The Void Rains Upon Her Heart: Since this epiphany about my tastes was caused by arcade shmups, it's only natural that I'd be interested in shmup games in this genre. These are the ones I know of, but feel free to recommend others if you think I'd like them.

- Star of Providence: I'm interested about this one because Jaimers (probably the most famous shmup superplayer from the west) has a video where he clears the game in the highest difficulty even though 99% of his videos are him clearing shmups, so clearly he likes it a lot, which is a really good sign. Other than that I've also heard some things about the game that make me think it could be a good fit.

- Spirit's Abyss, Catacomb Kids, Towerclimb, and Vagante: Since Spelunky 2 is my favorite game in the genre I'm naturally going to be curious about other games that atleast look similar to it in a surface level.

- Tower of Guns: The levels in this one just look really interesting to me.

(Also just to get ahead of things because I know someone will bring these games up: Gungeon fits into the 100~ hours category because the weak and boring starting guns, the annoying ammo system and the level design which, especially in the earlier levels, feels kinda barren and dull eventually made me lose interest even though I really liked it for some time, and Nuclear Throne fixes most of the issues I have with Gungeon but I don't like how you end up relying on hit and run and cover abusing tactics to remain safe, but when the game forces you out into the open it's a lot of fun, but I'd say it fits more into the 100~ hours category for me as well).

reddit.com
u/Significant-Pepper72 — 6 hours ago

Do you like seeing card effects as short VFX clips like this? Building a roguelite deckbuilder and experimenting with how to showcase cards

Working on AI Apocalypse — a cyberpunk roguelite deckbuilder — with my son. We've been experimenting with taking individual card effects and turning them into these short augmented VFX clips.

This one's Spark — one of the Arc Staff's energy cards. We've made a bunch of these for different cards (massive hits, power surges, boss kills, etc.) and we're trying to figure out if this is the kind of thing people actually want to see when a dev is showing off their game, or if straight gameplay clips are more useful.

Honest question: do these land for you, or would you rather just see raw gameplay? Trying to figure out what works before we make a ton more of them.

Early Access June 16 if you want to see where it's all going:
https://store.steampowered.com/app/4652030

u/gamersanonymous — 10 hours ago

Our lead dev said we either release the game soon or start eating the office plants. So, we decided to launch on June 5th! 🤤🤤🤤

u/QuantumArts_ — 13 hours ago
▲ 3 r/roguelites+1 crossposts

Hard Cap or Infinite? How should stats progress

In roguelites there are some stats such as Dodge, Dmg Reduction etc can majorly impact game feel, even break the game completely.

Devs need to figure a way out, here are some of the examples:

Brotato: Hard Cap at 70% (Exception for Ghost character 90%)
Risk of Rain: A curve gets close to 99.999% at inf dodge upgrade
League of Legends: A curve gets close to 99.999% at inf armor/mr

As rogueliters, which approach would you like and why?

youtube.com
u/KappaJungle — 8 hours ago

Here We Come! We're heading to BitSummit PUNCH!

Hello everyone💖

I'm the developer of Re:Night, a roguelite deckbuilder with tactical movement mechanics.

Since the launch of the Re:Night demo on Steam, we’ve been absolutely blown away by the incredible response from players all around the world. Our entire team has been working hard to refine and expand the game, and we can’t wait to bring you even more fun and surprises.

This time, we are thrilled to bring our brand-new game update to BitSummit PUNCH!, taking place in Kyoto, Japan from May 22 to 24, 2026! BitSummit is the biggest indie game expo in Japan, with a lot of indie devs showcasing playable demos. Companies like room6, Phoenixx, KADOKAWA Game Linkage, Odencat, and GRAVITY GAME ARISE will also have booths there.

Our team has implemented fixes and optimizations across multiple in-game levels, aiming to deliver an even more enjoyable and immersive gaming experience. At the event, you can not only play the latest version of the game and meet the development team face-to-face, but also stand a chance to win exclusive limited-edition prizes at our booth!

We invite everyone to stop by our booth and try the game:

📆 May 22–24, 2026 | 10:00 – 17:00

📍 Location: Indie Game Area · 3F-B14

Miyako Messe (Kyoto International Exhibition Hall)

9-1 Okazaki Seishōjichō, Sakyo Ward, Kyoto, 606-8343

Important Note!

Re:Night officially launches on August 12th!

We'll also be running a Playtest from June 11th to July 2nd, and we'd love to hear your feedback.

If you happen to be in Kyoto and have the time, feel free to stop by and say hi!

u/SeahorseGames — 10 hours ago

Is there a roguelite RTS?

