r/roguelites

What makes a support character worth picking over another damage dealer?
▲ 1 r/roguelites+1 crossposts

What makes a support character worth picking over another damage dealer?

I was reading a recent developer interview for Dead Account: Two Blue Flames, and one example caught my attention: pairing a character who pulls enemies together with another who has a wide-area attack.

I haven’t played it, but that sounds like a good reason to give a party slot to someone whose own damage might be lower. Grouping enemies could make another character’s attacks much more useful, especially if positioning matters.

What I’d want to see is whether picking that support changes my next few decisions. Do I start taking upgrades for a bigger attack radius? Can I use a slower attack more reliably because enemies are grouped up?

That’s usually what gets me interested in a build: choosing something that makes other options worth considering.

In party-based roguelites, what has actually convinced you to take a support over another damage dealer? Any examples where one support completely changed how you built or played the team?

Developer interview (Japanese)

u/Soft-Driver-3760 — 5 days ago
▲ 189 r/roguelites+1 crossposts

Been working on a roguelike arcade baseball game, Sluggernauts

I have been solo building my "dream game" a roguelike arcade baseball game where you do a randomized run against fantastical teams and upgrade your team to beat them and try to create a broken build, similar to tape to tape which I love. Excited to see if people have any interest here, I finally got it to a place where I could make a trailer and steam page I am happy with.

Wishlist here: https://store.steampowered.com/app/5040130/Sluggernauts
If you are interested in playtesting please join my discord: https://discord.gg/YGS65fFTa

youtube.com
u/fake_architech — 7 days ago

I'm 25 days away from launching my solo/co-op deckbuilder! Into the Crypt!

https://store.steampowered.com/app/1879270/Into_the_Crypt

Hi everyone, I'm Just under 3 weeks from launching my massive deckbuilder - Into the Crypt.

It's a massive, multi-year project with many talented hands that have helped this get this far, and I really hope those of you that play deckbuilders to check it out!

The new demo will drop just around the time of Steam Next fest for you to try, which will have hundreds of updates on top of the existing one (the current demo on Steam is many months behind).

It's first-person blend of 2D/3D deckbuilding, it's 100% roguelike, and has a lot to offer.

Here's a list of many features, but a lot is left for you to discover as well:

- Solo and co-op. Full save system for both, multiple save slots. In Co-op, you play side-by-side, every encounter, and you can use your class's special benefit on your teammate, as well as potions, revive your ally.

- a monsterous roster of 150+ enemies (yes, the count has grown significantly!). These enemies have their own playstyle, actions, over 1500+ animations JUST from enemies alone!

These enemies have phases with multiple decks and playstyles.

- 3 classes fully decked out, with their own mechanics, synergies and builds, and alternate starting paths (for those that want even more variety in gameplay).

- A 'crypt mastery' system, which provides you with XP in every action you take during your run, unlocking various elements in subsequent runs.

- 60+ events: one-shot, multi-path, and multi-descent types.

- Solo/Co-op leaderboards, Steam achievements

- Typical run takes roughly 50% longer than a Slay the Spire run for comparison, which can be reduced ofcourse by experienced players.

u/megaglope — 10 days ago