Decoy upgrades
What are your thoughts on decoy upgrades? That is -- roguelite pickups that seem like a good idea to newbies but are actually either neutral or even actively detrimental once you know what you're doing?
I'm playing through Hades 2 and realizing that I pick entirely different upgrades now that I'm no longer worried about taking too much damage. I realize the upgrades I'd take in the early game were nearly useless for anything but avoiding damage, and in the late game I'm maximizing the damage I output to an insane degree.
I went through a similar arc with Returnal - once my player progression got to a certain level I stopped trying to avoid death and started figuring out how to deal death more efficiently*.*
On the one hand I kinda like the feeling of realizing that decoy upgrades are decoys. Maybe they're there to show us clearly where we are in our "git gud" journey. It's fun to discover how useful a pickup is after not realizing its usefulness before.
On the other hand I wonder how many pickups in popular games are only there to punish noobs so you can learn the hard way not to use it. How many upgrades do you think are purely decoys as opposed to ones whose usefulness only becomes clear later?
I'd be especially interested to hear from devs about how you think about decoys?