Is there a roguelite RTS? i’m thinking like starcraft or age of empires or even a tower builder one like bloons?

reddit.com
u/steamer0 — 20 hours ago

We're making a game where you partner up two Outlaws to claim revenge.

We're marrying Slay the Spire and XCOM then putting it into a weird western setting. Pick your duo of ragtag partners and fight your way through the cursed and corrupted Frontier where an evil cult brews.

Build your deck that's shared between both Outlaws with a mix of character specific and character agnostic cards to create the best opportunity to beat the cultists and bring down their organisation by force.

If this sounds interesting here is the Steam link: https://store.steampowered.com/app/4090010/Cardslinger/?utm_source=red&utm_medium=social&utm_campaign=post

We would love to hear what you think!

u/dudefromCAPSLOCK — 13 hours ago

Some Chunky industrial structures from my sci-fi roguelite

• The Gunner Printer builds little gunner bots, each costing increasing amounts of scrap.

• The Slime Farm slowly grows valuable slime over time.

• The trusty Builder Bot Spawner creates helper bots to handle your base tasks.

• The Bot Boy grants powerful random droid upgrades, but must be discovered in the wild.

• The Blast Mite Builder automatically produces a self-destruct droid each day that marches toward enemy territory.

Steam Page

u/Wildboy_Studios — 16 hours ago

Warhammer Survivors

I am not in anyway affiliated with this game/developers, butt I am very excited for this Vampire Survivors clone and they just dropped a demo as part of Skulls Fest.

https://store.steampowered.com/app/3669620/Warhammer_Survivors/

I have played for an hour and there's some cool ideas. There's two different universes, a Warhammer 40k and an Age of Sigmar. Both have different meta-progression tracks. I prefer W40k, so I've concentrated there. Two characters, a Space Marine and an Imperial Guardsman. I like the Guardsman because as you upgrade his weapons he gets followers. It's cool to have a space marine and another guardsman following you around, and I'm assuming that your coterie can increase far behind that.

Very happy with the demo and I know I'll be immediately buying the game when it drops.

u/redwhale335 — 1 day ago
▲ 76 r/roguelites+1 crossposts

I don't remember being so slow in VS to start, but WS is pretty fun all the same once you get going.

u/aloysiuslamb — 1 day ago
▲ 235 r/roguelites+4 crossposts

We're releasing Apocalypse Express 1.0 on June 10th. Thank you everyone who supported us on our journey

u/Llamaware — 1 day ago

Games like into the breach

I want suggestions for game like into the breach and fights in tight spaces but because they didn't really click with me.

So I am very much into the genre of roguelike/lites and even turn based games. That is very much not an issue but even then after putting in 6-15 hours into the above mentioned games. They didn't really click with me and I don't really know why.

Into the breach, I finished two islands consistently but it started feeling pretty same-y I think (it's been a long time). I never got into it to continue and had to drop it cuz of lack of interest. With FITS, it got really repetitive with time. I got to the final level multiple times but never beat the boss and similarly to breach, I ended up dropping FITS as well.

So I want to get more suggestions for similar games that could possibly change my mind. I agree if something doesn't click, that's just that and I don't have to force it but these are games I would like to see what they have to offer and I think they deserve another chance to change my mind.

reddit.com
u/bitsyze — 1 day ago

We have just announced our SCP/Backrooms/Severance inspired roguelite game called The Incentive Program. Free DEMO drops tomorrow 22 May!

Hello folks!

Our announcement trailer has just dropped and the free demo goes live on steam tomorrow. I can speak confidently for the whole team when I say we are very excited to get some real roguelike/roguelite player feedback in so we can polish and improve the game. It's got a lot of emergent lore. Everything in the game is intentional. But, we also really think the gameplay hook is great and feels good. Please do pass us on your thoughts.

 So, this is The Incentive Program and the Demo releases tomorrow if you are interested in helping us out!

u/OutplayJ — 1 day ago

Updating capsule art for Montabi to keep the vibes and clarity. Which one do you like better now?

For more context, Montabi is a monster taming roguelike deckbuilder. This is our first game, so we’re really thankful and learning a lot from all your feedback.

Previously, we tried to improve our capsule art by adding cards and grids for genre clarity and readability (A). But a lot of people said the old art (B) feels more alive and captures the vibe better. So we’re back exploring the previous art, now with more cards and zoom for clarity. And most importantly, trying to keep the vibes alive!

Which one do you like better now?

u/PlayMontabi — 1 day ago
▲ 17 r/roguelites+2 crossposts

We remade the trailer for our slime evolution roguelike Slimies with the feedback we got. Let us know what you think!

u/GhoulCave — 1 day ago